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[Map] (4) Enigma by prodiG - Page 6

Forum Index > SC2 Maps & Custom Games
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prodiG
Profile Blog Joined January 2010
Canada2016 Posts
Last Edited: 2010-12-24 05:11:04
December 24 2010 05:10 GMT
#101
Really -_- What the fuck? Worst derail ever.

I have to agree with tofu. If you don't want to counter broodlords then you'll lose no matter the map.
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Ragoo
Profile Joined March 2010
Germany2773 Posts
December 25 2010 14:40 GMT
#102
+ Show Spoiler +
On December 24 2010 07:39 PredY wrote:
hey guys, i've been really hoping to try out this (and all iccup maps actually) map when i have free time to do so, unfortunately i've been busy practising ladder maps for upcoming tournaments.
today i made a christmass exception and with my lovely friend and TL streamer decemvre we decided to play some games. here is a little reppack of our 3 games on Enigma and i added one game on Match point as well.
http://www.mediafire.com/?9h3rksr5wd15ylk

The map is really good, what i'd suggest tho is to put 4th base a bit further away so it's harder to take OR put 1 gayser on each 3rd and 4th base. Otherwise great work with this map and keep it up, i hope to see some tournaments or ladders using iccup maps. enjoy



Thanks for the replays I enjoyed them
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
PredY
Profile Joined September 2009
Czech Republic1731 Posts
December 25 2010 15:02 GMT
#103
On December 25 2010 23:40 Ragoo wrote:
+ Show Spoiler +
On December 24 2010 07:39 PredY wrote:
hey guys, i've been really hoping to try out this (and all iccup maps actually) map when i have free time to do so, unfortunately i've been busy practising ladder maps for upcoming tournaments.
today i made a christmass exception and with my lovely friend and TL streamer decemvre we decided to play some games. here is a little reppack of our 3 games on Enigma and i added one game on Match point as well.
http://www.mediafire.com/?9h3rksr5wd15ylk

The map is really good, what i'd suggest tho is to put 4th base a bit further away so it's harder to take OR put 1 gayser on each 3rd and 4th base. Otherwise great work with this map and keep it up, i hope to see some tournaments or ladders using iccup maps. enjoy



Thanks for the replays I enjoyed them

no problem i enjoyed the games as well, even though they were our first games on these maps they still were some good macro games. i'll release more replays in the future im sure
http://www.twitch.tv/czelpredy
Miragee
Profile Joined December 2009
8707 Posts
December 25 2010 20:41 GMT
#104
On December 24 2010 07:39 PredY wrote:
hey guys, i've been really hoping to try out this (and all iccup maps actually) map when i have free time to do so, unfortunately i've been busy practising ladder maps for upcoming tournaments.
today i made a christmass exception and with my lovely friend and TL streamer decemvre we decided to play some games. here is a little reppack of our 3 games on Enigma and i added one game on Match point as well.
http://www.mediafire.com/?9h3rksr5wd15ylk

The map is really good, what i'd suggest tho is to put 4th base a bit further away so it's harder to take OR put 1 gayser on each 3rd and 4th base. Otherwise great work with this map and keep it up, i hope to see some tournaments or ladders using iccup maps. enjoy


Nice Games (watched all games of the pack except one on Enigma). I like your style and love you for your drone split advice.^^ But, is it only me or are the colors or the darkness of the map (enigma) exhausting for the eyes while watching?
drlame
Profile Joined February 2010
Sweden574 Posts
December 25 2010 21:01 GMT
#105
On September 10 2010 19:11 tofucake wrote:
Show nested quote +
On September 10 2010 06:04 Acritter wrote:
I love the windmill pattern. It allows a player to expand away from the opponent no matter the positions, unlike Metalopolis.

Yeah, it's totally not a swastika.


Eh, you're expanding towards your opponent in a horizontal spawn. Unless there's some exception to the spawns like on shakuras. That's basically the only thing I dislike about this map; the rotational symmetry, makes for some unnecessary imbalance, I might be biased towards it though as I dislike it anyways :S. Also I know that the symmetry of maps is a very hot topic and I'm no expert on this, just my personal opinion.
PredY
Profile Joined September 2009
Czech Republic1731 Posts
December 25 2010 21:16 GMT
#106
On December 26 2010 05:41 Miragee wrote:
Show nested quote +
On December 24 2010 07:39 PredY wrote:
hey guys, i've been really hoping to try out this (and all iccup maps actually) map when i have free time to do so, unfortunately i've been busy practising ladder maps for upcoming tournaments.
today i made a christmass exception and with my lovely friend and TL streamer decemvre we decided to play some games. here is a little reppack of our 3 games on Enigma and i added one game on Match point as well.
http://www.mediafire.com/?9h3rksr5wd15ylk

The map is really good, what i'd suggest tho is to put 4th base a bit further away so it's harder to take OR put 1 gayser on each 3rd and 4th base. Otherwise great work with this map and keep it up, i hope to see some tournaments or ladders using iccup maps. enjoy


