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[M] (2v2) ESV Citadel of Gaia by prodiG - Page 2

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 All
lefix
Profile Joined February 2011
Germany1082 Posts
May 23 2011 22:26 GMT
#21
thats quite a long name
glad you're pumping out a few more maps before retiring for real
Map of the Month | The Planetary Workshop | SC2Melee.net
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
May 23 2011 22:30 GMT
#22
On May 24 2011 07:26 lefix wrote:
thats quite a long name
glad you're pumping out a few more maps before retiring for real

The name might get changed or altered in the future, we'll see. I wanted the name to display the fact that it was solely a 2v2 map and that people could find it by searching both iCCup and PTSL.
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Tracedragon
Profile Joined December 2010
United States948 Posts
May 24 2011 00:34 GMT
#23
OMG, such a beautiful map. <3
Do the impossible, see the invisible. Row, row, fight the power!
PowerDes
Profile Blog Joined September 2010
United States520 Posts
May 24 2011 03:35 GMT
#24
When is the second one gonna be out :D:D:D:D::D:D:D:D:D:D:D:D:D:D:DD

Maybe one based on arid wastes?
twitch.tv/PowerDes
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
May 24 2011 04:16 GMT
#25
Wow great, so you are still making maps? :D

Visually, this map looks really really good!
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Frenzy175
Profile Joined January 2010
Australia42 Posts
May 24 2011 06:20 GMT
#26
Excellent looking map and I really like what you have done with the middle of the map.

However I think it will still have the same problems as the original given that still have
- Joint main bases
- Protected Nat

I think it prevents that best part of 2v2 team play where you had to work with your teammate to co-ordinate attacks against 1 player and then bet able to fight off a counter attack from the other guys.

These maps just let you sit back and then push out as 1 big death ball directly to both of their bases.

Meltage
Profile Joined October 2010
Germany613 Posts
May 24 2011 17:34 GMT
#27
@Frenzy175 fortress bases like this have a place in a 2v2 map pool, as long as there are alternatives
http://mentalbalans.se/aggedesign
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
May 24 2011 23:59 GMT
#28
On May 25 2011 02:34 Meltage wrote:
@Frenzy175 fortress bases like this have a place in a 2v2 map pool, as long as there are alternatives

The second map I'm working on for the PTSL will not be a shared base map. I've only got a sketch of it at the moment but as soon as I've got something to show everyone it'll be on my twitter.
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
dimfish
Profile Blog Joined February 2010
United States663 Posts
May 25 2011 00:12 GMT
#29
This map is wild! You know what stands out the most to me? The center of it has a body, a true mass that doesn't look like what was leftover after you put down the bases.

Examples of maps that looks like the center is just leftovers: Backwater Gulch, Slag Pits.

So yeah, cool map and its fun to see a little 2v2 action, I know some players that wish there were better 2v2 maps.
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
May 25 2011 07:39 GMT
#30
The middle was one of the first things I started experimenting with The center of twilight fortress is where (naturally) most of the battles took place, and i didn't quite like the way everything played out so I wanted to make a few changes that tied into the third expansions I had set up. I went through a few variations (some that involved rocks , cliffs, rocks and cliffs, etc :O) before finally coming to the conclusion that you see today~
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Ruscour
Profile Blog Joined April 2011
5233 Posts
May 25 2011 11:42 GMT
#31
This looks gorgeous. I love maps that fuse tilesets and this does it perfectly, with a fittingly great name as well.

Any plans to put this up on SEA?

I'll definitely be using this map for 2v2 practice. Well done indeed.
Frenzy175
Profile Joined January 2010
Australia42 Posts
May 25 2011 11:59 GMT
#32
On May 25 2011 08:59 prodiG wrote:
The second map I'm working on for the PTSL will not be a shared base map. I've only got a sketch of it at the moment but as soon as I've got something to show everyone it'll be on my twitter.


Sweet have an up-vote! I'm really hoping for a nice big map that allows cross position spawns that would warm my cockles.
TheREALRaRas
Profile Joined January 2011
United States32 Posts
May 27 2011 01:32 GMT
#33
Maybe for the 2 way expo, u could make the safe way like 6 min and 0 gas and the other way the full 8 and 2 gas, or have like 2, 3 gold
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
May 27 2011 23:18 GMT
#34
On May 27 2011 10:32 TheREALRaRas wrote:
Maybe for the 2 way expo, u could make the safe way like 6 min and 0 gas and the other way the full 8 and 2 gas, or have like 2, 3 gold

I was thinking about doing this but I decided to avoid overcomplicating it. I may change it in the future.
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
InsidiA
Profile Blog Joined August 2011
Canada1169 Posts
December 07 2011 17:03 GMT
#35
This map is actually so amazing. I love the concept of the ramps and the easy expansion. But aesthetically one thing i REALLY love is how in the spawns that are darker your minerals and probes glow and it looks so freaking amazing, water in this map looks amazing as well.
GraphicsInsidiA | StarCraft 2 Manager for Team eLevate | Graphic Designer for Red Bull eSports & HTC | @iamjasonpun
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