|
![[image loading]](http://imgur.com/Qs9X1.jpg)
Version 1.1 is now uploaded to the European servers as well! Have fun! Version 1.1 is uploaded to the Battle.Net North American server! (Changed the width of the 3rd Expansion's ramp)
Hello everybody! I'm proud to announce that my second Melee map for Star Craft 2 has been released, and is currently uploaded on the North American Battle.net server!
The map name is Tarnosis Isle.
The playable map size is 140x164
This is a fast paced 1v1 map, with an easy natural to capture and defend. Two Xel' Naga towers show the players the middle of the map, but not the Gold Expands that are there as well.
And as everybody loves..... Pictures! (You may have to right click the photos, click 'copy image location', then paste that into your web browser, if the photo is being cut off.)
+ Show Spoiler +Overview Main Base Natural Expand 3rd Expand 4th Expand Middle and Gold Expand![[image loading]](http://imgur.com/9pWoj.jpg)
Please give the map a shot and let me know what you think!
-LoLIsh
|
LoLIsh, whats your char. code? Looks great and I want to test it with you
|
LoLIsh . 465
I'll be on tomorrow night. Just message me. Probably be doing 2v2's with my bro, but I'll stop for some action on Tarnosis Isle. =D
|
Looking interesting with the new XNT positionment, and the gold bases are certainly placed in contested terrain. I'd be interested to have this on the EU servers, I can upload it for you if need be.
I think a few map analyzers shots would be nice to have in the thread, even though the map looks fairly open in general.
About the map itself, are you going to continue working on the textures and esthetics in general ? Those green trees look out of place, and the map has a monochrome feeling. Also, is there a reason why you chose to have a narrow ramp for the third ?
|
Ya know, it never did click in that the Third Expand ramp was a narrow one. I smell a Version 1.1 coming soon... possibly tonight.
Thanks for the feedback!
Zip, I'm no longer working on the textures. I know that the palm trees down below look like they belong in a different theme, but that was my point. To make it seem nice on the beach, but when you go up the cliff, it's pure death.
|
Haha, when I first saw the thread, I thought it said Tastetosis isle, 
But it does look like a very macro heavy, high aggression map, especially with two easy accessible entrances, one being blocked by rocks to stop the VERY early aggression, Nat looks very hard to defend, I'm not sure how it will be easy, as it if far from the ramp compared to other maps, so Zerg players and Protoss players relying on forcefields will both have a troublesome time holding that to a very mobile army, who will in turn just swing around and attack from the guarded entrance.
Looks like a fun, high Micro and Fast paced map just like you wanted, well done!
|
Very nice job on the textures! send me a message when/if I'm on if you wanna run some games on it.
|
I really like the final version! Expect to be bugged by a random username wanting a game. 
This is the first time I have no reservations about back door DR.
|
On October 23 2010 12:34 Blixy wrote:Haha, when I first saw the thread, I thought it said Tastetosis isle, 
=( i am disappoint i thought this would be some fan club!
|
Thanks for the kind words everybody! Really glad you all like it!
On October 25 2010 09:47 EatThePath wrote:
This is the first time I have no reservations about back door DR.
Glad to hear it! I don't mind backdoors in 1v1 maps, but I know about 99.9% of people do, so I ended up shooting for something that did indeed benefit the defender more. I like to think I succeeded.
Ant, My Username and Code are in the Third post. Hit me up if you ever catch me on. (which is pretty rare to be honest. Very very late on Fridays and Saturdays are my game time)
|
Is anybody out there willing to throw this up on the SEA or the EU Battle.net servers for me? If so, just shoot me an E-mail at lolishstarcraft (at) gmail.net
Thanks.
-LoLIsh
|
|
Woaw looks really good.
props to map makers!Contributing to make this game even better.
|
Thanks guys. Yeah, Custom content keeps the games fresh. I helped do the same for UT2k4 (which is probably why i played it for 5 years straight)
|
LoLish i sent you a mail, i'm in EU servers i'll upload it.Need more good maps like this.
|
giev download link
|
LoLIsh sent me the map, i'm in EU but i'm a noob.
Any tips to upload it to battlenet EU?
I opened editor and try to publish it but i can't.Also i guess i UL it locked?
As well editor says textures are on medium, should i get it to max?SC2 runs on medium on my PC i guess.
