• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:12
CEST 13:12
KST 20:12
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Ro16 Preview Pt1: Ascent8Maestros of the Game: Week 1/Play-in Preview12[ASL20] Ro24 Preview Pt2: Take-Off7[ASL20] Ro24 Preview Pt1: Runway132v2 & SC: Evo Complete: Weekend Double Feature4
Community News
Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues1LiuLi Cup - September 2025 Tournaments2Weekly Cups (August 25-31): Clem's Last Straw?39Weekly Cups (Aug 18-24): herO dethrones MaxPax6Maestros of The Game—$20k event w/ live finals in Paris68
StarCraft 2
General
#1: Maru - Greatest Players of All Time Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues Team Liquid Map Contest #21 - Presented by Monster Energy Production Quality - Maestros of the Game Vs RSL 2 Geoff 'iNcontroL' Robinson has passed away
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Maestros of The Game—$20k event w/ live finals in Paris RSL: Revival, a new crowdfunded tournament series Chzzk MurlocKing SC1 vs SC2 Cup Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
External Content
Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around Mutation # 487 Think Fast
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ ASL20 General Discussion BSL Polish World Championship 2025 20-21 September [ASL20] Ro16 Preview Pt1: Ascent The Korean Terminology Thread
Tourneys
[ASL20] Ro16 Group A [IPSL] ISPL Season 1 Winter Qualis and Info! [Megathread] Daily Proleagues Is there English video for group selection for ASL
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread Path of Exile Warcraft III: The Frozen Throne
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI UK Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! [\m/] Heavy Metal Thread
Sports
Formula 1 Discussion MLB/Baseball 2023 2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
The Automated Ban List TeamLiquid Team Shirt On Sale
Blogs
Collective Intelligence: Tea…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
INDEPENDIENTE LA CTM
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1503 users

[Map] (4) God's Garden by prodiG

Forum Index > SC2 Maps & Custom Games
Post a Reply
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
Last Edited: 2010-09-24 03:26:39
September 24 2010 03:25 GMT
#1
[image loading]

Diamond threatened to lash me if I didn't make a port of God's Garden and I HATE GETTING LASHED >:O

Oh, and God's Garden is a pretty cool map, so I did it up.

Search "iCCup" to play!

[image loading]

Link to the image because TL seems to be acting up

This map is going to be featured in quite a few future iCCup events!

Features
-Unbuildable Center (checkerboarded for creep tumors)
-Easy to take natural and 3rd

GO AND 12HATCH/14CC/14NEXUS MY FRIENDS!

ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Meta
Profile Blog Joined June 2003
United States6225 Posts
September 24 2010 03:41 GMT
#2
Who doesn't love a good old-fashioned macro game?!

Is the backdoor cliff walkable?
good vibes only
Zeroes
Profile Blog Joined April 2010
United States1102 Posts
September 24 2010 03:51 GMT
#3
i love this map in bw

ty! keep up the good work!
Check out my SC Lan pics Here: http://picasaweb.google.com/bunk.habit
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
September 24 2010 03:59 GMT
#4
On September 24 2010 12:41 Meta wrote:
Who doesn't love a good old-fashioned macro game?!

Is the backdoor cliff walkable?


Of course it's walkable, it's a remake.

I'm not a big fan of your maps in general but this one looks really well done. Though you don't 14cc as Terran because of orbital and 14 hatch is better as Zerg. But I get the picture.

What size is the map?
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
Last Edited: 2010-09-24 04:01:43
September 24 2010 04:01 GMT
#5
On September 24 2010 12:59 neobowman wrote:
Show nested quote +
On September 24 2010 12:41 Meta wrote:
Who doesn't love a good old-fashioned macro game?!

Is the backdoor cliff walkable?


Of course it's walkable, it's a remake.

I'm not a big fan of your maps in general but this one looks really well done. Though you don't 14cc as Terran because of orbital and 14 hatch is better as Zerg. But I get the picture.

What size is the map?

Why aren't you a fan of them?

