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[UMS] Multitasking Trainer v0.94 - Page 32

Forum Index > SC2 Maps & Custom Games
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Prev 1 30 31 32 33 34 37 Next All
masterT_na
Profile Joined December 2010
Canada7 Posts
February 01 2011 05:47 GMT
#621
On February 01 2011 04:25 BoxedLunch wrote:
this map would be cool if the probe could queue up more than one waypoint.

as is, it's kinda bad


If you're fast enough you shouldn't need to queue up waypoints at all. The map is designed to be challenging - if it was easy it wouldn't provide any benefits. You need to get faster at macroing to be able to finish this map. If you are finding it too hard to play without queuing then that should give you some indications of what you need to work on.
Steel
Profile Blog Joined April 2010
Japan2283 Posts
February 01 2011 05:58 GMT
#622
This map is really great I hope he updates it.
Try another route paperboy.
idonthinksobro
Profile Joined December 2010
3138 Posts
February 05 2011 10:09 GMT
#623
i dont understand why iam not allowed to use at least 2-3 waypoints on the easy setting, i can beat it without it but i have that ingame so i dont see a reason why i shouldnt be able to use it in the trainer. I also think that you shouldnt be allowed to build certain buildings - if my money gets to high i just can spam spinecrawlers but i am not allowed to get another macro hatch? that felt kinda odd besides that its a great map.
bleu329
Profile Joined September 2010
United States16 Posts
February 05 2011 13:21 GMT
#624
finally beat normal, man that was hard. I think I had to try around 50 times after beating the easy setting.
BabyToss!
Profile Blog Joined October 2010
Czech Republic588 Posts
Last Edited: 2011-02-06 22:38:58
February 06 2011 22:16 GMT
#625
How is this map useful at all? Seriouesly. No way this can help with multitasking. If it can... LIES.
Nowadays a Filthy Casual | Follow your dreams |
philiphan
Profile Joined September 2010
Sweden10 Posts
February 08 2011 02:10 GMT
#626
New version coming soon?
Thehummel
Profile Joined August 2010
Denmark122 Posts
February 08 2011 12:09 GMT
#627
Would love to see a update on this map, have helped me a great deal :D
PET
Profile Joined May 2010
Romania430 Posts
February 13 2011 05:45 GMT
#628
Is it possible to add a "reset" function in game? I hate it that I have to quit the map to start a new game.
www.GamerPET.com
Mystogun
Profile Blog Joined January 2011
United States392 Posts
Last Edited: 2011-02-13 09:00:48
February 13 2011 08:59 GMT
#629
On February 01 2011 04:25 BoxedLunch wrote:
this map would be cool if the probe could queue up more than one waypoint.

as is, it's kinda bad



Well, the point is to work on multitasking; that is, switching between your base and a different spot on the map. Preventing you from queuing up multiple way points forces you to keep looking back at the probe.



Edit: masterT_na beat me to it.
"What I'm sayin' is that there are known knowns and there are known unknowns, but there's also unknown unknowns, things that we don't know we don't know." | SC2: NoiSe.730 | LoL: Galladiator
gavinashun
Profile Joined October 2010
101 Posts
February 17 2011 19:00 GMT
#630
HELP! How does one get this to work on Mac? I downloaded the Mapcraft software but couldn't figure out how to get it to work.

Can someone walk through the step by step implementation of this on Mac?

Thank you!!!
Kavas
Profile Joined October 2010
Australia3421 Posts
February 23 2011 04:38 GMT
#631
Just beat this on normal on my 20th try X_X as zerg. Something I think should be changed or give a warning is that mutalisks can't fly to the middle of the map or they die automatically X_X. I did this for 10 times before realizing what was happening. Ended up just massing upgraded lings to finish it.
awwnuts07
Profile Blog Joined February 2011
United States621 Posts
February 24 2011 00:40 GMT
#632
Cool map, hard as shit. Especially for a noob like me. Any chance you'll add a function to set when the chase begins (like at 9 supply)? Doesn't multitasking begin after you send your worker out to scout?
I'm a noob
Stato
Profile Joined June 2010
United Kingdom51 Posts
February 24 2011 17:55 GMT
#633
sucha great map, props to the creator, really great job!
medium.ai
Profile Joined December 2010
Germany11 Posts
March 03 2011 15:44 GMT
#634
It would be great to introduce a mode, in which the running away of the probe is replaced by something a little more micro intensive, for example kiting zealots with marauders or so.
bRuTaL!!
Profile Joined August 2010
Finland588 Posts
March 07 2011 21:49 GMT
#635
Christ. I cant make the way points work. So had to do without waypoints. At least it was the very easy one, wasnt very easy for me . Attacking, macroing and keeping probe alive without waypoints is a bitch.
Tasteless: "What was it Hans Solo was frozen in? Kryptonite?" Artosis: "Lol, no. Thats the stuff that hurts Batman."
Wordpad
Profile Blog Joined November 2010
Denmark154 Posts
Last Edited: 2011-03-10 19:59:29
March 10 2011 19:56 GMT
#636
Sure you can gain the equivelant skill in regular games, but most newbs myself included tend to "avoid" multitasking whenever we can ingame, cause we know we suck at it. This map is incredibly useful since it focus's purely on that. Multitask or lose ^^
bankai
Profile Joined November 2010
362 Posts
March 10 2011 22:25 GMT
#637
I think this is a great trainer and has really forced me to macro without focusing on micro.

On the macro aspect though...just wanted to know how using this trainer compares to playing against the AI?? For example, against the AI you actually build more than 1 base so macro is more 'realistic' cos you think about expanding, managing multiple bases etc....as opposed to the trainer where u just look at one base.

Or am I just meant to see the trainer vs AI as testing different aspects of our skills??
Budda
Profile Joined December 2010
6 Posts
March 12 2011 02:19 GMT
#638
Is there any possibility to switch on support of areas mapping? or assigned custom keys (I've redefined 0 to '`'/'~' key).
Budda
Profile Joined December 2010
6 Posts
March 13 2011 00:06 GMT
#639
Found myself: usual strategy - go to "Hotkeys" and define. It seems like they aren't linked to 'usual' hotkeys... and they are saved
Murfshake
Profile Joined November 2010
46 Posts
March 14 2011 00:48 GMT
#640
Thank's a lot, good practice!
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