• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 13:05
CET 19:05
KST 03:05
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
[BSL23] RO16 Group Stage7Weekly Cups (Nov 2-8): herO back on top?1Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down23
StarCraft 2
General
Serral's getting trashed by New Catsle's Mind No more SC2 streamers on team liquid? Weekly Cups (Nov 2-8): herO back on top? StarCraft open world shooter announced at BlizzCon [D] Hacker peak in sc2 ?
Tourneys
RSL goes to London! 2026 Offline Finals Nov 21-22 Tasteless Time Warp: SC Evo Showmatch (May 25) Sparkling Tuna Cup - Weekly Open Tournament SC2 iNu's Battles #22 SC4ALL: II Venue Change Announcement!
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Starcraft 2 Advance [G] How to playtest arcade maps [D] the control group Simple Questions/Answers
External Content
The PondCast: SC2 News & Results Mutation # 551 Robotic Revival Mutation # 550 Graveyard Shift Mutation # 549 Endless Sparkles
Brood War
General
[BSL23] RO16 Group Stage [Megathread] Daily Funny Videos List of top players active on ShieldBattery screpdb: new Starcraft reporting tool BW General Discussion
Tourneys
[$1250] International ShieldBattery League 2v2v2v2 Tournament Stage 1: Community Poll [Megathread] Daily Proleagues Small VOD Thread 2.0
Strategy
Nuke strategy worked in K-League 2026-11-09 50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy)
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread ZeroSpace Early Access is Now Live! Path of Exile Stormgate/Frost Giant Megathread
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Trading/Investing Thread Russo-Ukrainian War Thread Dating: How's your luck? Things Aren’t Peaceful in Palestine
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The time I organised my…
AssyrianKing
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 12508 users

[M] (2v2) ESV Citadel of Gaia by prodiG

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 Next All
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
Last Edited: 2011-11-02 01:37:12
May 23 2011 01:03 GMT
#1
[image loading]
ESV.TV, The home of the Korean Weekly!


[image loading]


Citadel of Gaia is the first of two 2v2 maps that I am creating for the Prodigy Team Starleague. The map is inspired by Twilight Fortress, the very first SC2 2v2 map. I feel that Twilight Fortress was always quite solid, however it had room for improvement. This is what I came up with:

Citadel of Gaia by prodiG
[image loading]
Click here for top-down view


Features
-In-base natural expansion
-Main base has three ramps, two 1x ramps and one 2x ramp blocked by debris. These can be walled on the lowground by one central wall or on the highground by two separate walls
-Third base can be taken as an easy-to-defend mineral only or as a riskier gas expansion by going around the trees
-Two Xel'Naga Towers overlook their respective ramps leading into the center
-One Xel'Naga Tower on each of the outer expansion areas
-Gold expansion can be harassed via the path above

Specs
Map Size: 164x160
Expansions: 20 blue, 2 gold
XNT: Six, two in the center and four along the outer expansions
Tileset: Custom - Uses elements from Bel'Shir, Aiur, Agria and Haven

Closeup Images

The center
[image loading]

Blue Base
[image loading]

Red Base
[image loading]

Two-Way third expansions
[image loading]

Gold expansion
[image loading]

What lies beyond the wall? #gameofthrones
[image loading]

Team Rocket HQ
[image loading]

Abandoned Military Base
[image loading]

Abandoned Military Factory
[image loading]

Waterfall!
[image loading]


Map is published on NA and EU as iCCup Citadel of Gaia [2v2] - PTSL

Note from the author
prodiG I thought you retired?!?!?!

Well, before I announced my retirement I had committed to the PTSL that I would make a pair of 2v2 maps for their league and I am not someone to back down on prior commitments. I'm still "retired," but I'll still be following up with these 2v2 maps. I hope you all enjoy it!


Follow me on twitter!
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Jerax
Profile Joined August 2010
Canada189 Posts
May 23 2011 02:19 GMT
#2
Map looks amazing, looking forward to the next one!
Kinetik_Inferno
Profile Joined December 2010
United States1431 Posts
May 23 2011 02:38 GMT
#3
Nice work in general. Wish I had your amazing texturing and doodad skillz.

I do think the two way third is a nice twist. I'm looking forward to playing this map a lot!
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
May 23 2011 02:54 GMT
#4
On May 23 2011 11:38 Kinetik_Inferno wrote:
Nice work in general. Wish I had your amazing texturing and doodad skillz.

