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[M] Big Game Hunters 180x180 - Page 3

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 4 5 Next All
Genesis Brood
Profile Blog Joined May 2007
United States193 Posts
Last Edited: 2010-12-20 21:53:54
December 20 2010 21:49 GMT
#41
Played on your map.

Two things:

1) Geysers are set to 2500. I believe the original BGH had geysers at 25000 or was it 50k?. I played for like 15 minutes and already one of my geysers were exhausted. EDIT: only top left and top middle have 2500 gas on geysers; the other locations are correct with 50K gas.

2) Tank drops at cliffs: I was only able to tank drop top left 11:00 base's cliff, 9:00's behind the minerals and 6:00's behind the minerals. Are you sure other bases' cliff's are tank droppable. I couldn't get any of the other bases.

The original tank drop locations in BW:

1:00 base
+ Show Spoiler +
[image loading]


5:00 base
+ Show Spoiler +
[image loading]


6:00 base
+ Show Spoiler +
[image loading]


7:00 base
+ Show Spoiler +
[image loading]


9:00 base
+ Show Spoiler +
[image loading]


11:00 base
+ Show Spoiler +
[image loading]


Also, for those who want to play, add me: DrDISHOOM.137 (NA)
I'll love you like I love the palm of my hand.
pavs
Profile Joined July 2010
Canada26 Posts
December 20 2010 21:51 GMT
#42
wowwww great work

if anyone wants to play add me
KinGPavS.401 (NA)
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
December 21 2010 00:20 GMT
#43
No Europeans want to play this?

If so, add me: pigsinspace.847
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
December 21 2010 02:02 GMT
#44
--- Nuked ---
aidnai
Profile Joined January 2010
United States1159 Posts
December 21 2010 04:19 GMT
#45
Hey barrin, I was fooling around on this today and I noticed that at the 12 'oclock there's a mineral patch that my scv's took a long route to get to. Apparently some of the nearby patches are too close together?

Units feel the right size on this map, but buildings are way too tiny. The mains feel oddly spacious... Also, I can't wall in and abuse the AI

Lastly, there are treacherous patches where mules have a chance of getting called down into a trapped position (at the 9 and 11 o'clock mains). You shouldn't fix this imo.
TheAmazombie
Profile Blog Joined September 2010
United States3714 Posts
December 21 2010 06:04 GMT
#46
I have to tell you, I tried this today and although there are a few very very minor differences, I love it! this is the best BGH for SC2 thus far. Thanks for all of the effort!
We think too much and feel too little. More than machinery, we need humanity. More than cleverness, we need kindness and gentleness. Without these qualities, life will be violent and all will be lost. -Charlie Chaplin
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
December 21 2010 06:27 GMT
#47
Lastly, there are treacherous patches where mules have a chance of getting called down into a trapped position (at the 9 and 11 o'clock mains). You shouldn't fix this imo.


Haha the last part was unexpected, but I guess I can agree with that.

Yeah the chokes look a lot bigger

But I guess that, if zerg does need their "imbalance" to make up for the pylons, it would be that T and P have to build more to wall off their chokes and that the chokes are bigger (and units clump easier in sc2) so that Zerg can fight in tighter spaces easier .
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2010-12-21 09:53:35
December 21 2010 09:44 GMT
#48
--- Nuked ---
BuuGhost
Profile Joined December 2010
Netherlands340 Posts
December 21 2010 10:02 GMT
#49
I cant really vote Because i havent played it, But there is really little difference between a melee and custom map, The main thing being the loading screen. so i voted No, Also 4gas geysers sound really bad. Prehaps if you could input a auto refinery for all races. But i think its better the way it is (2gas with 8 being brought back)
"Kinda like this thing but there’s something you should know, I just came to say hello."
HollowLord
Profile Blog Joined August 2010
United States3862 Posts
December 21 2010 10:15 GMT
#50
You Sir, are my best friend.
dota 2 stream #noskill #feed #noob twitch.tv/dmcredgrave
Esjihn
Profile Joined April 2010
United States164 Posts
December 21 2010 10:49 GMT
#51
ah i remember this map. I remember all the QQs from seige tanks in earlier revisions in the top right, bottom left, and bottom right.
Moar Tanks, Less Skanks!
aidnai
Profile Joined January 2010
United States1159 Posts
December 21 2010 16:13 GMT
#52
yeah, my 'abuse the AI' comment was refering to how in BW the AI would never attack your wall, meaning melee units (lings and zealots especially) would just dance around outside your wall. You could successfully turtle against 7 AI behind a wall, two bunkers, and 10-12 tanks.

Unit sizes feeling correct on this map is a HUGE plus, but I really miss my wall-ins... Q_Q. I guess I'll have to try some PF walls or something.
Rut
Profile Blog Joined January 2010
United States70 Posts
December 21 2010 16:55 GMT
#53
Fantastic map! I'm really excited to give it a try.

As for melee vs custom, I would 100% say you should make it a "Melee" map. Because of the ridiculous popularity system, it would be unrealistic for it to make it to the front page of the Custom games list (which is absolutely huge). There are only a few team maps in the Melee list, and if you look at the # of games played on the maps in the first page of the melee list, you'll see the numbers are significantly lower than the first page of the Custom games list. I think BGH would have a much easier time reaching the front page and taking off if it were in the Melee games list.

Either way, great job!
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
December 21 2010 18:13 GMT
#54
I think that, as in the other BW conversions, there should always be twice as much vespine gas. So either 4/2 geysers or change back to rich geysers. Especially the expansions with only one geyser feel weird :s

Dunno about the darkened boarder but what I noticed is that on the top there's not a lot of "empty" space. You could expand the map 1 portion.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
December 22 2010 04:35 GMT
#55
--- Nuked ---
Befree
Profile Joined April 2010
695 Posts
December 22 2010 05:07 GMT
#56
Thank you!! I saw 180x180 and was like ya!!! Hopefully you can inspire others to now correct their map sizes to the sc2/bw size difference as well.

Will have some fun with this after finals .
bunner
Profile Joined December 2010
United States2 Posts
December 22 2010 06:56 GMT
#57
Awesome. Glory to the old BGH days thanks to you!
cowsinspace
Profile Joined September 2010
United States16 Posts
December 22 2010 23:55 GMT
#58
I have went through the entire list under 'melee' and still can't find it...any reason why?
There is a girl in the garden.
AJMcSpiffy
Profile Blog Joined May 2010
United States1154 Posts
December 26 2010 19:53 GMT
#59
On December 23 2010 08:55 cowsinspace wrote:
I have went through the entire list under 'melee' and still can't find it...any reason why?

I was having the same problem (on the NA server)., but here's what I did: Instead of going to "Find a Custom Match", go to "Create a Custom" instead. There you can use the search bar in the top right. Put in "True Big Game Hunters" and it'll be near the bottom of the list (Alphabetical order).
If the quarter was in your right hand, that would've been micro
hackmed
Profile Joined July 2010
United Kingdom74 Posts
January 19 2011 22:18 GMT
#60
Anybody got games going of this since we have chat channels now?
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