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[UMS] (AOS) City of Tempest - Page 12

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 10 11 12 13 14 35 Next All
Sarang
Profile Blog Joined September 2010
Australia2363 Posts
January 09 2011 14:27 GMT
#221
On January 09 2011 16:15 assajocuna wrote:
Np, whenever you want to join in msg me.



I would but I don't have your character code. =P

Also, do you have any replays of someone using Force Fire at a high level? If you do, would you mind posting them? The more recent the better, I'd like to look at some builds and whatnot. =)
"Killer helped me feel better before coming to the arena. He told me to say that." - Bomber
GizmoPT
Profile Joined May 2010
Portugal3040 Posts
Last Edited: 2011-01-09 15:35:47
January 09 2011 14:42 GMT
#222
GizmomcS 774
EU

PS. lol first day the map is in EU and first time i was playing it i already got a guy raging at me lol??
Snipers Promod & Micro Arena Creator in SC2 Arcade - Portuguese Community Admin for SC2, HotS and Overwatch - Ex-Portugal SC2 Team Manager, Ex- Copenhagen Wolves and Grow uP Gaming Manager in SC2. Just Playing games now!
borlee
Profile Blog Joined December 2010
Liechtenstein246 Posts
Last Edited: 2011-01-09 16:14:17
January 09 2011 15:17 GMT
#223
done
sob3k
Profile Blog Joined August 2009
United States7572 Posts
January 09 2011 16:04 GMT
#224
This game is pretty unplayable...

Whenever I hit a skill hotkey while the cooldown is on it deselects my hero.

thats a big problem
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Dtee
Profile Joined August 2010
United Kingdom5 Posts
January 09 2011 16:33 GMT
#225
Dte.101
Eu
jonhy-
Profile Blog Joined September 2010
Slovakia167 Posts
Last Edited: 2011-01-09 16:37:59
January 09 2011 16:37 GMT
#226
anyone want to try it? add me asap jonhy.996
EU
Best of luck
HocusPocus
Profile Joined August 2010
Germany214 Posts
Last Edited: 2011-01-09 17:03:38
January 09 2011 17:03 GMT
#227
Just played a game and as team 2 i could use all 4 shops so there seems no problem with that
and if you want to play add me noLegenD.813 (EU)
AnBi - www.twitch.tv/anbi2199
assajocuna
Profile Joined December 2010
Korea (South)125 Posts
January 09 2011 17:12 GMT
#228
Thank you for the information glad that there weren't any problems with the shops.
You might see some parameter thing coming out but it's not important in game. Just
a little messy till we find out what's wrong and fix it.

I'll see if i can find a Force Fire replay. He isn't used much so yeah it's rare.

About the hotkey, i think you have to get used to it. Not much problem once u play a lot
and get used to it.
assajocuna
Profile Joined December 2010
Korea (South)125 Posts
January 09 2011 17:15 GMT
#229
Anyone new to this game wants to know the general flow of the game, you can download the replay
file from the front page and view. It's very high level tournament replay so there is a lot of
things going on at fast pace.

It's in korean version so the fonts won't appear correctly (but the game runs the same as english
version. just a little bit older version)
sinii
Profile Joined August 2010
England989 Posts
Last Edited: 2011-01-09 18:30:23
January 09 2011 18:30 GMT
#230
Sinii.334
EU
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
January 09 2011 18:42 GMT
#231
Ill be playing a few games today

Mordrid.181
Eschaton
Profile Joined May 2010
United States1245 Posts
Last Edited: 2011-01-09 19:05:00
January 09 2011 19:04 GMT
#232
glassmind.282 NA

Have been dubbed the "IMBAssador" in-game by a player with "WoW" in their name. I'm quite proud of that.
mansnicks
Profile Joined January 2010
Latvia120 Posts
January 09 2011 19:22 GMT
#233
One weird question:
if two players create the same map with the same mods and both press the "make this game public" button - will they automatically join each others game? because i have a small feeling that it works that way....
Super passive with no scouting is a recipe for disaster.
ChickenLips
Profile Blog Joined May 2010
2912 Posts
Last Edited: 2011-01-09 19:54:38
January 09 2011 19:26 GMT
#234
So what do you do if you fall behind in lvl?
If I try to go to the right security soldiers pwn me / the opponent finds me and ganksme :/

