• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 01:59
CET 07:59
KST 15:59
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT29Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Team Liquid Map Contest - Preparation Notice6Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza1Weekly Cups (Feb 16-22): MaxPax doubles0Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0258
StarCraft 2
General
How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Team Liquid Map Contest - Preparation Notice ByuL: The Forgotten Master of ZvT Nexon's StarCraft game could be FPS, led by UMS maker Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament $5,000 WardiTV Winter Championship 2026 RSL Season 4 announced for March-April Sea Duckling Open (Global, Bronze-Diamond) PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 515 Together Forever Mutation # 514 Ulnar New Year Mutation # 513 Attrition Warfare
Brood War
General
Effort misses out on ASL S21 BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Gypsy to Korea BSL 22 Map Contest — Submissions OPEN to March 10
Tourneys
[BSL22] Open Qualifier #1 - Sunday 21:00 CET [Megathread] Daily Proleagues Small VOD Thread 2.0 BWCL Season 64 Announcement
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Battle Aces/David Kim RTS Megathread Diablo 2 thread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread UK Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
Formula 1 Discussion 2024 - 2026 Football Thread TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Shocked by a laser…
Spydermine0240
Gaming-Related Deaths
TrAiDoS
ONE GREAT AMERICAN MARINE…
XenOsky
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1649 users

Simple Questions/Answers - Page 57

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 55 56 57 58 59 182 Next
Phried
Profile Joined June 2011
Canada147 Posts
Last Edited: 2011-08-03 04:31:54
August 03 2011 04:22 GMT
#1121
The minimap as well as the preview on the map I made is completely black. I've tried:

-Swapping out texture sets.
-Opening the MPQ and deleting the minimap.tga

neither solution has worked.

edit:

When I swap it out for a standard set, the minimap works, but the moment I change it back, the minimap goes black again. I tried simply editing an existing texture set but that didn't work either. So it definitely a problem with the texture set, I just don't know what the problem is specifically.
Birdie
Profile Blog Joined August 2007
New Zealand4438 Posts
August 03 2011 06:32 GMT
#1122
Here is how you fix it (you might want to first test it with a new empty map):

Attention! Any mistake might cause the loss of terrain texture information

Open the Data Editor and go to the Terain Texture Sets tab
Select a standrt texture set that is the closest to what you curently have.
Modefy this texture set so it matches your current one (try not to copy paste since you might copy the bug that is causing the black minimap)
When done go to Map -> Map - Textues
Select any standart Texture Set that is not your modefied one
Note the order of the textures (old and new) on a notepad or take a screenshot or what ever you like
Make sure you have a backup file
Apply the new texture set
Save & exit the editor, when done load your map again
Go to Map -> Map - Textues and select your modefied standart texture set that we created earlier
Take a look at your notepad/screenshot and set each texture to what it was replaced with
Apply the texture set
Save & exit the editor, when done load your map again
Use test document to see if it worked


From a guy called Hobrow.
Red classic | A butterfly dreamed he was Zhuangzi | 4.5k, heading to 5k as support!
Phried
Profile Joined June 2011
Canada147 Posts
Last Edited: 2011-08-03 23:11:35
August 03 2011 23:11 GMT
#1123
On August 03 2011 15:32 zany_001 wrote:
Show nested quote +
Here is how you fix it (you might want to first test it with a new empty map):

Attention! Any mistake might cause the loss of terrain texture information

Open the Data Editor and go to the Terain Texture Sets tab
Select a standrt texture set that is the closest to what you curently have.
Modefy this texture set so it matches your current one (try not to copy paste since you might copy the bug that is causing the black minimap)
When done go to Map -> Map - Textues
Select any standart Texture Set that is not your modefied one
Note the order of the textures (old and new) on a notepad or take a screenshot or what ever you like
Make sure you have a backup file
Apply the new texture set
Save & exit the editor, when done load your map again
Go to Map -> Map - Textues and select your modefied standart texture set that we created earlier
Take a look at your notepad/screenshot and set each texture to what it was replaced with
Apply the texture set
Save & exit the editor, when done load your map again
Use test document to see if it worked


From a guy called Hobrow.


