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On February 15 2011 06:34 miragev2 wrote:Show nested quote +On February 15 2011 03:45 Flaxler wrote:On February 15 2011 00:58 miragev2 wrote: hey guys, my friend just uploaded 1v1 obs xel-naga on to the SEA server.
just search for 1v1 obs in the custom game menu.
Hope this is alright with u FFenix.
Thanks. ah, can't u upload it on EU server? lol, even though i am staying in UK, i dont have the EU client. Sorrry.
Could you then perhaps open the editor, load the map and save the file somewhere, then upload it so that someone with an EU account can publish it?
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yes please someone on US server follow these steps :
Run Starcraft II editor Login > Find Map from Bnet List > Save Map > Log out
If you have Eu account : Run Starcraft II editor Login > File > Publish > Choose Options > Make Sure you select Release : Public > OK
If you don't have EU account just save the map somewhere and post a link to it.
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i didnt know you can place bets lol
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Great UMS but the people that I play with are getting sick of xel naga so much they even cross it out on map pref >< Can you make the 1v1 on metal or LT or maybe even a rotation if that is some how possible.
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plz ppl from NA server publish it on megaupload or where yo uwant to share with other servers plz
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I do enjoy this very much. But by the time game 3 starts half the people have left. Its so annoying.
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by the way, theres a glitch. If your terran and you win, you can call down mules just as the you win thing comes up, and those mules will stay. If you call down like 10 mules and choose zerg you can 6pool instantly and win your next game
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On February 15 2011 10:07 Soulish wrote: by the way, theres a glitch. If your terran and you win, you can call down mules just as the you win thing comes up, and those mules will stay. If you call down like 10 mules and choose zerg you can 6pool instantly and win your next game
How long does the mule stay? and I thought there was a 30 second period before another game starts. Oh well still a bug if its the case :S
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Im not sure if its been addressed but another problem is that observers can pause the game. If you have 14 ppl watching and all of them mass pausing/unpausing it basically ruins everything. Is there anyway to fix this?
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On February 14 2011 01:55 Yoshi Kirishima wrote:Show nested quote +it would be awesome if you could read what everyone is typing when you watch the replay Oh yes definitely! Not possible. Replays record only player input text, and only player input text that is available when you heard it. If blizzard changed the way messages worked for replays, you would not only have map hacking, but chat hacking as well.
On February 15 2011 10:58 eXigent. wrote:If you have 14 ppl watching and all of them mass pausing/unpausing it basically ruins everything. Is there anyway to fix this? There is no way to fix this.
On January 26 2011 12:28 Kpyolysis32 wrote: Incoming chat blocking is flawed, though. You can sometimes see things in the message log, and you can open the chat window from the friends list to read things from friends. Also, I played against a couple of wise guys (who didn't abuse the chat), and the observing one would use his critter to signal important things to his ally. I guess they made a code ahead of time. I remember that spawning different critters meant different things, and there were a few other cues, like spinning it in a circle meant get detection and having it pace at the edge of vision would mean an attack was coming from that direction. BS. They are just stupid if they can't use private chat or a VOIP service.
I'm sure he knows about the chat blocking being flawed. There's nothing he can do about it, one would just have to hope Blizzard adds an option to disable all communication in-game.
Anyway, the issue I have that some people have maybe mentioned (I just don't have the time to read through all the posts) is:
- Critters can block buildings. Critters should all use the flying mover or something, so that they don't block stuff. At the least, critters should have a footprint of 0 or near 0 or something.
- critters die if a building was built near them. WTF is with this? critters can block buildings, but can't be near buildings? it makes almost no sense whatsoever.
- Winning a game should earn extra points over time (due to observers gaining extra free points each round causing inflation). Winning multiple games in a row
should add a multiplier for points gained as well. Let's say +0.25x for each previous win
- Players who have played less games than other players should be given priority to play over any players who have played more games than them. This is not hard to implement
Also, while I've seen a lot of people more recently with the ursadak male/titan, I can only assume that most if not all of them just hacked it in, or fed eachother games just to get it. I think a critter achievement like that that is not obtainable in 99% of normal play/ob games is stupid - especially considering that you gain a fixed amount of points for winning (no win streak multipliers), and that the betting system is rather messed up (extremely difficult to gain lots of points).
