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[M] Big Game Hunters 180x180

Forum Index > SC2 Maps & Custom Games
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Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2010-12-22 04:22:47
December 20 2010 02:16 GMT
#1
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iGrok
Profile Blog Joined October 2010
United States5142 Posts
December 20 2010 02:30 GMT
#2
Thanks. This is awesome.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
December 20 2010 02:42 GMT
#3
Good job!

Can you maybe fix some of the imbalances in that map? A major one is how 11 and 12 share a natural but no other spawn does.
Koagel
Profile Joined October 2010
Austria167 Posts
December 20 2010 02:56 GMT
#4
Thanks, but my version isn't published yet. I'm currently focusing on other maps and may or may not finish mine.

Your layout is much closer to the original, almost perfect if it was not for the size. The texturing is so oldschool it makes me want to reduce the resolution to 640x480. xD
swymaboi
Profile Joined September 2009
Canada85 Posts
December 20 2010 03:06 GMT
#5
I can't seem to find it on the NA server
ZvZ? no, it is JvZ
yoplate
Profile Joined August 2010
United States332 Posts
December 20 2010 03:46 GMT
#6
Yay, BGH was so much fun in SCBW. I hope this is as awesome.
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
December 20 2010 04:18 GMT
#7
On December 20 2010 11:56 Koagel wrote:
Your layout is much closer to the original, almost perfect if it was not for the size. The texturing is so oldschool it makes me want to reduce the resolution to 640x480. xD


ill share that sentiment, excellent work barrin
depleted gas returning 2? im curious if the geysers return more per trip if your changing it to even include things like that.
this remake has the same number of geysers as the original, but sc2 geysers return 4 because theres 2/base where bw returned 8 off 1
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
Fontong
Profile Blog Joined December 2007
United States6454 Posts
December 20 2010 04:28 GMT
#8
On December 20 2010 11:42 Chairman Ray wrote:
Good job!

Can you maybe fix some of the imbalances in that map? A major one is how 11 and 12 share a natural but no other spawn does.

I thought the entire point of playing BGH was the imbalances

Spawning at 11 with an opponent at 12 was always awesome because you knew it would usually be finished with the most effective rush you could muster. BGH would be pretty mundane if it wasn't so imbalanced; when you play on it you always get to think about what you are going to do based on the spawn positions. No two games are ever the same because all the teams/players keep moving around.
[SECRET FONT] "Dragoon bunker"
iGrok
Profile Blog Joined October 2010
United States5142 Posts
December 20 2010 04:29 GMT
#9
on bgh there were 2 on bw.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
December 20 2010 05:05 GMT
#10
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iGrok
Profile Blog Joined October 2010
United States5142 Posts
December 20 2010 05:10 GMT
#11
Gas is more necessary in SC2 than BW. Perhaps make it return 10, so double what a 2gas expo in SC2 would give.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2010-12-20 05:16:34
December 20 2010 05:15 GMT
#12
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Galaxy77
Profile Blog Joined August 2010
Hong Kong256 Posts
December 20 2010 05:18 GMT
#13
The issue of pylons being able to warp straight into your neighbouring opponents base seems like a huge balance issue.. o_o
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2010-12-20 05:40:32
December 20 2010 05:21 GMT
#14
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G_Wen
Profile Joined September 2009
Canada525 Posts
December 20 2010 05:45 GMT
#15
The idea of a balanced BGH is humorous. Still GJ on the map. Textures remind me of W3 and it is very faithful to the original. Can't say I'll be playing on it though.
ESV Mapmaking Team
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
December 20 2010 05:56 GMT
#16
THIS IS FUCKEN SEEEEEEEEEEEEEEEEEEEEYICK

