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[Map] Argutaris

Forum Index > SC2 Maps & Custom Games
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MorroW
Profile Joined August 2008
Sweden3522 Posts
Last Edited: 2010-08-02 15:19:55
June 24 2010 11:43 GMT
#1
Map preview: (670x670)
[image loading]
High quality image (1340x1340)

Players: 4 (designed for 1x1)
Size: 134x134

Money
Main: 8 mineral, 2 gas
Natural: 5 mineral, 3 rich mineral, 2 gas
3rd: 8 mineral, 2 gas

Concept
Basic macro map. Main bases in the corners, ramp which leads down to the natural.
Natural has 3 rich minerals which can only be mined from after destroying the destructible rocks. Outside the natural is a ramp that leads up to the 3rd base, where you also have to destroy rocks. The third base has a wide ramp out leading to another base.
There are 8 ramps into the middle.

Line of sight blocker (los):
los blockers on side of the cliff on 3rd base
los blockers on the side of the main ramp cliffs
Watch Tower: none
Destructible debris/rocks:
destructible rocks (2k hp) locking in the rich mineral fields on the natural (you must destroy them to get access to the rich minerals)

Corner into the map picture:
+ Show Spoiler +
[image loading]

Middle:
+ Show Spoiler +
[image loading]

Closer look at natural area-to 3rd area
+ Show Spoiler +
[image loading]


version 1.2
- pushed out the 3rd base wide ramp a little
- pushed the small ramp and the way which leads to 3rd base away from the natural
- added alot of forest between the natural and the 3rd base unallowing siege tanks to shoot down the natural (they still range the golden minerals)
version 1.1
- widened the 3rd base large ramp
- moved out the 3rd base a little giving it more space behind the minerals and also moved it closer to the ramp
- added 2 mineral patches to 3rd base
- removed watch towers in middle
- added line of sight blockers at the side of cliff on 3rd bases
- more decoration
- removed some doodads from the middle for extra space

Download Map: Published to Europe server.
Read more about how to download the map.

Other maps:
Argutaris
Othello
Byzantium
City of Mengsk
Torrasque
Landscape
Black Rainbow
Gaia
Medusa
Progamerpls no copy pasterino
Glioburd
Profile Joined April 2008
France1911 Posts
Last Edited: 2010-06-24 11:51:15
June 24 2010 11:49 GMT
#2
Look very nice !
gratz !
Interesting system for "b3" at b2.
"You should hate loosing, but you should never fear defeat." NaDa.
Zavior
Profile Joined August 2009
Finland753 Posts
June 24 2010 12:25 GMT
#3
Interesting idea with the blocked rich minerals there! The map looks nice as well.
Ethic
Profile Blog Joined November 2009
Canada439 Posts
June 24 2010 13:08 GMT
#4
This looks like a map with a lot of potential, it'll obviously need balancing tweaks when people start playing with it against other people online, but it looks great so far.
SC2 ID: Ethic.791 - 1v1 DIAMOND - SHILOH UPSILON
Soreas
Profile Joined June 2010
France17 Posts
Last Edited: 2010-06-24 13:14:06
June 24 2010 13:13 GMT
#5
Hi very good and beautiful!!!
can you upload it please?
FarbrorAbavna
Profile Joined July 2009
Sweden4856 Posts
June 24 2010 13:14 GMT
#6
Like the look of the map especially the doodads. Will be interesting to see how games turn out on this one with the decrease in mineral patches at some bases.
Do you really want chat rooms?
SeR3NiTy
Profile Joined March 2009
France206 Posts
June 24 2010 13:28 GMT
#7
The idea for B2 and the minerals is very nice IMO. First time i see it, maybe a new trend ^^

The whole maps looks good.
Whiplash
Profile Blog Joined October 2008
United States2928 Posts
June 24 2010 13:29 GMT
#8
Genius idea with the rich minerals, I wouldn't be surprised if this became a trend at some point in the future. Overall the map design looks pretty balanced and fun, I would love to try this map out.
Cinematographer / Steadicam Operator. Former Starcraft commentator/player
Katkishka
Profile Blog Joined December 2009
United States649 Posts
June 24 2010 13:31 GMT
#9
The map is very visually appealing and I like what you did with the gold minerals, but the 3rd seems just a little too easy to defend. Other than that though, I have no complaints. Great job
MorroW
Profile Joined August 2008
Sweden3522 Posts
June 24 2010 14:14 GMT
#10
On June 24 2010 22:31 Sunny Afternoon wrote:
The map is very visually appealing and I like what you did with the gold minerals, but the 3rd seems just a little too easy to defend. Other than that though, I have no complaints. Great job