oh and is there a possibility to kill players that have these imba escape spells, f.e. Zeros vs ZeDait I think (the guy on the hover board)
❤Ƹ̵̡Ӝ̵̨̄Ʒ✿
jonhy-
Profile Blog Joined September 2010
Slovakia167 Posts
January 09 2011 19:36 GMT
#235
some1 want to play? need 3 more for eu come come
Best of luck
mansnicks
Profile Joined January 2010
Latvia120 Posts
January 09 2011 20:23 GMT
#236
this map is definetly not newbie-friendly. i feel like there are at least 3-5players who wont play this map anymore because they got raped in their first game..
Super passive with no scouting is a recipe for disaster.
Serejai
Profile Blog Joined September 2010
6007 Posts
January 09 2011 20:46 GMT
#237
On January 09 2011 12:10 ChaosTriggeR wrote:
Show nested quote +
On January 09 2011 10:50 Serejai wrote:
This map is pretty fun but it's just god awful to play in pub games. I'm pretty much 10-0 every game within 5 minutes and everyone on the other team just starts talking shit and eventually rage quits.

I've only had two games get past the 10 minute mark so far, and that's only because I screwed around a lot... ended up 37-0 and killed them entirely with missile launches in one of them.

Do we have enough NA players to get an inhouse game going?


Its a relatively new game, give it some time and let people figure the game out.


It doesn't work that way. Take League of Legends, for example. It's been out for what... a year? Playing a pub game is like stabbing yourself in the face with a rusty ice pick. The reason for this is simply because it's a team game and requires some form of micro and strategy... which, unfortunately, the overwhelming majority of players lack.

Currently I am 39-0 with 517 kills and 6 deaths total. I pick random every game, so I tend to get heroes I'm not familiar with a lot. My first ever time playing this I was 11-0 at the end, and it only took me about 3 minutes to figure out how things worked. The game I just played, I had a teammate who was in his first game. I dragged the game out because I was trying to help him learn a bit. The game ended around the 45 minute mark. As for my teammate? He was 0-13, had not used a single spell all game, didn't know where the heal was and repeatedly died to creeps - even after I explained all of this to him multiple times.

Instead of learning, most people tend to rage quit after their first death, whine about how my hero is overpowered, or give some other excuse for why the map is bad. That's just how this kind of game is. It's the same with Battlecraft or any other competitive map. I'd say a good 95% or more of all people who play these maps are just casual players that will never be decent at them. Because of this, public games will never be challenging to play.

What needs to be done in order for this to remain competitive is for a channel to be established in patch 1.2 and arrange inhouse matches. I think things will work out fine once that happens.
I HAVE 5 TOAST POINTS
mansnicks
Profile Joined January 2010
Latvia120 Posts
January 09 2011 20:49 GMT
#238
On January 10 2011 05:46 Serejai wrote:
Show nested quote +
On January 09 2011 12:10 ChaosTriggeR wrote:
On January 09 2011 10:50 Serejai wrote:
This map is pretty fun but it's just god awful to play in pub games. I'm pretty much 10-0 every game within 5 minutes and everyone on the other team just starts talking shit and eventually rage quits.

I've only had two games get past the 10 minute mark so far, and that's only because I screwed around a lot... ended up 37-0 and killed them entirely with missile launches in one of them.

Do we have enough NA players to get an inhouse game going?


Its a relatively new game, give it some time and let people figure the game out.


It doesn't work that way. Take League of Legends, for example. It's been out for what... a year? Playing a pub game is like stabbing yourself in the face with a rusty ice pick. The reason for this is simply because it's a team game and requires some form of micro and strategy... which, unfortunately, the overwhelming majority of players lack.

Currently I am 39-0 with 517 kills and 6 deaths total. I pick random every game, so I tend to get heroes I'm not familiar with a lot. My first ever time playing this I was 11-0 at the end, and it only took me about 3 minutes to figure out how things worked. The game I just played, I had a teammate who was in his first game. I dragged the game out because I was trying to help him learn a bit. The game ended around the 45 minute mark. As for my teammate? He was 0-13, had not used a single spell all game, didn't know where the heal was and repeatedly died to creeps - even after I explained all of this to him multiple times.

Instead of learning, most people tend to rage quit after their first death, whine about how my hero is overpowered, or give some other excuse for why the map is bad. That's just how this kind of game is. It's the same with Battlecraft or any other competitive map. I'd say a good 95% or more of all people who play these maps are just casual players that will never be decent at them. Because of this, public games will never be challenging to play.

