• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:39
CEST 18:39
KST 01:39
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash8[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy15ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research7Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool49Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
Team Liquid Map Contest #22 - Presented by Monster Energy Aligulac acquired by REPLAYMAN.com/Stego Research Weekly Cups (March 23-29): herO takes triple What mix of new & old maps do you want in the next ladder pool? (SC2) herO wins SC2 All-Star Invitational
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
ASL21 General Discussion A cwal.gg Extension - Easily keep track of anyone Behind the scenes footage of ASL21 Group E BW General Discussion BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL21] Ro24 Group F [ASL21] Ro24 Group E 🌍 Weekly Foreign Showmatches Azhi's Colosseum - Foreign KCM
Strategy
Fighting Spirit mining rates What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Starcraft Tabletop Miniature Game General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2019 users

[M] (2) Crimson Crater

Forum Index > SC2 Maps & Custom Games
Post a Reply
BoomStevo
Profile Joined August 2010
United States332 Posts
October 01 2010 09:32 GMT
#1
Crimson Crater
[image loading]


Version: 0.1
Players: 2
Size (Playable): 140x140
Spawn Positions: 1 & 8

Features:
- Outer and inner attack paths
- Open Natural expansion
- Simple, regular stuff

Angled Image: + Show Spoiler +
[image loading]


Analyzer Images: + Show Spoiler +

[image loading]

[image loading]

[image loading]

[image loading]



Notes:
Back to basics. Regular sized map with simple features. Multiple attack paths radiating from the center. Less experimenting and more just trying to make a good map. Hope you like it. As always, comments and questions are appreciated.

My Other Maps
Moonlit Monastery
Orbital Decay
http://www.teamliquid.net/forum/viewmessage.php?topic_id=158246 - My Maps
Samro225am
Profile Joined August 2010
Germany982 Posts
October 01 2010 11:24 GMT
#2
plain, simple and good gameplay I guess, though I will not become a big fan of such a layout.

- the LoSB make it difficult for the defender
- third is very open, I rather take fourth (left hand, that is top left fourth, when starting at 8 and abuse highground at main to siegetankspam atackers from my right)
-central area should be more open (smaller crater, allthough I oike it desgnwise)

if you want to balance things out (left, central, right hand route) I would suggest to move Xl'Naga infront of third and get rif of this ramp, switch gold towards current position of Xel'Naga, probably a bit more towards Nat and make one wider ramp into centre from each side and gain some space for outer gold bases, pathes and centre.
Antares777
Profile Joined June 2010
United States1971 Posts
October 03 2010 19:17 GMT
#3
The only problem that I see is that the natural seems to difficult to defend early on. I mean defend the nat and the ramp to the main. It is too stressful as zerg due to hellions cooking up all of the drones :S.

Reposition the ramp so that it faces the natural instead of your opponents base and/or tighten the choke to the natural by pulling the lava closer to the ramp to the main.

gl
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
October 03 2010 20:22 GMT
#4
Have the above posters played the map?? The issues you guys are talking about are subtle and very spacing dependent. I agree they are things to think about, but you can't recommend tuneups without even seeing it in action.

The offending observations seem more like features of the map, to me. Personally, I think the middle is the coolest (and somehow plainest!) center area I've yet seen on a map, so good job there. I like the texturing; would you be adverse to adding some kind of distinguishing feature (perhaps ornamental) to the main bases? That's the only improvement I can think of from just looking at the pictures.

The basic utilitarian style really makes this a success, kudos.
Comprehensive strategic intention: DNE
BoomStevo
Profile Joined August 2010
United States332 Posts
October 04 2010 03:24 GMT
#5
@Samro225am,
- I assume you're speaking of the LoSB near the naturals. Why do you think it makes it harder to defend?
- If you think the fourth is better than the third, then I think I've done a good job. They have their advantages and disadvantages and I like to encourage decision making in my maps.
- I wanted the center to be more constricted while the outside was wider.

@Antares777, The natural and main ramp should be easily defended by two well placed spine crawlers. It's not any more open than Metalopolis. The ramp is pretty close to the natural even if it looks far.

@EatThePath, Thanks. Can you explain more what you mean by adding distinguishing features to the mains? What would be an example?
http://www.teamliquid.net/forum/viewmessage.php?topic_id=158246 - My Maps
Samro225am
Profile Joined August 2010
Germany982 Posts
October 04 2010 09:40 GMT
#6
On October 04 2010 12:24 BoomStevo wrote:
@Samro225am,
- I assume you're speaking of the LoSB near the naturals. Why do you think it makes it harder to defend?
- If you think the fourth is better than the third, then I think I've done a good job. They have their advantages and disadvantages and I like to encourage decision making in my maps.
- I wanted the center to be more constricted while the outside was wider.