EDIT: Yes, it's walkable
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Ftrunkz
Profile Blog Joined April 2007
Australia2474 Posts
September 24 2010 06:44 GMT
#6
yeah wow, that seems like such a harsh comment haha.

as always, <3 for the bw ports =]
@NvPinder on twitter | Member of Gamecom Nv | http://www.clan-ta.com | http://www.youtube.com/user/ftrunkz | http://www.twitchtv.com/xghpinder
Arco
Profile Joined September 2009
United States2090 Posts
Last Edited: 2010-09-24 07:17:12
September 24 2010 07:16 GMT
#7
Thanks for doing this, one of my all-time favorite BW maps! gogo fast Nexus

Should be very interesting to play considering Force Field now exists
Monokeros
Profile Blog Joined November 2005
United States2493 Posts
September 24 2010 08:15 GMT
#8
I have to say, the base distance between the top/bottom 2 is RIDICULOUSLY SHORT, i dont know if its possible but you just need a flat increase of the maps dimensions, everything should be farther away for a 'macro map'. This is basically a Delta Quadrant without rocks(but the air distance for the top/bottom two is a LOT shorter. Ground distance looks nice though but any kind of dropship play (which I understand was popular on this map in BW) would be simply overwhelming.

Just a bit larger if possible, which is something I say a lot for sc2 maps they all just seem so small..
Keep the Dream Alive twitch.tv/monokerros
disco
Profile Blog Joined June 2009
Netherlands1667 Posts
September 24 2010 11:26 GMT
#9
On September 24 2010 17:15 Monokeros wrote:
I have to say, the base distance between the top/bottom 2 is RIDICULOUSLY SHORT, i dont know if its possible but you just need a flat increase of the maps dimensions, everything should be farther away for a 'macro map'. This is basically a Delta Quadrant without rocks(but the air distance for the top/bottom two is a LOT shorter. Ground distance looks nice though but any kind of dropship play (which I understand was popular on this map in BW) would be simply overwhelming.

Just a bit larger if possible, which is something I say a lot for sc2 maps they all just seem so small..


Yeah, the map looks so small while God's Garden on BW was so massive. Are bigger maps not possible in sc2?
this game is a fucking jokie
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
September 24 2010 12:17 GMT
#10
On September 24 2010 13:01 prodiG wrote:
Show nested quote +
On September 24 2010 12:59 neobowman wrote:
On September 24 2010 12:41 Meta wrote:
Who doesn't love a good old-fashioned macro game?!

Is the backdoor cliff walkable?


Of course it's walkable, it's a remake.

I'm not a big fan of your maps in general but this one looks really well done. Though you don't 14cc as Terran because of orbital and 14 hatch is better as Zerg. But I get the picture.

What size is the map?

Why aren't you a fan of them?

EDIT: Yes, it's walkable


Because most of them tend to have little flaws that really annoy me. Like divinity, it's too easy to take three bases early as Terran. Zerg have a harder time because of the rocks. Enigma has the expansions spaced too closely together. Fighting spirit is pretty unsightly to be honest. The gold expo in Fury looks a bit forced. I like Match Point though.
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
September 24 2010 16:40 GMT
#11
On September 24 2010 20:26 disco wrote:
Show nested quote +
On September 24 2010 17:15 Monokeros wrote:
I have to say, the base distance between the top/bottom 2 is RIDICULOUSLY SHORT, i dont know if its possible but you just need a flat increase of the maps dimensions, everything should be farther away for a 'macro map'. This is basically a Delta Quadrant without rocks(but the air distance for the top/bottom two is a LOT shorter. Ground distance looks nice though but any kind of dropship play (which I understand was popular on this map in BW) would be simply overwhelming.

Just a bit larger if possible, which is something I say a lot for sc2 maps they all just seem so small..


Yeah, the map looks so small while God's Garden on BW was so massive. Are bigger maps not possible in sc2?

I've found 140x140 to be a very standard size map if the 4 bases are in the corners. Enigma is 176x168 and it felt like it was about as big as a 1v1 map should ever be in testing, possibly even bigger. The distances from base to base on God's Garden have shown in testing to translate nicely so I think I'll leave it be for now


On September 24 2010 21:17 neobowman wrote:
Show nested quote +
On September 24 2010 13:01 prodiG wrote:
On September 24 2010 12:59 neobowman wrote:
On September 24 2010 12:41 Meta wrote:
Who doesn't love a good old-fashioned macro game?!

