the corner expansions look slightly awkward... but i guess they seem alright.
nice route connecting the gold to the 3rd.
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FlaShFTW
United States10017 Posts
the corner expansions look slightly awkward... but i guess they seem alright. nice route connecting the gold to the 3rd. | ||
lovablemikey
264 Posts
On March 09 2011 05:52 EatThePath wrote: So, having played the following game, I can give the official seal of approval to the in-base XWT. ![]() ![]() Too cool! That replay was fun. I always get a kick out of seeing my maps being played. I'm assuming you were Protoss. If that's true, congratulations on a job well done. It was a little slow to start, but I think that's the way it goes with macro games sometimes. There were some good fights in there though. I like big army battles. Thanks again for the replay! I like the in-base tower too. It doesn't take a lot of effort to take and it can help spot drops, which I noticed happened in the replay. Since the map is so big, I thought being able to get a lot of vision would be beneficial. I hope I didn't overdo it. I'm using the in-base tower again in Beachy Bungalow, but it's in the natural instead of the main. On March 09 2011 09:28 lefix wrote: one minor thing you might want to change is the direction of the ramp down to your natural. if it was pointed towards the cc spot you can wall it off with 2-3 buildings usually like on metalopolis or lost temple. other than that, i like your layouts alot. also big thanks to eaththepath for posting a replay. i love custom map replays, especially when the map isn't available on my realm. :D I'll tinker with that idea. Why not, right? Good suggestion. On March 09 2011 09:29 Antares777 wrote: I agree. The worst example would be Agria Valley, where you have to block both the natural and main ramp. Maybe I'll definitely change the ramp then. On March 09 2011 11:40 FlaShFTW wrote: its getting better. kinda looks like a destination map... if you've played BW and know that map. the corner expansions look slightly awkward... but i guess they seem alright. nice route connecting the gold to the 3rd. Thanks. I don't know the map you referenced but any well known Brood War map reference is always appreciated. The corner expansions were sort of an after-thought. They fit so I went with it. | ||
lovablemikey
264 Posts
+ Show Spoiler [New Ramp] + ![]() Edit: Apparently horizontal ramps are lame. I'll be switching back to a diagonal ramp. | ||
EatThePath
United States3943 Posts
Is that a horizontal ramp?! That is preferable to vertical (by far) at least. You might want to do some doodad/path blocking so that it's the right size for one forcefield. But if not, I think the 1.5 size ramp on a map this big is okay. Also consider some thingies at the top for ease of walling. | ||
lovablemikey
264 Posts
On March 10 2011 15:14 EatThePath wrote: o.O Is that a horizontal ramp?! That is preferable to vertical (by far) at least. You might want to do some doodad/path blocking so that it's the right size for one forcefield. But if not, I think the 1.5 size ramp on a map this big is okay. Also consider some thingies at the top for ease of walling. I just tested the horizontal ramp size and you're right, a forcefield doesn't cover the whole ramp. I didn't know that. I'll change it to a diagonal ramp. | ||
Dhalphir
Australia1305 Posts
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Johanaz
Denmark363 Posts
On March 10 2011 14:10 lovablemikey wrote: Check out the new ramp! + Show Spoiler [New Ramp] + ![]() Edit: Apparently horizontal ramps are lame. I'll be switching back to a diagonal ramp. ROFLMAO! lovablemikey you are a funny guy. Comments, map names. Never fail to crack me up ![]() Speaking of funny guys, if you don´t know TL user baller you should definitely go check him out. | ||
lovablemikey
264 Posts
On March 10 2011 16:56 Dhalphir wrote: Love the map. Size seems perfect as is right now, the layout isn't TOO original but its also very very good, originality often leads to being bad, so I like the layout. Been playing a few games on it and it definitely feels pretty balanced so far. Thanks. I changed the ramps back to the way they were before I made them horizontal. Aside from that, I would say it's time to move on. It's balanced enough as it is, like you said, so I'm finished working on it. On March 10 2011 21:41 Johanaz wrote: Show nested quote + On March 10 2011 14:10 lovablemikey wrote: Check out the new ramp! + Show Spoiler [New Ramp] + ![]() Edit: Apparently horizontal ramps are lame. I'll be switching back to a diagonal ramp. ROFLMAO! lovablemikey you are a funny guy. Comments, map names. Never fail to crack me up ![]() Speaking of funny guys, if you don´t know TL user baller you should definitely go check him out. I don't know baller but I read a lot of his quotes from his fan club thread and there are some good ones in there. I would have to say the one about pooping while performing brain surgery was my favorite. Maybe I'll be funny enough to have my own fan club one day. | ||
lovablemikey
264 Posts
Edit: Well, that didn't work. Fudge. | ||
Johanaz
Denmark363 Posts
We missed u - plz don´t take a 5 months break again! | ||
lovablemikey
264 Posts
On November 27 2011 23:54 Johanaz wrote: Holy crap! Mikey´s back! We missed u - plz don´t take a 5 months break again! I didn't want to, but my computer broke! Now I'm stuck using this crummy laptop to enviously watch you guys make maps. Just my luck, right? There are a lot of cool maps floating around here. Nice! I'm super jealous. EDIT: Consider this thread closed. I'll have to make a new one when I get another computer. | ||
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