I'm actually super excited. Where is my phantom bgh port! Where is my phantom bgh with SC1 units port!
:D!!!!!!!!!
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
nalgene
Profile Joined October 2010
Canada2153 Posts
Last Edited: 2010-12-20 06:09:42
December 20 2010 06:09 GMT
#17
most sc2 maps are 128x128 and they are considered "small"
but 128x128 is good enough for Benzene/Fighting Spirit
but for sc2, that would probably be much bigger than 128x128

http://www.teamliquid.net/tlpd/korean/maps/407_Benzene
image there
Year 2500 Greater Israel ( Bahrain, Cyprus, Egypt, Iran, Iraq, Jordan, Kuwait, Lebanon, Oman, Gaza Strip, West Bank, Qatar, Saudi Arabia, Syria, Turkey, United Arab Emirates, Yemen )
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2010-12-20 06:15:04
December 20 2010 06:14 GMT
#18
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Yoshi Kirishima
Profile Blog Joined July 2009
United States10331 Posts
December 20 2010 06:54 GMT
#19
Wow EPIC OP

This is EPICLY well done

in the most EPIC OF HIGHEST QUALITIES

i think you get the point!

everything about this post and your work is good good good! (omg the lightning/look is SO CLOSE! well it's fine the way it is, sc2 should look different from sc1)

Thanks so much look forward to playing on this
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Coriolis
Profile Blog Joined September 2010
United States1152 Posts
Last Edited: 2010-12-20 07:12:38
December 20 2010 07:11 GMT
#20
Wow that is really well done. I'm not sure anyone could do it any better. Seems like warp ins might complicate the map, but hey BGH was always about the imbalances.
Descolada in everything not TL/Starcraft
TexSC
Profile Joined June 2010
United States195 Posts
December 20 2010 07:18 GMT
#21
On December 20 2010 11:16 Barrin wrote:


Special Thanks:


TexSC + Show Spoiler +
for the idea of an overlay and bringing the idea even farther into comparing .gif files. And for being the Official Nitpicker. Btw sry for not getting you to help playtest it We still can if you want


You are quite welcome for all of the help! I will try this out ASAP and let you know what I think. Also, I'll add you on bnet. Go ahead and add me Tex.263

p.s. You never responded to my PM
Who is dayvie aka David Kim? find out -> http://wiki.teamliquid.net/starcraft2/David_Kim
BuuGhost
Profile Joined December 2010
Netherlands340 Posts
December 20 2010 07:49 GMT
#22
This looks sick indeed, I wish i had starcraft I so i could see where the map is about, As the OP is quite lacking. From what i read its a 2v2v2v2 map with infinite resources.

Oh and also - What are the zerg imbalances for this map, Siege tanks and pylons sounds great. But is zerg being left in the dark?
"Kinda like this thing but there’s something you should know, I just came to say hello."
intrigue
Profile Blog Joined November 2005
Washington, D.C9933 Posts
December 20 2010 07:59 GMT
#23
think it looks great, you even got the cliffs replicated just right. call me old fashioned, but i think it's still critical to have wallins that can be done with only a depot and a barracks and 4 gasses in each main!
Moderatorhttps://soundcloud.com/castlesmusic/sets/oak
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
December 20 2010 08:01 GMT
#24
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ReketSomething
Profile Blog Joined November 2008
United States6012 Posts
December 20 2010 08:06 GMT
#25
Very nice map! Due to the custom map system I dont think Ill be playing this unless its at some lan event or something. Dont think waiting in an empty lobby is plausible. I dont get why blizzard doesnt keep the create but change the join...
Jaedong :3
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2010-12-20 08:10:50
December 20 2010 08:06 GMT
#26
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Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
December 20 2010 08:08 GMT
#27
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TheAmazombie
Profile Blog Joined September 2010
United States3714 Posts
December 20 2010 08:13 GMT
#28
This seems awesome, there was a lot of effort put into making a good BGH here and I cannot wait to give it a shot. The old 2v2v2v2 games were the most fun playing StarCraft that we just about ever had. Thanks!
We think too much and feel too little. More than machinery, we need humanity. More than cleverness, we need kindness and gentleness. Without these qualities, life will be violent and all will be lost. -Charlie Chaplin
pandaminion
Profile Joined October 2010
United States270 Posts
December 20 2010 09:10 GMT
#29
I absolutely love BGH (imbalances included!) and so many props for bringing it to SC2. My only gripe with it, however, is that the smiley face isn't as pronounced :D
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2010-12-20 09:39:19
December 20 2010 09:38 GMT
#30
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MamiyaOtaru
Profile Blog Joined September 2008
United States1687 Posts
December 20 2010 15:40 GMT
#31
On December 20 2010 11:16 Barrin wrote:
These 4 things really make it seem like 180x180 is actually just fine to me. Perhaps the biggest drawback is that the rush distances are roughly 25% longer than the original. Maybe something like 165x165 would be better overall. But really, that's the key concept here: overall. As long as we're using the sc2 format with sc2 units and sc2 mechanics, no conversions of this map will ever play quite like the original. There are several sliding scales that are independant of each other but dependant on the map size; the 4-5 I mentioned here are the most important ones. Again: I don't know; maybe 180x180 is a little too big; maybe ~165x165 would be a little better.