Is the backdoor cliff walkable?


Of course it's walkable, it's a remake.

I'm not a big fan of your maps in general but this one looks really well done. Though you don't 14cc as Terran because of orbital and 14 hatch is better as Zerg. But I get the picture.

What size is the map?

Why aren't you a fan of them?

EDIT: Yes, it's walkable


Because most of them tend to have little flaws that really annoy me. Like divinity, it's too easy to take three bases early as Terran. Zerg have a harder time because of the rocks. Enigma has the expansions spaced too closely together. Fighting spirit is pretty unsightly to be honest. The gold expo in Fury looks a bit forced. I like Match Point though.

All of my original designs have features that are purely experimental. For example, the easy three bases on Divinity or the close expansions on Enigma or the gold on Fury. All of these are placed because I'm trying to find what features work and what features don't in SC2.


...and Fighting Spirit was my first map, what do you expect?
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
R4ptur3d
Profile Blog Joined November 2009
Canada206 Posts
September 24 2010 17:09 GMT
#12
On September 24 2010 21:17 neobowman wrote:
Show nested quote +
On September 24 2010 13:01 prodiG wrote:
On September 24 2010 12:59 neobowman wrote:
On September 24 2010 12:41 Meta wrote:
Who doesn't love a good old-fashioned macro game?!

Is the backdoor cliff walkable?


Of course it's walkable, it's a remake.

I'm not a big fan of your maps in general but this one looks really well done. Though you don't 14cc as Terran because of orbital and 14 hatch is better as Zerg. But I get the picture.

What size is the map?

Why aren't you a fan of them?

EDIT: Yes, it's walkable


Because most of them tend to have little flaws that really annoy me. Like divinity, it's too easy to take three bases early as Terran. Zerg have a harder time because of the rocks. Enigma has the expansions spaced too closely together. Fighting spirit is pretty unsightly to be honest. The gold expo in Fury looks a bit forced. I like Match Point though.



All i see is jealousy
Madsquare
Profile Joined April 2010
Germany157 Posts
Last Edited: 2010-09-24 20:09:16
September 24 2010 20:04 GMT
#13
On September 25 2010 01:40 prodiG wrote:
All of my original designs have features that are purely experimental. For example, the easy three bases on Divinity or the close expansions on Enigma or the gold on Fury. All of these are placed because I'm trying to find what features work and what features don't in SC2.

Taking this opportunity to hop into the conversation.
Im really up for experiemts and im doing at least in every of my maps too. And i have to say that some experiments are recognizabel as not working just by looking at the map.
Also i think its the wrong approach to walk around say 'well, my map is imbalanced, but thats fine because its an experiment', but rather one should admit his errors, fix it and learn for the future.
not meaning anything or anyone in particular here though.

------
i dont have any problem with you, but...
On September 25 2010 01:40 prodiG wrote:
...and Fighting Spirit was my first map, what do you expect?

The FUCK are you talking about? i assume you typed it accidently. you would be really the lowest of lows if you seriously claimed that.
Fighting Spirit is a Legendary broodwar map created by Rose.of.Dream and nobody who claims its his deserves any respect.

And of course, if you arent entirely satisfied with your map, make a new version

------
almost forgot - nice remake. i think the geyser at the indoor natural that is closer to the ramp should be moved. it seems somewhat awkward in this position.

madsquare.
I do not obey any norms. I redefine standard with every thought I make.
rwrzr
Profile Joined February 2010
United States1980 Posts
Last Edited: 2010-09-24 20:14:28
September 24 2010 20:13 GMT
#14
On September 25 2010 05:04 Madsquare wrote:

i dont have any problem with you, but...
Show nested quote +
On September 25 2010 01:40 prodiG wrote:
...and Fighting Spirit was my first map, what do you expect?

The FUCK are you talking about? i assume you typed it accidently. you would be really the lowest of lows if you seriously claimed that.
Fighting Spirit is a Legendary broodwar map created by Rose.of.Dream and nobody who claims its his deserves any respect.

And of course, if you arent entirely satisfied with your map, make a new version

------
almost forgot - nice remake. i think the geyser at the indoor natural that is closer to the ramp should be moved. it seems somewhat awkward in this position.

madsquare.



lol http://www.teamliquid.net/forum/viewmessage.php?topic_id=121019

he made a remake of fighting spirit for sc2. he isn't talking about BW.

