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[A] HotS Custom - Page 42

Forum Index > SC2 Maps & Custom Games
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Jetaap
Profile Blog Joined November 2010
France4814 Posts
July 20 2012 07:51 GMT
#821
On July 20 2012 13:01 XenoX101 wrote:
This last bit I'm doing is taking a bit longer than expected and I'm quite tired from working on the map all day. I might still release it today but worse case scenario I'll release it first thing tomorrow, either way though fret not, as others can attest the map is essentially finished and will be released very soon .


No problem, is it possible to have a rough estimate of the time you spent doing the map? (I'm just curious ^^)
Ergo_Proxy
Profile Joined June 2011
27 Posts
July 20 2012 15:39 GMT
#822
Plz dont predict when you'll finish it, we all know how that ends up.

Wise words.
XenoX101
Profile Joined February 2011
Australia729 Posts
Last Edited: 2012-07-20 22:08:31
July 20 2012 22:08 GMT
#823
Hey everyone, I'm going online to test the map again and would love the help of some diamond+ testers on the NA server . You can add me at XenoX.969 . Thanks!
platzwart7
Profile Joined July 2012
2 Posts
July 20 2012 22:49 GMT
#824
am here with one of my oldest best friends (4 times a year..).. any chance you could release the map now or send over for the two of us? am on europe unfortunately...
Thanks for all that man, already played your "old" hots custom to death
cheers,
v
JustARandom
Profile Joined January 2011
Germany12 Posts
July 20 2012 22:53 GMT
#825
i have 3 accounts top 8 master like 900 to 1000 points on EU so plz come to EU i would love to test it for u
XenoX101
Profile Joined February 2011
Australia729 Posts
July 20 2012 23:50 GMT
#826
Just having some issues with one my old beloved low-ground pylon power mechanic, not sure how long this will take to fix but will see what I can do.
Picklebread
Profile Joined June 2011
808 Posts
July 20 2012 23:53 GMT
#827
On July 21 2012 08:50 XenoX101 wrote:
Just having some issues with one my old beloved low-ground pylon power mechanic, not sure how long this will take to fix but will see what I can do.

PLEASE DO NOT PREDICT HOW LONG THIS WILL TAKE
Existor
Profile Joined July 2010
Russian Federation4295 Posts
July 21 2012 00:01 GMT
#828
On July 21 2012 08:53 Picklebread wrote:
Show nested quote +
On July 21 2012 08:50 XenoX101 wrote:
Just having some issues with one my old beloved low-ground pylon power mechanic, not sure how long this will take to fix but will see what I can do.

PLEASE DO NOT PREDICT HOW LONG THIS WILL TAKE

I think, another week
NeutraLiTe
Profile Joined January 2011
United States49 Posts
July 21 2012 00:11 GMT
#829
Stop being dicks, guys. He's not exactly getting paid for this.
Ergo_Proxy
Profile Joined June 2011
27 Posts
Last Edited: 2012-07-21 00:12:41
July 21 2012 00:12 GMT
#830
PLEASE DO NOT PREDICT HOW LONG THIS WILL TAKE

Wise man has spoken.
JK gl fixing the bugs.
WhiteKnight
Profile Joined December 2009
New Zealand134 Posts
Last Edited: 2012-07-21 00:43:57
July 21 2012 00:42 GMT
#831
Hey Xenox if the pylon thing is all your worried about don't worry about it. None of us do. It's propably something that engine needs configuring for. Besides you said you would release it this morning at the latest.
Trozz
Profile Blog Joined November 2008
Canada3454 Posts
July 21 2012 00:57 GMT
#832
Added you, XenoX.
Your map is my favorite.
I'd love to help you.
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
ScoSteSal
Profile Blog Joined March 2011
United States54 Posts
July 21 2012 02:29 GMT
#833
man this is awesome, ty for all this work, i'd suggest that you might want to leave the pylon thing for a later version after extensive research/testing given the horribly problematic bugs it introduced to the old map and the fact that it isnt central to hte experience.

One suggestion, do you think you might be able to make maps that combined this map's functionality with that of YABOT (primarily the inclusion of green tea AI, not necessary for it to use new units)?
Iustum Agere Arduum Est...Sed Modo Sine Day9o
XenoX101
Profile Joined February 2011
Australia729 Posts
Last Edited: 2012-07-21 03:21:39
July 21 2012 03:21 GMT
#834
Well with some amazing luck I managed to find out how to fix the power bug, it turns out as I suspected that it is a Blizzard bug, which explains why it comes up seemingly randomly in my maps. All good though as it's been taken care of.

Now I'm just looking for some more testers diamond+ if anyone is available on the NA server, name is XenoX.969 once again. Thanks!
StarOFdadA
Profile Joined June 2012
Hong Kong33 Posts
Last Edited: 2012-07-22 05:45:11
July 21 2012 04:30 GMT
#835
Did you make a new trailer for the new mod?
WhiteKnight
Profile Joined December 2009
New Zealand134 Posts
Last Edited: 2012-07-21 05:58:41
July 21 2012 05:57 GMT
#836
Xenox I have a small request could you please also make some 6-8 player version of these maps? After the initial release of course dont want anything to hold up the mod any longer. Cheers.
XenoX101
Profile Joined February 2011
Australia729 Posts
Last Edited: 2012-07-21 06:36:02
July 21 2012 06:35 GMT
#837
Hey guys, map is released! Check the new first page for all the details, and some information about the EU & KR servers.
Rhuubarb
Profile Joined September 2010
Australia102 Posts
July 21 2012 06:43 GMT
#838
Thanks so much, loading it up on sea as i type this :D
Sea_Food
Profile Blog Joined May 2011
Finland1612 Posts
July 21 2012 06:47 GMT
#839
TIL the custom map section of TL is a subreddit.
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
Last Edited: 2012-07-21 07:46:25
July 21 2012 06:47 GMT
#840
On July 21 2012 15:35 XenoX101 wrote:
Hey guys, map is released! Check the new first page for all the details, and some information about the EU & KR servers.

yesssssssssssssss

Just posted this on reddit, hopefully it'll get more noticed.
Edit: sorry, didn't see that you had already done that
vibeo gane,
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