I do think the two way third is a nice twist. I'm looking forward to playing this map a lot!

Practice practice practice ;D

I wasn't very good at this when I started either
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Gfire
Profile Joined March 2011
United States1699 Posts
May 23 2011 04:19 GMT
#5
Very nice. The aesthetics are quite excellent.

It's nice that it's mirrored, so the teammates have equivalent spawns.

I have a slight concern that heavy turtling will be encouraged with the in-base naturals. Not entirely sure how that effects it, I'm not really familiar with 2v2.
all's fair in love and melodies
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
May 23 2011 05:32 GMT
#6
On May 23 2011 13:19 Gfire wrote:
Very nice. The aesthetics are quite excellent.

It's nice that it's mirrored, so the teammates have equivalent spawns.

I have a slight concern that heavy turtling will be encouraged with the in-base naturals. Not entirely sure how that effects it, I'm not really familiar with 2v2.

Turtling on two bases on twilight fortress rarely works as the other team will just take the map and build the most hilarious death ball they can think of and run the turtles over with it. I'm hoping it'll be the same here~
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Gfire
Profile Joined March 2011
United States1699 Posts
May 23 2011 05:39 GMT
#7
Yeah... I guess turtling not so much because of that, but that to me doesn't sound like a very fun game. I didn't much like Twilight Fortress, but I never saw pro matches on it so this might be totally fine. I do enjoy all the one-base strategies in 2v2, though.

I think part of the issue is that with twice the players, there will be in theory twice the amount of units to keep track of, and so encouraging the players to stay on a lower number of bases for longer seems like it would be better from a spectator standpoint. Then again, really massive battles might be fun to watch as well, we'll have to see.
all's fair in love and melodies
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
May 23 2011 05:49 GMT
#8
On May 23 2011 14:39 Gfire wrote:
Yeah... I guess turtling not so much because of that, but that to me doesn't sound like a very fun game. I didn't much like Twilight Fortress, but I never saw pro matches on it so this might be totally fine. I do enjoy all the one-base strategies in 2v2, though.

I think part of the issue is that with twice the players, there will be in theory twice the amount of units to keep track of, and so encouraging the players to stay on a lower number of bases for longer seems like it would be better from a spectator standpoint. Then again, really massive battles might be fun to watch as well, we'll have to see.

At high level play I think the players will catch on pretty quick that turtling is not the way to play this map given the scenario i described above
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Meltage
Profile Joined October 2010
Germany613 Posts
May 23 2011 09:34 GMT
#9
This looks so damn good I can hardly believe it's the sc2 editor.

[image loading]


Apart form the minerals, teh scene looks very realistic. It's also interresting beacuse it makes you guess at what has happened there (wildlings or Others? ).

I must ask about the concept of mineral walls sicne they look quite innovative to me. I've seen them used in BW, but not to this extent. How will this play out, do you think? will players mine the bases from teh other side? Will armies split up to let lings and the like attack between minerals, while the main bulk of the army goes by the front door?
http://mentalbalans.se/aggedesign
LunaSaint
Profile Blog Joined April 2011
United Kingdom620 Posts
May 23 2011 10:01 GMT
#10
Oh wow, beautiful map. Love the red v blue touch.
WaliWali
Profile Joined May 2011
Netherlands6 Posts
May 23 2011 11:48 GMT
#11
I'm willing to publish this on EU if anyone is interested, I know I am
Liquid`Snute
Profile Blog Joined July 2010
Norway839 Posts
May 23 2011 12:00 GMT
#12
On May 23 2011 20:48 WaliWali wrote:
I'm willing to publish this on EU if anyone is interested, I know I am

Please do. I hope it will be picked up by 4PL team, Competo and ESL.
Team Liquid
WaliWali
Profile Joined May 2011
Netherlands6 Posts
May 23 2011 15:07 GMT
#13
On May 23 2011 21:00 Snute wrote:
Show nested quote +
On May 23 2011 20:48 WaliWali wrote:
I'm willing to publish this on EU if anyone is interested, I know I am

Please do. I hope it will be picked up by 4PL team, Competo and ESL.


Will definitely try then Can't wait to do some 2v2's on this one.
Kinetik_Inferno
Profile Joined December 2010
United States1431 Posts
May 23 2011 17:07 GMT
#14
Can you set it so that the blue team spawns as Blue/Teal and the red team spawns as pink/red/orange?
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
May 23 2011 18:17 GMT
#15
On May 24 2011 02:07 Kinetik_Inferno wrote:
Can you set it so that the blue team spawns as Blue/Teal and the red team spawns as pink/red/orange?