thanks alot and yes im also afraid the 3rd is little too easy to defend, i will look into it in the next version
Progamerpls no copy pasterino
Cotonou
Profile Joined June 2010
42 Posts
June 24 2010 14:37 GMT
#11
I'm not sure about the natural being a mineral+gold expansion. It seems to me that it will just encourage 2-base turtling, as it will allow for essentially free turrets and cannons. Since offensive units typically require gas it has no offensive analogue. I'd have substantially less of a problem with this if the gold add-on was located at the 3rd.

Great overall design, though. Far better than most we see here.
dezi
Profile Blog Joined April 2010
Germany1536 Posts
June 24 2010 14:51 GMT
#12
This one is pretty nice. Good Natural and nearly perfect placed 3rd.
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
MorroW
Profile Joined August 2008
Sweden3522 Posts
June 24 2010 18:17 GMT
#13
On June 24 2010 23:51 dezi wrote:
This one is pretty nice. Good Natural and nearly perfect placed 3rd.

tnx for that pm

update 1.1
- widened the 3rd base large ramp
- moved out the 3rd base a little giving it more space behind the minerals and also moved it closer to the ramp
- added 2 mineral patches to 3rd base
- removed watch towers in middle
- added line of sight blockers at the side of cliff on 3rd bases
- more decoration
- removed some doodads from the middle for extra space
Progamerpls no copy pasterino
RAUS
Profile Blog Joined February 2010
210 Posts
Last Edited: 2010-06-24 21:33:50
June 24 2010 21:32 GMT
#14
the 3 bases are pretty easy to defend, which seems to favor terran pretty hard. i would make another ramp to the third base, or perhaps just widen the entrances to each quartile of the map.

also theres some strong positional imbalance; because a terran whos clockwise from his opponent can shell the natural expansion
recognize me?
Tiazi
Profile Joined February 2010
Netherlands761 Posts
June 24 2010 22:50 GMT
#15
gorgeous map morrow! Will try this one and your other ones out vs the AI tomorrow. Will report here with my feedbackz
"A brilliant yet deluded man once said, 'Introduce a little anarchy. Upset the established order, and everything becomes chaos.' Gumiho is that agent of chaos." -monk
ItsTheFark
Profile Joined June 2010
United States158 Posts
June 24 2010 22:59 GMT
#16
I really love this map, the blocked minerals are intriguing, as well as it has some narrow areas and some wide areas, overall seems very balanced, we will just have to wait until game play occurs.

Kudos!
ffz
Profile Blog Joined April 2010
United States490 Posts
June 24 2010 23:09 GMT
#17
anyone else see a swastika in mid?. Nice map though. Great idea with the 2nd. Can terran seige the gold from 12 3 6 and 9? Also no towers?
Meow.
Deleted User 48059
Profile Blog Joined May 2009
86 Posts
Last Edited: 2010-06-24 23:11:25
June 24 2010 23:10 GMT
#18
I like this, you've at least tried some interesting stuff, particularly the blocked gold minerals. It'd be intriguing to see those in other exp. positions, eg. the third.

What I would particularly like to see is the addition of minerals/gas being blocked by 0-value mins (Hell, I'd just like to see 0-value mins in general, though I understand that this is not currently possible in the editor?)
That way, the decision would have to be made whether to use early probes for mining 0-value mins for earlier access to high-yield patches, or whether to wait until later when the loss of short-term mining time is less consequential.

Oh, also I misread the name as Airguitaris, which I liked

Kev

edit:
On June 25 2010 08:09 ffz wrote:
anyone else see a swastika in mid?


No, because I know what a swastika looks like. Are we going to have this every time someone posts a map with a decal pattern in the middle?
ryanAnger
Profile Blog Joined April 2008
United States838 Posts
June 24 2010 23:12 GMT
#19
For the record, the swastika itself doesn't actually mean anything negative, in fact, it once had a positive connotation, but the Nazi's perverted it.

