• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:43
CEST 05:43
KST 12:43
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
ZeroSpace Early Access is Now Live!3Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters1Balance hotfix patch 5.0.16b (July 16)66Reynor: GSL Loss Wasn't About Preparation Format16[IPSL] Spring 2026 Grand Finals - This Weekend!18
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters How would you feel about frequent/monthly balance patches for SC2? Clem: "I don't have that much hope in Blizzard" [D] Wireframe Casting Removed
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event Master Swan Open (Global Bronze-Master 2) WardiTV Summer Cup 2026 GSL CK #5 Race War HomeStory Cup 29
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 535 Assembly of Vengeance The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion HORROR STARCRAFT MOVIE How Famous was FlaSh before his Debut? Recent recommended BW games
Tourneys
[Megathread] Daily Proleagues [IPSL] Spring 2026 Grand Finals - This Weekend! Escore Tournament - Season 3 Small VOD Thread 2.0
Strategy
PvT advise for noobs Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds
Other Games
General Games
ZeroSpace Early Access is Now Live! ZeroSpace at Steam NextFest - Last free demo Path of Exile Nintendo Switch Thread Stormgate/Frost Giant Megathread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread How to buy a book - shipping from Korea to Europe The Games Industry And ATVI UK Politics Mega-thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023 McBoner: A hockey love story Tennis[sport]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Hello guys!
LIN1s
Role of Gaming on Mental Hea…
TrAiDoS
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
ramps on octagon
StaticNine
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4173 users

[M] (4) Across the Stars

Forum Index > SC2 Maps & Custom Games
Post a Reply
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2011-08-28 21:36:32
August 28 2011 21:35 GMT
#1
Across the Stars has been inspired by StarWars Episode II's love anthem.
Like in the movie, Across the Stars takes place in a Castle & Grassland enviroment.
The textures should symbolize Anakin's path; the Jedi Temple Start and the Sith Temple 4th. The grassland middle in which he fell in love, symbolized by the red rocks.

The main visual features of the map are:
-) (Jedi) Temple start locations
-) grassland middle
-) red "love" rocks
-) (Sith) Temple possible 3rd or 4th base
-) XNWT is a bush, that starts burning when activated


Map Textures:
-) Agria Grass Yellow
-) Agria Grass Green
-) Agria Dirt
-) Korhal Dirt
-) Korhal Tiles
-) Shakuras Bricks
-) Aiur Small Bricks
-) Redstone Red Rocks

-) Monlyth Manmade Cliffs
-) Agria Organic Cliffs
-) Redstone Organic Cliffs


Overview
[image loading]

Analizer Pics
+ Show Spoiler +

[image loading]
[image loading]




Gameplaywise the map is mainly based on Tal'darim Altar and Shattered Temple. It should offer the potential for big macro play (through center control, easy bases, 4player), harass play (close air, some great offensive low ground vs high ground siege positions) and straight up deathball movement through the only (big) path in the middle.
Extremly early double expanding or even stuff like hatch first ZvP might be possible, due to the extremly close middle third, but can backfire extremly hard, as this base is very close to your opponent, whatever position he/she spawned.

The main gameplay features of the map are:
-) 4 player
-) rotational symmetry
-) very close third base on your highground, but very close (and siegable) to your opponent too
-) middle area with an "all-seeing" XNWT
-) lots of sight blockers in the middle
-) 4 bases per player, making a total of 16 bases on the map
-) Forge expands PvZ are possible, but the rockbackdoor is an extra risk, if you don't put a canon there or use a hardcounterbuild to a 1base roach rush like a fast Stargate build

Map Size:
168*168


Images
Note that the map was made on my laptop, so I can't show the highest quality pics
Note that the Analizer pics don't show how the doodads prevent pathing on the "statue areas" around the main bases and the "dark temple" on the 4th base

Main Base with Natural and Third
+ Show Spoiler +
[image loading]

Middle
+ Show Spoiler +
[image loading]

Fourth
+ Show Spoiler +
[image loading]
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
August 28 2011 22:54 GMT
#2
Spawning clockwise of your opponent looks like an easy win tbh.
ModeratorI am still alive, somehow
TL+ Member
Namrufus
Profile Blog Joined August 2011
United States396 Posts
August 29 2011 00:18 GMT
#3
I like the theme!

I do have to agree that clockwise gets a number of advantages.

I'm not sure (I can't really tell the scale) but it looks if you get close positions the clockwise player can seige the most or all of the entrance to the other player's 4th from the main.

also a protoss clockwise player will be able to easily warp down into the counterclockwise's area from pylons in the main and third.

if counter-clockwise wants to expand away from the the opponent, they have to travel alot farther than the other player and take a much more vulnerable position
This is it... the alpaca lips.
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2011-08-29 16:40:40
August 29 2011 15:04 GMT
#4
On August 29 2011 07:54 TehTemplar wrote:
Spawning clockwise of your opponent looks like an easy win tbh.



could you go into more detail?