LoSBs:
it makes it hard for the defender because he has to scout up/down to the watchtower to control the outer path. you cannot position your forces close to base. newly aquired forces will be in constant danger of being attacked from centre or from behind LoSBs. I commented on this feature as I think this makes it hard for the player in defense once he is under pressure.

it is interesting though. I think it contributes to the design as one has to decide if you want to take the left or the right path. the comment was not meant to be connected to my comment that i will not become a fan of the layout. i actually did the same in my last map, too, putting LoSBs between naturalö and backdoor ramp. if you do not scout enough you will have to move some forces to the other side of blockers that then are kind of out of position because of the main path into the nat being pretty much on the opposing site of the base.

so I understand this as a design feature, but wanted to emphasize that it makes it hard for the defender. in such a layout i think it is hard for both opponents to expand towards each other, one goes left, the other takes the right path, kind of I guess (I did not play the map)
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
October 05 2010 01:53 GMT
#7
@Samro: I appreciate the comment more now. I think in this case sitting at your main ramp covers you well enough?

@BoomStevo: I just meant that the ground at main and nat looks exactly the same. If it were me, I would paint some lighter spots around the main, or metal shapes, so that you can see immediately where you are.
Comprehensive strategic intention: DNE
BoomStevo
Profile Joined August 2010
United States332 Posts
October 06 2010 18:10 GMT
#8
@EatThePath, Ah, I see what you mean now. I used 2 textures for the natural and completely different 2 textures for the main. It's probably hard to tell with these zoomed out views. I may add some metal as you've suggested just to make it clearer and break up the blandness.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=158246 - My Maps
BoomStevo
Profile Joined August 2010
United States332 Posts
October 15 2010 20:27 GMT
#9
Working on a few revisions for the map and I thought I'd throw them by everyone first.

Rough Image: + Show Spoiler +
[image loading]


Planned Changes:
- Repositioning the 4th closer to the naturals, thereby making it an easier 3rd base. (Green)
- Making the current 3rd easier to defend by adding cliffs in front of it. (Blue)
- Adding another expansion between the 3rd and 4th. (Red)
- Retexturing the main to make it more unique.
- Moving LoS blockers.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=158246 - My Maps
dezi
Profile Blog Joined April 2010
Germany1536 Posts
October 15 2010 21:00 GMT
#10
I'm not sure if it would be to much bases if you add a 5th Oo
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
BoomStevo
Profile Joined August 2010
United States332 Posts
October 16 2010 00:34 GMT
#11
On October 16 2010 06:00 dezi wrote:
I'm not sure if it would be to much bases if you add a 5th Oo

I'll probably reduce the number of mineral patches on the expansions, and perhaps make one of them mineral only or have only one gas.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=158246 - My Maps
Please log in or register to reply.
Live Events Refresh
WardiTV Team League
12:45
Group B
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 621
ProTech125
StarCraft: Brood War
Britney 32165
Calm 5377
Sea 1316
Bisu 1165
Mini 815
EffOrt 787
Soma 248
firebathero 193
ggaemo 189
Rush 135
[ Show more ]
hero 93
HiyA 79
Hyun 38
Shinee 28
Aegong 25
Rock 16
IntoTheRainbow 12
Sexy 11
soO 11
Dota 2
Gorgc5481
canceldota121
Counter-Strike
pashabiceps2300
fl0m1342
kRYSTAL_40
Heroes of the Storm
XaKoH 142
Other Games
FrodaN1855
singsing1569
B2W.Neo789
Beastyqt733
ceh9581
DeMusliM239
KnowMe148
QueenE63
C9.Mang054
Trikslyr25
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Michael_bg 3
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis3743
• TFBlade1083
Other Games
• Shiphtur153
Upcoming Events
OSC
7h 22m
RSL Revival
17h 22m
TriGGeR vs Cure
ByuN vs Rogue
Replay Cast
1d 7h
RSL Revival
1d 17h
Maru vs MaxPax
BSL
2 days
RSL Revival
2 days
uThermal 2v2 Circuit
2 days
BSL
3 days
Afreeca Starleague
3 days
Replay Cast
4 days
[ Show More ]
Sparkling Tuna Cup
4 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-03-31
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
CSL Season 20: Qualifier 2
RSL Revival: Season 4
Nations Cup 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

Escore Tournament S2: W1
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
StarCraft2 Community Team League 2026 Spring
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.