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I figured that instead of spamming the board with every new map I make I would just make one thread to put them in.
I'll try and add the latest map first and the oldest last. Also, it should be said that I'm pretty new at this which means that I appreciate any feedback (which is the main purpose of this thread besides increasing the size of my internet penis).
[1v1/2v2] [4 spawn] Name pending, WIP + Show Spoiler +Spawns: 4 corners Size: 144x160 (more like 136x144) Download: http://www.bluefriday.se/sync/space2.SC2MapBeen working on this one today. It's coming slowly getting to where i want it to be but there's still a lot of work to do. Only started with doodads and texturing a few hours ago.
[1v1] [2 Spawn] Desert Sanctuary (Desert Oasis remake) + Show Spoiler +Spawns: Original Size: Original Download: http://www.bluefriday.se/sync/desertsanctuary.SC2MapPlayed around with the Desert Oasis map to change the rush distances a bit (now 35 seconds). Now has a backdoor entrance to the base that can either be used by the enemy to bust in (pretty hard since its in range for units to shoot down from the cliff with ease) or to gain easier access to the expansion behind the main. Removed the entire cliff that the natural was on and moved the expansion up a bit. also moved the ramp to the top-left, bottom-right of the base.
[1v1] [2 Spawn] Formica C + Show Spoiler +Spawns: Top-left / bottom-right Size: 144x152 Download: http://www.bluefriday.se/sync/formica_c.SC2MapI understand that the above image might make you feel slightly dizzy or light-headed. I would like to think that this is caused by the sheer awesomeness that radiates from my map but I have a creeping suspicion that it is just because screenshots of this tileset turn out god-awful. Radiating awesomeness sounds better. If you feel numb after looking at the above image I suggest that you download the map. This will allow you to take in smaller parts of it while you're in-game. + Show Spoiler +
[1v1] [2 Spawn] Cygnus B + Show Spoiler +Spawns: Top-left / Bottom-right Size: 176x152 (there's quite a lot of space outside of the platform. It's big but not as big as the map bounds make it look like) Download: http://www.bluefriday.se/sync/CygnusB1.SC2MapThe idea was to create something that felt like an old run-down space platform that has been through some rough times lately. Among other things it features a monorail, something which I feel makes it better than other maps. Also space whales.
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I like the first one, the ramps though, might hinder terran's ability to to be able to wall in properly, you've also done that on cygnus B, both sweet looking maps though.
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Not really much to say. You seem to know what you're doing, appreciate the value of multiple entrances, towers that don't reveal every possible angle from a single spot, know how to make the maps look natural and aren't doing anything weird or stupid.
If this were a grading system I'd give you an A.
Absolutely love that DO remake.
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Really like the 2v2 map, the possibilies for blink (into main, between the two high yield expos), the 2nd expo between allies, a really nice layout
maybe too much space for proxy builds in the corner of the naturals for my taste, proxies became much more frequent now and I really don't like dealing with them
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for the 1st one, name it square-opolis
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Cool, glad you all liked the maps! The 3 oldest maps are at a point where I think they need more playtesting before I change things. The newest one I'm still doing doodads and texturing for (doodads semi-finished on the bottom part). I appreciate any feedback though, good or bad.
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On June 19 2010 04:01 Randolf wrote: I like the first one, the ramps though, might hinder terran's ability to to be able to wall in properly, you've also done that on cygnus B, both sweet looking maps though.
Just wall in further back? It still won't be longer than your wall in on SS.
I'm all for mixing up ramps, I think walling in should be different on every map like BW.
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Can't wait to give Desert Sanctuary a try!
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I'll try to get them up in phase two and after release asap but I only have an EU account so I'll have to try and find someone with a US account to upload them over there.
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Having played some on Cygnus B I can't wait for the beta to come back up so I can try out the other maps.
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Like those maps ! especially the 2v2 one. the expanding pattern seems to be very interresting on it ! Can't wait to play on those !
P.S : I'm delighted to be on the EU server :p
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Glad you liked it
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Maybe you can update this thread with download links so we can try the map versus AI.
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Your maps are really good! Only critique is that Cygnus B may be a little tight
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On June 23 2010 07:53 Tiazi wrote: Maybe you can update this thread with download links so we can try the map versus AI. ...wow I thought I had put the links up :D I'll try and get them up now
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Updated with links. Tell me if you find something thats really off - or anything really (When I played Formica C a while back I found a 1x1 hole where my expansion was supposed to go :p).
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Heya Wihl, in case you didn't already know, you can view the pathing, building placement, and aerial pathing grids via the editor. If you already knew that, disregard this. I used to have huge problems with doodad clusters having a 1x1 opening where someone could drop a unit such as a ghost but using the new editor it's much easier to keep track of.
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@Gedrah Thanks, yeah I know about that - I'm just a bit bad at using it from time to time
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Formica C looks really good to me. Nice maps.
The high yields in Cygnus B look bad. They are just right across from each other, and doesn't seem to make much sense.
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