Why are good aspects of a map good, and why are the bad aspects of a map bad?
What constitutes a competitive map? Is it enough that it's well balanced, or does it require something more?
The answers is obviously much more complex and will differ depending on the person, race/match-up, strategy, etc. What I'm aiming for, specifically, is to see what people think about when it comes to balancing a map, and why certain maps are good and why certain maps are bad.
I really would like to see more specific ideas (for instance, Map X has too little/much high ground) generalized into something that can be applied into contexts. For instance, if a map has too much high ground, why? How much is too much? How much is too little?
If you don't want to go way deep into general map analysis, just post your favorite map, and why. Please be as specific as possible.
The idea of this thread isn't supposed to be to discuss specific maps and their balance; rather it is to focus on the key aspects of all maps, in general, and to pinpoint what aspects constitute imbalance or favoritism.
Also, if you were to make your perfect map, what would it look like? How does one make the perfectly balanced map?
It would also be really helpful to think about how a map that clearly favors each race would look. Would a terran-favored map have lots of high ground? Would Protoss-favored maps have lots of choke points? Or do choke points favor terran? These are just questions to hopefully get you thinking of your own.
So please post on any or all of the above! I'm willing to bet that a lot of people will have a lot of different views on what makes a map balanced! Looking forward to the replies