[M] Big Game Hunters 180x180
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Randomaccount#77123
United States5003 Posts
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iGrok
United States5142 Posts
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Chairman Ray
United States11903 Posts
Can you maybe fix some of the imbalances in that map? A major one is how 11 and 12 share a natural but no other spawn does. | ||
Koagel
Austria167 Posts
![]() Your layout is much closer to the original, almost perfect if it was not for the size. The texturing is so oldschool it makes me want to reduce the resolution to 640x480. xD | ||
swymaboi
Canada85 Posts
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yoplate
United States332 Posts
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Cyber_Cheese
Australia3615 Posts
On December 20 2010 11:56 Koagel wrote: Your layout is much closer to the original, almost perfect if it was not for the size. The texturing is so oldschool it makes me want to reduce the resolution to 640x480. xD ill share that sentiment, excellent work barrin depleted gas returning 2? im curious if the geysers return more per trip if your changing it to even include things like that. this remake has the same number of geysers as the original, but sc2 geysers return 4 because theres 2/base where bw returned 8 off 1 | ||
Fontong
United States6454 Posts
On December 20 2010 11:42 Chairman Ray wrote: Good job! Can you maybe fix some of the imbalances in that map? A major one is how 11 and 12 share a natural but no other spawn does. I thought the entire point of playing BGH was the imbalances Spawning at 11 with an opponent at 12 was always awesome because you knew it would usually be finished with the most effective rush you could muster. BGH would be pretty mundane if it wasn't so imbalanced; when you play on it you always get to think about what you are going to do based on the spawn positions. No two games are ever the same because all the teams/players keep moving around. | ||
iGrok
United States5142 Posts
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Randomaccount#77123
United States5003 Posts
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iGrok
United States5142 Posts
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Randomaccount#77123
United States5003 Posts
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Galaxy77
Hong Kong256 Posts
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Randomaccount#77123
United States5003 Posts
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G_Wen
Canada525 Posts
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prodiG
Canada2016 Posts
I'm actually super excited. Where is my phantom bgh port! Where is my phantom bgh with SC1 units port! :D!!!!!!!!! | ||
nalgene
Canada2153 Posts
but 128x128 is good enough for Benzene/Fighting Spirit but for sc2, that would probably be much bigger than 128x128 http://www.teamliquid.net/tlpd/korean/maps/407_Benzene image there | ||
Randomaccount#77123
United States5003 Posts
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Yoshi Kirishima
United States10317 Posts
This is EPICLY well done in the most EPIC OF HIGHEST QUALITIES i think you get the point! everything about this post and your work is good good good! (omg the lightning/look is SO CLOSE! well it's fine the way it is, sc2 should look different from sc1) Thanks so much look forward to playing on this ![]() | ||
Coriolis
United States1152 Posts
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TexSC
United States195 Posts
On December 20 2010 11:16 Barrin wrote: Special Thanks: TexSC + Show Spoiler + for the idea of an overlay and bringing the idea even farther into comparing .gif files. And for being the Official Nitpicker. Btw sry for not getting you to help playtest it ![]() ![]() You are quite welcome for all of the help! I will try this out ASAP and let you know what I think. Also, I'll add you on bnet. Go ahead and add me Tex.263 p.s. You never responded to my PM ![]() | ||
BuuGhost
Netherlands340 Posts
Oh and also - What are the zerg imbalances for this map, Siege tanks and pylons sounds great. But is zerg being left in the dark? | ||
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intrigue
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Washington, D.C9933 Posts
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Randomaccount#77123
United States5003 Posts
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ReketSomething
United States6012 Posts
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Randomaccount#77123
United States5003 Posts
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Randomaccount#77123
United States5003 Posts
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TheAmazombie
United States3714 Posts
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pandaminion
United States270 Posts
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Randomaccount#77123
United States5003 Posts
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MamiyaOtaru
United States1687 Posts
