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On February 01 2011 04:25 BoxedLunch wrote: this map would be cool if the probe could queue up more than one waypoint.
as is, it's kinda bad
If you're fast enough you shouldn't need to queue up waypoints at all. The map is designed to be challenging - if it was easy it wouldn't provide any benefits. You need to get faster at macroing to be able to finish this map. If you are finding it too hard to play without queuing then that should give you some indications of what you need to work on.
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This map is really great I hope he updates it.
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i dont understand why iam not allowed to use at least 2-3 waypoints on the easy setting, i can beat it without it but i have that ingame so i dont see a reason why i shouldnt be able to use it in the trainer. I also think that you shouldnt be allowed to build certain buildings - if my money gets to high i just can spam spinecrawlers but i am not allowed to get another macro hatch? that felt kinda odd besides that its a great map.
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finally beat normal, man that was hard. I think I had to try around 50 times after beating the easy setting.
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How is this map useful at all? Seriouesly. No way this can help with multitasking. If it can... LIES.
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Would love to see a update on this map, have helped me a great deal :D
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Is it possible to add a "reset" function in game? I hate it that I have to quit the map to start a new game.
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On February 01 2011 04:25 BoxedLunch wrote: this map would be cool if the probe could queue up more than one waypoint.
as is, it's kinda bad
Well, the point is to work on multitasking; that is, switching between your base and a different spot on the map. Preventing you from queuing up multiple way points forces you to keep looking back at the probe.
Edit: masterT_na beat me to it.
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HELP! How does one get this to work on Mac? I downloaded the Mapcraft software but couldn't figure out how to get it to work.
Can someone walk through the step by step implementation of this on Mac?
Thank you!!!
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Just beat this on normal on my 20th try X_X as zerg. Something I think should be changed or give a warning is that mutalisks can't fly to the middle of the map or they die automatically X_X. I did this for 10 times before realizing what was happening. Ended up just massing upgraded lings to finish it.
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Cool map, hard as shit. Especially for a noob like me. Any chance you'll add a function to set when the chase begins (like at 9 supply)? Doesn't multitasking begin after you send your worker out to scout?
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sucha great map, props to the creator, really great job!
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It would be great to introduce a mode, in which the running away of the probe is replaced by something a little more micro intensive, for example kiting zealots with marauders or so.
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Christ. I cant make the way points work. So had to do without waypoints. At least it was the very easy one, wasnt very easy for me . Attacking, macroing and keeping probe alive without waypoints is a bitch.
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Sure you can gain the equivelant skill in regular games, but most newbs myself included tend to "avoid" multitasking whenever we can ingame, cause we know we suck at it. This map is incredibly useful since it focus's purely on that. Multitask or lose ^^
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362 Posts
I think this is a great trainer and has really forced me to macro without focusing on micro.
On the macro aspect though...just wanted to know how using this trainer compares to playing against the AI?? For example, against the AI you actually build more than 1 base so macro is more 'realistic' cos you think about expanding, managing multiple bases etc....as opposed to the trainer where u just look at one base.
Or am I just meant to see the trainer vs AI as testing different aspects of our skills??
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Is there any possibility to switch on support of areas mapping? or assigned custom keys (I've redefined 0 to '`'/'~' key).
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Found myself: usual strategy - go to "Hotkeys" and define. It seems like they aren't linked to 'usual' hotkeys... and they are saved
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Thank's a lot, good practice!
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