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Double Cliff Main, Single Cliff Natural \o/

Forum Index > SC2 Maps & Custom Games
Post a Reply
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1979 Posts
February 04 2011 00:08 GMT
#1
Ok seriously people. At first I though "oh well that's just a short phase because Shakuras Plateau is on of the few more or less balanced maps, it's just gonna be a couple of maps". But now I've been seeing this "phenomen" over and over and over again.

Let's say in the past 3-4 weeks it was a part of about 70% of Melee Maps. I mean come on.. is this really the only thing people can think of these days when creating a main and natural setup? I don't wanna say it's bad, it just gets reeeeally boring after a certain time. There are many different ways you can place main and natural. They can even be on the same cliff level.

Think that I am exaggerating? Don't take my word for it. Do you know the gif's that feature people with the same facial expression on every picture? Well I did kinda the same here. Had to make 2 of those to cover all the maps of the last 2 weeks:


+ Show Spoiler [Fast Version] +
[image loading] [image loading]


+ Show Spoiler [Slow Version] +
[image loading] [image loading]


So please stop using the same exact features on every single of your maps. I know that there are a lot of fantastic mappers on TL. Don't go with this stupid trend and at least vary it a bit.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
dezi
Profile Blog Joined April 2010
Germany1536 Posts
February 04 2011 00:16 GMT
#2
Argh, even slow seems to be to fast for me to see details beside the ramps ^^
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
SidianTheBard
Profile Joined October 2010
United States2469 Posts
Last Edited: 2011-02-04 00:36:36
February 04 2011 00:36 GMT
#3
It's just the best design to be honest.

How else would you do your Main into nat? .

Single Cliff into Ground which is what we see in 100% of the maps before shakuras.

Or....

You could put Main and Nat both on the ground level but then you'd have to have a small 3x3 choke at one corner of your base which would look bad as well as not give the defender any advantages and therefore make all-ins / timing attacks more viable.

You can't have the nat on a level higher then the main because that would favor the attacker rather than the defender.

To give the defender the advantage (which is what they need to have or else all-ins / timing attacks would be even more powerful then they are now) you have to either have the double into single cliff or a single cliff into ground level for the Main to Nat.
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
WniO
Profile Blog Joined April 2010
United States2706 Posts
February 04 2011 00:48 GMT
#4
oh what dude my flower map has both nat and main on same level so there
dimfish
Profile Blog Joined February 2010
United States663 Posts
Last Edited: 2011-02-04 01:01:23
February 04 2011 00:51 GMT
#5
That's ridiculous Sid, there are infinity ways to make a main/natural setup with defender's advantage (edit: yeah, like Flower ^), and not every map should be equally defensive anyway. Infinity!

Applaud flop for calling out the emperor, but... yeah, its one cool setup and don't skip over a map with double cliff main/ single cliff nat that might have other new and interesting features, either. MotM february is shaping up to have some awesome entries
TedJustice
Profile Blog Joined June 2010
Canada1324 Posts
February 04 2011 01:24 GMT
#6
In my humble and uneducated opinion, if your main isn't on the high ground with a ramp small enough for a single forcefield, it's probably going to lead to strange games and lots of cheese. Just look at scrap station in any protoss matchup.
SmashHammer
Profile Joined January 2011
United States148 Posts
February 04 2011 01:41 GMT
#7
Interesting observation. I think people just like giving the defender the advantage so there are longer games. Will try to come up with some different layouts though.
TPW Mapping - theplanetaryworkshop.com
Barrin
Profile Blog Joined May 2010
United States5002 Posts
Last Edited: 2011-02-04 01:58:36
February 04 2011 01:58 GMT
#8
I can guarantee you there are over a dozen distinctly different types of ways to vary this.
Grandfather of LotV's resource model. "Fewer Resources per Base"
Leeoku
Profile Joined May 2010
1617 Posts
February 04 2011 02:10 GMT
#9
agreed. we need some more maps with abit more open entrances like BW
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