Nice Games (watched all games of the pack except one on Enigma). I like your style and love you for your drone split advice.^^ But, is it only me or are the colors or the darkness of the map (enigma) exhausting for the eyes while watching?

i didn't have any problems while playing, tho i'm already very well trained anyway :D
the workers split advice i obviously got from TL (♥) so im sure you can search for the thread.
glad you liked the games i always aim for macro games because there i feel the skill level of players is displayed the most and it's entertaining to watch (broodwar born and bred^^)
http://www.twitch.tv/czelpredy
TheUberMango
Profile Joined December 2010
United States77 Posts
Last Edited: 2010-12-27 00:34:59
December 27 2010 00:23 GMT
#107
On December 24 2010 14:03 R4ptur3d wrote:
Show nested quote +
On December 24 2010 13:46 TheUberMango wrote:
I'm not trying to be negative on TL or anything, but I honestly despise this map. The rush distance is INCREDIBLY long. All the bases are reachable by Brood Lords, including my Natural and third. This makes late game as annoying as hell for PvZ.


Like ill seriously take the temp ban to just call this one of the most retarded things Ive ever read in the map forums, really broodlords, why not carriers or something. Longer rush distances are a great way to start games to be more macro style.

Im pokerfacing this

[image loading]

Im on my ipad so my typing sucks, forgive me...Sorry for not being specific, but I meant you can barely hit the brood lords. you can somewhat delay carriers by killing their interceptors, but if you spawn in positions like 11 vs 6, the Zerg can just move his BLs up from his natural and behind your high yield, somewhat risk free isn't it?Stalkers can't get in a good position or sometimes even in range to shoot them. From my exp, most people just get blink stalkers against brood lords. only the high yield in metalopolis is reachable by brood lords, as your third and fourth isn't exposed like that. Not to mention, it's still possible to kill brood lords behind the high yield, if you go to the corresponding high yield. Difficult yes, but still possible. Also, does everyone go void rays against brood lords? Yeah, they work, but this map forces you to do it. Not to mention, if Zerg just mixes in 4 corruptors and puts 3 brood
lords before the expansion, it's technically going to shutdown phoenixes, and void rays to an extent. In BW, the distances were mostly moderate, you could choose to be aggressive or passive, but in
this map if you spawn cross positions, all early game mechanics are shut down. It's more risky for
Protoss to move out JUST to apply pressure, and if you're not careful and 12 mutalisks fly in, it
would take forever to retreat from the middle of the map. Honest you're a great mapmaker, I'm not trying to rant you, as all your other maps are well made. Corruptors would stop your void rays as there is no stalker support, but stalkers can't shoot. Before a battle after you moved away from the expo, just morph them into brood lords...
Fear the mango! update, ok I honestly didn't know there was a mod named Mango when I made this
iGrok
Profile Blog Joined October 2010
United States5142 Posts
December 27 2010 00:36 GMT
#108
People should try to go something that (as Day[9] puts it) COUNTERS Brood Lords. Mutalisks COUNTER Zerglings. Photon Cannons COUNTER Corrupters.

Air-to-air units COUNTER Broodlords. This is why you were laughed at.

Could a Zerg assemble a force of BL/Corrupters that you couldn't fight off with a ground army? Not really... if hes 200/200 into that and you're 200/200 into VRs or Viks, you win, unless he has only a handful of BLs and in that case, just go kill his whole fuckin base.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Raiznhell
Profile Joined January 2010
Canada786 Posts
December 27 2010 01:28 GMT
#109
My absolute favorite map. Valhalla and Match Point would be up there too if it wern't for mineral only expos but Enigma is Boss. GJ on it.
Cake or Death?
TheUberMango
Profile Joined December 2010
United States77 Posts
December 27 2010 05:50 GMT
#110
On December 27 2010 09:36 iGrok wrote:
People should try to go something that (as Day[9] puts it) COUNTERS Brood Lords. Mutalisks COUNTER Zerglings. Photon Cannons COUNTER Corrupters.

Air-to-air units COUNTER Broodlords. This is why you were laughed at.

Could a Zerg assemble a force of BL/Corrupters that you couldn't fight off with a ground army? Not really... if hes 200/200 into that and you're 200/200 into VRs or Viks, you win, unless he has only a handful of BLs and in that case, just go kill his whole fuckin base.

My point being, not even half the pro toss gets void rays or Phoenix against brood lords
Fear the mango! update, ok I honestly didn't know there was a mod named Mango when I made this
RonaldRayGun
Profile Joined November 2010
United States200 Posts
December 27 2010 06:04 GMT
#111
I am sad that Blizzard is staffed by wankers that wouldn't put this in the map pool. It looks amazing.
"Machine is making more zerglings. How does IdrA combat MORE zerglings? In Korea they don't make MORE Zerglings! You cheesy fucking newbie! - InControl comentating MAchine vs IdrA
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