• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:33
CEST 22:33
KST 05:33
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 239ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
BSL Season 22 Full Overview & Conclusion6BSL Season 22 Full Overview & Conclusion6Weekly Cups (June 29-July 5): Solar Doubles0MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon445.0.16 Hotfix (June 30) - Balance + Bug Fixes40
StarCraft 2
General
Serral wins Maestros of the Game 2 What is your PC setup in 2026 for SCBW/SC2 ? Most successful SC2 players of Q2 2026 MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon Is the larve respawn broken?
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event GSL CK #5 Race War HomeStory Cup 29 Vespene Cup #1 — $300+ USD, July 10 Sea Duckling Open (Global, Bronze-Diamond)
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 534 Burning Evacuation Mutation # 533 Die Together The PondCast: SC2 News & Results Mutation # 532 Nuclear Family
Brood War
General
Pros Debate: Zerg Unfairly Nerfed? (ASL S22 map) BGH Auto Balance -> http://bghmmr.eu/ ASL22 General Discussion BSL Season 22 Full Overview & Conclusion FlaSh: This Will Be My Final ASL【ASL S21 Ro.16】
Tourneys
[ASL22] Wildcard Qualifier [Megathread] Daily Proleagues IPSL Spring 2026 Top 4! CSLAN 4 is Coming!
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
General RTS Discussion Thread Summer Games Done Quick 2026! Nintendo Switch Thread Stormgate/Frost Giant Megathread Dawn of War IV
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread UK Politics Mega-thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently...
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Tennis[sport] Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Simple Questions Simple Answers FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard?
TL Community
The Automated Ban List
Blogs
Major Shifts in the Gaming I…
TrAiDoS
An Exploration of th…
waywardstrategy
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6842 users

[G] Terrain Object Bugs

Forum Index > SC2 Maps & Custom Games
Post a Reply
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
February 14 2011 19:18 GMT
#1
[image loading]


Hello everyone, I'm prodiG - leader of the iCCup Mapmaking Team. As some of you may know, I like to experiment with the editor and see how far I can push it to make my maps not only as interesting to play as possible, but as aesthetically pleasing as well. This has, on many occasions, left me dealing with some very abstract and ridiculous bugs, one of which I'm going to guide you through how to fix today in case this ever happens to you as if left unfixed will render the map unplayable.

My latest efforts to make my maps gorgeous have had me playing with Terrain Objects. These are essentially "super-doodads" that modify the terrain that they affect directly. These are sometimes used in combination with other doodads to create interesting structures.

How to add Terrain Objects
+ Show Spoiler [Add Terrain Objects] +

Simply go File>Dependencies, click "Add Standard" and check Liberty Campaign
NOTE: Adding Liberty Story will add the campaign units, and break basic mechanics such as nexuses having energy or command centers being able to morph into orbitals. DO NOT DO THIS ON A MELEE MAP!

Once you've added the dependency, you'll be able to finally make use of the "Terrain Objects" screen on the Terrain Layer.

Before we move forward...

DISCLAIMER ABOUT TERRAIN OBJECTS - MUST READ
Terrain Objects are incredibly buggy - hence why I am writing this post. Adding terrain objects will break your undo function in certain (almost random) scenarios. However, they are still usable and can create very unique aesthetics in-game.
Some ways to circumvent these bugs
-Create a blank map, add the dependency and play around with the Terrain Objects. Some of them go fine by themselves, some of them are intended for use with a doodad on top of them, and some of them will scream "I am bugged out!" (ie: zz Test Chasm).
-Adding terrain objects as one of the very last steps of map creation.
-Disable auto-saving (to avoid saving a potentially broken map), save manually every time you have placed something successfully and mirrored it on all other sides of the map as needed

Finally, I'm going to run through some of the solutions I've had for the bugs I've ran into when using Terrain Objects. You may run into these as well and knowing exactly how to fix them will save you a ton of time.

Terrain object names showing on my overview pictures
+ Show Spoiler [Names on overview pics] +

These show up even on Data > Export Map Image
[image loading]

This one is a pretty easy fix. To get rid of the names, select the Terrain Object, delete it, and then undo. The name should no longer be there, however you may have to redo any rotation you applied to the terrain object.


Map runs at 1fps in certain areas
+ Show Spoiler [Unplayable performance] +

This is the bug that inspired me to write this guide, as it's a pretty abstract one. Shoutouts to the guys at #sc2mapster on irc.freenode.net for helping me figure it out.

What the area was intended to look like
[image loading]
Cool, right?

At first I thought that I had simply pushed the game too hard once again, but I had mirrored this doodad layout elsewhere on the map it ran fine. After about half an hour of dragging around (the editor runs INCREDIBLY SLOWLY at 2fps) I eventually found this, under the cliff I had put there.

[image loading]
This is a trench terrain object. DO NOT USE THESE.

Naturally, you'd think "just delete them!" but by some act of valentines day kindness, the editor wouldn't let me. Thankfully, the guys at #sc2mapster suggested that I open my map with an .mpq Editor as maps are simply .mpq archives, so that is exactly what I did. (Close your map in the editor before opening it with the .mpq Editor)

Inside the .mpq you'll find a file called t3Terrain.xml. Double click, and you'll open it up in notepad or something - any generic text editor will do. When you do this, the .mpq Editor will tell you that it's waiting for a program to close - this is the text editor that is open. It's waiting for you to finish the changes so it can append the file back to the archive.

