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[Map] (4) Enigma by prodiG - Page 5

Forum Index > SC2 Maps & Custom Games
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Superouman
Profile Blog Joined August 2007
France2195 Posts
September 23 2010 22:08 GMT
#81
where is god's garden?
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
CagedMind
Profile Joined February 2010
United States506 Posts
September 23 2010 22:19 GMT
#82
I dislike map cause expos are just way too easy to take a lot.
your micro has been depleted
Antares777
Profile Joined June 2010
United States1971 Posts
September 23 2010 23:38 GMT
#83
On September 24 2010 07:19 CagedMind wrote:
I dislike map cause expos are just way too easy to take a lot.


^disagree.

They are far apart, the natural has somewhat of a backdoor, etc.

They are only a lot of bases (18, the one in the center is a double base) imho.
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
September 24 2010 03:20 GMT
#84
On September 24 2010 07:08 Superouman wrote:
where is god's garden?

MY site/TL thread going up in a sec~
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Carefoot
Profile Blog Joined June 2010
Canada410 Posts
September 24 2010 17:06 GMT
#85
I'm looking to play some practice games on this map hit me up in game Carefoot//310//Random~Diamond
The sky calls to us. If we do not destroy ourselves, we will one day venture to the stars http://twitch.tv/NickCarefoot
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
September 24 2010 17:08 GMT
#86
On September 25 2010 02:06 Carefoot wrote:
I'm looking to play some practice games on this map hit me up in game Carefoot//310//Random~Diamond

I notice you're in Korea. What server?
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
birdkicker
Profile Blog Joined August 2010
United States752 Posts
September 26 2010 22:12 GMT
#87
This map is sweet . Blizzard should use some macro-oriented maps like these in their map pool.
Niji87
Profile Joined September 2008
United States112 Posts
September 28 2010 01:02 GMT
#88
Still haven't fixed those proxy gate/rax imbalance positions! Figured I'd bring it up again since the montly map pool thing is probably gonna be popular and you probably forgot about this little bit.

Right and left middle expos are both fine, but top and bottom middle expos won't let you place two rax/gates behind the mineral line, nor even one. I can screenshot them if you're confused about where I mean. I would also suggest a bit of care on the right middle expo as you can place a rax with techlab behind the top gas on it.

I checked a lot of the Collosi/Tank/Brood Lord ranges around the cliff edges and stuff and it all seems fine. That proxy rush thing is really all I can find about the map that is imbalanced. Actually, I forgot to check that bottom left side wall for the gold to see if you could still shell the minerals from there to see if that was fixed. I'll do it another time, tho.

I plan on going through a lot of maps and checking for small things, haha.

NITPICKING YO!
I am not very good at playing StarCraft.
monitor
Profile Blog Joined June 2010
United States2408 Posts
September 28 2010 01:12 GMT
#89
To add some fixes

-the backdoor 3rd's mid left/mid right have no room to build turrets/static defense behind the mineral line. This makes harass too powerful.

-the center expo combined with Xel'Naga's makes expanding there and containing far to easy, especially with 9 HY minerals and 4 gas (change Xel'Naga's or HY expo)

https://liquipedia.net/starcraft2/Monitor
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
September 28 2010 02:52 GMT
#90
Fixing the static defense and proxy issues now, but I'm leaving the middle the way it is.

Pretty sure I know where you're talking about Niji87, but send me a screen just to be sure 8)
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Niji87
Profile Joined September 2008
United States112 Posts
September 28 2010 04:07 GMT
#91
Yah, the middle is fine now. Especially with that checkerboard on it.

Anyway, I will PM you the images tonight then!
I am not very good at playing StarCraft.
pontiff
Profile Joined July 2010
Bulgaria73 Posts
October 17 2010 12:57 GMT
#92
Really rocks!
imo, it needs destructable rocks for the last 4 blue expansions, to make it more interesting in late game.

i can't wait to try it out. When will it be available to play and is there any chance BLizz approves these maps for ladder play?
tofucake
Profile Blog Joined October 2009
Hyrule19193 Posts
October 17 2010 18:47 GMT
#93
Enigma has been out for a long time...
Liquipediaasante sana squash banana
SubPointOA
Profile Joined November 2010
United States183 Posts
November 16 2010 05:59 GMT
#94
I swear the distance on this map is LONG AS HELL, not to mention that reapers only have one entrance like Steppes of War, it should be all entrances due to long distance. Favors Z too much. Not to mention putting brood lords behind my third, if i didnt open stargates early on, id be screwed
Just stick with the flow to rock the whole globe
tofucake
Profile Blog Joined October 2009
Hyrule19193 Posts
November 16 2010 16:52 GMT
#95
If you have to OPEN Phoenixes to counter Hive tech you're doing something horribly wrong.
Liquipediaasante sana squash banana
PredY
Profile Joined September 2009
Czech Republic1731 Posts
December 23 2010 22:39 GMT
#96
hey guys, i've been really hoping to try out this (and all iccup maps actually) map when i have free time to do so, unfortunately i've been busy practising ladder maps for upcoming tournaments.
today i made a christmass exception and with my lovely friend and TL streamer decemvre we decided to play some games. here is a little reppack of our 3 games on Enigma and i added one game on Match point as well.
http://www.mediafire.com/?9h3rksr5wd15ylk

The map is really good, what i'd suggest tho is to put 4th base a bit further away so it's harder to take OR put 1 gayser on each 3rd and 4th base. Otherwise great work with this map and keep it up, i hope to see some tournaments or ladders using iccup maps. enjoy
http://www.twitch.tv/czelpredy
TheUberMango
Profile Joined December 2010
United States77 Posts
December 24 2010 04:46 GMT
#97
I'm not trying to be negative on TL or anything, but I honestly despise this map. The rush distance is INCREDIBLY long. All the bases are reachable by Brood Lords, including my Natural and third. This makes late game as annoying as hell for PvZ.
Fear the mango! update, ok I honestly didn't know there was a mod named Mango when I made this
iGrok
Profile Blog Joined October 2010
United States5142 Posts
December 24 2010 04:56 GMT
#98
On December 24 2010 13:46 TheUberMango wrote:
I'm not trying to be negative on TL or anything, but I honestly despise this map. The rush distance is INCREDIBLY long. All the bases are reachable by Brood Lords, including my Natural and third. This makes late game as annoying as hell for PvZ.


...aren't ALL bases reachable by Brood Lords? On every map?

Unless there was a no-fly-zone wall...
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
R4ptur3d
Profile Blog Joined November 2009
Canada206 Posts
Last Edited: 2010-12-24 05:16:32
December 24 2010 05:03 GMT
#99
On December 24 2010 13:46 TheUberMango wrote:
I'm not trying to be negative on TL or anything, but I honestly despise this map. The rush distance is INCREDIBLY long. All the bases are reachable by Brood Lords, including my Natural and third. This makes late game as annoying as hell for PvZ.


Like ill seriously take the temp ban to just call this one of the most retarded things Ive ever read in the map forums, really broodlords, why not carriers or something. Longer rush distances are a great way to start games to be more macro style.

Im pokerfacing this

[image loading]
checkzor
Profile Joined October 2010
Canada1 Post
Last Edited: 2010-12-24 05:18:02
December 24 2010 05:09 GMT
#100
mod edit: illicit material

User was banned for this post.
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