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[UMS] Darglein's Micro Trainer - Page 12

Forum Index > SC2 Maps & Custom Games
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Ruscour
Profile Blog Joined April 2011
5233 Posts
November 14 2011 21:26 GMT
#221
On November 15 2011 00:06 ShoWTimE94 wrote:
Show nested quote +
On October 14 2011 23:05 ZenithM wrote:
On October 14 2011 05:04 darglein wrote:
On October 14 2011 03:42 ZenithM wrote:
Hi Darglein,

I don't know if it has already been said, but in "Forcefield survival", every time you'll have to defend the bigger ramp (double forcefield), one of your sentries will gain 100 energy instead of 50. So it's a big tell and you can prepare too easily I think (even trying to ignoring it, the purple bars make it obvious): if a sentry only gain 50 after you're done defending a tiny ramp, basically it's one of the other two tiny ramps, so it's not stressful at all.

Couldn't you just refill with 100 energy AFTERWARDS whenever you had to defend the big ramp and 50 if it was a tiny one?
Also I would allow the banelings to go up the same ramp twice. Keeps you on the egde

Very nice work on your map, it's really helpful and spot on training

On another note, I'm barely cost effective in the "Blinstalkers" one. It's fucking hard, really pushes you to your limits :D


forcefield survival is a challenge for beginners, because a lot of new players lose games because they dont hit the forcefield , when there is only one ramp (main base). if the challenge is too easy for you then sorry about that, i wont make it harder.

to the thing with the energy: you need the energy before you cast the forcefields. there would be the possibilty to change it, but as mentioned above the challenge is forr beginners and they dont watch on how much energy will get.


Ok, no problem, thanks for answering
As the level didn't change, I figured it would be more like the basics of forcefielding ramps rather than some sick unbeatable challenge. We have the other challenges for that


if it is too easy for you, maybe you should try it with creep + speed banelings? you have to be pretty good with forcefields to prevent your sentries from dying.
i´m doing this for warm up nearly every day because you have to be fast and precise with your ff. i wouldnt say it´s too easy or anything. (high master protoss btw.)

Hehe, try doing in with creep + speed with good ol' Aussie lag T_T
Emporio
Profile Blog Joined December 2010
United States3069 Posts
November 15 2011 07:36 GMT
#222
When I think of Zerg micro, I expected to see Zergling vs baneling micro. Is that actually included and I'm blind or is it a potential addition?
How does it feel knowing you wasted another 3 seconds of your life reading this again?
darglein
Profile Joined December 2010
Germany89 Posts
Last Edited: 2011-12-08 22:53:41
December 08 2011 22:50 GMT
#223
hi,
after about 4 month I finally made a new version.
the new version contains a few bug fixes and a really hard bonus challenge

change log:
+ Show Spoiler +

v.1.11

*added Bonus Challenge for the guys with top 3 unit control
*fixed attack AI bug in "TvZ Timing Push"
*fixed trigger error bug that occured in the chose menu
*title in loading screen is now at the right position


if you want to ask why i just now made a new version, you have to thank the creator of this thread:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=283381
that finally gave me the motivation to update my map.

i hope it will be uploaded to the others servers (eu already up ofc) soon.

darglein
Nerv3
Profile Joined March 2011
Germany36 Posts
December 10 2011 12:44 GMT
#224
Seems I don't have top 3 unit control. :/
The bonus challenge is great, wonder if anyone is able to beat it, perhaps HuK or White-Ra
More gg more skill :)
tarpman
Profile Joined February 2009
Canada718 Posts
Last Edited: 2011-12-11 06:22:35
December 11 2011 06:18 GMT
#225
Darglein, thanks for the great map! I am in severe danger of becoming addicted to it

Is there a thread somewhere with guides on how to approach the scenarios? I searched briefly but didn't find one. I have been working on the Zerg scenarios but the help note are not really helping me much e.g. stuck on lvl 7 juicy marines and can't even beat lvl 2 deathball... tips anyone?

also is there some idea of what level you should be able to reach based on what league you are in? it'd be nice to know how my micro compares to other people in my league (diamond)... so far my highest level is the 7 on juicy marines


edit: it's funny you know... a lot of these I have never thought of as 'micro' situations... deathball vs deathball or army vs standing base I never try to approach with micro, instead I sit back and try to make more units than the opponent... it's interesting to be forced into working with what I have

edit2: LOL I can't even beat level 1 on the infestor scenario... omfg how did I get to diamond being so bad
Saving the world, one kilobyte at a time.
SC2ShoWTimE
Profile Joined April 2011
Germany722 Posts
December 11 2011 11:23 GMT
#226
the bonus challenge is pretty hard ^^
i won only 1 time from maybe ~20 attemps >.<
Progamer
Eschaton
Profile Joined May 2010
United States1245 Posts
December 12 2011 01:45 GMT
#227
On December 11 2011 15:18 tarpman wrote:
Darglein, thanks for the great map! I am in severe danger of becoming addicted to it

Is there a thread somewhere with guides on how to approach the scenarios? I searched briefly but didn't find one. I have been working on the Zerg scenarios but the help note are not really helping me much e.g. stuck on lvl 7 juicy marines and can't even beat lvl 2 deathball... tips anyone?

also is there some idea of what level you should be able to reach based on what league you are in? it'd be nice to know how my micro compares to other people in my league (diamond)... so far my highest level is the 7 on juicy marines


edit: it's funny you know... a lot of these I have never thought of as 'micro' situations... deathball vs deathball or army vs standing base I never try to approach with micro, instead I sit back and try to make more units than the opponent... it's interesting to be forced into working with what I have

edit2: LOL I can't even beat level 1 on the infestor scenario... omfg how did I get to diamond being so bad


