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On January 09 2011 16:15 assajocuna wrote: Np, whenever you want to join in msg me.
I would but I don't have your character code. =P
Also, do you have any replays of someone using Force Fire at a high level? If you do, would you mind posting them? The more recent the better, I'd like to look at some builds and whatnot. =)
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GizmomcS 774 EU
PS. lol first day the map is in EU and first time i was playing it i already got a guy raging at me lol??
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This game is pretty unplayable...
Whenever I hit a skill hotkey while the cooldown is on it deselects my hero.
thats a big problem
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anyone want to try it? add me asap jonhy.996 EU
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Just played a game and as team 2 i could use all 4 shops so there seems no problem with that and if you want to play add me noLegenD.813 (EU)
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Thank you for the information glad that there weren't any problems with the shops. You might see some parameter thing coming out but it's not important in game. Just a little messy till we find out what's wrong and fix it.
I'll see if i can find a Force Fire replay. He isn't used much so yeah it's rare.
About the hotkey, i think you have to get used to it. Not much problem once u play a lot and get used to it.
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Anyone new to this game wants to know the general flow of the game, you can download the replay file from the front page and view. It's very high level tournament replay so there is a lot of things going on at fast pace.
It's in korean version so the fonts won't appear correctly (but the game runs the same as english version. just a little bit older version)
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Ill be playing a few games today
Mordrid.181
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glassmind.282 NA
Have been dubbed the "IMBAssador" in-game by a player with "WoW" in their name. I'm quite proud of that.
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One weird question: if two players create the same map with the same mods and both press the "make this game public" button - will they automatically join each others game? because i have a small feeling that it works that way....
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So what do you do if you fall behind in lvl? If I try to go to the right security soldiers pwn me / the opponent finds me and ganksme :/
oh and is there a possibility to kill players that have these imba escape spells, f.e. Zeros vs ZeDait I think (the guy on the hover board)
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some1 want to play? need 3 more for eu come come
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this map is definetly not newbie-friendly. i feel like there are at least 3-5players who wont play this map anymore because they got raped in their first game..
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On January 09 2011 12:10 ChaosTriggeR wrote:Show nested quote +On January 09 2011 10:50 Serejai wrote: This map is pretty fun but it's just god awful to play in pub games. I'm pretty much 10-0 every game within 5 minutes and everyone on the other team just starts talking shit and eventually rage quits.
I've only had two games get past the 10 minute mark so far, and that's only because I screwed around a lot... ended up 37-0 and killed them entirely with missile launches in one of them.
Do we have enough NA players to get an inhouse game going? Its a relatively new game, give it some time and let people figure the game out.
It doesn't work that way. Take League of Legends, for example. It's been out for what... a year? Playing a pub game is like stabbing yourself in the face with a rusty ice pick. The reason for this is simply because it's a team game and requires some form of micro and strategy... which, unfortunately, the overwhelming majority of players lack.
Currently I am 39-0 with 517 kills and 6 deaths total. I pick random every game, so I tend to get heroes I'm not familiar with a lot. My first ever time playing this I was 11-0 at the end, and it only took me about 3 minutes to figure out how things worked. The game I just played, I had a teammate who was in his first game. I dragged the game out because I was trying to help him learn a bit. The game ended around the 45 minute mark. As for my teammate? He was 0-13, had not used a single spell all game, didn't know where the heal was and repeatedly died to creeps - even after I explained all of this to him multiple times.
Instead of learning, most people tend to rage quit after their first death, whine about how my hero is overpowered, or give some other excuse for why the map is bad. That's just how this kind of game is. It's the same with Battlecraft or any other competitive map. I'd say a good 95% or more of all people who play these maps are just casual players that will never be decent at them. Because of this, public games will never be challenging to play.
What needs to be done in order for this to remain competitive is for a channel to be established in patch 1.2 and arrange inhouse matches. I think things will work out fine once that happens.
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On January 10 2011 05:46 Serejai wrote:Show nested quote +On January 09 2011 12:10 ChaosTriggeR wrote:On January 09 2011 10:50 Serejai wrote: This map is pretty fun but it's just god awful to play in pub games. I'm pretty much 10-0 every game within 5 minutes and everyone on the other team just starts talking shit and eventually rage quits.
I've only had two games get past the 10 minute mark so far, and that's only because I screwed around a lot... ended up 37-0 and killed them entirely with missile launches in one of them.
