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Active: 1829 users

1v1 maps with one base plays

Forum Index > SC2 Maps & Custom Games
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1 2 Next All
Strobe
Profile Joined May 2010
United States26 Posts
Last Edited: 2010-06-20 06:35:06
June 20 2010 06:33 GMT
#1
Why do all maps have unlimited expansion everywhere? Why not make a map designed for 2 base plays to 1 base plays exclusively - with literally no other bases to expand to.
The base you start is the only base you've got, (Or have the expansion be farther away making it still possible to get a second base, but a lot more vulnerable.)

I say this with a bit of bias;

I've always loved the micro part, and strategy, of SC2, but disliked the macro part.
One base plays, to 2 base plays are usually in my comfort zone.
When my enemy goes one base, game usually tend to be a lot funner and way more nerveracking. If I win, I really think I beat the other guy by good strat and thinking.

(And my computer is 7 years old, and begins to lag hard at 150/200 armies, forcing me to win early or lose, and it doesn't allow me to practice macro at 200/200)

But I know I'm not alone, there are a lot of people out there that dislike the whole macro part of the game. It might not be a game design in general, but a map design in origin.

I also realize this might be a problem for zerg. Although there are a lot of smart people on Team Liquid. If it's a map problem, someone out there will be able to make a map that fixes this.
arcology
Profile Joined April 2009
United States92 Posts
June 20 2010 06:35 GMT
#2
Yeah, I'm a fan of limited resource maps. But they removed what made them dynamic and interesting.. continued gathering from depleted geysers.
Onlinejaguar
Profile Joined April 2010
Australia2823 Posts
June 20 2010 06:37 GMT
#3
I think its a good idea for a change of pace but maps like this should never be in ladder play imo. Macro is very important part of Starcraft 2 and it separates the good players from the great players. Im not knocking the idea, id love to play a map with limited expansion points but just don't wanna see it at the high level competitive scene as it takes away a vital element of the game.
Strobe
Profile Joined May 2010
United States26 Posts
June 20 2010 06:41 GMT
#4
I can only imagine IdrA on a one base only map.
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
Last Edited: 2010-06-20 07:09:58
June 20 2010 06:59 GMT
#5
The whole point is that it should allow the option to do both. That's why the first 2 bases are easily defendable, the 3rd not so, and the rest are hard to defend. It's already hard enough to do macro builds because of the nats, backdoors and limited space in the center.

My biggest gripe with SC2 is its so limiting, rather than allowing for as many different styles of play as possible. In BW sometimes I want to do 14CC/12 Nexus other times I want to do 2 port wraith/2 Gate Reaver, SC2 doesn't seem to give me this flexibility, I find I am always having to do the same opening constantly because of counters being so easy to achieve, such as fast expand = lol backdoor. If BW had the mechanics and maps that SC2 had, pure macro or micro builds would always fail and you end up having to always go the middle ground which is not so interesting.

There are some special cases, like Nony's Phoenix build or Moonglaives mass spine crawler to power drone, but I still find its a lot more middle ground than lets say 2 port wraith or 3 hatch before pool.

Basically you should allow for as many options as possible, rather than enforce restrictions, to counter your argument .
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
maggalo
Profile Joined February 2010
United States77 Posts
June 20 2010 07:07 GMT
#6
but then 14 or 16 hatching barely gives you the advantage during macro battles... I suck at micro, so usually go 16 hatch 200/200 battles lol... except in ZvZ, I was just going over pool speedlings... but I think all Z's were doing that.
rawr.
slowmanrunning
Profile Joined March 2010
Canada285 Posts
June 20 2010 07:09 GMT
#7
I sense a warcraft 3 player...

Seriously, there aren't enough expansions in sc2. These maps are nothing compared to bw. for example late game on fighting spirit or python you'll be on 5-6 bases.

Also this style of map and gameplay is heavily toss favored.

Macro is a major part of starcraft. Your suggestion would make it have a lower skill ceiling, a problem many already argue it has.

TL;DR You're suggestion is noob favored, and race imbalanced.

I aim to become a hydralisk and then stop posting, cause I don't wanna be a queen...
0mgVitaminE
Profile Joined February 2009
United States1278 Posts
Last Edited: 2010-06-20 07:17:19
June 20 2010 07:16 GMT
#8
+ Show Spoiler +
On June 20 2010 16:09 slowmanrunning wrote:
I sense a warcraft 3 player...

Seriously, there aren't enough expansions in sc2. These maps are nothing compared to bw. for example late game on fighting spirit or python you'll be on 5-6 bases.

Also this style of map and gameplay is heavily toss favored.

Macro is a major part of starcraft. Your suggestion would make it have a lower skill ceiling, a problem many already argue it has.

TL;DR You're suggestion is noob favored, and race imbalanced.


Isn't it difficult to get a 3rd on python?
all he's doing is suggesting maps that encourage micro as opposed to macro
Hi there. I'm in a cave, how bout you?
farseer_dk
Profile Joined June 2010
Canada71 Posts
June 20 2010 08:13 GMT
#9
I think the opposite is true right now. We need maps that encourage more expansions not fewer. 1-base player are almost exclusively all-ins or need to do enough damage such that a transition into 2 or 3 base plays would put the 1 baser ahead.

Do we want Bloodbath (the terrible, tiny blizz map from the original starcraft) to end up in the ladder pool for SC2? hell no. If you like this play, map a custom map and play with some friends.
mao
Headshot
Profile Blog Joined May 2010
United States1656 Posts
June 20 2010 08:17 GMT
#10
On these maps that you say have too many expansions, you already have the option to do one, or two base play. Just because you can't macro and find it tedious doesn't mean you should limit your opponent as well.
-
intergalactic
Profile Joined April 2010
Canada428 Posts
June 20 2010 08:20 GMT
#11
"Two to one" base maps would be a bit shitty imo. The average time for a game on such a map would be about 10-15 minutes or less. I don't know about you, but my most epic games so far have been the 30-40 minute ones with the map cut in half and all expos taken.

