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TeamSix Map Team

Forum Index > SC2 Maps & Custom Games
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1 2 Next All
monitor
Profile Blog Joined June 2010
United States2409 Posts
Last Edited: 2010-10-06 22:54:41
August 08 2010 20:02 GMT
#1
[image loading]

For Starcraft II, we decided to join the competitive map making scene. A team of mappers; some experts, some newer mappers, have joined forces to make well balanced, competitive Starcraft 2 maps.

neobowman- Returning mapper from Starcraft: Brood War, neobowman will be adding his expertise to the group.

Grebliv- An amazing mapper showing great original designs with a great balance between micro and macro maps

G Wen:- G_Wen shows fantastic editor skills in both 2 player maps and 4 player maps

monitor
- producing creative maps, promising new styles of Starcraft play

UsedMan- these unusual designs show hard work and commitment put into his map making- he is also very experienced with the data editor

FiveAlarm- FiveAlarm showed dedication to map making skills, and will certainly produce some outstanding work

We are working together to hopefully create some of the better Starcraft 2 maps currently available; putting out 1 or 2 per month. Our map pool is small right now, featuring accurate Brood War remakes and a couple new maps.

We've merged with iCCup! Our maps added can be seen here:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=157948


Brood War Remakes:
+ Show Spoiler +
TSI Grand Line by neobowman
+ Show Spoiler +
[image loading]


TSI Python by neobowman
+ Show Spoiler +
[image loading]


TSI Byzantium by G_Wen
+ Show Spoiler +
[image loading]


TSI Heartbreak Ridge by FlopTurnReaver
+ Show Spoiler +
[image loading]


TSI Roadrunner by Grebliv
+ Show Spoiler +
[image loading]


Custom Melee maps:
+ Show Spoiler +

TSI Cityscape by Grebliv:
+ Show Spoiler +
[image loading]


TSI Asarin by neobowman:
+ Show Spoiler +
[image loading]


TSI Neo Avalanche by monitor:
+ Show Spoiler +
[image loading]


TSI Sukhima by monitor:
+ Show Spoiler +
[image loading]


TSI Shuriken by Grebliv
+ Show Spoiler +


[image loading]

All of our maps go through many stages of testing, to ensure well-rounded maps- nothing is perfect though, feedback is appreciated! Search "TSI" in-game to find our maps (US Server).

Sincerely,
TeamSix

https://liquipedia.net/starcraft2/Monitor
Channel56k
Profile Joined June 2010
United States413 Posts
August 08 2010 21:02 GMT
#2
Very nice, the more teams there are the better quality maps we can expect.

You guys have some good looking maps to start, I look forward to seeing more of them to come.
"Do yourself a favor, and don't listen to me."
monitor
Profile Blog Joined June 2010
United States2409 Posts
Last Edited: 2010-08-08 21:16:40
August 08 2010 21:16 GMT
#3
Hopefully

We are focusing mostly on making original maps now, since we have 3 BW remakes.
https://liquipedia.net/starcraft2/Monitor
CagedMind
Profile Joined February 2010
United States506 Posts
August 08 2010 21:16 GMT
#4
What's with these mapping teams?
your micro has been depleted
Channel56k
Profile Joined June 2010
United States413 Posts
August 08 2010 22:53 GMT
#5
On August 09 2010 06:16 CagedMind wrote:
What's with these mapping teams?


Blizzard control has really taken a map-makers ability to make his/her maps playable and popular and, well, for lack of better words, reduced it.

I suppose the real question is what can be gained from a team, and are there any drawbacks as a team?

I personally dont think so as the more teams there are the more attention there is to map detail/quality by the players.
"Do yourself a favor, and don't listen to me."
FiveAlarm
Profile Joined March 2010
United States57 Posts
August 08 2010 23:26 GMT
#6
On August 09 2010 06:16 CagedMind wrote:
What's with these mapping teams?


I thought you would never ask! The story of how mapping teams came to be as we know them is actually quite interesting. Stay a while and I shall tell you about it.

In the beginning, mappers were solitary creatures. Having little regular contact with other mappers they cared not for hygiene and appeared rugged and grimy to outsiders. During the day they would rest for the sun beat down fiercely and work was hard to do. During the night they would come out of their holes and use their time to scavenge by torchlight for suitable twigs, leaves and other scraps. If they were lucky enough, they might even find a rodents nest to ransack for its bedding. The soft material they found was sometimes quite dirty but, with the help of some mud could be molded into rocks or other features more effectively than twigs and leaves.

On special days when the sky was cloudy and the sun beat down less harshly, the mappers would be roused from their slumber before dusk. They would take the opportunity to construct great model worlds outside their holes with the materials they gathered. (Some of these models have withstood the elements so well that they can be admired even today!) The mappers dreamed of a world far more advanced than their own and took great pride in constructing examples that preserved their ideas. When they were satisfied with their work they would mark it as theirs by imprinting the ground nearby with the shape of their hand. This was a lonely task, and few others would ever appreciate it but, the mappers were compelled to continue nonetheless.

