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[M] (2) Crater RE

Forum Index > SC2 Maps & Custom Games
Post a Reply
Ferisii
Profile Joined February 2011
Denmark199 Posts
Last Edited: 2011-09-04 15:05:50
September 03 2011 17:21 GMT
#1
[image loading]
"Generic map comment here!"
version 1.2 EU

Crater RE is old map of mine (Link) which I decided to upgrade. By dropping a nuke ontop of it, tearring it up good for future Terran expansions! Jokes aside, Crater RE is 2-player map with close nearby nats and long distance to the enemy base. Gold expansion is highly open for harrass oppurtunities.

Map details:
Crater RE is a 144x138 playable map.
2 watch towers cover the open middle part of the map, but not enough to cover the side routes.
Natural entrances are chokey, but can be opened up by destroying the nearby rocks.
Map contains 12 naturals (incl. main), two of which are gold expansions.
Lava, lots of lava.

Update log:
~1.2
Fixed minor doodad/terrain stuff
~1.1
Added one additional natural to the map, addin up to 12 in total
Fixed various terrain & doodad issues.
~1.0
Map release

Screenshots
+ Show Spoiler +
Overview:
+ Show Spoiler +
[image loading]

Northern base + nearby naturals:
+ Show Spoiler +
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]

Zerg nat distance!
+ Show Spoiler +
[image loading]

Detail shots!
+ Show Spoiler +
[image loading]
[image loading]
[image loading]


Analyzer data
+ Show Spoiler +
Summary
+ Show Spoiler +
[image loading]

Distances
+ Show Spoiler +
[image loading]
[image loading]


Have fun
Author of Cactus Valley RE - My latest map: Para Bellum http://goo.gl/iV90wG
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
September 03 2011 19:06 GMT
#2
Great, solid map.
ModeratorI am still alive, somehow
TL+ Member
Sea_Food
Profile Blog Joined May 2011
Finland1612 Posts
September 03 2011 20:13 GMT
#3
It seems like you dont like games where players have 3 bases. I mean really.
Ferisii
Profile Joined February 2011
Denmark199 Posts
Last Edited: 2011-09-04 12:19:32
September 03 2011 21:50 GMT
#4
@TehTemplar
Thank you.

@Sea_Food
I see what you mean regarding that, as of such I've been playing around with the idea of a new expansion located close to the nat as shown below.
[image loading]
Close by, even closer by destroying the rocks. Nearby LoS blockers work somewhat as defense.
What do you (or you people) think of this? Or should I try something very different?
Author of Cactus Valley RE - My latest map: Para Bellum http://goo.gl/iV90wG
Chargelot
Profile Blog Joined December 2010
2275 Posts
September 03 2011 22:59 GMT
#5
I like the way this map looks. It's not easy to make lava maps look good, they actually usually look horrible to me. What sells me though is the subtle base differences, one with rock and one with metal. It conjures images of an attempt to colonize, perhaps for the resources, which was interrupted by others who wanted this place for themselves.
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Ferisii
Profile Joined February 2011
Denmark199 Posts
Last Edited: 2011-09-04 15:05:12
September 04 2011 12:19 GMT
#6
Updated the map to 1.1, update log located in the first post!
Any last feedback before I send it off to motm?

@Chargelot
Thank you I followed the theme from one of the campaign maps into my own, trying to stay as close to it as possible. The lava makes a nice hellish glow ingame, making the place look very, very hot.

edit: updated to 1.2, fixed some very minor stuff.
Author of Cactus Valley RE - My latest map: Para Bellum http://goo.gl/iV90wG
FeyFey
Profile Joined September 2010
Germany10114 Posts
September 04 2011 15:18 GMT
#7
The map design looks really well thought out. The third looks like a lil stepping stone you have to think of how to get it (well not as zerg, which is quiet good). But if you get it its not far away from a 4 base game, that promises tons of action.

If you ask me it looks like a really improved trimmed on macro metalopolis somehow hehe.
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