On December 20 2010 11:16 Barrin wrote: These 4 things really make it seem like 180x180 is actually just fine to me. Perhaps the biggest drawback is that the rush distances are roughly 25% longer than the original. Maybe something like 165x165 would be better overall. But really, that's the key concept here: overall. As long as we're using the sc2 format with sc2 units and sc2 mechanics, no conversions of this map will ever play quite like the original. There are several sliding scales that are independant of each other but dependant on the map size; the 4-5 I mentioned here are the most important ones. Again: I don't know; maybe 180x180 is a little too big; maybe ~165x165 would be a little better. yeah, in redoing Wuthering Heights I ended up at 152x152. Like you say, there are different scales. I could have gone bigger based on tank range, but it started to make distances too large. Makes BW ports difficult. You probably hit on a good size for BGH. I mean who wants to rush on that map anyway ![]() | ||
Gnarg
Netherlands165 Posts
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SayTT
Sweden2158 Posts
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FlopTurnReaver
Switzerland1980 Posts
On December 20 2010 15:09 nalgene wrote: most sc2 maps are 128x128 and they are considered "small" but 128x128 is good enough for Benzene/Fighting Spirit but for sc2, that would probably be much bigger than 128x128 http://www.teamliquid.net/tlpd/korean/maps/407_Benzene image there That's a misconception. The standart SC2 maps are in fact bigger than it says on Liquipedia (tried to change it once, didn't work for some reason). Maps like Metalopolis or LT are actually around 140x140 and still don't feel really big. Btw. trying to upload on EU since I just can't find a good version on there. | ||
myopia
United States2928 Posts
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Randomaccount#77123
United States5003 Posts
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skronch
United States2717 Posts
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Cheeznuklz
60 Posts
Cheeznuklz.805 | ||
Zlasher
United States9129 Posts
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bakedace
United States672 Posts
not a fan of the lighting and fog of war, though. | ||
Genesis Brood
United States193 Posts
Two things: 1) Geysers are set to 2500. I believe the original BGH had geysers at 25000 or was it 50k?. I played for like 15 minutes and already one of my geysers were exhausted. EDIT: only top left and top middle have 2500 gas on geysers; the other locations are correct with 50K gas. 2) Tank drops at cliffs: I was only able to tank drop top left 11:00 base's cliff, 9:00's behind the minerals and 6:00's behind the minerals. Are you sure other bases' cliff's are tank droppable. I couldn't get any of the other bases. The original tank drop locations in BW: 1:00 base + Show Spoiler + ![]() 5:00 base + Show Spoiler + ![]() 6:00 base + Show Spoiler + ![]() 7:00 base + Show Spoiler + ![]() 9:00 base + Show Spoiler + ![]() 11:00 base + Show Spoiler + ![]() Also, for those who want to play, add me: DrDISHOOM.137 (NA) | ||
pavs
Canada26 Posts
if anyone wants to play add me KinGPavS.401 (NA) | ||
FlopTurnReaver
Switzerland1980 Posts
![]() If so, add me: pigsinspace.847 | ||
Randomaccount#77123
United States5003 Posts
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aidnai
United States1159 Posts
Units feel the right size on this map, but buildings are way too tiny. The mains feel oddly spacious... Also, I can't wall in and abuse the AI ![]() Lastly, there are treacherous patches where mules have a chance of getting called down into a trapped position (at the 9 and 11 o'clock mains). You shouldn't fix this imo. | ||
TheAmazombie
United States3714 Posts
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Yoshi Kirishima
United States10317 Posts
Lastly, there are treacherous patches where mules have a chance of getting called down into a trapped position (at the 9 and 11 o'clock mains). You shouldn't fix this imo. Haha the last part was unexpected, but I guess I can agree with that. Yeah the chokes look a lot bigger ![]() But I guess that, if zerg does need their "imbalance" to make up for the pylons, it would be that T and P have to build more to wall off their chokes and that the chokes are bigger (and units clump easier in sc2) so that Zerg can fight in tighter spaces easier ![]() | ||
Randomaccount#77123
United States5003 Posts
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BuuGhost
Netherlands340 Posts
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HollowLord
United States3862 Posts
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Esjihn
United States164 Posts
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aidnai
United States1159 Posts
Unit sizes feeling correct on this map is a HUGE plus, but I really miss my wall-ins... Q_Q. I guess I'll have to try some PF walls or something. | ||
Rut
United States70 Posts
As for melee vs custom, I would 100% say you should make it a "Melee" map. Because of the ridiculous popularity system, it would be unrealistic for it to make it to the front page of the Custom games list (which is absolutely huge). There are only a few team maps in the Melee list, and if you look at the # of games played on the maps in the first page of the melee list, you'll see the numbers are significantly lower than the first page of the Custom games list. I think BGH would have a much easier time reaching the front page and taking off if it were in the Melee games list. Either way, great job! | ||
FlopTurnReaver
Switzerland1980 Posts
Dunno about the darkened boarder but what I noticed is that on the top there's not a lot of "empty" space. You could expand the map 1 portion. | ||
Randomaccount#77123
United States5003 Posts
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Befree
695 Posts
Will have some fun with this after finals ![]() | ||
bunner
United States2 Posts
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cowsinspace
