ThomasR: Funny you should mention this. In the new version to be published within a week are 15 new avatars from the Wings of Liberty Campaign along with entirely new form of Bling (called "Symbols") and improved Marker and Pet aesthetics. I will also be adding Metropolis LE and Ohana LE within 2 weeks.
[A] Peepmode: New maps, new features, new video! - Page 18
Forum Index > SC2 Maps & Custom Games |
IcculusLizard
265 Posts
ThomasR: Funny you should mention this. In the new version to be published within a week are 15 new avatars from the Wings of Liberty Campaign along with entirely new form of Bling (called "Symbols") and improved Marker and Pet aesthetics. I will also be adding Metropolis LE and Ohana LE within 2 weeks. | ||
Tvk
Latvia62 Posts
Why theres no gold in middle? | ||
sAfuRos
United States743 Posts
On the Map of the Day today, zerg creep tumors are visible even if you don't have detect. Its Entombed Valley, not sure if just for this map, but never seen such a problem before | ||
ThomasR
764 Posts
On April 03 2012 19:14 Tvk wrote: I wonder why u put so bad version of Antiga Shipyard. Why theres no gold in middle? maps with gold bases are the 'bad versions' of the maps | ||
IcculusLizard
265 Posts
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xPabt
226 Posts
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Secret05
United States342 Posts
On April 04 2012 08:31 sAfuRos wrote: Error with today's map On the Map of the Day today, zerg creep tumors are visible even if you don't have detect. Its Entombed Valley, not sure if just for this map, but never seen such a problem before I'm having the same problem, just played on daybreak and cloud kingdom and i could see my opponents creep tumors. | ||
sAfuRos
United States743 Posts
On April 04 2012 09:20 IcculusLizard wrote: sAfuRos: Hmm, that seems pretty strange. Can you send a replay to peepmode at gmail? Just sent it | ||
IcculusLizard
265 Posts
* Ohana and Metropolis added to map pool * 15 new avatars from Wings of Liberty Campaign * New type of bling: Turf Symbols * Improved aesthetics * Only 4 votes to kick a player * See http://www.peepmode.com/changelog for full details Creep tumor issue should be fixed on Map of the Day version. Will roll out to other maps shortly. | ||
Tvk
Latvia62 Posts
On April 03 2012 19:14 Tvk wrote: I wonder why u put so bad version of Antiga Shipyard. Why theres no gold in middle? All tournament maps have their gold bases, where it should be. Please in future add MLG map versions, or ladder ones. | ||
phos4
Germany226 Posts
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Broodie
Canada832 Posts
That would be awesome | ||
[]Phase[]
Belgium927 Posts
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HeavenResign
United States702 Posts
Also great job, I love all of these maps. If you take suggestions, it'd be pretty cool to see Metropolis and Ohana included in the next batch. Thanks again! EDIT: Holy crap just read your post, awesome! So excited. DOUBLE EDIT: maybe you've heard this before, but have you ever thought about pets being for the observers and not the players? Such as doodads that spawn that they can move around the map? One of the old versions of the obs maps had this and I thought it was cute. If this is a dumb idea no worries though. | ||
IcculusLizard
265 Posts
Phase: I've been contacted regarding the 6m1hyg maps and am waiting on Barrin (?) to contact me with more details. Is there consensus on best 6m1hyg map? As for observer pets, my approach in PeepMode is to keep things controlled by the players only. However, I am considering adding some mechanics so that observers have more to do. I'm still considering how best to do this. | ||
sAfuRos
United States743 Posts
ALso, sometimes, the spawn location still rotates in, like it used to on the old1v1 obs maps | ||
Zomny
Germany22 Posts
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IcculusLizard
265 Posts
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Reaper :D
Netherlands11 Posts
Thanks a lot for making this, it's very good for practice ^^ | ||
sAfuRos
United States743 Posts
On April 05 2012 11:12 IcculusLizard wrote: A note on lag on the first face-off: My hunch is that slower computers take time to load each model as it appears on-screen. Blizzard's model pre-loading functions do not seem to work, so I can't fix this. I have seen many completely lag-free first faceoffs so I disagree with the emphatic ALWAYS. I'd say USUALLY ![]() Ok a final thought...you cant type anything during pause, at least as a player. That means you cant let the other player know before you unpause, making it rather inconvienient. | ||
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