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[M] (2) CruX Atlantis SpaceShip SE - Page 2

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 Next All
WarKnighT
Profile Joined February 2012
Germany1 Post
February 05 2012 01:49 GMT
#21
Am i the only one who sees the bear on the minimap? =D
SidianTheBard
Profile Joined October 2010
United States2474 Posts
February 05 2012 02:22 GMT
#22
Yeah, I've noticed pedobear as well a looooong time ago.
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
Kmatt
Profile Joined July 2011
United States1019 Posts
February 05 2012 02:45 GMT
#23
Why is the base near the main so low on minerals? The fact that it is so exposed compared to the other thirds is a deterrent enough, but with how little income it provides, I feel a hatchery there would be be producing more than it collects.
We CAN have nice things
Akio00
Profile Joined January 2011
United States98 Posts
February 05 2012 08:45 GMT
#24
This is an extremely fun map to play. Played a few customs on it, and it creates interesting decisions on which 3rd to take.

Also, this seems to really stress proper engagements. There are nice choke points if you're toss for FFs and some flanking/counterattack lanes for zerg.
Gary Oak
Profile Joined June 2011
Canada2381 Posts
March 19 2012 08:56 GMT
#25
I cannot wait to see this used in GSL Season 2!

Source.
[14:15] <+Skrammen> I like clicking Gary's links, kinda. Its like playing with lava.
iCpryde
Profile Joined November 2011
Canada12 Posts
March 19 2012 09:21 GMT
#26
I really like the idea of only having one 7th base and if it gets to the super late game they both have to fight for that corner base.
To the one and only legend SlayerSBoxer
Ace1123
Profile Joined September 2011
Philippines1187 Posts
March 19 2012 09:51 GMT
#27
Rich Vespene Gas should be used more in the ladder and tournaments. :D It can add more variety to strats and openers because of the extra gas that will be available earlier
ForGG, Mvp, MMA, MarineKing, BoxeR,
WeedRa
Profile Joined February 2011
Germany815 Posts
March 19 2012 10:26 GMT
#28
upload on EU please
Sea_Food
Profile Blog Joined May 2011
Finland1612 Posts
March 19 2012 11:14 GMT
#29
Good Luck in GSL
AssyrianKing
Profile Blog Joined August 2011
Australia2116 Posts
March 19 2012 12:03 GMT
#30
The looks are amazing, and I like how theres so many pathways
John 15:13
Pocky52
Profile Joined November 2011
United States463 Posts
March 19 2012 13:35 GMT
#31
Congrats on GSL, although it's not anything new for you! Keep it up! ^^
Warpath
Profile Joined April 2010
Canada1242 Posts
March 19 2012 13:58 GMT
#32
Layout looks great.. A lot of noise detail though.
The raised platforms makes me think of BW Match Point :D
Cant wait to see this in GSL
MildCocoA
Profile Joined October 2010
Korea (South)129 Posts
March 30 2012 16:26 GMT
#33
I have been uploaded in NA / EU
GSL Atlantis Spaceship


Syphon8
Profile Joined July 2010
Canada298 Posts
April 01 2012 05:08 GMT
#34
This is by far the best map in SC2 yet. Congratulations.
',:/
Spiders
Profile Joined February 2011
United States86 Posts
Last Edited: 2012-04-29 19:58:57
April 29 2012 19:19 GMT
#35
Just noticed this bunker placement.
http://i.imgur.com/l9Z2n.jpg
If the image doesn't explain it, this is a bunker placement I noticed that you can do in TvZ. Basically you place your first marine in that little nook and then build the bunker, effectively making it so the marine can't be hit by drones/lings. Once the bunker finishes, it's in range of the hatchery. You can also load the scv and unload it to the other side so it can't be hit by lings/drones and repair freely. I haven't seen this used in a tournament yet so thought I'd just show that this type of bunker rush is possible (and is usually discouraged for tournament maps).

Edit: I just tried this on the bottom position and the marines are not able to go inside the little nook. This pretty much solidifies that this is a bug and not intended.
Proof: http://i.imgur.com/eHQF8.jpg
Lunares
Profile Joined May 2010
United States909 Posts
April 30 2012 08:02 GMT
#36
On April 30 2012 04:19 aHaTsc wrote:
Just noticed this bunker placement.
http://i.imgur.com/l9Z2n.jpg
If the image doesn't explain it, this is a bunker placement I noticed that you can do in TvZ. Basically you place your first marine in that little nook and then build the bunker, effectively making it so the marine can't be hit by drones/lings. Once the bunker finishes, it's in range of the hatchery. You can also load the scv and unload it to the other side so it can't be hit by lings/drones and repair freely. I haven't seen this used in a tournament yet so thought I'd just show that this type of bunker rush is possible (and is usually discouraged for tournament maps).

Edit: I just tried this on the bottom position and the marines are not able to go inside the little nook. This pretty much solidifies that this is a bug and not intended.
Proof: http://i.imgur.com/eHQF8.jpg


That is definitely not something that should be in a competitive map. Hopefully it can be fixed quickly!
ZeroStarCraft2
Profile Joined March 2012
Malaysia154 Posts
June 06 2012 14:51 GMT
#37
Could we get a SEA version up? Would love more GSL maps on SEA to play on.
Squirtle, PartinG fighting!
sorrowptoss
Profile Blog Joined June 2011
Canada1431 Posts
June 06 2012 17:43 GMT
#38
This is the sickest map I've ever seen. The design is really cool and the esthetics on the edges of the map are just mindblowing. I would absolutely love to play on this map!
DYEAlabaster
Profile Blog Joined August 2011
Canada1009 Posts
Last Edited: 2012-06-07 04:36:58
June 07 2012 03:33 GMT
#39
On April 30 2012 17:02 Lunares wrote:
Show nested quote +
On April 30 2012 04:19 aHaTsc wrote:
Just noticed this bunker placement.
http://i.imgur.com/l9Z2n.jpg
If the image doesn't explain it, this is a bunker placement I noticed that you can do in TvZ. Basically you place your first marine in that little nook and then build the bunker, effectively making it so the marine can't be hit by drones/lings. Once the bunker finishes, it's in range of the hatchery. You can also load the scv and unload it to the other side so it can't be hit by lings/drones and repair freely. I haven't seen this used in a tournament yet so thought I'd just show that this type of bunker rush is possible (and is usually discouraged for tournament maps).

Edit: I just tried this on the bottom position and the marines are not able to go inside the little nook. This pretty much solidifies that this is a bug and not intended.
Proof: http://i.imgur.com/eHQF8.jpg


That is definitely not something that should be in a competitive map. Hopefully it can be fixed quickly!


Entombed Valley has a similar bunker spot and Daybreak has a cannon exploit, As well as Antiga Shipyard. It won't be changed. Just part of the game.
Shadow_Dog
Profile Joined July 2011
Canada427 Posts
June 07 2012 11:03 GMT
#40
The background of this map is amazing. I noticed it the other day.
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