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Active: 600 users

[M] Forgotten Shrine

Forum Index > SC2 Maps & Custom Games
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McCheese
Profile Joined July 2010
208 Posts
Last Edited: 2010-08-25 16:10:53
August 21 2010 02:39 GMT
#1
Here is a map I've been working on for awhile. I like the concept of the map and it turned out nicely i think. Please leave some feedback. Would be much appreciated. =]

*Published on US Servers so search "The Forgotten Shrine" and play!

Forgotten Shrine

+ Show Spoiler +

[image loading]

Side View
[image loading]

Map Features & Explanation
[image loading]

Dotted Yellow Line = Expansion Route
Black Line = Line of Sight Blocker
Red Circle = Watch Tower

Version: 0.3
Players: 4
Download: None.

*In case you didn't know or were wondering, the blue line is the end of the map, and yellow is the camera.

In-Game Images

+ Show Spoiler +

Nat.
[image loading]

3rd
[image loading]

4th
[image loading]

Island Expo
[image loading]

Gold
[image loading]

Watch Tower
[image loading]



My Map Thread!
McCheese
Profile Joined July 2010
208 Posts
August 21 2010 17:21 GMT
#2
Guess nobody likes this map. =/
triumph
Profile Joined July 2007
United States100 Posts
August 21 2010 17:37 GMT
#3
ms paint pics? no detail?
McCheese
Profile Joined July 2010
208 Posts
August 21 2010 17:44 GMT
#4
On August 22 2010 02:37 triumph wrote:
ms paint pics? no detail?


Ofcourse its not done. I just wanted an idea of what people thought of the layout. Thats the most important part of map. I don't want to go and texture and doodad it up and when I finish it someone says, this should go there and not there, or it just sucks. Its easier to fix those things now then later, because not fixing them now would mean wasted time.
Chiburi
Profile Joined July 2010
United States166 Posts
August 21 2010 18:13 GMT
#5
I think it looks pretty good so far. It's hard to tell without being able to zoom in, but does your 3rd base cannect to the middle of the map or is it just a high-to-low ground cliff? Has a good amount of open space in the middle. The natural seems pretty open though. Reminds me of lost temple kinda (and the names are synonyms ). If there was a download and I had someone to play it with, I might give it a try.
"Though we strike at you from the shadows, do not think we lack the courage to stand in the light." ~Zeratul
McCheese
Profile Joined July 2010
208 Posts
August 21 2010 18:18 GMT
#6
Yes the third connects to the map there. Its a land bridge, but is blocked by rocks.

And the natural isn't tooo open. Its more like Steppes of War how the natural is.

=]
hadoken5
Profile Joined May 2010
Canada519 Posts
August 21 2010 18:28 GMT
#7
Looks good, like a hybrid of delta quadrant and metalopolis.
McCheese
Profile Joined July 2010
208 Posts
August 21 2010 18:34 GMT
#8
On August 22 2010 03:28 hadoken5 wrote:
Looks good, like a hybrid of delta quadrant and metalopolis.


Haha, when I put the golds in the middle, I was thinking metalopolis too. But looking at the main + natural, I was thinking steppes of war, and then the inbase expansion I was thinking delta quadrant. Many parts of this map's terrain came from Ideas from other maps, which makes this one just that much more exciting I think. =]
McCheese
Profile Joined July 2010
208 Posts
August 24 2010 05:00 GMT
#9
updated,!
McCheese
Profile Joined July 2010
208 Posts
August 24 2010 18:59 GMT
#10
=/ Failed thread.
Dystisis
Profile Joined May 2010
Norway713 Posts
August 24 2010 19:30 GMT
#11
Looks like a solid macro map. Textures could make it more exciting, perhaps some more highlights. But overall it seems like a very good map in terms of playability.
figq
Profile Blog Joined May 2010
12519 Posts
August 24 2010 23:43 GMT
#12
On August 25 2010 03:59 McCheese wrote:
=/ Failed thread.
Silence is the sign of approval. It's a good map, not much to say. Hope it's published soon and we get to see it in tourneys.
If you stand next to my head, you can hear the ocean. - Day[9]
McCheese
Profile Joined July 2010
208 Posts
August 25 2010 01:40 GMT
#13
On August 25 2010 08:43 figq wrote:
Show nested quote +
On August 25 2010 03:59 McCheese wrote:
=/ Failed thread.
Silence is the sign of approval. It's a good map, not much to say. Hope it's published soon and we get to see it in tourneys.



