Press create game then search Blue Storm to download it. U.S. server
128x96
![[image loading]](http://img413.imageshack.us/img413/2649/bluestormtest.jpg)
Small update. Made the middle more narrow.
| Forum Index > SC2 Maps & Custom Games |
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LazyScout
United States223 Posts
Press create game then search Blue Storm to download it. U.S. server 128x96 ![]() Small update. Made the middle more narrow. | ||
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Artosis
United States2140 Posts
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Blinn
United Kingdom68 Posts
On July 13 2010 10:50 Artosis wrote: is it just me or does every map made in SC2 from a SC1 map look infinitely better than the ladder maps we have now? It could just be nostalgia- I know that's what is doing it for me. | ||
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fabiano
Brazil4644 Posts
On July 13 2010 10:50 Artosis wrote: is it just me or does every map made in SC2 from a SC1 map look infinitely better than the ladder maps we have now? I agree. Of the new maps, only Steppes of War is decent. | ||
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LunarDestiny
United States4177 Posts
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sob3k
United States7572 Posts
On July 13 2010 10:50 Artosis wrote: is it just me or does every map made in SC2 from a SC1 map look infinitely better than the ladder maps we have now? its not you.... Can the choke to the main canyon from the nat be any smaller? In the original it was freaking tiny and in SC2 its 600% easier to move groups of units through a small choke. | ||
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Dental Floss
United States1015 Posts
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USn
United States376 Posts
On July 13 2010 10:50 Artosis wrote: is it just me or does every map made in SC2 from a SC1 map look infinitely better than the ladder maps we have now? Purely from spectating, they play better, too. The ladder maps are just terrible. | ||
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MorroW
Sweden3522 Posts
On July 13 2010 10:50 Artosis wrote: is it just me or does every map made in SC2 from a SC1 map look infinitely better than the ladder maps we have now? ye man i agree 100% to this saw python fighting and desti ingame i was like blown away on the artwork by community but also on the proportions of sizes of the nats, 3rds etc just amazing work | ||
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unit
United States2621 Posts
On July 13 2010 10:50 Artosis wrote: is it just me or does every map made in SC2 from a SC1 map look infinitely better than the ladder maps we have now? its not you | ||
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vOddy
Sweden402 Posts
On July 13 2010 10:50 Artosis wrote: is it just me or does every map made in SC2 from a SC1 map look infinitely better than the ladder maps we have now? Artosis is a sane person after all! We can all draw sighs of relief. | ||
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arb
Noobville17921 Posts
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allowicious
United States972 Posts
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HoT
United States69 Posts
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prodiG
Canada2016 Posts
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GenesisX
Canada4267 Posts
On July 13 2010 10:50 Artosis wrote: is it just me or does every map made in SC2 from a SC1 map look infinitely better than the ladder maps we have now? Because SC1 maps were already balanced... unless ur talking about aesthetics then maybe blizzard just sucks at decorating their maps lol. | ||
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0neder
United States3733 Posts
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Dromar
United States2145 Posts
Only thing I would tweak is maybe make the path in the middle a bit more narrow, and also fix this asymmetry: ![]() edit: since it's hard to see the areas I circled, I think the ramp in the upper left is longer than the ramp in the lower right. Looks like the ledges aren't the same size as a result. Great work though. | ||
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NeoLearner
Belgium1847 Posts
I always have the same problem with this blue tileset though, I find that it always looks a bit bland. Don't know why though, maybe texturing or whatever. Maybe it's only in the overview. Is the ground around the small choke still unbuildable? Because if I remember it correctly, it was in BW. Would hate terran to just be able to block this off with 1 depot... | ||
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EvilMaishidon
United States125 Posts
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TheYango
United States47024 Posts
On July 13 2010 11:46 GenesisX wrote: Show nested quote + On July 13 2010 10:50 Artosis wrote: is it just me or does every map made in SC2 from a SC1 map look infinitely better than the ladder maps we have now? Because SC1 maps were already balanced... unless ur talking about aesthetics then maybe blizzard just sucks at decorating their maps lol. Well they were balanced according to the units in SC1--different unit interactions change the dynamics of the map. So yeah, I'm assuming he means aesthetically. | ||
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G3nXsiS
United States656 Posts
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