yeah, in redoing Wuthering Heights I ended up at 152x152. Like you say, there are different scales. I could have gone bigger based on tank range, but it started to make distances too large. Makes BW ports difficult. You probably hit on a good size for BGH. I mean who wants to rush on that map anyway
Gnarg
Profile Joined October 2009
Netherlands165 Posts
December 20 2010 16:13 GMT
#32
This isn't posted on the EU realm yet I presume?
SayTT
Profile Joined August 2004
Sweden2158 Posts
December 20 2010 17:14 GMT
#33
I would love to see this map on Europe server.
-,-
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
December 20 2010 18:07 GMT
#34
On December 20 2010 15:09 nalgene wrote:
most sc2 maps are 128x128 and they are considered "small"
but 128x128 is good enough for Benzene/Fighting Spirit
but for sc2, that would probably be much bigger than 128x128

http://www.teamliquid.net/tlpd/korean/maps/407_Benzene
image there

That's a misconception. The standart SC2 maps are in fact bigger than it says on Liquipedia (tried to change it once, didn't work for some reason). Maps like Metalopolis or LT are actually around 140x140 and still don't feel really big.

Btw. trying to upload on EU since I just can't find a good version on there.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
myopia
Profile Blog Joined June 2009
United States2928 Posts
December 20 2010 18:33 GMT
#35
I've been waiting for a proper BGH port. High fives all around!
it's my first day
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
December 20 2010 18:42 GMT
#36
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skronch
Profile Blog Joined December 2008
United States2717 Posts
December 20 2010 18:52 GMT
#37
wow, look like a TON of work went into making this as faithful a reproduction as possible. major props, i'll be looking forward to playing this
Cheeznuklz
Profile Joined October 2010
60 Posts
December 20 2010 21:18 GMT
#38
Fantastic job. Add me for some games.

Cheeznuklz.805
Zlasher
Profile Blog Joined February 2010
United States9129 Posts
Last Edited: 2010-12-20 21:29:33
December 20 2010 21:28 GMT
#39
NVM
Follow me: www.twitter.com/zlasher
bakedace
Profile Blog Joined March 2010
United States672 Posts
December 20 2010 21:47 GMT
#40
tested it last night, nice work..

not a fan of the lighting and fog of war, though.
Genesis Brood
Profile Blog Joined May 2007
United States193 Posts
Last Edited: 2010-12-20 21:53:54
December 20 2010 21:49 GMT
#41
Played on your map.

Two things:

1) Geysers are set to 2500. I believe the original BGH had geysers at 25000 or was it 50k?. I played for like 15 minutes and already one of my geysers were exhausted. EDIT: only top left and top middle have 2500 gas on geysers; the other locations are correct with 50K gas.