Well if anyone is used to UL maps you can do it for me.It is a really nice map i want it on Bnet EU :p
|
United States10154 Posts
I feel that this map is great for a longer macro game. The 3rd and 4th are reasonably easy to take, because you only to defend the 4th ramp since ull have enough map control to forget the 3rd ramp. Can you siege the high yield from the natural, it feels like you can? The HY is gonna be harder to take than the 3rd and 4th, because if your opponent secured the high ground, he can push into the high yield time after time. I really like this map, keep it up!
|
Ok i published it, gosh what a pain :p
Made a few mistakes, first time i do it but it's there.
Tarnosis Isle v1.1 by LoLIsh
it's the exact name, just type it in search map and there you go, it's on EU now too.
|
|
Sajiki, just search map; Tarnosis
It shows up in results.
Just logged in SC2 and it worked fine.
|
On November 01 2010 00:11 FlaShFTW wrote: I feel that this map is great for a longer macro game. The 3rd and 4th are reasonably easy to take, because you only to defend the 4th ramp since ull have enough map control to forget the 3rd ramp. Can you siege the high yield from the natural, it feels like you can? The HY is gonna be harder to take than the 3rd and 4th, because if your opponent secured the high ground, he can push into the high yield time after time. I really like this map, keep it up!
The high ground next to the High Yield expands is non accessable, so no worries about tank drops. =)
|
sorry i still cant find it on EU, maybe im doing something wrong :S
|
On November 01 2010 23:25 Sajiki wrote: sorry i still cant find it on EU, maybe im doing something wrong :S
Couldn't find it either :D
|
dezi
Germany1536 Posts
|
nope public as far as i know.
I'm checking it again i'll repost
|
Ok good hint dezi my first upload was private shame on me!
I reuploaded it with now a proper description AND public.
Should be fine for EU servers now.
Post if i screwed again, ahh the first times... 
Holy schmolly, it removed made by LoL Ish need to UL again...This damn editor...Really uneasy to use.
|
Ok it's done and should work properly now.
|
Tarnosis is awfully close to Artosis. Has all the same letters in fact. I would have to play on it before going into too much depth with analyzing it.
|
I usually prefer bigger maps, but this one is very nice.
I really hope SC2 tournaments will get many more maps.I'm tired of Xelnaga/metalopolis/steppes/Scrap station over and over again.
So many great maps already around, ICC ones, some like this one.
|
Thanks for fixing it Begtse.
|
..and it is even more awfully close to Tarsonis aswell which is the name of a planet or at least of a 2v2 map from blizz afaik. tested it now (just once tho) but i definitely liked it. I still have to test it with a friend before i will advance an opinion
|
|
@DamageInq: N?
@Begtse: This map is fairly well sized for a good macro game, I'm sure you'll have fun playing on it and that the size won't be a problem.
@LoLIsh: Forgot to add you, but I will the next time I'm on and maybe we can play on this map a bit. I haven't been on in a long time because of balance issues, bad ladder maps, and because Halo: Reach came out lol. I'm not that good at this game, and haven't played since the new patch, so I'll need to relearn macro and micro from my lack of playing SCII.
|
Is it me or is the main kinda small or the other bases are kinda just messing up my perception...
|
The main is actually a decent size. The 3rd/4th expands are about a similar size aswell.
|
Aw, I thought it was Tastosis isle. It should be.
|
Nah, that would have to be a map with triggers everywhere that shouted out parts of the their casts.
=D
|
Hi again > ,
As i mentioned before on your chromatic isle forum, i had lots of fun playing on all your maps with some hardcore 1v1 with my partners. Got to says this is definitely your best yet and the most developed too. I was pleasantly surprised that my suspicions where wrong and that my units indeed didn’t go through the gold expo on there my to the main but around the wonderful high ground mountains in the middle. Great placement with the xel towers as always. The layout of the main and natural are perfect especially with the small choke out of the natural. Perfect map size
The only thing i had to gripe (lol) was the rocked ramp of course. I found it effectively useless if that’s possible. Although it doesn't look like it, it is indeed far to close to the already existing major ramp to the main. Any blockade at the main ramp it also basically already blocking the rocked ramp (who would want to waste going through two barricades?). I personally would think that its better to have it mirrored onto the other leg of the main to act as a back door - that way its still easy to defend with your units as you can almost get a fully surround from the main highground over any incoming units towards the new rocked ramp and then you only need to be attentive and watch over it. Its not far for defending units anyways to travel to the opposite leg that the rocked ramp is currently on.
Just note that the ramp for the top left 3rd exp doesn't look mirrior the same as the bottem 3rd exp. The top one is closer to the mountains - should be moved right towards the main a square up and over.
Thanks again,
Push
|
The third is the gold, not the expo far away. It's far easier to defend the gold, it's just in front of your natural choke.
|
|
|
|