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[Map] (4) Divinity by prodiG - Page 2

Forum Index > SC2 Maps & Custom Games
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Prev 1 2 All
BoomStevo
Profile Joined August 2010
United States332 Posts
September 23 2010 02:10 GMT
#21
On September 23 2010 09:40 Antares777 wrote:
Wow cool lighting, it looks like sunrise ^^,

The lighting is positionally biased! Imba!
http://www.teamliquid.net/forum/viewmessage.php?topic_id=158246 - My Maps
Reptilia
Profile Joined June 2010
Chile913 Posts
Last Edited: 2010-09-23 02:16:34
September 23 2010 02:16 GMT
#22
just tested it
i could easily say its ur best map
or maybe the second (after valhalla)
btw enigma is really cool too
The secret to creativity is knowing how to hide your sources
Crais
Profile Blog Joined March 2010
Canada2136 Posts
September 23 2010 04:27 GMT
#23
Yet another great one prodiG.
RIP MBC Game Hero
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
Last Edited: 2010-09-23 05:02:54
September 23 2010 05:02 GMT
#24
This map looks amazing.

Maybe make it easier to wall off the nat, or mineral patches (with 1 mineral) at the backdoor nat rather than having to destroy destructible rocks so zergs can get their expo earlier.

Good job.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
rauk
Profile Blog Joined February 2009
United States2228 Posts
September 23 2010 08:08 GMT
#25
looks incredibly imbalanced for zvt. close air distance between naturals mean that your mutas will be in his base as they hatch, essentially. looks really imba for basically any air build between close positions, really.
Antares777
Profile Joined June 2010
United States1971 Posts
September 23 2010 11:09 GMT
#26
On September 23 2010 17:08 rauk wrote:
looks incredibly imbalanced for zvt. close air distance between naturals mean that your mutas will be in his base as they hatch, essentially. looks really imba for basically any air build between close positions, really.


^disagree.

Depends on spawns.
DamageInq
Profile Joined April 2010
United States283 Posts
September 23 2010 11:17 GMT
#27
Nice work again prodiG. I like the little cliff to the side of the semi-island... it'll be something to thing about playing vs terran. Looks very solid.
"Scissors are OP. Rock is fine." -Paper
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
September 23 2010 21:23 GMT
#28
On September 23 2010 20:17 DamageInq wrote:
Nice work again prodiG. I like the little cliff to the side of the semi-island... it'll be something to thing about playing vs terran. Looks very solid.

Trying to test out stuff like this to see if it's stacked one way or the other :D
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
CagedMind
Profile Joined February 2010
United States506 Posts
Last Edited: 2010-09-25 02:24:19
September 23 2010 22:17 GMT
#29
When your going out to middle and there's a small water patch in middle of map I think it could be 1 space smaller. Bit of a tight fit.
your micro has been depleted
rauk
Profile Blog Joined February 2009
United States2228 Posts
September 24 2010 03:26 GMT
#30
On September 23 2010 20:09 Antares777 wrote:
Show nested quote +
On September 23 2010 17:08 rauk wrote:
looks incredibly imbalanced for zvt. close air distance between naturals mean that your mutas will be in his base as they hatch, essentially. looks really imba for basically any air build between close positions, really.


^disagree.

Depends on spawns.


i specify close positions. but essentially you're saying that it's okay if the map is imbalanced in close positions, which i disagree with.
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
September 24 2010 16:42 GMT
#31
On September 24 2010 07:17 CagedMind wrote:
When your going out to middle and there's a small water patch in middle of made I think it could be 1 space smaller. Bit of a tight fit.

Which one? there's two patches of water on each corner. The size of these has been my main concern throughout testing, they've gotten progressively smaller and smaller.
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Graham
Profile Blog Joined January 2010
Canada1259 Posts
Last Edited: 2010-09-24 18:18:03
September 24 2010 18:11 GMT
#32
Don't think this has been mentioned but mules (when called down on the mineral patches) can get stuck below the gold mineral patches at the 6 o'clock.

[image loading]

Other than that I found the map to be pretty awesome.
Wtb> prodiG maps in the ladder pool.
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
September 24 2010 18:19 GMT
#33
On September 25 2010 03:11 Graham wrote:
Don't think this has been mentioned but mules (when called down on the mineral patches) can get stuck below the gold mineral patches at the 6 o'clock.

[image loading]

Other than that I found the map to be pretty awesome.

Oh damn, I didn't think about that. I wanted to make the back area not accessible at all so I could push the gold minerals as far back as I could.

I think filling that space with rocks should do the trick, if not I guess I'll have to open it up. Nice catch, Graham ^^
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Madsquare
Profile Joined April 2010
Germany157 Posts
September 24 2010 20:13 GMT
#34
adding nopathing is enough
had the same issue on Ice wastes during the beta version. it happens when the empty space is between the OC that calls the mule and the patch the mule is ordered to.

madsquare.
I do not obey any norms. I redefine standard with every thought I make.
CagedMind
Profile Joined February 2010
United States506 Posts
September 25 2010 02:27 GMT
#35
On September 25 2010 01:42 prodiG wrote:
Show nested quote +
On September 24 2010 07:17 CagedMind wrote:
When your going out to middle and there's a small water patch in middle of made I think it could be 1 space smaller. Bit of a tight fit.

Which one? there's two patches of water on each corner. The size of these has been my main concern throughout testing, they've gotten progressively smaller and smaller.


The one's that are close to equator.
your micro has been depleted
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
October 09 2010 00:07 GMT
#36
New map image uploaded! Pretty big change on the expansion path.
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Nub4ever
Profile Blog Joined October 2009
Canada1981 Posts
October 09 2010 00:17 GMT
#37
I love it! Kulas but not imba! that, and it looks freakin amazing! this needs to b on ladder! :O
Dota 3hard5me
FlaShFTW
Profile Blog Joined February 2010
United States10290 Posts
October 09 2010 01:06 GMT
#38
Love it
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
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