I have to agree with tofu. If you don't want to counter broodlords then you'll lose no matter the map.
[Map] (4) Enigma by prodiG - Page 6
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prodiG
Canada2016 Posts
I have to agree with tofu. If you don't want to counter broodlords then you'll lose no matter the map. | ||
Ragoo
Germany2773 Posts
On December 24 2010 07:39 PredY wrote: hey guys, i've been really hoping to try out this (and all iccup maps actually) map when i have free time to do so, unfortunately i've been busy practising ladder maps for upcoming tournaments. today i made a christmass exception and with my lovely friend and TL streamer decemvre we decided to play some games. here is a little reppack of our 3 games on Enigma and i added one game on Match point as well. http://www.mediafire.com/?9h3rksr5wd15ylk The map is really good, what i'd suggest tho is to put 4th base a bit further away so it's harder to take OR put 1 gayser on each 3rd and 4th base. Otherwise great work with this map and keep it up, i hope to see some tournaments or ladders using iccup maps. enjoy Thanks for the replays I enjoyed them | ||
PredY
Czech Republic1731 Posts
On December 25 2010 23:40 Ragoo wrote: + Show Spoiler + On December 24 2010 07:39 PredY wrote: hey guys, i've been really hoping to try out this (and all iccup maps actually) map when i have free time to do so, unfortunately i've been busy practising ladder maps for upcoming tournaments. today i made a christmass exception and with my lovely friend and TL streamer decemvre we decided to play some games. here is a little reppack of our 3 games on Enigma and i added one game on Match point as well. http://www.mediafire.com/?9h3rksr5wd15ylk The map is really good, what i'd suggest tho is to put 4th base a bit further away so it's harder to take OR put 1 gayser on each 3rd and 4th base. Otherwise great work with this map and keep it up, i hope to see some tournaments or ladders using iccup maps. enjoy Thanks for the replays I enjoyed them no problem i enjoyed the games as well, even though they were our first games on these maps they still were some good macro games. i'll release more replays in the future im sure | ||
Miragee
8413 Posts
On December 24 2010 07:39 PredY wrote: hey guys, i've been really hoping to try out this (and all iccup maps actually) map when i have free time to do so, unfortunately i've been busy practising ladder maps for upcoming tournaments. today i made a christmass exception and with my lovely friend and TL streamer decemvre we decided to play some games. here is a little reppack of our 3 games on Enigma and i added one game on Match point as well. http://www.mediafire.com/?9h3rksr5wd15ylk The map is really good, what i'd suggest tho is to put 4th base a bit further away so it's harder to take OR put 1 gayser on each 3rd and 4th base. Otherwise great work with this map and keep it up, i hope to see some tournaments or ladders using iccup maps. enjoy Nice Games (watched all games of the pack except one on Enigma). I like your style and love you for your drone split advice.^^ But, is it only me or are the colors or the darkness of the map (enigma) exhausting for the eyes while watching? | ||
drlame
Sweden574 Posts
Eh, you're expanding towards your opponent in a horizontal spawn. Unless there's some exception to the spawns like on shakuras. That's basically the only thing I dislike about this map; the rotational symmetry, makes for some unnecessary imbalance, I might be biased towards it though as I dislike it anyways :S. Also I know that the symmetry of maps is a very hot topic and I'm no expert on this, just my personal opinion. | ||
PredY
Czech Republic1731 Posts
On December 26 2010 05:41 Miragee wrote: Nice Games (watched all games of the pack except one on Enigma). I like your style and love you for your drone split advice.^^ But, is it only me or are the colors or the darkness of the map (enigma) exhausting for the eyes while watching? i didn't have any problems while playing, tho i'm already very well trained anyway :D the workers split advice i obviously got from TL (♥) so im sure you can search for the thread. glad you liked the games i always aim for macro games because there i feel the skill level of players is displayed the most and it's entertaining to watch (broodwar born and bred^^) | ||
TheUberMango
United States77 Posts
On December 24 2010 14:03 R4ptur3d wrote: Like ill seriously take the temp ban to just call this one of the most retarded things Ive ever read in the map forums, really broodlords, why not carriers or something. Longer rush distances are a great way to start games to be more macro style. Im pokerfacing this Im on my ipad so my typing sucks, forgive me...Sorry for not being specific, but I meant you can barely hit the brood lords. you can somewhat delay carriers by killing their interceptors, but if you spawn in positions like 11 vs 6, the Zerg can just move his BLs up from his natural and behind your high yield, somewhat risk free isn't it?Stalkers can't get in a good position or sometimes even in range to shoot them. From my exp, most people just get blink stalkers against brood lords. only the high yield in metalopolis is reachable by brood lords, as your third and fourth isn't exposed like that. Not to mention, it's still possible to kill brood lords behind the high yield, if you go to the corresponding high yield. Difficult yes, but still possible. Also, does everyone go void rays against brood lords? Yeah, they work, but this map forces you to do it. Not to mention, if Zerg just mixes in 4 corruptors and puts 3 brood lords before the expansion, it's technically going to shutdown phoenixes, and void rays to an extent. In BW, the distances were mostly moderate, you could choose to be aggressive or passive, but in this map if you spawn cross positions, all early game mechanics are shut down. It's more risky for Protoss to move out JUST to apply pressure, and if you're not careful and 12 mutalisks fly in, it would take forever to retreat from the middle of the map. Honest you're a great mapmaker, I'm not trying to rant you, as all your other maps are well made. Corruptors would stop your void rays as there is no stalker support, but stalkers can't shoot. Before a battle after you moved away from the expo, just morph them into brood lords... | ||
iGrok
United States5142 Posts
Air-to-air units COUNTER Broodlords. This is why you were laughed at. Could a Zerg assemble a force of BL/Corrupters that you couldn't fight off with a ground army? Not really... if hes 200/200 into that and you're 200/200 into VRs or Viks, you win, unless he has only a handful of BLs and in that case, just go kill his whole fuckin base. | ||
Raiznhell
Canada786 Posts
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TheUberMango
United States77 Posts
On December 27 2010 09:36 iGrok wrote: People should try to go something that (as Day[9] puts it) COUNTERS Brood Lords. Mutalisks COUNTER Zerglings. Photon Cannons COUNTER Corrupters. Air-to-air units COUNTER Broodlords. This is why you were laughed at. Could a Zerg assemble a force of BL/Corrupters that you couldn't fight off with a ground army? Not really... if hes 200/200 into that and you're 200/200 into VRs or Viks, you win, unless he has only a handful of BLs and in that case, just go kill his whole fuckin base. My point being, not even half the pro toss gets void rays or Phoenix against brood lords | ||
RonaldRayGun
United States200 Posts
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