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Moonside Server: NA By StarmanJr
![[image loading]](http://i.imgur.com/gbbQ2.jpg)
Inspired by the original Moonside + Show Spoiler +
-2 player map. -Playable size is 108x148. -1 central watch tower. -12 Regular Mineral patches, 2 Gold expansions covered by rocks. -LOS Blockers at center Watch Tower and covering possible 4th. -Small ledges at Main cliff for cliff walkers, big enough to fit marines too small for siege tanks. -Destructible rocks at the Gold expansions because why the fuck not. -A bunch of other sexy stuff like lights and roads and critters and trees and omg even water! [ok I lied I don't actually have any critters in this map, but the rest is true I swear]
90 Degree View + Show Spoiler +
Main, Natural, Third Expansions + Show Spoiler +
Map Analyzer
+ Show Spoiler + + Show Spoiler + + Show Spoiler +
Older Version Pics + Show Spoiler + + Show Spoiler +
Any and all criticism and advice greatly appreciated. Thanks to everyone who has offered advice!
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I feel that the bases in the upper right and lower left should be golds, and that the platforms adjacent to the same bases should be taken out, due to potential problems in dealing with drops.
Besides that, it looks like a pretty good map, just might wanna change the name, it's kinda close to the word santorum. I don't know if anyone else would notice that, but it kinda brings down popularity if that is what people think of when they see that.
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There is already a map named Sanctuarium, which is very close to your name as well.
The middle of the map is way too open and the sides of the map are way too choked up.
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I do agree with the middle of the map being far too open.
That being said, having a name that sounds like "santorum" is definitely not the way to go. In fat, that's what I first saw when I looked at the name.
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your Country52797 Posts
Pretty, but the map is too chokey, and some bases (nat, corners, thirds, base next to mains) are too small. Open everything up. Also, your analyzer shows two geysers in the middle area that probably shouldn't be there. Finally, you put the same analyzer pic in the thread twice. That being said, you nailed the rush distances!
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ok cool, this gives me some good advice on what needs work. -Tighten up a bit on center -Loosen up a bit on sides -New name [I wasn't really set on the current name anyways]
also I kinda want there to be a gold expansion but I can't really figure out which expansion that actually should be.
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your Country52797 Posts
On October 03 2011 06:12 BeeNu wrote: ok cool, this gives me some good advice on what needs work. -Tighten up a bit on center -Loosen up a bit on sides -New name [I wasn't really set on the current name anyways]
also I kinda want there to be a gold expansion but I can't really figure out which expansion that actually should be. You got it! Oh, and don't forget the other 50 things we haven't mentioned  + Show Spoiler +lol I'm just kidding! ^_^
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Made some updates. -Made the center a bit more narrow
-Added more space on the sides and more paths to the sides since I felt with a more narrow center it became too easy to control the whole map with say, a siege line.
-Made ramped ledges that overlook all 3 of the corner expansions, yes this makes them more open to harassment but it also encourages people to control that space defensively. In other words I wanted to make more potential for harassment.
-Redid the textures and doodad colors to fit with the Moonside theme.
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your Country52797 Posts
Aesthetics look good, but the main problem is still all the unnecessary terrain that makes everything but the middle super tight.
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Changed the layout of the corners some more to make the terrain flow better as well as making more space in general around all of the expansions, overall "openess" of the map has increased.
Also made chewy gold expansions with a crunchy rock center.
Also tweaked ramps layout and the center a bit to accommodate how the map typically seems to "play out" (with people splitting the map between left and right instead of top to bottom)
Oh, and is there a way I can change the thread title or do I just have to hope a mod does it for me?
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United States11637 Posts
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You should generally try to avoid long, straight edges for cliffs, especially if you're using the natural cliff rather than the manmade. They tend to look an awful lot better when they're more random.
And this may also be a map where adding roads is appropriate.
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thanks for all the advice and suggestions, I'm mostly just working on a lot of cosmetic changes now unless I find any more issues of balance in the map.
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your Country52797 Posts
The map's aesthetics! They.. are.. so.. good.. must focus on design problems! Must.. open.. analyzer.. to... see... design! + Show Spoiler +
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Really? Approximately how many CC's should a main be able to fit?
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k well hopefully 30.9 CC's is enough space for the mains. I think it *looks* like enough space.
also updated pics
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30 CC's is at the low end of the scale for standard maps as you can see nicely compiled here (most maps don't go below ~30CC's). The amount of space is fine in my opinion.
The main problem imo with the mains is the kinda wierd mineral placement in an arc that takes up alot of space in the mains. if you fit the sides of the base more closely to the minerals, it will make it much less awkward I think. maybe something like this? + Show Spoiler +
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