On August 29 2011 09:18 Namrufus wrote:
I like the theme!

I do have to agree that clockwise gets a number of advantages.

I'm not sure (I can't really tell the scale) but it looks if you get close positions the clockwise player can seige the most or all of the entrance to the other player's 4th from the main.

also a protoss clockwise player will be able to easily warp down into the counterclockwise's area from pylons in the main and third.

if counter-clockwise wants to expand away from the the opponent, they have to travel alot farther than the other player and take a much more vulnerable position



Ty!
Here is a pic that shows Siege ranges:
+ Show Spoiler +
[image loading]


So the main to 4th Siege range might be too close, the 3rd to 3rd Siege range seems fine in my eyes. (I guess I'm gonna just slightly change the main base, and maybe the natural backdoor to counteract this)

The Protoss thing doesn't seem like an issue:
In PvZ and PvT on Metalopolis/Shattered Temple close air you have a similar distance after warping in on the low ground from the main, but only P can do it anyway, so it is the same situation, that isn't imba on those maps.

Generally I want to point out, that the clockwise player has an highground advantage to use the 3rd-->natural-->main path, but the counterclockwise player can siege the main and/or the 3rd very easily from the low ground, and use blink/drop/muta/warp in harass there.

Also, do you think that a double sized (blocked) backdoor in the third base balance this out? Because I had it there, but thought it wouldn't be necessary and removed it in favor of the natural backdoor
Mereel
Profile Joined February 2010
Germany895 Posts
August 29 2011 15:57 GMT
#5
+ Show Spoiler +


hehe
TPW Mapmaking Team
Namrufus
Profile Blog Joined August 2011
United States396 Posts
August 30 2011 02:27 GMT
#6
On August 30 2011 00:04 Big J wrote:

The Protoss thing doesn't seem like an issue:
In PvZ and PvT on Metalopolis/Shattered Temple close air you have a similar distance after warping in on the low ground from the main, but only P can do it anyway, so it is the same situation, that isn't imba on those maps.

I think it might be an imbalance in PvP though, it looks like clockwise can gain alot more ground by warping than than counterclockwise. warping from the third seems reasonable... warping from the main I think is too strong.
On August 30 2011 00:04 Big J wrote:
Generally I want to point out, that the clockwise player has an highground advantage to use the 3rd-->natural-->main path, but the counterclockwise player can siege the main and/or the 3rd very easily from the low ground, and use blink/drop/muta/warp in harass there.

My concern is that clockwise might have a slightly easier time containing counterclockwise at the central choke and then using the highground advantage to harass and deny the 4th. counterclockwise is now stuck on three bases (I might be totally 100% wrong on this though, I am not a high level player )
On August 30 2011 00:04 Big J wrote:
Also, do you think that a double sized (blocked) backdoor in the third base balance this out? Because I had it there, but thought it wouldn't be necessary and removed it in favor of the natural backdoor

that might work... both players could then expand away from the opponent a bit more equally... it might make main2main distances too small though, but i don't think that will be a problem. It would get rid of alot of the vulnerability of the siegable thirds though... idk
This is it... the alpaca lips.
Please log in or register to reply.
Live Events Refresh
Next event in 20h 18m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 180
FoxeR 54
Ketroc 45
StarCraft: Brood War
GuemChi 3797
Free 159
Terrorterran 25
Dota 2
NeuroSwarm226
LuMiX0
League of Legends
Trikslyr63
Counter-Strike
summit1g11419
Coldzera 1076
taco 240
minikerr27
Other Games
tarik_tv5004
JimRising 816
WinterStarcraft745
PiGStarcraft456
Maynarde152
ROOTCatZ2
Organizations
Other Games
gamesdonequick1934
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH345
• Hupsaiya 74
• davetesta34
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush532
• Stunt202
Other Games
• Scarra1364
Upcoming Events
PiGosaur Cup
20h 18m
The PondCast
1d 6h
Kung Fu Cup
1d 7h
OSC
1d 20h
CrankTV Team League
2 days
Replay Cast
2 days
CrankTV Team League
3 days
Korean StarCraft League
3 days
RSL Revival
4 days
Clem vs ByuN
Serral vs SHIN
Online Event
4 days
[ Show More ]
Replay Cast
4 days
RSL Revival
5 days
herO vs Solar
Rogue vs Lambo
WardiTV Weekly
6 days
Liquipedia Results

Completed

Acropolis #4
HSC XXIX
Eternal Conflict S2 E3

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.