[G] How Geysers and Refineries Block Pathing - Page 2
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G_Wen
Canada525 Posts
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Quixxotik
United States54 Posts
Kudos to you. My sentence is not a run-on. | ||
Foresteye
United States23 Posts
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pirsq
Australia145 Posts
1. Corner gap between refineries. In a block of buildings that looks like RB RB where R = refinery, B = other building, there is a gap right in the middle where the 4 corners meet (it does not work when two B positions are occupied by a single building). A worker that blocks itself in here will not teleport out like they usually do. When this worker mines gas at the refinery, it pops out at the same spot (even if the spot is now occupied - see below) and remains stuck. 2. Dropping things between geysers. You can never drop a unit between two geysers, even if it can walk there. However, you can drop a small unit into the gap described above, as long as the spot is not already occupied. You cannot warp in a unit there. I haven't tested with infested terrans or viking landings. 3. Construction of refineries. You can never block the construction of a refinery by standing units at locations that would be inaccessible if the refinery were built. The refinery builds anyway, and the units remain there. They can walk in either direction as if it was an unbuilt geyser, but once they reach the corner of the refinery, they can't move back. I tested this on the map Crossfire, which has two adjacent geysers at the natural. | ||
WenHe
34 Posts
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-NegativeZero-
United States2140 Posts
On November 14 2017 14:57 WenHe wrote: so can we see the interesting Protoss gas of Tory an Battle to Royal in StarCraft2? http://wiki.teamliquid.net/starcraft2/CalDeum as far as i know, this old GSL map is the only pro map to ever take advantage of the geyser collision boxes, featuring a neutral assimilator which can be destroyed to open a narrow gap into the nat. highly doubt anything like this will make it onto ladder unfortunately, it'll be deemed "too complex/unintuitive for noobs" or something like that | ||
Uvantak
Uruguay1381 Posts
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