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[M] (4) Darkness Falls - Page 2

Forum Index > SC2 Maps & Custom Games
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Ragoo
Profile Joined March 2010
Germany2773 Posts
March 07 2012 11:01 GMT
#21
This map is so boring and so macro intensive... and I really hoped someone improved these aesthetics by now, they are still very mediocre. As bad or worse than Blizzard...
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Samro225am
Profile Joined August 2010
Germany982 Posts
March 07 2012 12:45 GMT
#22
nothing bad with boring visuals, but honestly the texturing is technically not made well.

and off-topic: no reason to be mean, ragoo. at least that map made it and is played by a wider audience. while i am not a fan of it in any aspect, one should respect it for what it is: it is played.
Ragoo
Profile Joined March 2010
Germany2773 Posts
March 07 2012 14:53 GMT
#23
On March 07 2012 21:45 Samro225am wrote:
nothing bad with boring visuals, but honestly the texturing is technically not made well.

and off-topic: no reason to be mean, ragoo. at least that map made it and is played by a wider audience. while i am not a fan of it in any aspect, one should respect it for what it is: it is played.


I am not mean. I am just blunt. Imo if a map is already quite boring it shouldn't have mediocre aesthetics on top of it.

And I don't respect maps for being played. I dislike nearly every Blizzard map and most of the GSL maps as well.
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Zaphid
Profile Blog Joined April 2010
Czech Republic1860 Posts
Last Edited: 2012-03-07 16:47:31
March 07 2012 16:47 GMT
#24
Well, I'm glad you aren't picking the maps for tournaments then.

This map has some original base layout, textures and doodads that don't make cheaper PCs crawl and apparently good balance. We need evolution, not revolution and there aren't all that many maps that fulfill those criteria. I prefer to watch macro games on unknown maps, especially since most koreans just allin on maps they aren't familiar with, so making them play macro on relatively unplayed map is even harder and should be celebrated.
I will never ever play Mech against Protoss. - MVP
SidianTheBard
Profile Joined October 2010
United States2474 Posts
March 07 2012 17:14 GMT
#25
On March 07 2012 18:59 DYEAlabaster wrote:


Awesome, I'm glad you enjoy it and I hope it works out wonderfully in your tournament!

On March 07 2012 20:01 Ragoo wrote:


I've gotten tons of feedback on this map. What I find the most funny is it appears that only other mappers think the textures suck, while the majority of the feedback from players I get say it has a great look & feel when actually playing it. Yes, there are some graphical issues I am aware of but trying to get IGN to update the map is a complete nightmare, no matter how many times I email them.

Why do you think it is so boring & so macro intensive? Have you watched any games played on it? There are still countless 1 or 2 base all-ins that are completely viable. The only non-original thing about this map is that it has just a double wide ramp for the natural & has a watchtower in the middle. Oh, and that it has 16 bases, but 16 bases is the perfect amount for a 4 player map (That or 18 imo)
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
Wroshe
Profile Joined June 2011
Netherlands1051 Posts
March 07 2012 17:24 GMT
#26
My only gripe with the map is that whenever I tune into a game on a stream I spend 10 seconds wondering whether it is Entombed Valley or Darkness Falls. Quite unfortunate to have an identical texture set and a similar minimap.
Proudfoot
Profile Joined August 2011
United States7 Posts
March 07 2012 18:05 GMT
#27
I really like this map, much better than Entombed IMO. Just get rid of that map on the ladder, problem solved.
dezi
Profile Blog Joined April 2010
Germany1536 Posts
March 07 2012 18:38 GMT
#28
I'm still not a fan of those small high grounds that connect those 4th bases but it seems to work somehow. Really wonder if the map would stand out more with a different tileset.
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
dimfish
Profile Blog Joined February 2010
United States663 Posts
March 09 2012 00:46 GMT
#29
I was just dropping in to see what the TL custom map forums were up to---I'm glad to see your map is getting played, Sid!
monitor
Profile Blog Joined June 2010
United States2408 Posts
Last Edited: 2012-03-09 01:48:53
March 09 2012 00:58 GMT
#30
On March 09 2012 09:46 dimfish wrote:
I was just dropping in to see what the TL custom map forums were up to---I'm glad to see your map is getting played, Sid!


Howdy dimfish, long time no see! Glad your back And I'm also glad that Sid's map is being played. I don't have much feedback for the map- I like it. The only thing is that the center may be a little bit too choked considering the only other options are small paths also. I'd have to see a good sample size of statistics to know if it is worth changing though.
https://liquipedia.net/starcraft2/Monitor
Gfire
Profile Joined March 2011
United States1699 Posts
March 09 2012 03:05 GMT
#31
This map seems pretty good to spectate. Textures do seem a bit sloppy, but it's not too noticeable. It seems to make for good games and it has a strong identity. Good job, it seems pretty good.
all's fair in love and melodies
SidianTheBard
Profile Joined October 2010
United States2474 Posts
March 09 2012 04:32 GMT
#32
@Dimfish, welcome back to the custom map forums! Nice to see you browsing again. :D

@Monitor
Since my map was also picked up by Playhem, I'm hoping sometime in the future I'll get a bunch of statistics just like they did with Cloud Kingdom, TDA, etc etc etc.

@Gfire
Thanks! Maybe if people keep bugging me enough I'll just get Ironman to turn it into a beach map....right? haha Then again, I don't think the name works with a beach theme.....lol
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
Gfire
Profile Joined March 2011
United States1699 Posts
March 09 2012 04:47 GMT
#33
This map also gives me a sense of nostalgia.
all's fair in love and melodies
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