Do we have enough NA players to get an inhouse game going? Its a relatively new game, give it some time and let people figure the game out. It doesn't work that way. Take League of Legends, for example. It's been out for what... a year? Playing a pub game is like stabbing yourself in the face with a rusty ice pick. The reason for this is simply because it's a team game and requires some form of micro and strategy... which, unfortunately, the overwhelming majority of players lack. Currently I am 39-0 with 517 kills and 6 deaths total. I pick random every game, so I tend to get heroes I'm not familiar with a lot. My first ever time playing this I was 11-0 at the end, and it only took me about 3 minutes to figure out how things worked. The game I just played, I had a teammate who was in his first game. I dragged the game out because I was trying to help him learn a bit. The game ended around the 45 minute mark. As for my teammate? He was 0-13, had not used a single spell all game, didn't know where the heal was and repeatedly died to creeps - even after I explained all of this to him multiple times. Instead of learning, most people tend to rage quit after their first death, whine about how my hero is overpowered, or give some other excuse for why the map is bad. That's just how this kind of game is. It's the same with Battlecraft or any other competitive map. I'd say a good 95% or more of all people who play these maps are just casual players that will never be decent at them. Because of this, public games will never be challenging to play. What needs to be done in order for this to remain competitive is for a channel to be established in patch 1.2 and arrange inhouse matches. I think things will work out fine once that happens. your all right honey.
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On January 10 2011 05:46 Serejai wrote:Show nested quote +On January 09 2011 12:10 ChaosTriggeR wrote:On January 09 2011 10:50 Serejai wrote: This map is pretty fun but it's just god awful to play in pub games. I'm pretty much 10-0 every game within 5 minutes and everyone on the other team just starts talking shit and eventually rage quits.
I've only had two games get past the 10 minute mark so far, and that's only because I screwed around a lot... ended up 37-0 and killed them entirely with missile launches in one of them.
Do we have enough NA players to get an inhouse game going? Its a relatively new game, give it some time and let people figure the game out. It doesn't work that way. Take League of Legends, for example. It's been out for what... a year? Playing a pub game is like stabbing yourself in the face with a rusty ice pick. The reason for this is simply because it's a team game and requires some form of micro and strategy... which, unfortunately, the overwhelming majority of players lack. Currently I am 39-0 with 517 kills and 6 deaths total. I pick random every game, so I tend to get heroes I'm not familiar with a lot. My first ever time playing this I was 11-0 at the end, and it only took me about 3 minutes to figure out how things worked. The game I just played, I had a teammate who was in his first game. I dragged the game out because I was trying to help him learn a bit. The game ended around the 45 minute mark. As for my teammate? He was 0-13, had not used a single spell all game, didn't know where the heal was and repeatedly died to creeps - even after I explained all of this to him multiple times. Instead of learning, most people tend to rage quit after their first death, whine about how my hero is overpowered, or give some other excuse for why the map is bad. That's just how this kind of game is. It's the same with Battlecraft or any other competitive map. I'd say a good 95% or more of all people who play these maps are just casual players that will never be decent at them. Because of this, public games will never be challenging to play. What needs to be done in order for this to remain competitive is for a channel to be established in patch 1.2 and arrange inhouse matches. I think things will work out fine once that happens.
Well you can't be 39-0 because I remember your username and you left the game.
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On January 10 2011 05:53 ChaosTriggeR wrote:Show nested quote +On January 10 2011 05:46 Serejai wrote:On January 09 2011 12:10 ChaosTriggeR wrote:On January 09 2011 10:50 Serejai wrote: This map is pretty fun but it's just god awful to play in pub games. I'm pretty much 10-0 every game within 5 minutes and everyone on the other team just starts talking shit and eventually rage quits.
I've only had two games get past the 10 minute mark so far, and that's only because I screwed around a lot... ended up 37-0 and killed them entirely with missile launches in one of them.
Do we have enough NA players to get an inhouse game going? Its a relatively new game, give it some time and let people figure the game out. It doesn't work that way. Take League of Legends, for example. It's been out for what... a year? Playing a pub game is like stabbing yourself in the face with a rusty ice pick. The reason for this is simply because it's a team game and requires some form of micro and strategy... which, unfortunately, the overwhelming majority of players lack. Currently I am 39-0 with 517 kills and 6 deaths total. I pick random every game, so I tend to get heroes I'm not familiar with a lot. My first ever time playing this I was 11-0 at the end, and it only took me about 3 minutes to figure out how things worked. The game I just played, I had a teammate who was in his first game. I dragged the game out because I was trying to help him learn a bit. The game ended around the 45 minute mark. As for my teammate? He was 0-13, had not used a single spell all game, didn't know where the heal was and repeatedly died to creeps - even after I explained all of this to him multiple times. Instead of learning, most people tend to rage quit after their first death, whine about how my hero is overpowered, or give some other excuse for why the map is bad. That's just how this kind of game is. It's the same with Battlecraft or any other competitive map. I'd say a good 95% or more of all people who play these maps are just casual players that will never be decent at them. Because of this, public games will never be challenging to play. What needs to be done in order for this to remain competitive is for a channel to be established in patch 1.2 and arrange inhouse matches. I think things will work out fine once that happens. Well you can't be 39-0 because I remember your username and you left the game.
I've left multiple games in the first 60 seconds or so due to;
a) People leaving the game at the start b) Both of my teammates following me to my lane
Thanks for the constructive one-liner reply, though.
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