Thank you so much.
LawrenceVern
Profile Joined January 2011
Canada37 Posts
August 04 2011 00:40 GMT
#1124
How do you change 1 textures in a set to only 1 texture in another set? every time I try it changes every single texture to the new set
Birdie
Profile Blog Joined August 2007
New Zealand4438 Posts
August 04 2011 02:56 GMT
#1125
On August 04 2011 09:40 LawrenceVern wrote:
How do you change 1 textures in a set to only 1 texture in another set? every time I try it changes every single texture to the new set

http://www.galaxywiki.net/Terrain#Terrain_Texture_Sets
Remove a texture from the list on the right (as shown in the screenshot) then add from the left.

By the way, that article is really small, it'd be great if someone here experienced with textures and terrain could add to it. Or several someones.
Red classic | A butterfly dreamed he was Zhuangzi | 4.5k, heading to 5k as support!
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
August 04 2011 03:11 GMT
#1126
On August 04 2011 09:40 LawrenceVern wrote:
How do you change 1 textures in a set to only 1 texture in another set? every time I try it changes every single texture to the new set

Map > Map Textures > Modify > Textures - Blend
Then do the thing that's explained in the wiki.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
EffectS
Profile Joined May 2010
Belgium795 Posts
Last Edited: 2011-08-04 14:21:25
August 04 2011 08:35 GMT
#1127
Is it possible to set a doodad to destructable? On my map Crash Landing I'm trying out new things for the center, one of the things I had in mind was a single HY Gold expansions in the middle of the map that's very hard to take with a lot of minerals but I still want to maintain the crashed battlecruiser since it's the "point" of the map.

[image loading]

Also, if that is possible, originally I had some flames on the crashed battle cruisers, is there a way for them to go away once the battle cruiser is destroyed?

EDIT: I believe I found how to make the BC destructible, I changed a 6x6 destructible rocks model to that of Wrecked Battlecruiser doodad. I don't know if this automatically makes it unpathable and unbuildable aswell though... And is there any way for me to get some flames on the initial model of the wrecked battlecruiser?
TEEHEE
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
August 04 2011 17:55 GMT
#1128
The only way I can think of is instead of using DR using a Terran building (also preferable because of the unit death) and setting the 'Terran Building Burnout' from the beginning. This process is honestly a bit more complex than just changing a model and I can't just explain it in short. I'll just linked you to the thread where a guy helped me with a similar project:

http://www.sc2mapster.com/forums/development/data/23095-burning-at-start/

To achieve particularly what you're looking for you might have to play around a bit with it and try what you can change to make it work.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
darglein
Profile Joined December 2010
Germany89 Posts
August 05 2011 21:34 GMT
#1129
hihi
one small question:

after creating xel'naga towers via triggers the eye symbols are not shown on the minimap. how can i fix this?
Gl!tch
Profile Joined December 2010
United States573 Posts
August 07 2011 06:09 GMT
#1130
In the seme-popular tournament map "Dual-Sight", the xel naga towers are modeled as gateways, and the vision comes from a point different from the gateway.

How do you do these two things.
“I mean, they say you die twice. One time when you stop breathing and a second time, a bit later on, when somebody says your name for the last time.” ― Banksy
akalarry
Profile Joined January 2011
United States1978 Posts
Last Edited: 2011-08-07 22:41:32
August 07 2011 08:15 GMT
#1131
random question

where does the tag slayers (boxer) and red(nada) come from back in bw?

were those actual teams? was it just a clan like when your friends would make one on bnet?

edit: my bad didn't know there was this kind of thread for sc2 maps section. i just searched for the simple questions thread and assumed there was only one
a176
Profile Blog Joined August 2009
Canada6688 Posts
August 10 2011 15:54 GMT
#1132
Blizzard's 2 minute timeout

RAGE
starleague forever
Aeropunk
Profile Joined May 2010
Australia255 Posts
August 11 2011 05:25 GMT
#1133
I've seen in some of the map analyzers a map openness value. Wondering if there's a certain openness that favours a particular race more than another?
eTcetRa
Profile Joined November 2010
Australia822 Posts
August 11 2011 09:32 GMT
#1134
For hopefully an insightful answer.