It's nothing to be offended about in the slightest imo.
On my way...
Deleted User 50491
Profile Blog Joined July 2009
721 Posts
June 24 2010 23:53 GMT
#20
I like this map a lot. Great idea with the High yield mineral.
Evilmonkey.
Profile Blog Joined April 2006
United States1628 Posts
June 25 2010 00:00 GMT
#21
Nice to see a competitive player creating a map, gj.
WWBD- What would Boxer do?
GenesisX
Profile Blog Joined February 2010
Canada4267 Posts
June 25 2010 00:16 GMT
#22
Good positioning on the resources
Make sure the natural protects the main, though.
133 221 333 123 111
MorroW
Profile Joined August 2008
Sweden3522 Posts
Last Edited: 2010-06-26 19:03:45
June 26 2010 19:01 GMT
#23
On June 25 2010 06:32 derpaderp wrote:
the 3 bases are pretty easy to defend, which seems to favor terran pretty hard. i would make another ramp to the third base, or perhaps just widen the entrances to each quartile of the map.

also theres some strong positional imbalance; because a terran whos clockwise from his opponent can shell the natural expansion

tnx alot for this input. hopefully the latest version will fix this issue, at least make it a lot less significant
version 1.2
- pushed out the 3rd base wide ramp a little
- pushed the small ramp and the way which leads to 3rd base away from the natural
- added alot of forest between the natural and the 3rd base unallowing siege tanks to shoot down the natural (they still range the golden minerals)
Progamerpls no copy pasterino
Morayfire73
Profile Joined April 2010
United States298 Posts
June 26 2010 19:07 GMT
#24
What you did with the natural is really cool. Maybe you should make the ramps leading to the center a little bigger so bigger armies can be more mobile in the center.
[Insert witty comment here]
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2010-06-27 02:27:54
June 27 2010 02:21 GMT
#25
--- Nuked ---
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
June 27 2010 02:23 GMT
#26
Map looks great, probably one of the best (if not the best I've seen on TL so far).

If I Had to change 1 thing, It would just be the details- The square patches of concrete don't seem to fit the map. I dunno, maybe that's just me.
..and then I would, ya know, check em'. (Aka SpoR)
Spaceball
Profile Joined November 2007
United States213 Posts
June 27 2010 19:12 GMT
#27
This is probably the best looking user made map I've seen yet. I love the way your using the high yields at the natural - I think this will really help create some awesome macro games. I look forward to seeing this map in action when phase 2 starts up!
iNty.sCream
Profile Joined April 2010
Germany195 Posts
June 27 2010 19:13 GMT
#28
nice map morrow, keep on making them
Bisu best hairspray = win
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
June 27 2010 19:17 GMT
#29
This map is really cool. Can't wait to play on it, hope to see it in some tournaments
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Dr_PainZ
Profile Joined June 2010
United States8 Posts
June 27 2010 19:30 GMT
#30
Looks alot like a edited SoW, but then again original enough to be a great map. Best looking Custom so far.

I'd love to play on this :D
Prdors
Profile Joined April 2010
United States67 Posts
June 27 2010 19:41 GMT
#31
this map is pretty awesome looking. The blocked rich minerals could become an interesting map fad.
Go Blue!
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
June 27 2010 21:03 GMT
#32
--- Nuked ---
Mojawi)SoJu
Profile Joined April 2010
Korea (South)259 Posts
June 28 2010 04:07 GMT
#33
LOoks awesome!
#1 김택용 팬 | #1 화승 오즈 프로게임단 팬 | 스타2 하자! | 나를 찢어갈겨 이 씨발놈아 왜 나를 미치게 만들어 니가 뭘 아는데?
Antares777
Profile Joined June 2010
United States1971 Posts
June 28 2010 17:27 GMT
#34
I really like this map, nice work!

The only thing that I don't like is the high-yield minerals mixed with normal ones in the natural. IMO I just don't like that whole concept in general, but it's your map, not mine. If you do decide to keep the minerals like that, at least do it to the 3rd expos not the naturals.

But I really like this map! Perfectly balanced - doesn't favor any of the three races.
:D
haaz
Profile Joined May 2010
157 Posts
June 28 2010 17:35 GMT
#35
MorroW no offence, but
Why you are showing us these maps and not giving us download links for them?
I can not understand that strange behaviour.