I find the infestor scenario quite tough as well. kind of a strange one in that you don't get burrow, and infestors are never used without burrow. maybe assaulting some kind of fortified position would be a better one for infestors.
sechkie
Profile Blog Joined January 2010
United States334 Posts
December 12 2011 03:08 GMT
#228
how do you play the bonus challenge?
tarpman
Profile Joined February 2009
Canada718 Posts
December 13 2011 22:07 GMT
#229
On December 12 2011 10:45 Eschaton wrote:
I find the infestor scenario quite tough as well. kind of a strange one in that you don't get burrow, and infestors are never used without burrow. maybe assaulting some kind of fortified position would be a better one for infestors.


they aren't? I don't think I have ever actually researched burrow in a ladder game and yet infestor is my most used unit... maybe I should look into that >_> thanks for the suggestion!

btw still addicted to this map... slowly getting better at most of them
Saving the world, one kilobyte at a time.
statikg
Profile Joined May 2010
Canada930 Posts
Last Edited: 2011-12-14 00:03:19
December 14 2011 00:02 GMT
#230
Hi Darglein, thank you very much for the awesome training map.

I feel that the TvP deathball scenario is only somewhat helpful right now.

I wish that you would add a few more ghosts, and add in HTs on the protoss side. I think that its pretty inaccurate to a real game engagement to have so few ghosts and to have no HTs.

Also it would be helpful if the engagement area was a little bigger, but the other 2 issues are the most important and I think (hope) pretty easy to change.

Other then that great map, very helpful for practicing my TvZ micro.
Thobrik
Profile Joined February 2011
Sweden1120 Posts
December 14 2011 00:52 GMT
#231
On December 10 2011 21:44 Nerv3 wrote:
Seems I don't have top 3 unit control. :/
The bonus challenge is great, wonder if anyone is able to beat it, perhaps HuK or White-Ra


How many round is there? I just won the first one thinking that was the whole challenge, only to be faced by 11 stalkers instead
"Philosophy is questions that may never be answered, Religion is answers that may never be questioned."
InvXXVII
Profile Joined March 2011
Canada242 Posts
December 20 2011 14:53 GMT
#232
Hi! Just wanted to say that this ums is awesome I spend hours playing on it (and I usually really dislike playing ums) because it helps me in my game. I was just wondering if in the future you could include some sort of load out so that we could set our control groups before the units swarm in? Again, awesommmmeee map :D
A good loser is still a loser.
hooktits
Profile Blog Joined February 2008
United States972 Posts
December 27 2011 18:01 GMT
#233
I just have to say i discovered this last night, it is the most bad ass and well done solo micro trainer out there, will use all the time ^_^ thx so much for making it u the man
Hooktits of Tits gaming @hooktits twit
GiMMiK
Profile Joined June 2011
United States43 Posts
December 29 2011 09:17 GMT
#234
I'd love to see a few more mirror match-up scenarios. In my opinion zvz and pvp are the most micro intensive match-ups especially. I'd love to see some drone splitting, ling vs ling, ling vs bane, bane vs bane, all that stuff. It would seriously be helpful to be able to get a better sense of zvz micro.

Other than that fantastic map! Love the amount of detail you put into it. Huge fan!
I miss the Nestea glory days. :)
Sportnlife
Profile Joined December 2011
United States7 Posts
December 30 2011 16:00 GMT
#235
I've played this a couple of times. I usually play a few rounds while I'm waiting for my friends to get online. Really great map :D
Redx
Profile Joined February 2010
Netherlands77 Posts
December 30 2011 16:38 GMT
#236
Thanks for putting the effort in it, i noticed the map first and played it a couple of times already. Then i saw this thread, nice work man!
We live our truest life when we are in dreams awake
Smackzilla
Profile Blog Joined April 2010
United States539 Posts
January 03 2012 23:54 GMT
#237
Is there a way to change the game speed to fastest? Seems like its locked at "fast" which seems like a bad thing to practice on. There's a copy of this mod by someone who's name starts with a G. Should we just use that?
You see a mousetrap. I see free cheese and a f&%*ing challenge - Scroobius Pip
fenix404
Profile Joined May 2011
United States305 Posts
January 09 2012 00:47 GMT
#238
you can change the game speed before you start the map, unfortunately, it's default is fast, not faster, which is very easy to spot.

i would like to see an 2.0 micro trainer, with different challenges and more difficult ones.

gj tho love it!
"think for yourself, question authority"
Smackzilla
Profile Blog Joined April 2010
United States539 Posts
January 11 2012 05:35 GMT
#239
On January 09 2012 09:47 fenix404 wrote:
you can change the game speed before you start the map, unfortunately, it's default is fast, not faster, which is very easy to spot.

i would like to see an 2.0 micro trainer, with different challenges and more difficult ones.

gj tho love it!


Yeah, my problem was that i was doing "join game" instead of "create game" so the game speed was locked on fast. In creat its unlocked.

Anyway, its an awesome mod. So many really great things to train. My tank/marine micro vs. muta ling bling is 500% better now!
You see a mousetrap. I see free cheese and a f&%*ing challenge - Scroobius Pip
qxc
Profile Blog Joined May 2009
United States550 Posts
January 11 2012 12:25 GMT
#240
I laughed when I broke level 20 on the marine vs baneling and I got the following msg
"You are mkp"
ProgamerDesigner of Aeon's End
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