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[M] Big Game Hunters 180x180

Forum Index > SC2 Maps & Custom Games
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1 2 3 4 5 Next All
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2010-12-22 04:22:47
December 20 2010 02:16 GMT
#1
--- Nuked ---
iGrok
Profile Blog Joined October 2010
United States5142 Posts
December 20 2010 02:30 GMT
#2
Thanks. This is awesome.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
December 20 2010 02:42 GMT
#3
Good job!

Can you maybe fix some of the imbalances in that map? A major one is how 11 and 12 share a natural but no other spawn does.
Koagel
Profile Joined October 2010
Austria167 Posts
December 20 2010 02:56 GMT
#4
Thanks, but my version isn't published yet. I'm currently focusing on other maps and may or may not finish mine.

Your layout is much closer to the original, almost perfect if it was not for the size. The texturing is so oldschool it makes me want to reduce the resolution to 640x480. xD
swymaboi
Profile Joined September 2009
Canada85 Posts
December 20 2010 03:06 GMT
#5
I can't seem to find it on the NA server
ZvZ? no, it is JvZ
yoplate
Profile Joined August 2010
United States332 Posts
December 20 2010 03:46 GMT
#6
Yay, BGH was so much fun in SCBW. I hope this is as awesome.
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
December 20 2010 04:18 GMT
#7
On December 20 2010 11:56 Koagel wrote:
Your layout is much closer to the original, almost perfect if it was not for the size. The texturing is so oldschool it makes me want to reduce the resolution to 640x480. xD


ill share that sentiment, excellent work barrin
depleted gas returning 2? im curious if the geysers return more per trip if your changing it to even include things like that.
this remake has the same number of geysers as the original, but sc2 geysers return 4 because theres 2/base where bw returned 8 off 1
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
Fontong
Profile Blog Joined December 2007
United States6454 Posts
December 20 2010 04:28 GMT
#8
On December 20 2010 11:42 Chairman Ray wrote:
Good job!

Can you maybe fix some of the imbalances in that map? A major one is how 11 and 12 share a natural but no other spawn does.

I thought the entire point of playing BGH was the imbalances

Spawning at 11 with an opponent at 12 was always awesome because you knew it would usually be finished with the most effective rush you could muster. BGH would be pretty mundane if it wasn't so imbalanced; when you play on it you always get to think about what you are going to do based on the spawn positions. No two games are ever the same because all the teams/players keep moving around.
[SECRET FONT] "Dragoon bunker"
iGrok
Profile Blog Joined October 2010
United States5142 Posts
December 20 2010 04:29 GMT
#9
on bgh there were 2 on bw.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
December 20 2010 05:05 GMT
#10
--- Nuked ---
iGrok
Profile Blog Joined October 2010
United States5142 Posts
December 20 2010 05:10 GMT
#11
Gas is more necessary in SC2 than BW. Perhaps make it return 10, so double what a 2gas expo in SC2 would give.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2010-12-20 05:16:34
December 20 2010 05:15 GMT
#12
--- Nuked ---
Galaxy77
Profile Blog Joined August 2010
Hong Kong256 Posts
December 20 2010 05:18 GMT
#13
The issue of pylons being able to warp straight into your neighbouring opponents base seems like a huge balance issue.. o_o
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2010-12-20 05:40:32
December 20 2010 05:21 GMT
#14
--- Nuked ---
G_Wen
Profile Joined September 2009
Canada525 Posts
December 20 2010 05:45 GMT
#15
The idea of a balanced BGH is humorous. Still GJ on the map. Textures remind me of W3 and it is very faithful to the original. Can't say I'll be playing on it though.
ESV Mapmaking Team
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
December 20 2010 05:56 GMT
#16
THIS IS FUCKEN SEEEEEEEEEEEEEEEEEEEEYICK

I'm actually super excited. Where is my phantom bgh port! Where is my phantom bgh with SC1 units port!
:D!!!!!!!!!
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
nalgene
Profile Joined October 2010
Canada2153 Posts
Last Edited: 2010-12-20 06:09:42
December 20 2010 06:09 GMT
#17
most sc2 maps are 128x128 and they are considered "small"
but 128x128 is good enough for Benzene/Fighting Spirit
but for sc2, that would probably be much bigger than 128x128

http://www.teamliquid.net/tlpd/korean/maps/407_Benzene
image there
Year 2500 Greater Israel ( Bahrain, Cyprus, Egypt, Iran, Iraq, Jordan, Kuwait, Lebanon, Oman, Gaza Strip, West Bank, Qatar, Saudi Arabia, Syria, Turkey, United Arab Emirates, Yemen )
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2010-12-20 06:15:04
December 20 2010 06:14 GMT
#18
--- Nuked ---
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
December 20 2010 06:54 GMT
#19
Wow EPIC OP

This is EPICLY well done

in the most EPIC OF HIGHEST QUALITIES

i think you get the point!

everything about this post and your work is good good good! (omg the lightning/look is SO CLOSE! well it's fine the way it is, sc2 should look different from sc1)

Thanks so much look forward to playing on this
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Coriolis
Profile Blog Joined September 2010
United States1152 Posts
Last Edited: 2010-12-20 07:12:38
December 20 2010 07:11 GMT
#20
Wow that is really well done. I'm not sure anyone could do it any better. Seems like warp ins might complicate the map, but hey BGH was always about the imbalances.
Descolada in everything not TL/Starcraft
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