[M] Big Game Hunters 180x180
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Randomaccount#77123
United States5003 Posts
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iGrok
United States5142 Posts
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Chairman Ray
United States11903 Posts
Can you maybe fix some of the imbalances in that map? A major one is how 11 and 12 share a natural but no other spawn does. | ||
Koagel
Austria167 Posts
![]() Your layout is much closer to the original, almost perfect if it was not for the size. The texturing is so oldschool it makes me want to reduce the resolution to 640x480. xD | ||
swymaboi
Canada85 Posts
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yoplate
United States332 Posts
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Cyber_Cheese
Australia3615 Posts
On December 20 2010 11:56 Koagel wrote: Your layout is much closer to the original, almost perfect if it was not for the size. The texturing is so oldschool it makes me want to reduce the resolution to 640x480. xD ill share that sentiment, excellent work barrin depleted gas returning 2? im curious if the geysers return more per trip if your changing it to even include things like that. this remake has the same number of geysers as the original, but sc2 geysers return 4 because theres 2/base where bw returned 8 off 1 | ||
Fontong
United States6454 Posts
On December 20 2010 11:42 Chairman Ray wrote: Good job! Can you maybe fix some of the imbalances in that map? A major one is how 11 and 12 share a natural but no other spawn does. I thought the entire point of playing BGH was the imbalances Spawning at 11 with an opponent at 12 was always awesome because you knew it would usually be finished with the most effective rush you could muster. BGH would be pretty mundane if it wasn't so imbalanced; when you play on it you always get to think about what you are going to do based on the spawn positions. No two games are ever the same because all the teams/players keep moving around. | ||
iGrok
United States5142 Posts
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Randomaccount#77123
United States5003 Posts
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iGrok
United States5142 Posts
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Randomaccount#77123
United States5003 Posts
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Galaxy77
Hong Kong256 Posts
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Randomaccount#77123
United States5003 Posts
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G_Wen
Canada525 Posts
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prodiG
Canada2016 Posts
I'm actually super excited. Where is my phantom bgh port! Where is my phantom bgh with SC1 units port! :D!!!!!!!!! | ||
nalgene
Canada2153 Posts
but 128x128 is good enough for Benzene/Fighting Spirit but for sc2, that would probably be much bigger than 128x128 http://www.teamliquid.net/tlpd/korean/maps/407_Benzene image there | ||
Randomaccount#77123
United States5003 Posts
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Yoshi Kirishima
United States10317 Posts
This is EPICLY well done in the most EPIC OF HIGHEST QUALITIES i think you get the point! everything about this post and your work is good good good! (omg the lightning/look is SO CLOSE! well it's fine the way it is, sc2 should look different from sc1) Thanks so much look forward to playing on this ![]() | ||
Coriolis
United States1152 Posts
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