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1v1 Obs Map Xel'Naga Caverns/Steepes of War - Page 8

Forum Index > SC2 Maps & Custom Games
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Prev 1 6 7 8 9 10 11 Next All
surraymb
Profile Joined July 2010
Austria114 Posts
February 14 2011 22:19 GMT
#141
On February 15 2011 06:34 miragev2 wrote:
Show nested quote +
On February 15 2011 03:45 Flaxler wrote:
On February 15 2011 00:58 miragev2 wrote:
hey guys, my friend just uploaded 1v1 obs xel-naga on to the SEA server.

just search for 1v1 obs in the custom game menu.

Hope this is alright with u FFenix.

Thanks.


ah, can't u upload it on EU server?


lol, even though i am staying in UK, i dont have the EU client. Sorrry.



Could you then perhaps open the editor, load the map and save the file somewhere, then upload it so that someone with an EU account can publish it?
RenZan
Profile Joined February 2011
France35 Posts
February 14 2011 22:43 GMT
#142
yes please someone on US server follow these steps :

Run Starcraft II editor
Login > Find Map from Bnet List > Save Map > Log out

If you have Eu account :
Run Starcraft II editor
Login > File > Publish > Choose Options > Make Sure you select Release : Public > OK

If you don't have EU account just save the map somewhere and post a link to it.
mukluck
Profile Joined February 2011
United States3 Posts
February 14 2011 22:58 GMT
#143
i didnt know you can place bets lol
DaCheF
Profile Joined October 2010
United States305 Posts
February 14 2011 22:59 GMT
#144
Great UMS but the people that I play with are getting sick of xel naga so much they even cross it out on map pref >< Can you make the 1v1 on metal or LT or maybe even a rotation if that is some how possible.
RenZan
Profile Joined February 2011
France35 Posts
February 14 2011 23:00 GMT
#145
plz ppl from NA server publish it on megaupload or where yo uwant to share with other servers plz
DyEnasTy
Profile Blog Joined October 2009
United States3714 Posts
February 14 2011 23:09 GMT
#146
I do enjoy this very much. But by the time game 3 starts half the people have left. Its so annoying.
Much better to die an awesome Terran than to live as a magic wielding fairy or a mindless sac of biological goop. -Manifesto7
Soulish
Profile Joined April 2010
Canada1403 Posts
February 15 2011 01:07 GMT
#147
by the way, theres a glitch. If your terran and you win, you can call down mules just as the you win thing comes up, and those mules will stay. If you call down like 10 mules and choose zerg you can 6pool instantly and win your next game
me all in, he drone drone drone, me win
TheMunkey
Profile Joined March 2010
Canada470 Posts
February 15 2011 01:25 GMT
#148
On February 15 2011 10:07 Soulish wrote:
by the way, theres a glitch. If your terran and you win, you can call down mules just as the you win thing comes up, and those mules will stay. If you call down like 10 mules and choose zerg you can 6pool instantly and win your next game


How long does the mule stay? and I thought there was a 30 second period before another game starts. Oh well still a bug if its the case :S
Never give up
eXigent.
Profile Blog Joined February 2007
Canada2419 Posts
February 15 2011 01:58 GMT
#149
Im not sure if its been addressed but another problem is that observers can pause the game. If you have 14 ppl watching and all of them mass pausing/unpausing it basically ruins everything. Is there anyway to fix this?
Xapti
Profile Joined April 2010
Canada2473 Posts
Last Edited: 2011-02-15 23:33:00
February 15 2011 03:01 GMT
#150
On February 14 2011 01:55 Yoshi Kirishima wrote:
Show nested quote +
it would be awesome if you could read what everyone is typing when you watch the replay

Oh yes definitely!

Not possible. Replays record only player input text, and only player input text that is available when you heard it. If blizzard changed the way messages worked for replays, you would not only have map hacking, but chat hacking as well.
On February 15 2011 10:58 eXigent. wrote:If you have 14 ppl watching and all of them mass pausing/unpausing it basically ruins everything. Is there anyway to fix this?

There is no way to fix this.
On January 26 2011 12:28 Kpyolysis32 wrote:
Incoming chat blocking is flawed, though. You can sometimes see things in the message log, and you can open the chat window from the friends list to read things from friends.
Also, I played against a couple of wise guys (who didn't abuse the chat), and the observing one would use his critter to signal important things to his ally. I guess they made a code ahead of time. I remember that spawning different critters meant different things, and there were a few other cues, like spinning it in a circle meant get detection and having it pace at the edge of vision would mean an attack was coming from that direction.
BS. They are just stupid if they can't use private chat or a VOIP service.

I'm sure he knows about the chat blocking being flawed. There's nothing he can do about it, one would just have to hope Blizzard adds an option to disable all communication in-game.

Anyway, the issue I have that some people have maybe mentioned (I just don't have the time to read through all the posts) is:
  • Critters can block buildings. Critters should all use the flying mover or something, so that they don't block stuff. At the least, critters should have a footprint of 0 or near 0 or something.

  • critters die if a building was built near them. WTF is with this? critters can block buildings, but can't be near buildings? it makes almost no sense whatsoever.