FADC
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
September 24 2010 20:29 GMT
#15
On September 25 2010 05:04 Madsquare wrote:
Show nested quote +
On September 25 2010 01:40 prodiG wrote:
All of my original designs have features that are purely experimental. For example, the easy three bases on Divinity or the close expansions on Enigma or the gold on Fury. All of these are placed because I'm trying to find what features work and what features don't in SC2.

Taking this opportunity to hop into the conversation.
Im really up for experiemts and im doing at least in every of my maps too. And i have to say that some experiments are recognizabel as not working just by looking at the map.
Also i think its the wrong approach to walk around say 'well, my map is imbalanced, but thats fine because its an experiment', but rather one should admit his errors, fix it and learn for the future.
not meaning anything or anyone in particular here though.

------
i dont have any problem with you, but...
Show nested quote +
On September 25 2010 01:40 prodiG wrote:
...and Fighting Spirit was my first map, what do you expect?

The FUCK are you talking about? i assume you typed it accidently. you would be really the lowest of lows if you seriously claimed that.
Fighting Spirit is a Legendary broodwar map created by Rose.of.Dream and nobody who claims its his deserves any respect.

And of course, if you arent entirely satisfied with your map, make a new version

------
almost forgot - nice remake. i think the geyser at the indoor natural that is closer to the ramp should be moved. it seems somewhat awkward in this position.

madsquare.

if you've played the map and read its description, seen the TL thread or my website all of these places have credit to Rose.Of.Dream.

And the community seems happy enough with it which is why I don't want to change anything, its proving to be a valuable testing platfform and id like to keep it that way.

As far as experimental features go, the reason things like the IMS exist is to find what works and what doesn't, and in the meantime try to create good maps in the process

ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
Last Edited: 2010-09-24 21:17:28
September 24 2010 20:52 GMT
#16
On September 25 2010 02:09 R4ptur3d wrote:
Show nested quote +
On September 24 2010 21:17 neobowman wrote:
On September 24 2010 13:01 prodiG wrote:
On September 24 2010 12:59 neobowman wrote:
On September 24 2010 12:41 Meta wrote:
Who doesn't love a good old-fashioned macro game?!

Is the backdoor cliff walkable?


Of course it's walkable, it's a remake.

I'm not a big fan of your maps in general but this one looks really well done. Though you don't 14cc as Terran because of orbital and 14 hatch is better as Zerg. But I get the picture.

What size is the map?

Why aren't you a fan of them?

EDIT: Yes, it's walkable


Because most of them tend to have little flaws that really annoy me. Like divinity, it's too easy to take three bases early as Terran. Zerg have a harder time because of the rocks. Enigma has the expansions spaced too closely together. Fighting spirit is pretty unsightly to be honest. The gold expo in Fury looks a bit forced. I like Match Point though.



All i see is jealousy


<3 you too.

On September 24 2010 21:17 neobowman wrote:
Show nested quote +
On September 24 2010 13:01 prodiG wrote:
On September 24 2010 12:59 neobowman wrote:
On September 24 2010 12:41 Meta wrote:
Who doesn't love a good old-fashioned macro game?!

Is the backdoor cliff walkable?


Of course it's walkable, it's a remake.

I'm not a big fan of your maps in general but this one looks really well done. Though you don't 14cc as Terran because of orbital and 14 hatch is better as Zerg. But I get the picture.

What size is the map?

Why aren't you a fan of them?

EDIT: Yes, it's walkable


Show nested quote +
Because most of them tend to have little flaws that really annoy me. Like divinity, it's too easy to take three bases early as Terran. Zerg have a harder time because of the rocks. Enigma has the expansions spaced too closely together. Fighting spirit is pretty unsightly to be honest. The gold expo in Fury looks a bit forced. I like Match Point though.

All of my original designs have features that are purely experimental. For example, the easy three bases on Divinity or the close expansions on Enigma or the gold on Fury. All of these are placed because I'm trying to find what features work and what features don't in SC2.


...and Fighting Spirit was my first map, what do you expect?