What needs to be done in order for this to remain competitive is for a channel to be established in patch 1.2 and arrange inhouse matches. I think things will work out fine once that happens.

your all right honey.
Super passive with no scouting is a recipe for disaster.
Serendipityx
Profile Blog Joined December 2006
United States595 Posts
January 09 2011 20:53 GMT
#239
On January 10 2011 05:46 Serejai wrote:
Show nested quote +
On January 09 2011 12:10 ChaosTriggeR wrote:
On January 09 2011 10:50 Serejai wrote:
This map is pretty fun but it's just god awful to play in pub games. I'm pretty much 10-0 every game within 5 minutes and everyone on the other team just starts talking shit and eventually rage quits.

I've only had two games get past the 10 minute mark so far, and that's only because I screwed around a lot... ended up 37-0 and killed them entirely with missile launches in one of them.

Do we have enough NA players to get an inhouse game going?


Its a relatively new game, give it some time and let people figure the game out.


It doesn't work that way. Take League of Legends, for example. It's been out for what... a year? Playing a pub game is like stabbing yourself in the face with a rusty ice pick. The reason for this is simply because it's a team game and requires some form of micro and strategy... which, unfortunately, the overwhelming majority of players lack.

Currently I am 39-0 with 517 kills and 6 deaths total. I pick random every game, so I tend to get heroes I'm not familiar with a lot. My first ever time playing this I was 11-0 at the end, and it only took me about 3 minutes to figure out how things worked. The game I just played, I had a teammate who was in his first game. I dragged the game out because I was trying to help him learn a bit. The game ended around the 45 minute mark. As for my teammate? He was 0-13, had not used a single spell all game, didn't know where the heal was and repeatedly died to creeps - even after I explained all of this to him multiple times.

Instead of learning, most people tend to rage quit after their first death, whine about how my hero is overpowered, or give some other excuse for why the map is bad. That's just how this kind of game is. It's the same with Battlecraft or any other competitive map. I'd say a good 95% or more of all people who play these maps are just casual players that will never be decent at them. Because of this, public games will never be challenging to play.

What needs to be done in order for this to remain competitive is for a channel to be established in patch 1.2 and arrange inhouse matches. I think things will work out fine once that happens.


Well you can't be 39-0 because I remember your username and you left the game.
Serejai
Profile Blog Joined September 2010
6007 Posts
January 09 2011 21:05 GMT
#240
On January 10 2011 05:53 ChaosTriggeR wrote:
Show nested quote +
On January 10 2011 05:46 Serejai wrote:
On January 09 2011 12:10 ChaosTriggeR wrote:
On January 09 2011 10:50 Serejai wrote:
This map is pretty fun but it's just god awful to play in pub games. I'm pretty much 10-0 every game within 5 minutes and everyone on the other team just starts talking shit and eventually rage quits.

I've only had two games get past the 10 minute mark so far, and that's only because I screwed around a lot... ended up 37-0 and killed them entirely with missile launches in one of them.

Do we have enough NA players to get an inhouse game going?


Its a relatively new game, give it some time and let people figure the game out.


It doesn't work that way. Take League of Legends, for example. It's been out for what... a year? Playing a pub game is like stabbing yourself in the face with a rusty ice pick. The reason for this is simply because it's a team game and requires some form of micro and strategy... which, unfortunately, the overwhelming majority of players lack.

Currently I am 39-0 with 517 kills and 6 deaths total. I pick random every game, so I tend to get heroes I'm not familiar with a lot. My first ever time playing this I was 11-0 at the end, and it only took me about 3 minutes to figure out how things worked. The game I just played, I had a teammate who was in his first game. I dragged the game out because I was trying to help him learn a bit. The game ended around the 45 minute mark. As for my teammate? He was 0-13, had not used a single spell all game, didn't know where the heal was and repeatedly died to creeps - even after I explained all of this to him multiple times.

Instead of learning, most people tend to rage quit after their first death, whine about how my hero is overpowered, or give some other excuse for why the map is bad. That's just how this kind of game is. It's the same with Battlecraft or any other competitive map. I'd say a good 95% or more of all people who play these maps are just casual players that will never be decent at them. Because of this, public games will never be challenging to play.

What needs to be done in order for this to remain competitive is for a channel to be established in patch 1.2 and arrange inhouse matches. I think things will work out fine once that happens.


Well you can't be 39-0 because I remember your username and you left the game.


I've left multiple games in the first 60 seconds or so due to;

a) People leaving the game at the start
b) Both of my teammates following me to my lane

Thanks for the constructive one-liner reply, though.
I HAVE 5 TOAST POINTS
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