Macro games > Low economy games

Of course, both type of maps aren't mutually exclusive. I'm pretty sure these kind of maps will eventually show up. Just not on the ladder
If you value your soul, do not look into the eye of an horse
Storm[PT]
Profile Joined March 2010
120 Posts
June 20 2010 08:21 GMT
#12
On June 20 2010 16:09 slowmanrunning wrote:
I sense a warcraft 3 player...

Seriously, there aren't enough expansions in sc2. These maps are nothing compared to bw. for example late game on fighting spirit or python you'll be on 5-6 bases.

Also this style of map and gameplay is heavily toss favored.

Macro is a major part of starcraft. Your suggestion would make it have a lower skill ceiling, a problem many already argue it has.

TL;DR You're suggestion is noob favored, and race imbalanced.



Could not have said it better.
Toss ftw; For the Revolutionist!
imyzhang
Profile Blog Joined March 2010
Canada809 Posts
June 20 2010 08:26 GMT
#13
as a Terran player, imagine if t just turtles for half an hour to wait for his opponents to mine out, and pushes when he's got 1-1, and 200/200. It's gonna be extremely hard/almost impossible to break the t, and the fact that a 200/200 t army > a 200/200 p/z army using just a little bit of micro is seemingly in terran's favour on maps with only two bases.

and besides, macro is equally as hard as micro, so if you try to lessen it's significance, one would remove such a key element of starcraft. Macro + micro oriented games > 2 base maps.
bleh
Perdition
Profile Blog Joined June 2010
American Samoa77 Posts
June 20 2010 08:43 GMT
#14
This would be a terrible idea for the pro-scene.
The richest man is not he who has the most, but he who needs the least.
MLG_Wiggin
Profile Blog Joined March 2010
United States767 Posts
June 20 2010 08:47 GMT
#15
It might be... interesting in customs, but horrible in Ladder. I don't see how a Zerg player, for example, could realistically hope to compete in solely 1 or 2 base play.
@DBWiggin, SC2 ref
bITt.mAN
Profile Blog Joined March 2009
Switzerland3693 Posts
Last Edited: 2010-06-20 09:22:30
June 20 2010 08:52 GMT
#16
On June 20 2010 17:20 intergalactic wrote:
"Two to one" base maps would be a bit shitty imo. The average time for a game on such a map would be about 10-15 minutes or less. I don't know about you, but my most epic games so far have been the 30-40 minute ones with the map cut in half and all expos taken.

Macro games > Low economy games


This is, I'm sorry, complete bull.


I apologize, I must derail this thread with some mandatory epic gamness to show whats what.

+ Show Spoiler [Awesomeness to come] +

see below, I like a higher postcount ^^
BW4LYF . . . . . . PM me, I LOVE PMs. . . . . . Long live "NaDa's Body" . . . . . . Fantasy | Bisu/Best | Jaedong . . . . .
firebound12
Profile Joined March 2010
Canada274 Posts
Last Edited: 2010-06-20 09:05:40
June 20 2010 09:05 GMT
#17
Play shrinkage.



No, but seriously, if you don't want to play those "big maps", then just do custom games with custom maps. Even though there is some people like you, the majority of the people and 100% of the pro-scene revolve around "big maps"
iEchoic
Profile Blog Joined May 2010
United States1776 Posts
June 20 2010 09:12 GMT
#18
One thing I do like about the very small one-base kind of play is that it creates a lot of really dynamic situations that take a lot of intelligence to adapt to. When you're put in crazy situations because of base trades and unorthodox play I feel like the game takes a lot of skill. Larger maps often allow players to play very structured, rehearsed gameplay that feels a bit canned.

The game probably isn't balanced for this type of play, and the openings would most likely get refined to a point where it would get boring, though.
vileEchoic -- clanvile.com
mOnion
Profile Blog Joined August 2009
United States5657 Posts
June 20 2010 09:19 GMT
#19
this would be stupid.

you can just have one base strats but also have the ability to expand

why take out that part of the game unnecessarily? it would add no dynamic to the game other than making it shorter and less exciting and harder for protoss
☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
Whole
Profile Blog Joined May 2010
United States6046 Posts
June 20 2010 10:17 GMT
#20
On June 20 2010 16:09 slowmanrunning wrote:
I sense a warcraft 3 player...

Seriously, there aren't enough expansions in sc2. These maps are nothing compared to bw. for example late game on fighting spirit or python you'll be on 5-6 bases.

Also this style of map and gameplay is heavily toss favored.

Macro is a major part of starcraft. Your suggestion would make it have a lower skill ceiling, a problem many already argue it has.

TL;DR You're suggestion is noob favored, and race imbalanced.




A "tl;dr" was not necessary. Not even a long post. But I basically agree with you.

Part of the reason Starcraft is such a successful competitive sport was that it took the skill, multitasking, to the extreme. Not many other games require this amount of multitasking. Most competitive games are usually focused on one aspect. The great part about Starcraft or games that require a lot of multitask is that you can never perfect it. You will see pro players have idle drones or just mess up on micro.

Having these one base maps will be very boring games because you can usually tell who will win before the game even starts. A player with better micro will beat the better macro player on this map. Multi base maps are great because both great macroers and great microers have a chance to win.

If you want to go play a micro only game, try DoW2. You have one unit producing structure and you basically move your army around the map to get resources.

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