You just showing us ur skills or something? who cares about them loolz
If u wish to publish your map why u still waiting? Everyone knows that these maps are made by you so I simply dont understand ...
temp banned: 2 warnings: 8, my little achievments 8), last update: 23-05-2013
PhiliBiRD
Profile Joined November 2009
United States2643 Posts
June 28 2010 17:41 GMT
#36
looks great, tho im wondering if the mains mineral lines can be tanked or not?
Antares777
Profile Joined June 2010
United States1971 Posts
June 29 2010 00:04 GMT
#37
On June 29 2010 02:35 haaz wrote:
MorroW no offence, but
Why you are showing us these maps and not giving us download links for them?
I can not understand that strange behaviour.

You just showing us ur skills or something? who cares about them loolz
If u wish to publish your map why u still waiting? Everyone knows that these maps are made by you so I simply dont understand ...


That's his choice. If he wants to wait until he has perfected it, so what.
MorroW
Profile Joined August 2008
Sweden3522 Posts
Last Edited: 2010-06-29 00:49:25
June 29 2010 00:44 GMT
#38
On June 29 2010 02:35 haaz wrote:
MorroW no offence, but
Why you are showing us these maps and not giving us download links for them?
I can not understand that strange behaviour.

You just showing us ur skills or something? who cares about them loolz
If u wish to publish your map why u still waiting? Everyone knows that these maps are made by you so I simply dont understand ...

its because beta is down so u couldnt play them anyway
also so early versions of them i expected to make some more vers before its fairly balanced. its good to upload it to tl to get the general opinion so i can make updates. u upload the maps here cause there r some ppl roaming around looking for custom maps to add to their tournaments. theres tons of reasons to publish it here other than letting others play on it, just wait until beta is back and ill give out download next time dont assume the worst yo makes u look like a troll~ afaik u cant even play vs ai on the blizz maps u alrdy have ;;;
Progamerpls no copy pasterino
Chizambers
Profile Joined June 2010
United States126 Posts
June 29 2010 05:11 GMT
#39
Really excellent map.
The high yield mins at the natural is interesting and unique.

The positioning for the 3rd is just absolute perfect at this point. I think a play could actually go 2 different directions for their 3rd. Either break the rocks for the closer one, or head counterclockwise from the nat, and up the wide ramp which would allow some early protection by leaving the rocks up, and defending that wide open area in the center.

The layout of the map is excellent in that it has the mostly open middle, but allows for some flanking opportunities along the side for those who break the rocks.

I really can't wait to play this.

Very nice work!
yup, I'm a nub.
shinwa
Profile Joined April 2010
Sweden225 Posts
June 29 2010 10:16 GMT
#40
One of the nicest maps I've seen so far
sjon03
Profile Joined July 2009
United States231 Posts
June 29 2010 10:51 GMT
#41
I can say with confidence that of all custom made maps, I like Argutaris the most. I even like the name! The high yield minerals behind the destructible rocks makes this map unlike any Blizzard map yet. Having the high yield minerals there encourages a more macro style of play since early expanding on this map is more rewarding than on a map with only normal mineral patches. Good work!
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
June 29 2010 11:06 GMT
#42
That's pretty awesome: New game, maps still have lots of swastikas in them.

To those who say there are none: From the natural to the far corner of that rectangle thing and then to the center, repeat for each natural.

Many Starcraft maps have swastikas in them. Sometimes they are mirrored (but I think those are swastikas too, just not the nazi ones). Nobody knows why. Or at least nobody has told me yet. It certainly is not intentional (in most cases). But that's how it is.
Looks like this is not going to change with SC2.
If you have a good reason to disagree with the above, please tell me. Thank you.
Logo
Profile Blog Joined April 2010
United States7542 Posts
June 29 2010 14:21 GMT
#43
It's really simple to explain. Bases in the corner + direct-ish path to middle + path from nat or 3rd symmetry = swastika.
Logo
Antares777
Profile Joined June 2010
United States1971 Posts
June 29 2010 16:46 GMT
#44
Who cares if it looks like there is a swastika?
I mean I have seen several maps on TL where people have mentioned something looking like a swastika. In fact, you could probably search through every single SC:BW and SCII map ever and probably find a lot of maps with images resembling swastikas. I do not think this is an appropriate topic for a map thread.