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On February 15 2011 10:25 TheMunkey wrote:Show nested quote +On February 15 2011 10:07 Soulish wrote: by the way, theres a glitch. If your terran and you win, you can call down mules just as the you win thing comes up, and those mules will stay. If you call down like 10 mules and choose zerg you can 6pool instantly and win your next game How long does the mule stay? and I thought there was a 30 second period before another game starts. Oh well still a bug if its the case :S
you can get 1 round of minerals in before the mules expire
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On February 15 2011 07:43 RenZan wrote: yes please someone on US server follow these steps :
Run Starcraft II editor Login > Find Map from Bnet List > Save Map > Log out
If you have Eu account : Run Starcraft II editor Login > File > Publish > Choose Options > Make Sure you select Release : Public > OK
If you don't have EU account just save the map somewhere and post a link to it.
i followed the steps above, when trying to open the map, i get an error: Dependency data could not be loaded. Dependency file could not be found (Mods\1v1obs.SC2Mod) Continue anyway?
after clicking ok and saving the file, i uploaded it here:
http://s000.tinyupload.com/index.php?file_id=32799614456766484029
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On February 11 2011 10:47 Cambam wrote: My entire computer froze/crashed the last two times I played this map. I was able to play it successfully a time or two, but since then it crashes the first time it's my turn to play instead of observe. I'm able to observe just fine, for many games, but as soon as I start my turn my computer freezes (sound stops, screen freezes, can't ctrl+alt+del). It's very frustrating when you wait 45 minutes to play and then your comp crashes. Anyone else having this problem?
If the map creator checks this thread, please fix this soon! Quoting myself for visibility.
I've tried about 2 more times since that first post and my comp has crashed both times as soon as it's my turn. Sound stops, then a few seconds later I can't move my mouse any more. Then I have to press my comps reset button.
Does this happen to anyone else? Also, if a new version is released, is there anyway for me to know? I'd like to try every time it's updated, but I don't know how to check.
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On February 15 2011 17:10 nymeria wrote:Show nested quote +On February 15 2011 07:43 RenZan wrote: yes please someone on US server follow these steps :
Run Starcraft II editor Login > Find Map from Bnet List > Save Map > Log out
If you have Eu account : Run Starcraft II editor Login > File > Publish > Choose Options > Make Sure you select Release : Public > OK
If you don't have EU account just save the map somewhere and post a link to it. i followed the steps above, when trying to open the map, i get an error: Dependency data could not be loaded. Dependency file could not be found (Mods\1v1obs.SC2Mod) Continue anyway? after clicking ok and saving the file, i uploaded it here: http://s000.tinyupload.com/index.php?file_id=32799614456766484029
Tried to upload the map with this, but didn't work. Probably because of the missing dependancy file.
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On February 15 2011 18:49 Pipeman wrote:Show nested quote +On February 15 2011 17:10 nymeria wrote:On February 15 2011 07:43 RenZan wrote: yes please someone on US server follow these steps :
Run Starcraft II editor Login > Find Map from Bnet List > Save Map > Log out
If you have Eu account : Run Starcraft II editor Login > File > Publish > Choose Options > Make Sure you select Release : Public > OK
If you don't have EU account just save the map somewhere and post a link to it. i followed the steps above, when trying to open the map, i get an error: Dependency data could not be loaded. Dependency file could not be found (Mods\1v1obs.SC2Mod) Continue anyway? after clicking ok and saving the file, i uploaded it here: http://s000.tinyupload.com/index.php?file_id=32799614456766484029 Tried to upload the map with this, but didn't work. Probably because of the missing dependancy file.
yeah same here
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We need that 1v1obs.SC2Mod to upload it I think :/
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On February 15 2011 22:46 RenZan wrote: We need that 1v1obs.SC2Mod to upload it I think :/
hey u uploaded it 
ah no trigger error :C it doesnt work :C
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On February 16 2011 00:36 Flaxler wrote:Show nested quote +On February 15 2011 22:46 RenZan wrote: We need that 1v1obs.SC2Mod to upload it I think :/ hey  u uploaded it  ah no trigger error :C it doesnt work :C
yeah :/
plz somebody help us !!! ^^
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This would be great guise, comon !!
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