  • Winning a game should earn extra points over time (due to observers gaining extra free points each round causing inflation). Winning multiple games in a row
    should add a multiplier for points gained as well. Let's say +0.25x for each previous win

  • Players who have played less games than other players should be given priority to play over any players who have played more games than them. This is not hard to implement


Also, while I've seen a lot of people more recently with the ursadak male/titan, I can only assume that most if not all of them just hacked it in, or fed eachother games just to get it. I think a critter achievement like that that is not obtainable in 99% of normal play/ob games is stupid - especially considering that you gain a fixed amount of points for winning (no win streak multipliers), and that the betting system is rather messed up (extremely difficult to gain lots of points).
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
Soulish
Profile Joined April 2010
Canada1403 Posts
February 15 2011 03:06 GMT
#151
On February 15 2011 10:25 TheMunkey wrote:
Show nested quote +
On February 15 2011 10:07 Soulish wrote:
by the way, theres a glitch. If your terran and you win, you can call down mules just as the you win thing comes up, and those mules will stay. If you call down like 10 mules and choose zerg you can 6pool instantly and win your next game


How long does the mule stay? and I thought there was a 30 second period before another game starts. Oh well still a bug if its the case :S


you can get 1 round of minerals in before the mules expire
me all in, he drone drone drone, me win
nymeria
Profile Blog Joined April 2005
United States161 Posts
February 15 2011 08:10 GMT
#152
On February 15 2011 07:43 RenZan wrote:
yes please someone on US server follow these steps :

Run Starcraft II editor
Login > Find Map from Bnet List > Save Map > Log out

If you have Eu account :
Run Starcraft II editor
Login > File > Publish > Choose Options > Make Sure you select Release : Public > OK

If you don't have EU account just save the map somewhere and post a link to it.


i followed the steps above, when trying to open the map, i get an error: Dependency data could not be loaded. Dependency file could not be found (Mods\1v1obs.SC2Mod) Continue anyway?

after clicking ok and saving the file, i uploaded it here:

http://s000.tinyupload.com/index.php?file_id=32799614456766484029
Cambam
Profile Blog Joined September 2010
United States360 Posts
February 15 2011 08:18 GMT
#153
On February 11 2011 10:47 Cambam wrote:
My entire computer froze/crashed the last two times I played this map. I was able to play it successfully a time or two, but since then it crashes the first time it's my turn to play instead of observe. I'm able to observe just fine, for many games, but as soon as I start my turn my computer freezes (sound stops, screen freezes, can't ctrl+alt+del). It's very frustrating when you wait 45 minutes to play and then your comp crashes. Anyone else having this problem?

If the map creator checks this thread, please fix this soon!

Quoting myself for visibility.

I've tried about 2 more times since that first post and my comp has crashed both times as soon as it's my turn. Sound stops, then a few seconds later I can't move my mouse any more. Then I have to press my comps reset button.

Does this happen to anyone else? Also, if a new version is released, is there anyway for me to know? I'd like to try every time it's updated, but I don't know how to check.
Pipeman
Profile Joined February 2011
Germany1 Post
February 15 2011 09:49 GMT
#154
On February 15 2011 17:10 nymeria wrote:
Show nested quote +
On February 15 2011 07:43 RenZan wrote:
yes please someone on US server follow these steps :

Run Starcraft II editor
Login > Find Map from Bnet List > Save Map > Log out

If you have Eu account :
Run Starcraft II editor
Login > File > Publish > Choose Options > Make Sure you select Release : Public > OK

If you don't have EU account just save the map somewhere and post a link to it.


i followed the steps above, when trying to open the map, i get an error: Dependency data could not be loaded. Dependency file could not be found (Mods\1v1obs.SC2Mod) Continue anyway?

after clicking ok and saving the file, i uploaded it here:

http://s000.tinyupload.com/index.php?file_id=32799614456766484029


Tried to upload the map with this, but didn't work.
Probably because of the missing dependancy file.
RenZan
Profile Joined February 2011
France35 Posts
February 15 2011 13:35 GMT
#155
On February 15 2011 18:49 Pipeman wrote:
Show nested quote +
On February 15 2011 17:10 nymeria wrote:
On February 15 2011 07:43 RenZan wrote:
yes please someone on US server follow these steps :

Run Starcraft II editor
Login > Find Map from Bnet List > Save Map > Log out

If you have Eu account :
Run Starcraft II editor
Login > File > Publish > Choose Options > Make Sure you select Release : Public > OK

If you don't have EU account just save the map somewhere and post a link to it.


i followed the steps above, when trying to open the map, i get an error: Dependency data could not be loaded. Dependency file could not be found (Mods\1v1obs.SC2Mod) Continue anyway?

after clicking ok and saving the file, i uploaded it here:

http://s000.tinyupload.com/index.php?file_id=32799614456766484029


Tried to upload the map with this, but didn't work.
Probably because of the missing dependancy file.



yeah same here
RenZan
Profile Joined February 2011
France35 Posts
February 15 2011 13:46 GMT
#156
We need that 1v1obs.SC2Mod to upload it I think :/
Flaxler
Profile Joined January 2011
Germany57 Posts
Last Edited: 2011-02-15 15:39:41
February 15 2011 15:36 GMT
#157
On February 15 2011 22:46 RenZan wrote:
We need that 1v1obs.SC2Mod to upload it I think :/


hey u uploaded it


ah no trigger error :C it doesnt work :C
RenZan
Profile Joined February 2011
France35 Posts
February 15 2011 16:06 GMT
#158
On February 16 2011 00:36 Flaxler wrote:
Show nested quote +
On February 15 2011 22:46 RenZan wrote:
We need that 1v1obs.SC2Mod to upload it I think :/


hey u uploaded it


ah no trigger error :C it doesnt work :C



yeah :/

plz somebody help us !!! ^^
RenZan
Profile Joined February 2011
France35 Posts
February 15 2011 23:42 GMT
#159
up !
Natt
Profile Joined August 2010
France253 Posts
February 16 2011 01:50 GMT
#160
This would be great guise, comon !!
Prev 1 6 7 8 9 10 11 Next All
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