2) Tank drops at cliffs: I was only able to tank drop top left 11:00 base's cliff, 9:00's behind the minerals and 6:00's behind the minerals. Are you sure other bases' cliff's are tank droppable. I couldn't get any of the other bases.

The original tank drop locations in BW:

1:00 base
+ Show Spoiler +
[image loading]


5:00 base
+ Show Spoiler +
[image loading]


6:00 base
+ Show Spoiler +
[image loading]


7:00 base
+ Show Spoiler +
[image loading]


9:00 base
+ Show Spoiler +
[image loading]


11:00 base
+ Show Spoiler +
[image loading]


Also, for those who want to play, add me: DrDISHOOM.137 (NA)
I'll love you like I love the palm of my hand.
pavs
Profile Joined July 2010
Canada26 Posts
December 20 2010 21:51 GMT
#42
wowwww great work

if anyone wants to play add me
KinGPavS.401 (NA)
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
December 21 2010 00:20 GMT
#43
No Europeans want to play this?

If so, add me: pigsinspace.847
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
December 21 2010 02:02 GMT
#44
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aidnai
Profile Joined January 2010
United States1159 Posts
December 21 2010 04:19 GMT
#45
Hey barrin, I was fooling around on this today and I noticed that at the 12 'oclock there's a mineral patch that my scv's took a long route to get to. Apparently some of the nearby patches are too close together?

Units feel the right size on this map, but buildings are way too tiny. The mains feel oddly spacious... Also, I can't wall in and abuse the AI

Lastly, there are treacherous patches where mules have a chance of getting called down into a trapped position (at the 9 and 11 o'clock mains). You shouldn't fix this imo.
TheAmazombie
Profile Blog Joined September 2010
United States3714 Posts
December 21 2010 06:04 GMT
#46
I have to tell you, I tried this today and although there are a few very very minor differences, I love it! this is the best BGH for SC2 thus far. Thanks for all of the effort!
We think too much and feel too little. More than machinery, we need humanity. More than cleverness, we need kindness and gentleness. Without these qualities, life will be violent and all will be lost. -Charlie Chaplin
Yoshi Kirishima
Profile Blog Joined July 2009
United States10331 Posts
December 21 2010 06:27 GMT
#47
Lastly, there are treacherous patches where mules have a chance of getting called down into a trapped position (at the 9 and 11 o'clock mains). You shouldn't fix this imo.


Haha the last part was unexpected, but I guess I can agree with that.

Yeah the chokes look a lot bigger

But I guess that, if zerg does need their "imbalance" to make up for the pylons, it would be that T and P have to build more to wall off their chokes and that the chokes are bigger (and units clump easier in sc2) so that Zerg can fight in tighter spaces easier .
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2010-12-21 09:53:35
December 21 2010 09:44 GMT
#48
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BuuGhost
Profile Joined December 2010
Netherlands340 Posts
December 21 2010 10:02 GMT
#49
I cant really vote Because i havent played it, But there is really little difference between a melee and custom map, The main thing being the loading screen. so i voted No, Also 4gas geysers sound really bad. Prehaps if you could input a auto refinery for all races. But i think its better the way it is (2gas with 8 being brought back)
"Kinda like this thing but there’s something you should know, I just came to say hello."
HollowLord
Profile Blog Joined August 2010
United States3862 Posts
December 21 2010 10:15 GMT
#50
You Sir, are my best friend.
dota 2 stream #noskill #feed #noob twitch.tv/dmcredgrave
Esjihn
Profile Joined April 2010
United States164 Posts
December 21 2010 10:49 GMT
#51
ah i remember this map. I remember all the QQs from seige tanks in earlier revisions in the top right, bottom left, and bottom right.
Moar Tanks, Less Skanks!
aidnai
Profile Joined January 2010
United States1159 Posts
December 21 2010 16:13 GMT
#52
yeah, my 'abuse the AI' comment was refering to how in BW the AI would never attack your wall, meaning melee units (lings and zealots especially) would just dance around outside your wall. You could successfully turtle against 7 AI behind a wall, two bunkers, and 10-12 tanks.