[image loading]

Notice the "<cliffDoodad name="TerrainObjectTrenchDiagonal2" pos="53.000000 53.000000 2.000000 " rot="0"/>" This is repeated about two thousand times in a row, and what was causing the issue. Simply scan through your .xml file for any repetitive lines like that and delete them, then save and close the text editor.

Voila! Problem solved.


Check out what you can do with properly used terrain objects ;D
+ Show Spoiler [Terrain Object pics] +

Campaign doodads are badass.
[image loading]


Ultralisks were indeed harmed in the making of this map
[image loading]


Someone in the stream pointed out that geysers on top of glass should have pipes under them so the gas doesn't look like it's magically appearing from nowhere. I agree!
[image loading]
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
February 14 2011 20:07 GMT
#2
Useful tips. Thanks prodiG.

So that trench somehow got placed 50 times in the same location? Very bizarre.
Comprehensive strategic intention: DNE
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
February 14 2011 20:22 GMT
#3
On February 15 2011 05:07 EatThePath wrote:
Useful tips. Thanks prodiG.

So that trench somehow got placed 50 times in the same location? Very bizarre.

Closer to 2000. I definitely didn't do that on purpose either.
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
dezi
Profile Blog Joined April 2010
Germany1536 Posts
February 14 2011 20:40 GMT
#4
Try to don't use those glass objects - it might be hard for a zerg to spread creep correctly and it's also hard to judge whether if there's creep present or not. Using this as deco is good, but maps with those doodad don't count as melee anymore if i recall correct. I also experimented with those objects and had the bug that after changing the maps lightning they were all "lost". They had been removed from the map and there were only holes left. Only chance was to copy the whole map into a new empty one (and place those objects again but obviously don't change lightning).
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
February 14 2011 21:05 GMT
#5
On February 15 2011 05:40 dezi wrote:
Try to don't use those glass objects - it might be hard for a zerg to spread creep correctly and it's also hard to judge whether if there's creep present or not. Using this as deco is good, but maps with those doodad don't count as melee anymore if i recall correct. I also experimented with those objects and had the bug that after changing the maps lightning they were all "lost". They had been removed from the map and there were only holes left. Only chance was to copy the whole map into a new empty one (and place those objects again but obviously don't change lightning).

I haven't made a decision on the glass yet. As for the map counting as melee, if you are still using default game variants the map will appear as melee and function accordingly.

As for the lighting... good to know
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
dezi
Profile Blog Joined April 2010
Germany1536 Posts
February 14 2011 22:10 GMT
#6
Still counts as melee? That's fine - go ahead :D
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
adso
Profile Joined March 2011
718 Posts
Last Edited: 2011-03-05 00:44:49
March 04 2011 21:11 GMT
#7
Only Barrin would be pugnacious enough to class all doodads and Terrain Objects as "melee" or not?

i do think you can tweak some in the editor once placed on the map ... but it does take long testing for sometimes an average enhancement... like you said, if copying "new" doodads means you have 3x extra work to delete/fry ze bug... seems hard/painful

In any case, no back and forth with doodads and other higher ups features
(+1 you have to have practiced your bo before on a ghost map)

Any back and forth is bad on galaxy.

As for any change/experiments, i think it does often get you a custom tag... and it should do it more shrewdly.

The term melee should guarantee gameplay only up to a point...
changing resource nod/destructibles hp counts i get, because players need to know that they can count on the data... but for textures and lightnings this line could have been blurred more by blizz, i feel... and to apply it to doodads/derivatives is a big step they took from w3 editor no?

By the way, i can never recall w3 editor's name, does that mean something?

thank you very much for sharing... never noticed this thread.. mmmm!?! thank you

edit: "Ultralisks were indeed harmed in the making of this map"


edit2: epiphany or bull? : could the names be a history referencing tooltip displayed... got to look into it!
Please log in or register to reply.
Live Events Refresh
Next event in 3h 27m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 588
BRAT_OK 106
StarCraft: Brood War
Calm 2565
Hm[arnc] 18
Purpose 16
Dota 2
canceldota105
Counter-Strike
minikerr69
Heroes of the Storm
Liquid`Hasu487
Other Games
Grubby4016
tarik_tv1534
Liquid`RaSZi1526
XaKoH 832
Beastyqt735
byalli336
ArmadaUGS140
Chillindude36
Organizations
Other Games
gamesdonequick5933
BasetradeTV260
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21283
Other Games
• imaqtpie1374
• Shiphtur344
Upcoming Events
OSC
3h 27m
GSL
14h 27m
Monday Night Weeklies
19h 27m
Replay Cast
1d 3h
WardiTV Weekly
1d 14h
The PondCast
2 days
Replay Cast
3 days
CrankTV Team League
3 days
Replay Cast
4 days
CrankTV Team League
4 days
[ Show More ]
Replay Cast
5 days
RSL Revival
5 days
Clem vs Lambo
Scarlett vs Cure
CranKy Ducklings
5 days
RSL Revival
6 days
Classic vs Trap
herO vs SHIN
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

ASL Season 22: Wild Card Qualifier
HSC XXIX
Eternal Conflict S2 E1

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
CSL 2026 Summer (S21)
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Eternal Conflict S2 E2
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

Escore Tournament S3: W3
ASL S22 SEASON OPEN Day 1
Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.