I'm a platinum scrub who has not played in 3 months (been map making the entire time but otherwise just observing games on my maps, and playing wow). Is it worth me continuing mapmaking or not, if I suck at the game are they really going to be that balanced...?
Retired Mapmaker™
Birdie
Profile Blog Joined August 2007
New Zealand4438 Posts
August 11 2011 11:32 GMT
#1135
On August 11 2011 18:32 Holiver wrote:
For hopefully an insightful answer.


I'm a platinum scrub who has not played in 3 months (been map making the entire time but otherwise just observing games on my maps, and playing wow). Is it worth me continuing mapmaking or not, if I suck at the game are they really going to be that balanced...?

If you're making melee maps, it is important that you know at least the basics of melee and have watched enough pros playing to know how terrain gives advantages to different races. You'll also want to have some friends who are good players playtest your map so you can see how it balances in action.

If it's UMS don't worry bro, just wing it.
Red classic | A butterfly dreamed he was Zhuangzi | 4.5k, heading to 5k as support!
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
August 11 2011 11:35 GMT
#1136
On August 11 2011 14:25 Aeropunk wrote:
I've seen in some of the map analyzers a map openness value. Wondering if there's a certain openness that favours a particular race more than another?

It's a pretty simple rule of thumb. The more open, the better for Zerg. Why? Because the strengh of Zerg is masses of units. They want to be able to surround their enemies which works best in open terrain. The narrower it gets, the better for the other 2 races. Obviously Protoss is more favoured than Terran due to the ingame mapeditor, also known as force fields.

On August 11 2011 18:32 Holiver wrote:
For hopefully an insightful answer.


I'm a platinum scrub who has not played in 3 months (been map making the entire time but otherwise just observing games on my maps, and playing wow). Is it worth me continuing mapmaking or not, if I suck at the game are they really going to be that balanced...?

It's not all about skill level. More important is your general understanding of balance and certain mapfeatures. Naturally the better you are at playing the game, the easier it is to understand strategic capabilities of a map etc. But take someone like lefix as example, he's like silver level in playing but pretty decent at mapmaking
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Ragoo
Profile Joined March 2010
Germany2773 Posts
Last Edited: 2011-08-11 12:26:14
August 11 2011 12:25 GMT
#1137
On August 11 2011 20:35 FlopTurnReaver wrote:
Show nested quote +
On August 11 2011 14:25 Aeropunk wrote:
I've seen in some of the map analyzers a map openness value. Wondering if there's a certain openness that favours a particular race more than another?

It's a pretty simple rule of thumb. The more open, the better for Zerg. Why? Because the strengh of Zerg is masses of units. They want to be able to surround their enemies which works best in open terrain. The narrower it gets, the better for the other 2 races. Obviously Protoss is more favoured than Terran due to the ingame mapeditor, also known as force fields.


Isn't openness also favoring Terran in TvP cause generally it's Bio vs Splash Units and Terran wants to get big concaves/surrounds and avoid splash and getting cut in half by forcefields?!
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Sea_Food
Profile Blog Joined May 2011
Finland1612 Posts
August 12 2011 15:39 GMT
#1138
I have made a map and and on some points when I walk small units on edges of cliffs, they fall in an invisible hole.
This happens in some blizz maps, and I here are pictures of it happening on backwater glutch.
+ Show Spoiler +
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]


So yeah I have same problem on my map. What is the easiest way to fix it? I have tried lowering the and highering the spots but it dosnt help.
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
August 12 2011 16:37 GMT
#1139
On August 11 2011 21:25 Ragoo wrote:
Show nested quote +
On August 11 2011 20:35 FlopTurnReaver wrote:
On August 11 2011 14:25 Aeropunk wrote:
I've seen in some of the map analyzers a map openness value. Wondering if there's a certain openness that favours a particular race more than another?