Great job on the map, MorroW, this thing is really amazing! I would like to see this iin some tournaments as well.
LuigiNMario
Profile Joined April 2010
United States456 Posts
June 29 2010 16:50 GMT
#45
I love the rocks in the natural.
When there's Flash there's a way.
R0YAL
Profile Blog Joined September 2009
United States1768 Posts
Last Edited: 2010-07-04 08:29:35
July 04 2010 08:13 GMT
#46
Genius map...absolutely stunning...
Not much to say about it tho, it looks pretty straightforward.
Absence of evidence is not evidence of absence.
jtgizmo
Profile Joined April 2010
Congo161 Posts
July 04 2010 09:25 GMT
#47
why no download available?
R0YAL
Profile Blog Joined September 2009
United States1768 Posts
July 04 2010 09:52 GMT
#48
On July 04 2010 18:25 jtgizmo wrote:
why no download available?

just wait for the beta to come back online... hes just making these threads to collect feedback atm.
Absence of evidence is not evidence of absence.
Khalleb
Profile Blog Joined March 2009
Canada1909 Posts
July 10 2010 16:39 GMT
#49
Hey Morrow when will you put your nice map on Bnet for we can play ?
Liquid'Nony: "I only needed one probe to take down idra. I had to upgrade to a zealot for strelok."
ayababa
Profile Joined May 2010
Australia347 Posts
July 25 2010 12:57 GMT
#50
On June 25 2010 08:09 ffz wrote:
anyone else see a swastika in mid?. Nice map though. Great idea with the 2nd. Can terran seige the gold from 12 3 6 and 9? Also no towers?


close... but ... no cigar.
Well done is better than well said - Benjamin Franklin
Aquilix
Profile Joined April 2010
United States45 Posts
July 29 2010 01:29 GMT
#51
Is there anywhere I can download these maps now that the game is out? Or are they gonna be published ingame perhaps? If so when and do I only need to search for them there? (I'm still not sure how that custom game list works lol)
luxx
Profile Blog Joined July 2010
United States140 Posts
July 29 2010 06:10 GMT
#52
On July 29 2010 10:29 Aquilix wrote:
Is there anywhere I can download these maps now that the game is out? Or are they gonna be published ingame perhaps? If so when and do I only need to search for them there? (I'm still not sure how that custom game list works lol)


You can't search for games yet, but you can download them from sites like z33k and then republish and invite your friends.
Lead Developer Z33K.com
Pyrrhuloxia
Profile Blog Joined May 2008
United States6700 Posts
July 29 2010 07:10 GMT
#53
On June 29 2010 20:06 spinesheath wrote:
That's pretty awesome: New game, maps still have lots of swastikas in them.

To those who say there are none: From the natural to the far corner of that rectangle thing and then to the center, repeat for each natural.

Many Starcraft maps have swastikas in them. Sometimes they are mirrored (but I think those are swastikas too, just not the nazi ones). Nobody knows why. Or at least nobody has told me yet. It certainly is not intentional (in most cases). But that's how it is.
Looks like this is not going to change with SC2.

Lol when Blizzard gets fined billions by Germany for SC2 over stupid comments like this.
TriniMasta
Profile Joined December 2009
United States1323 Posts
July 29 2010 08:43 GMT
#54
Wow looks so nice I don't even want to study the balancy features =O
정명훈 FIGHTING!!! Play both T and P.
Win.win
Profile Joined March 2010
United States230 Posts
July 29 2010 14:08 GMT
#55
would like to see this as a ladder map
SC2 Team Inflow: http://inflowgaming.net/
MorroW
Profile Joined August 2008
Sweden3522 Posts
August 02 2010 15:26 GMT
#56
Map is officially published to the Europe server. I will try to get some of the maps up on US but it will take some time.
Read more about how to download the map.
Progamerpls no copy pasterino
sylverfyre
Profile Joined May 2010
United States8298 Posts
Last Edited: 2010-08-16 02:02:22
August 16 2010 02:01 GMT
#57
How do we get our greedy paws on this map if we're on the US server, though? It isn't published over here! (hint hint, you said you'd get it over here, we'd really appreciate it!)
WarSame
Profile Blog Joined February 2010
Canada1950 Posts
August 16 2010 05:07 GMT
#58
I was looking at this map and I was thinking that it would make T OP vs Z but then I noticed the rocks at the thirds. If you have Terran Mech camping the middle then you can break the rocks and get a perfect surround. This actually looks like a very good map.
Can it be I stayed away too long? Did you miss these rhymes while I was gone?
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