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Played on your map.
Two things:
1) Geysers are set to 2500. I believe the original BGH had geysers at 25000 or was it 50k?. I played for like 15 minutes and already one of my geysers were exhausted. EDIT: only top left and top middle have 2500 gas on geysers; the other locations are correct with 50K gas.
2) Tank drops at cliffs: I was only able to tank drop top left 11:00 base's cliff, 9:00's behind the minerals and 6:00's behind the minerals. Are you sure other bases' cliff's are tank droppable. I couldn't get any of the other bases.
The original tank drop locations in BW:
1:00 base + Show Spoiler +
5:00 base + Show Spoiler +
6:00 base + Show Spoiler +
7:00 base + Show Spoiler +
9:00 base + Show Spoiler +
11:00 base + Show Spoiler +
Also, for those who want to play, add me: DrDISHOOM.137 (NA)
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wowwww great work
if anyone wants to play add me KinGPavS.401 (NA)
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No Europeans want to play this? 
If so, add me: pigsinspace.847
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Hey barrin, I was fooling around on this today and I noticed that at the 12 'oclock there's a mineral patch that my scv's took a long route to get to. Apparently some of the nearby patches are too close together?
Units feel the right size on this map, but buildings are way too tiny. The mains feel oddly spacious... Also, I can't wall in and abuse the AI
Lastly, there are treacherous patches where mules have a chance of getting called down into a trapped position (at the 9 and 11 o'clock mains). You shouldn't fix this imo.
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I have to tell you, I tried this today and although there are a few very very minor differences, I love it! this is the best BGH for SC2 thus far. Thanks for all of the effort!
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Lastly, there are treacherous patches where mules have a chance of getting called down into a trapped position (at the 9 and 11 o'clock mains). You shouldn't fix this imo.
Haha the last part was unexpected, but I guess I can agree with that.
Yeah the chokes look a lot bigger
But I guess that, if zerg does need their "imbalance" to make up for the pylons, it would be that T and P have to build more to wall off their chokes and that the chokes are bigger (and units clump easier in sc2) so that Zerg can fight in tighter spaces easier .
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I cant really vote Because i havent played it, But there is really little difference between a melee and custom map, The main thing being the loading screen. so i voted No, Also 4gas geysers sound really bad. Prehaps if you could input a auto refinery for all races. But i think its better the way it is (2gas with 8 being brought back)
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You Sir, are my best friend.
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ah i remember this map. I remember all the QQs from seige tanks in earlier revisions in the top right, bottom left, and bottom right.
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yeah, my 'abuse the AI' comment was refering to how in BW the AI would never attack your wall, meaning melee units (lings and zealots especially) would just dance around outside your wall. You could successfully turtle against 7 AI behind a wall, two bunkers, and 10-12 tanks.
Unit sizes feeling correct on this map is a HUGE plus, but I really miss my wall-ins... Q_Q. I guess I'll have to try some PF walls or something.
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Fantastic map! I'm really excited to give it a try.
As for melee vs custom, I would 100% say you should make it a "Melee" map. Because of the ridiculous popularity system, it would be unrealistic for it to make it to the front page of the Custom games list (which is absolutely huge). There are only a few team maps in the Melee list, and if you look at the # of games played on the maps in the first page of the melee list, you'll see the numbers are significantly lower than the first page of the Custom games list. I think BGH would have a much easier time reaching the front page and taking off if it were in the Melee games list.
Either way, great job!
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I think that, as in the other BW conversions, there should always be twice as much vespine gas. So either 4/2 geysers or change back to rich geysers. Especially the expansions with only one geyser feel weird :s
Dunno about the darkened boarder but what I noticed is that on the top there's not a lot of "empty" space. You could expand the map 1 portion.
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Thank you!! I saw 180x180 and was like ya!!! Hopefully you can inspire others to now correct their map sizes to the sc2/bw size difference as well.
Will have some fun with this after finals .
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Awesome. Glory to the old BGH days thanks to you!
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I have went through the entire list under 'melee' and still can't find it...any reason why?
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On December 23 2010 08:55 cowsinspace wrote: I have went through the entire list under 'melee' and still can't find it...any reason why? I was having the same problem (on the NA server)., but here's what I did: Instead of going to "Find a Custom Match", go to "Create a Custom" instead. There you can use the search bar in the top right. Put in "True Big Game Hunters" and it'll be near the bottom of the list (Alphabetical order).
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Anybody got games going of this since we have chat channels now?
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