It's a pretty simple rule of thumb. The more open, the better for Zerg. Why? Because the strengh of Zerg is masses of units. They want to be able to surround their enemies which works best in open terrain. The narrower it gets, the better for the other 2 races. Obviously Protoss is more favoured than Terran due to the ingame mapeditor, also known as force fields.


Isn't openness also favoring Terran in TvP cause generally it's Bio vs Splash Units and Terran wants to get big concaves/surrounds and avoid splash and getting cut in half by forcefields?!

Well yes if you look like it like that, on the other hand if a P goes for Gateway units and a T for mech it's the other way around again. But I did say that Protoss is more favoured than Terran
On August 13 2011 00:39 Sea_Food wrote:
I have made a map and and on some points when I walk small units on edges of cliffs, they fall in an invisible hole.
This happens in some blizz maps, and I here are pictures of it happening on backwater glutch.
+ Show Spoiler +
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]


So yeah I have same problem on my map. What is the easiest way to fix it? I have tried lowering the and highering the spots but it dosnt help.

I've never had this issue and it kinda looks as if they screwed up with the pathing. However this is not the case so what I'd suggest is to just fix it by painting some pathing blocker at the problem area. Or you do it with the pathingblocker doodads. I fixed it on BG with painting:
+ Show Spoiler +
[image loading]
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
McPricE
Profile Joined May 2010
58 Posts
August 12 2011 16:58 GMT
#1140
fcd- What is the proper technique for unloading a dropship on the run? I've been trying d+left click and then timing another d+left click as soon as the first marine drops and so on. It kind of works but only halfway. Is there a better technique or is this right and just requires practice?

- Im a nub and what is holding me back most are my keyboard mechanics. I've played around w/ my hotkey settings and made it a bit better but this is still my downfall. I cant tell u how often I have to take my eyes of the screen to look down. Any ideas on how to help this process along or is it just a practice makes perfect deal.

- Is Terran imba? I've been watching a bunch of GSL and its like 50% Terran. Same in IPL. Even in my random crappy ladder player pool theres def more Terran than others. Say it aint so, I'm scared of a nerf.
Prev 1 55 56 57 58 59 182 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
LiuLi Cup Grand Finals Playoff
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft430
StarCraft: Brood War
Sea 15659
Zeus 493
sSak 100
ToSsGirL 29
Shinee 29
Bale 23
Icarus 11
League of Legends
JimRising 620
Counter-Strike
Stewie2K797
m0e_tv401
Heroes of the Storm
Khaldor117
Other Games
summit1g3466
C9.Mang0326
Tasteless134
NeuroSwarm50
Mew2King25
Organizations
Other Games
BasetradeTV201
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• Berry_CruncH154
• practicex 60
• StrangeGG 47
• sooper7s
• intothetv
• Kozan
• IndyKCrew
• AfreecaTV YouTube
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• RayReign 64
• Azhi_Dahaki17
• iopq 4
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Stunt548
• HappyZerGling118
Upcoming Events
Ultimate Battle
5h 1m
Light vs ZerO
WardiTV Winter Champion…
5h 1m
MaxPax vs Spirit
Rogue vs Bunny
Cure vs SHIN
Solar vs Zoun
OSC
11h 1m
Replay Cast
17h 1m
CranKy Ducklings
1d 3h
WardiTV Winter Champion…
1d 5h
AI Arena Tournament
1d 13h
Replay Cast
1d 17h
Sparkling Tuna Cup
2 days
WardiTV Winter Champion…
2 days
[ Show More ]
OSC
2 days
Replay Cast
2 days
Replay Cast
3 days
Monday Night Weeklies
3 days
OSC
3 days
Replay Cast
5 days
The PondCast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-03-04
PiG Sty Festival 7.0
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
Spring Cup 2026
WardiTV Winter 2026
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

ASL Season 21: Qualifier #1
ASL Season 21: Qualifier #2
ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
NationLESS Cup
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.