United States16 Posts
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AJMcSpiffy
United States1154 Posts
On December 23 2010 08:55 cowsinspace wrote: I have went through the entire list under 'melee' and still can't find it...any reason why? I was having the same problem (on the NA server)., but here's what I did: Instead of going to "Find a Custom Match", go to "Create a Custom" instead. There you can use the search bar in the top right. Put in "True Big Game Hunters" and it'll be near the bottom of the list (Alphabetical order). | ||
hackmed
United Kingdom74 Posts
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FlopTurnReaver
Switzerland1980 Posts
Generally I can hardly find ppl for custom maps. Kinda disappointing. | ||
proot
United States126 Posts
![]() I'd like to get some old school race wars going on this map for awesomeness. | ||
rolfe
United Kingdom1266 Posts
also the map looks awesome, can't wait [edit] just played one and the map is awesome. thanks :D | ||
baskerville
541 Posts
iGrok's advice is the perfect: open said bratchannels and go do something else... then chat/play if anyone comes in, or set a date to do so... channels must be "hosted", if enough people do it all day long, the pop will reward "naturally" these maps + Show Spoiler + please people, do not "boost", as it'll only encourage people with lousy bugged maps to do the same...and you'll possibly get "noticed" by blizz for doing so (at some point they will act on these practices + Show Spoiler + (this is more likely than them returning us lan) this way is so much better than adding friends (from map threads or other), because many players doing it will work (mapmakers have less time since they map/play/host)... fight the power (blizz pop): host motm and scbw in your own realm/region! + Show Spoiler + i have, before i type this, already opened up motm and sc2bw bratchnnls, littlenemo on eu qbout the map: it's way cool, i'd much rather have it changed introducing no imba start positiions, but that's me... or else make it that players with "highest skill" get the under powered positions..lol | ||
deadmau
960 Posts
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garlicface
Canada4196 Posts
On March 25 2011 07:55 deadmau wrote: Sorry for ressurecting this thread, but I can't seem to find this map anywhere online, does anyone know where it is hosted for download? Here's an easy way to find it: -Create a custom game in SC2. -In the search bar for the map, type "True Big Game Hunters". -Scroll down the list quite a bit until you find the map and download it. It's there, just keep your eyes open. | ||
Randomaccount#77123
United States5003 Posts
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adso
718 Posts
now get MaverK to host your bgh on sc2bw ![]() edit: + Show Spoiler + Darn! i did it again! i wiped his nick off the subforum... s.it ![]() | ||
TemplarCo.
Mexico2870 Posts
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FinestHour
United States18466 Posts
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oGm`REM
United States870 Posts
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adso
718 Posts
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sinani206
United States1959 Posts
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Marcus420
Canada1923 Posts
TURKISHRAMBO 549 | ||
Meltage
Germany613 Posts
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rolfe
United Kingdom1266 Posts
On March 25 2011 07:55 deadmau wrote: Sorry for ressurecting this thread, but I can't seem to find this map anywhere online, does anyone know where it is hosted for download? noone should ever be sorry for bumping this thread :D which server are you on? i'm pretty sure its on both NA and i've played it on EU. anyone else here fancy a game sometime? we should have a chat channel specifically for this game | ||
ZidaneTribal
United States2800 Posts
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winpark
Korea (South)68 Posts
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TheRealPaciFist
United States1049 Posts
However... it was 4v4 instead of 2v2v2v2. Any way to change that? Also, I'd love to see a normal Hunters version, i.e. regular SC2 minerals and gas @winpark oh my god that's beautiful. How do you download it/is it on NA? | ||
deadmau
960 Posts
On March 25 2011 08:22 garlicface wrote: Here's an easy way to find it: -Create a custom game in SC2. -In the search bar for the map, type "True Big Game Hunters". -Scroll down the list quite a bit until you find the map and download it. It's there, just keep your eyes open. sorry for the retarded question, I only play 1v1 2v2 ladder, never even attempted custom games or campaign before lol. These simple mechanics that should be known are surprisingly not known by everyone. Don't got time for those "fun" custom games that i used to play in BW that's why haha. On March 26 2011 01:40 rolfe wrote: noone should ever be sorry for bumping this thread :D which server are you on? i'm pretty sure its on both NA and i've played it on EU. anyone else here fancy a game sometime? we should have a chat channel specifically for this game I play on NA, yea imma try looking for it now, I only played custom in BW so I didn't know how it worked in sc2 | ||
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TheRealPaciFist
United States1049 Posts
*I should mention I'm happy about the size of the map, all the other BGH I've tried feel too small | ||
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