I thought about trying to do this and I figured I might piss off players since some people REALLY like to pick their colors, so I decided against it
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
WniO
Profile Blog Joined April 2010
United States2706 Posts
May 23 2011 19:22 GMT
#16
thank you for making this not kill my computer (: looks like an improvement over twilight fortress.
Exstasy
Profile Joined August 2010
United Kingdom393 Posts
May 23 2011 19:37 GMT
#17
this is exactly what i was lookign for!, a well made 2v2 map.
any chance to get this on EU?
WaliWali
Profile Joined May 2011
Netherlands6 Posts
May 23 2011 20:08 GMT
#18
PMed you about getting it on EU ProdiG

And now we wait ^^
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
May 23 2011 20:21 GMT
#19
Looks like an improvement indeed. I really like the walkway behind the gold. The center seems a little too choked up to me for maxed-out battles, but I'd have to play it a few times to really judge.

I'm tiny bit sad I didn't get my map with two-way expo out there, but of anyone I'm glad it was you prodig to "debut" it. ;D

Note about that: it looks like the way you did it, it should only take 4 workers to "distance" mine the gas once there's a hole in the minerals, which some people might find surprising. You might max out the saturation slightly at 5 depending on the distances and which patch(es) are missing.

I think this type of expo will be really cool for zerg because they can eventually put a hatch down on the more vulnerable side. Terrans can fly of course. Protoss. =\

Strategic mules to open it up faster is really interesting though.

Nice work!
Comprehensive strategic intention: DNE
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
Last Edited: 2011-05-23 22:29:43
May 23 2011 22:11 GMT
#20
Map is published on NA and EU as iCCup Citadel of Gaia [2v2] - PTSL
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 4h 55m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Serral 2173
BRAT_OK 58
mouzStarbuck 36
MindelVK 24
EmSc Tv 12
EnDerr 1
StarCraft: Brood War
Britney 12474
Rain 1562
Dewaltoss 147
Soulkey 146
ProTech103
Zeus 72
Barracks 60
Rock 25
Aegong 22
JYJ 22
[ Show more ]
Bale 20
ajuk12(nOOB) 11
Hm[arnc] 10
Dota 2
qojqva2585
Dendi1250
420jenkins294
monkeys_forever191
Counter-Strike
zeus794
x6flipin411
jkaem178
edward147
gobbtv111
Heroes of the Storm
Trikslyr74
Other Games
singsing1847
FrodaN1168
ceh9704
ArmadaUGS137
crisheroes130
QueenE126
ToD103
NeuroSwarm40
Railgan32
UpATreeSC21
Organizations
StarCraft 2
TaKeTV 239
EmSc Tv 12
EmSc2Tv 12
[ Show 17 non-featured ]
StarCraft 2
• StrangeGG 19
• Adnapsc2 16
• Reevou 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• blackmanpl 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 2561
League of Legends
• Nemesis3348
• TFBlade732
Other Games
• Shiphtur507
• imaqtpie472
Upcoming Events
OSC
4h 55m
ByuN vs MaxPax
herO vs Krystianer
Percival vs Shameless
LetaleX vs YoungYakov
Nicoract vs Gerald
GgMaChine vs ArT
PiGosaur Cup
6h 55m
INu's Battles
17h 55m
ByuN vs Classic
3D!Clan Event
22h 25m
The PondCast
1d 15h
KCM Race Survival
1d 15h
WardiTV Invitational
1d 17h
OSC
2 days
Ultimate Battle
2 days
CranKy Ducklings
3 days
[ Show More ]
IPSL
3 days
TerrOr vs IJ_Terran
rasowy vs Hazorath
BSL
4 days
TerrOr vs OyAji
UltrA vs Gosudark
Sparkling Tuna Cup
4 days
IPSL
4 days
Art_Of_Turtle vs KameZerg
Radley vs George
BSL
5 days
Artosis vs Dewalt
Ret vs Tech
WardiTV Weekly
5 days
Liquipedia Results

Completed

Proleague 2026-11-09
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
Individual League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

YSL S4
Sector 951
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
StarCraft2 Weekly Open Tournament 2026 Grand Finals
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.