iCCup Map Team picks up TeamSix - Page 4
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prodiG
Canada2016 Posts
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C4MK0
Canada7 Posts
Mabey add some doodads to the tops of the ridges or do something to make it more clear that its an unpathable area? it sure didn't look double high. Foliage is nice too. not the iCCup quality I was used to seeing. Other than that, great maps. | ||
monitor
United States2404 Posts
On October 09 2010 08:39 C4MK0 wrote: Played Heartbreak ridge with a friend TvZ. Did a 7rax reaper build and got killed by the unpathable ridges, what a heartbreak. Mabey add some doodads to the tops of the ridges or do something to make it more clear that its an unpathable area? it sure didn't look double high. Foliage is nice too. not the iCCup quality I was used to seeing. Other than that, great maps. Ahh yes, we've looked into making that change. Right now, it is unpathable but only 1 high. We're currently looking into making reapers better ![]() edit: are you saying you did or didn't like the aesthetics? | ||
prodiG
Canada2016 Posts
On October 09 2010 09:28 monitor wrote: edit: are you saying you did or didn't like the aesthetics? I'm confused at this too ![]() | ||
C4MK0
Canada7 Posts
Perhaps it is just an incomplete map? | ||
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