Haha, I guess FS was, but I wouldn't mind you going back to it and rounding out the edges a bit.

I don't have a problem with experimenting with stuff, but having expansions that close together is going to favour some races over others quite obviously. Maybe try reducing the minerals at each expansion when they're too close together.
Antares777
Profile Joined June 2010
United States1971 Posts
September 24 2010 21:40 GMT
#17
So someone finally remade God's Garden. The community sure has taken its time on this one.

Good job prodiG!
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
September 25 2010 03:51 GMT
#18
On September 25 2010 06:40 Antares777 wrote:
So someone finally remade God's Garden. The community sure has taken its time on this one.

Good job prodiG!

Blinn actually did it up in the beta, but it was tiny and didn't have room for creep tumors in the middle.


He also used the Bel'Shir Tileset which at the time was baller as hell but now it's a passed trend imo. Aiur is so cool : D

Anyway, I had already finished the beta version by the time I realized he had already finished it so the reasons why I pressed on are many 8)
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Smigi
Profile Joined April 2010
United States328 Posts
Last Edited: 2010-09-25 03:58:54
September 25 2010 03:58 GMT
#19
prodiG, you should remake Medusa next

That would be so awsome, and you'd be my hero!
Drone then Own
sob3k
Profile Blog Joined August 2009
United States7572 Posts
September 25 2010 05:23 GMT
#20
This map actually looks tiny. What are the rush distances?
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Please log in or register to reply.
Live Events Refresh
Afreeca Starleague
10:00
Ro16 Group A
Soulkey vs Barracks
EffOrt vs Rush
Afreeca ASL 13986
sctven
Liquipedia
Sparkling Tuna Cup
10:00
Weekly #105
SHIN vs NightMareLIVE!
herO vs TBD
CranKy Ducklings197
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko170
ProTech96
StarCraft: Brood War
Calm 17143
Flash 7154
Jaedong 4470
GuemChi 1731
Hyuk 679
firebathero 570
Light 445
Stork 335
Larva 308
sSak 276
[ Show more ]
hero 271
Pusan 192
ggaemo 148
Hyun 126
soO 94
Backho 58
Aegong 53
Sacsri 37
Liquid`Ret 36
JYJ35
Hm[arnc] 29
Shine 26
sorry 23
Sharp 14
SilentControl 13
Icarus 12
Terrorterran 11
scan(afreeca) 10
Dota 2
XaKoH 457
Dendi448
BananaSlamJamma390
XcaliburYe181
KheZu10
LuMiX1
Counter-Strike
olofmeister1543
shoxiejesuss789
zeus706
x6flipin528
edward21
Super Smash Bros
Westballz28
Other Games
singsing1421
ceh9584
crisheroes340
QueenE31
Mew2King29
Organizations
Other Games
gamesdonequick874
StarCraft: Brood War
UltimateBattle 370
lovetv 11
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 12 non-featured ]
StarCraft 2
• iHatsuTV 5
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV384
Upcoming Events
Monday Night Weeklies
4h 48m
Afreeca Starleague
22h 48m
BeSt vs Alone
Queen vs Bisu
PiGosaur Monday
1d 12h
The PondCast
2 days
RSL Revival
2 days
Cure vs SHIN
Reynor vs Zoun
RSL Revival
3 days
Classic vs TriGGeR
ByuN vs Maru
Online Event
4 days
BSL Team Wars
4 days
Team Bonyth vs Team Dewalt
BSL Team Wars
4 days
RSL Revival
4 days
[ Show More ]
Maestros of the Game
5 days
ShoWTimE vs Classic
Clem vs herO
Serral vs Bunny
Reynor vs Zoun
Cosmonarchy
5 days
Bonyth vs Dewalt
[BSL 2025] Weekly
5 days
RSL Revival
5 days
Maestros of the Game
6 days
BSL Team Wars
6 days
Afreeca Starleague
6 days
Snow vs Sharp
Jaedong vs Mini
Liquipedia Results

Completed

Copa Latinoamericana 4
SEL Season 2 Championship
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21: BSL Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
Chzzk MurlocKing SC1 vs SC2 Cup #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL Polish World Championship 2025
BSL Season 21
BSL 21 Team A
EC S1
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.