Unit sizes feeling correct on this map is a HUGE plus, but I really miss my wall-ins... Q_Q. I guess I'll have to try some PF walls or something.
Rut
Profile Blog Joined January 2010
United States70 Posts
December 21 2010 16:55 GMT
#53
Fantastic map! I'm really excited to give it a try.

As for melee vs custom, I would 100% say you should make it a "Melee" map. Because of the ridiculous popularity system, it would be unrealistic for it to make it to the front page of the Custom games list (which is absolutely huge). There are only a few team maps in the Melee list, and if you look at the # of games played on the maps in the first page of the melee list, you'll see the numbers are significantly lower than the first page of the Custom games list. I think BGH would have a much easier time reaching the front page and taking off if it were in the Melee games list.

Either way, great job!
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
December 21 2010 18:13 GMT
#54
I think that, as in the other BW conversions, there should always be twice as much vespine gas. So either 4/2 geysers or change back to rich geysers. Especially the expansions with only one geyser feel weird :s

Dunno about the darkened boarder but what I noticed is that on the top there's not a lot of "empty" space. You could expand the map 1 portion.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
December 22 2010 04:35 GMT
#55
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Befree
Profile Joined April 2010
695 Posts
December 22 2010 05:07 GMT
#56
Thank you!! I saw 180x180 and was like ya!!! Hopefully you can inspire others to now correct their map sizes to the sc2/bw size difference as well.

Will have some fun with this after finals .
bunner
Profile Joined December 2010
United States2 Posts
December 22 2010 06:56 GMT
#57
Awesome. Glory to the old BGH days thanks to you!
cowsinspace
Profile Joined September 2010
United States16 Posts
December 22 2010 23:55 GMT
#58
I have went through the entire list under 'melee' and still can't find it...any reason why?
There is a girl in the garden.
AJMcSpiffy
Profile Blog Joined May 2010
United States1154 Posts
December 26 2010 19:53 GMT
#59
On December 23 2010 08:55 cowsinspace wrote:
I have went through the entire list under 'melee' and still can't find it...any reason why?

I was having the same problem (on the NA server)., but here's what I did: Instead of going to "Find a Custom Match", go to "Create a Custom" instead. There you can use the search bar in the top right. Put in "True Big Game Hunters" and it'll be near the bottom of the list (Alphabetical order).
If the quarter was in your right hand, that would've been micro
hackmed
Profile Joined July 2010
United Kingdom74 Posts
January 19 2011 22:18 GMT
#60
Anybody got games going of this since we have chat channels now?
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
January 20 2011 00:01 GMT
#61
Noone wants to play in the TL chans :/

Generally I can hardly find ppl for custom maps. Kinda disappointing.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
proot
Profile Joined June 2004
United States126 Posts
January 21 2011 01:41 GMT
#62
Is this map still up? I tried searching for your map, Barrin, but all I get is a bunch of rubbish with gold nodes

I'd like to get some old school race wars going on this map for awesomeness.
.
rolfe
Profile Joined September 2010
United Kingdom1266 Posts
Last Edited: 2011-01-22 21:33:36
January 22 2011 13:42 GMT
#63
hey flop turn reaver i'll add you the next time i'm on battle.net, i've had exactly zero success getting a game of this going so far but we'll be one eventually :D anyone else wanting to have a go at some point add me rolfe.745 on EU and hopefully we'll get enough

also the map looks awesome, can't wait

[edit] just played one and the map is awesome. thanks :D
life will not be contained. Life breaks free, it expands to new territories and crashes through barriers, painfully, maybe even dangerously but there it is. Life finds a way
baskerville
Profile Blog Joined April 2010
541 Posts
Last Edited: 2011-01-23 12:19:59
January 23 2011 12:16 GMT
#64
about chat channels leading to more play on iccup motm or sc2bw maps

iGrok's advice is the perfect:
open said bratchannels and go do something else... then chat/play if anyone comes in, or set a date to do so...