During this early stage of the mapper's development contact with others would occur very infrequently. As has been depicted on many wall paintings within well preserved mapper holes, contact was generally the result of a mapper with an extinguished torch becoming lost in the darkness and stumbling on another mappers hole while trying to find his way home. Occasionally the lost mapper would take notice of the other's work and utter a passing grunt of approval or dismissal and the other's pride would swell or deflate briefly before the lost mapper departed. In most cases, the other gained nothing from the exchange. He could not identify what feature of his model had elicited the reaction.

As time passed, the mappers developed a system of communication and could share ideas and criticisms much more effectively. As they became more social some alpha personalities even began to clean their faces and trim their scraggly beards. Slowly but surely they began to crave each others feedback and desired to work together more frequently. The results of their collaborative efforts (identified by grouped handprint impressions) can be seen in some of the younger works that have been left behind and the individual work of most mappers during this new age surpassed the quality of anything found outside the oldest mapper holes.

+ Show Spoiler +
TL;DR: The mapping teams are just a front for our conspiracy to take over TLnet.
o/ \o TEAMWORK!
Dystisis
Profile Joined May 2010
Norway713 Posts
August 08 2010 23:38 GMT
#7
Cool to see map making teams...

Ehm, is there any way to apply for it if one is interested, or is it filled out?
Fitzsimmons
Profile Joined April 2009
Canada36 Posts
August 08 2010 23:45 GMT
#8
My guess is that the mapping teams provide a way to get some of the quality melee maps out to bnet in an easy-to-find way. Instead of having to remember the title of every map, you can just put "iccup" or "tsi" in the search box and feel relatively confident that the maps that show up as a result will be good quality.

And as long as you keep using those search terms, you'll notice any new maps released by that team, as opposed to having to keep checking the forums.
FiveAlarm
Profile Joined March 2010
United States57 Posts
August 08 2010 23:53 GMT
#9
On August 09 2010 08:45 Fitzsimmons wrote:Instead of having to remember the title of every map, you can just put "iccup" or "tsi" in the search box and feel relatively confident that the maps that show up as a result will be good quality.

And as long as you keep using those search terms, you'll notice any new maps released by that team, as opposed to having to keep checking the forums.


There you have it folks.
o/ \o TEAMWORK!
monitor
Profile Blog Joined June 2010
United States2409 Posts
August 09 2010 05:02 GMT
#10
We are currently working to add more original Starcraft 2 maps to the map pool!
https://liquipedia.net/starcraft2/Monitor
monitor
Profile Blog Joined June 2010
United States2409 Posts
Last Edited: 2010-09-06 15:53:26
August 10 2010 22:00 GMT
#11
Map pool updated, check out our maps in-game by searching "TSI".

Added:
Shuriken
RoadRunner
Cityscape
Avalanche
Asarin
Sukhima
Python

Let us know what you think!
https://liquipedia.net/starcraft2/Monitor
Grebliv
Profile Joined May 2006
Iceland800 Posts
August 24 2010 17:04 GMT
#12
Upped Shuriken, Roadrunner and Cityscape to EU, Heartbreak ridge should be there already. Rest of the maps pending.

Search "TSI" when creating game and the rest should be easy (I hope )
ESV Mapmaking!
Antares777
Profile Joined June 2010
United States1971 Posts
August 26 2010 02:01 GMT
#13
On August 09 2010 08:38 Dystisis wrote:
Cool to see map making teams...

Ehm, is there any way to apply for it if one is interested, or is it filled out?


Dito.

Nice work on all the maps you guys have! I really like Cityscape, and look forward to playing on it with my friends. Roadrunner looks amazing, but I haven't played on it yet. I also wanna play on Cobra and see how gameplay unfolds on that interesting map.
monitor
Profile Blog Joined June 2010
United States2409 Posts
August 26 2010 03:33 GMT
#14
Thanks! Cobra actually has some data mess-ups, I'm working on fixing that now. We have been working on a group project for a while, should be released soon!
https://liquipedia.net/starcraft2/Monitor
exeprime
Profile Blog Joined November 2008
United Kingdom643 Posts
August 27 2010 07:34 GMT
#15
Is there any way to replace the tons of trees on HBR with... something else? It's a nightmare for us hobos with crappy video cards, the framerate plummets pretty hard when they're in view.
Entropic
Profile Blog Joined May 2009
Canada2837 Posts
August 27 2010 08:37 GMT
#16
Man most, if not all, of these original maps look great!
SOB_Maj_Brian
Profile Blog Joined September 2008
United States522 Posts
August 27 2010 09:00 GMT
#17
I actually thought HBR was really really well done. It was one of my favorite maps in BW, and it would be nice to see this map added to the ladder!
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
August 27 2010 09:23 GMT
#18
Personally, I liked the HBR remake. Haven't encountered the issue with trees though.
Channel56k
Profile Joined June 2010
United States413 Posts
August 27 2010 15:27 GMT
#19
Im looking forward to collaboration efforts with you all in the future.
"Do yourself a favor, and don't listen to me."
monitor
Profile Blog Joined June 2010
United States2409 Posts
August 27 2010 17:11 GMT
#20
I'll look into replacing trees if its giving anybody an issue. Konicki I sent you a PM, sounds good!
https://liquipedia.net/starcraft2/Monitor
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