Haha I guess so. =D I'll publish it when I get the chance, and I'll try and talk to people that are doing tournys to try and add in some of my maps. =]

On August 25 2010 04:30 Dystisis wrote:
Looks like a solid macro map. Textures could make it more exciting, perhaps some more highlights. But overall it seems like a very good map in terms of playability.


Thank you. =] I will be spicing that up a bit soon. Thanks for the feedback.
BADSMCGEE
Profile Joined March 2010
United States94 Posts
August 25 2010 02:49 GMT
#14
the only thing it needs is a dark shrine in the dead center of the map...almost like it was forgotten...
McCheese
Profile Joined July 2010
208 Posts
August 25 2010 02:50 GMT
#15
On August 25 2010 11:49 BADSMCGEE wrote:
the only thing it needs is a dark shrine in the dead center of the map...almost like it was forgotten...



I'll have something coming up outta the watter in the middle. !! =]
McCheese
Profile Joined July 2010
208 Posts
August 25 2010 14:43 GMT
#16
Updated! More pictures and its published!
duBstar
Profile Joined July 2010
United States57 Posts
August 25 2010 14:44 GMT
#17
Very wicked map. I'm gonna have to test this out with some buddies and I'll give you some feedback if anything is worth mentioning.

But really, awesome stuff.
We are what we repeatedly do, therefore excellence is not an act but a habit.
McCheese
Profile Joined July 2010
208 Posts
August 25 2010 14:46 GMT
#18
On August 25 2010 23:44 NoNa wrote:
Very wicked map. I'm gonna have to test this out with some buddies and I'll give you some feedback if anything is worth mentioning.

But really, awesome stuff.


Thank you very much. I would love to hear what you have to say after playing. =]
McCheese
Profile Joined July 2010
208 Posts
August 27 2010 02:07 GMT
#19
Bump more feedback!
McCheese
Profile Joined July 2010
208 Posts
August 29 2010 22:33 GMT
#20
Feedback =]
BoomStevo
Profile Joined August 2010
United States332 Posts
August 29 2010 22:49 GMT
#21
Main ramp looks kind of wide. Hard to tell though. How many creep tumors from main to nat?
http://www.teamliquid.net/forum/viewmessage.php?topic_id=158246 - My Maps
McCheese
Profile Joined July 2010
208 Posts
August 29 2010 23:06 GMT
#22
On August 30 2010 07:49 BoomStevo wrote:
Main ramp looks kind of wide. Hard to tell though. How many creep tumors from main to nat?



No its the standard. And it only takes 2 if you have a hatch up at the nat, otherwise possible 3. Thats pretty normal. =] Go and play it!!
Wonderballs
Profile Joined April 2010
Canada253 Posts
August 29 2010 23:38 GMT
#23
I dig it

The 3rd looks more like a natural, to me, but I haven't loaded it up yet.

Keep up the good work, very detailed too it seems
I thought Jesus would come back before Starcraft 2.
McCheese
Profile Joined July 2010
208 Posts
August 29 2010 23:42 GMT
#24
On August 30 2010 08:38 Wonderballs wrote:
I dig it

The 3rd looks more like a natural, to me, but I haven't loaded it up yet.

Keep up the good work, very detailed too it seems



Thank you. =D It has rocks blocking the path to the main, and the other path.

So itd be somewhat tough early game, but allow for macro games later because its so easy to access.
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