channels must be "hosted", if enough people do it all day long, the pop will reward "naturally" these maps
+ Show Spoiler +

please people, do not "boost", as it'll only encourage people with lousy bugged maps to do the same...and you'll possibly get "noticed" by blizz for doing so (at some point they will act on these practices + Show Spoiler +
(this is more likely than them returning us lan)
)


this way is so much better than adding friends (from map threads or other), because many players doing it will work (mapmakers have less time since they map/play/host)...

fight the power (blizz pop): host motm and scbw in your own realm/region!

+ Show Spoiler +
i have, before i type this, already opened up motm and sc2bw bratchnnls, littlenemo on eu



qbout the map:
it's way cool, i'd much rather have it changed introducing no imba start positiions, but that's me...
or else make it that players with "highest skill" get the under powered positions..lol
http://www.teamliquid.net/mirror/smilies/random-big.gif
deadmau
Profile Joined September 2010
960 Posts
March 24 2011 22:55 GMT
#65
Sorry for ressurecting this thread, but I can't seem to find this map anywhere online, does anyone know where it is hosted for download?
garlicface
Profile Joined April 2010
Canada4196 Posts
March 24 2011 23:22 GMT
#66
On March 25 2011 07:55 deadmau wrote:
Sorry for ressurecting this thread, but I can't seem to find this map anywhere online, does anyone know where it is hosted for download?

Here's an easy way to find it:

-Create a custom game in SC2.
-In the search bar for the map, type "True Big Game Hunters".
-Scroll down the list quite a bit until you find the map and download it.

It's there, just keep your eyes open.
#TeamBuLba
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
March 24 2011 23:25 GMT
#67
--- Nuked ---
adso
Profile Joined March 2011
718 Posts
Last Edited: 2011-03-25 00:09:05
March 24 2011 23:49 GMT
#68
welcome back..
now get MaverK to host your bgh on sc2bw

edit: + Show Spoiler +
Darn! i did it again! i wiped his nick off the subforum... s.it
TemplarCo.
Profile Blog Joined October 2010
Mexico2870 Posts
March 25 2011 00:29 GMT
#69
YEAH!!! AWESOME!!! NICE JOB!! :D
With an average game length of 7m36s over his 6 games in GSL3, this is a no-brainer. BitByBit pulls more SCVs than yo momma at a club on Mar Sara. ♞
FinestHour
Profile Joined August 2010
United States18466 Posts
March 25 2011 00:36 GMT
#70
Oooh didn't know about this! Time to bring back some good memories!!
thug life.                                                       MVP/ex-
oGm`REM
Profile Joined March 2011
United States870 Posts
March 25 2011 01:06 GMT
#71
Wow! I'll definitely play this! Awesome.
oriGinal Mixers '99 - www.smiteam.net
adso
Profile Joined March 2011
718 Posts
March 25 2011 09:06 GMT
#72
cmon Barrin, tell us (mere mortals) a bit about your journey to the other side
sinani206
Profile Blog Joined November 2010
United States1959 Posts
March 25 2011 14:20 GMT
#73
People, start popularizing! NOW!
literally everything is wifom just shut the fuck up
Marcus420
Profile Joined January 2011
Canada1923 Posts
March 25 2011 14:43 GMT
#74
If there is anyone who wants to play (bronze- platinum players ideal) PM me or add me

TURKISHRAMBO 549
Meltage
Profile Joined October 2010
Germany613 Posts
March 25 2011 15:59 GMT
#75
Hey, impressive layout work. There is a jungle of bad Hunters clone out there. I'd like to see this layout on a regular The Hunters map. If you are done with the layout, please make a version for higher settings, with doodads, nice textures and such?
http://mentalbalans.se/aggedesign
rolfe
Profile Joined September 2010
United Kingdom1266 Posts
March 25 2011 16:40 GMT
#76
On March 25 2011 07:55 deadmau wrote:
Sorry for ressurecting this thread, but I can't seem to find this map anywhere online, does anyone know where it is hosted for download?

noone should ever be sorry for bumping this thread :D which server are you on? i'm pretty sure its on both NA and i've played it on EU. anyone else here fancy a game sometime? we should have a chat channel specifically for this game
life will not be contained. Life breaks free, it expands to new territories and crashes through barriers, painfully, maybe even dangerously but there it is. Life finds a way
ZidaneTribal
Profile Joined September 2007
United States2800 Posts
Last Edited: 2011-03-25 16:49:41
March 25 2011 16:49 GMT
#77
too bad most people's computers cant handle 4v4s..or even big battles in 3v3. look forward to playing this though
fuck lag
winpark
Profile Joined January 2011
Korea (South)68 Posts
March 25 2011 18:40 GMT
#78
http://www.playxp.com/sc2/maps/pds/view.php?article_id=2666306&page=2
Winpark, author of Daybreak, Whirlwind, and Merry go round, SC2 Mapping team CruX
TheRealPaciFist
Profile Blog Joined August 2010
United States1049 Posts
Last Edited: 2011-03-25 19:28:49
March 25 2011 19:24 GMT
#79
I'm on NA, I just checked it out, I thought it was FANTASTIC, this is just the size it needs to be.

However... it was 4v4 instead of 2v2v2v2. Any way to change that?

Also, I'd love to see a normal Hunters version, i.e. regular SC2 minerals and gas

@winpark oh my god that's beautiful. How do you download it/is it on NA?
Second favorite strategy game of all time: Starcraft. First: Go (aka Wei Qi, Paduk, or Igo)
deadmau
Profile Joined September 2010
960 Posts
Last Edited: 2011-03-26 01:05:00
March 26 2011 01:03 GMT
#80
On March 25 2011 08:22 garlicface wrote:
Show nested quote +
On March 25 2011 07:55 deadmau wrote:
Sorry for ressurecting this thread, but I can't seem to find this map anywhere online, does anyone know where it is hosted for download?

Here's an easy way to find it:

-Create a custom game in SC2.
-In the search bar for the map, type "True Big Game Hunters".
-Scroll down the list quite a bit until you find the map and download it.

It's there, just keep your eyes open.


sorry for the retarded question, I only play 1v1 2v2 ladder, never even attempted custom games or campaign before lol. These simple mechanics that should be known are surprisingly not known by everyone. Don't got time for those "fun" custom games that i used to play in BW that's why haha.


On March 26 2011 01:40 rolfe wrote:
noone should ever be sorry for bumping this thread :D which server are you on? i'm pretty sure its on both NA and i've played it on EU. anyone else here fancy a game sometime? we should have a chat channel specifically for this game


I play on NA, yea imma try looking for it now, I only played custom in BW so I didn't know how it worked in sc2
adso
Profile Joined March 2011
718 Posts
April 25 2011 00:47 GMT
#81
[image loading]
TheRealPaciFist
Profile Blog Joined August 2010
United States1049 Posts
July 20 2011 05:37 GMT
#82
I know this is an old thread (seriously, anything over two months is considered old?), but this is a fantastic map, and I'm wondering if you could make a version where you start out with more workers. It'd be nice for Terran and Protoss to get a wall off faster, because the chokes are huge*, and this is minor but more workers + more minerals = more split micro woot! lol. And it would get the action started faster

*I should mention I'm happy about the size of the map, all the other BGH I've tried feel too small
Second favorite strategy game of all time: Starcraft. First: Go (aka Wei Qi, Paduk, or Igo)
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