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[UMS] Multitasking Trainer v0.94 - Page 30

Forum Index > SC2 Maps & Custom Games
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Prev 1 28 29 30 31 32 37 Next All
napp
Profile Joined August 2010
United States18 Posts
December 01 2010 15:17 GMT
#581
On November 29 2010 04:00 Jimbonic wrote:
What is the normal way to micro the probe away from the zergling? Should I move it on the main screen or should I move him by clicking on the mini map? Mini map allows me to do more in the main town, but not sure if I am practicing it right, and I should be manually moving him in the main screen then using hot keys to do everything else in the my town, or a mixture of both.

I just want to make sure I am practicing this the best and most efficient way.


this gets at one of the major problems i have with this map. you SHOULD be watching your probe. you SHOULD be able to park him and ignore him during critical moments of your play. in other words, queing up way points is not necessarily bad, its just not ideal.

i understand that this is a worst case scenario to increase apm, but i think it leads to flawed fundamentals. one thing that you are punished for is putting pressure on with your army because the enemy starts out so fortified you just loose units if you even peak at them, which would never happen.

i like the idea of this map but as it is right now i don't see it helping low level players out that much (there are much more basic things they need to figure out first rather than just playing faster) and the higher level players are just not going to get much out of this either.

i don't know, overall i'm just throughly unimpressed. i like the effort don't get me wrong, but the simulation you're creating is not helpful to any caliber of player that i can think of. i think verbal notifications that emulate a coach sitting over a player's shoulder talking him through a computer opponent would accomplish what you have set out to do more successfully. of course i have no idea how you would go about creating a map like this so i'm of little help.

sorry i'm really not trying to rag on your project, just give a little constructive criticism. maybe it really is helping a lot of players out, i just don't see that from my perspective.
Lorken
Profile Joined November 2010
New Zealand804 Posts
Last Edited: 2010-12-02 03:52:23
December 02 2010 03:51 GMT
#582
On December 02 2010 00:17 napp wrote:
Show nested quote +
On November 29 2010 04:00 Jimbonic wrote:
What is the normal way to micro the probe away from the zergling? Should I move it on the main screen or should I move him by clicking on the mini map? Mini map allows me to do more in the main town, but not sure if I am practicing it right, and I should be manually moving him in the main screen then using hot keys to do everything else in the my town, or a mixture of both.

I just want to make sure I am practicing this the best and most efficient way.


this gets at one of the major problems i have with this map. you SHOULD be watching your probe. you SHOULD be able to park him and ignore him during critical moments of your play. in other words, queing up way points is not necessarily bad, its just not ideal.

i understand that this is a worst case scenario to increase apm, but i think it leads to flawed fundamentals. one thing that you are punished for is putting pressure on with your army because the enemy starts out so fortified you just loose units if you even peak at them, which would never happen.

i like the idea of this map but as it is right now i don't see it helping low level players out that much (there are much more basic things they need to figure out first rather than just playing faster) and the higher level players are just not going to get much out of this either.

i don't know, overall i'm just throughly unimpressed. i like the effort don't get me wrong, but the simulation you're creating is not helpful to any caliber of player that i can think of. i think verbal notifications that emulate a coach sitting over a player's shoulder talking him through a computer opponent would accomplish what you have set out to do more successfully. of course i have no idea how you would go about creating a map like this so i'm of little help.

sorry i'm really not trying to rag on your project, just give a little constructive criticism. maybe it really is helping a lot of players out, i just don't see that from my perspective.



You just can't do it, that's why you're complaining.

Anyways, great map, I can finally do it on normal and since I get fast internet back again soon, hopefully this is gonna get be above gold/silver. Also, is it cheating if I only build stalkers for a defense and then attack with chargelot/ht/stalker? It's the only thing I can do with my limited skill without letting the probe die.
LOUD NOISES!!!
hellsan631
Profile Blog Joined March 2010
United States695 Posts
December 02 2010 04:03 GMT
#583
On December 02 2010 00:17 napp wrote:
this gets at one of the major problems i have with this map. you SHOULD be watching your probe. you SHOULD be able to park him and ignore him during critical moments of your play. in other words, queing up way points is not necessarily bad, its just not ideal.

i understand that this is a worst case scenario to increase apm, but i think it leads to flawed fundamentals. one thing that you are punished for is putting pressure on with your army because the enemy starts out so fortified you just loose units if you even peak at them, which would never happen.

i like the idea of this map but as it is right now i don't see it helping low level players out that much (there are much more basic things they need to figure out first rather than just playing faster) and the higher level players are just not going to get much out of this either.

i don't know, overall i'm just throughly unimpressed. i like the effort don't get me wrong, but the simulation you're creating is not helpful to any caliber of player that i can think of. i think verbal notifications that emulate a coach sitting over a player's shoulder talking him through a computer opponent would accomplish what you have set out to do more successfully. of course i have no idea how you would go about creating a map like this so i'm of little help.

sorry i'm really not trying to rag on your project, just give a little constructive criticism. maybe it really is helping a lot of players out, i just don't see that from my perspective.


Not really constructive criticism when you dont understand the point of the map. Its not supposed to substitute for an actual human opponent, and give you a reasonable situation to play the game in. There is AI to do that. Whats its supposed to do is improve your multitasking ablity, your macro ability, and having you tighten up your build orders, along with being creative and having to invent a new build.

I started out on this map and was in low plat/gold (when diamond was high out there). I had around 40 apm. Now, i have an actual, non spam, of around 130 apm, and can beat a lot of great diamond players. This map helped me a ton, but it took a lot of time to work through it.
kingkira
Profile Joined December 2010
16 Posts
December 06 2010 02:20 GMT
#584
is this going to be updated?! although it seems like it wouldn't need to be updated but did the creator just disappear?
ZeroTalent
Profile Joined December 2010
United States297 Posts
December 15 2010 01:17 GMT
#585
Is this map is still being worked on? It would be helpful if there were timestamps in the changelog .

Anyway if it's still live, there's a couple of things that would be nice to track for "coach mode". Being able to keep track of OC/Nexus energy as well as production structures that are not making units would be nice. I guess Zerg might want to know about queen energy as well (yes there are cases where players will want to save energy to transfuse but they're the exception, and the point of this map is to practice multitasking).
Can we get an official definition of "all-in"? Please?
GutsSC2
Profile Joined October 2010
United States45 Posts
December 20 2010 10:15 GMT
#586
W-why do I have a .95 version...? Confused...

Also, I have an APM of 90 and I'm high Gold and I play terribly. If the game gets to the 20 minute mark, I generally have around 3000 minerals.

Where the hell is this APM coming from? I don't feel like I click a lot...
Hnnnng
stet_tcl
Profile Blog Joined May 2008
Greece319 Posts
December 20 2010 16:24 GMT
#587
On December 06 2010 11:20 kingkira wrote:
is this going to be updated?! although it seems like it wouldn't need to be updated but did the creator just disappear?

On December 15 2010 10:17 ZeroTalent wrote:
Is this map is still being worked on? It would be helpful if there were timestamps in the changelog .

Anyway if it's still live, there's a couple of things that would be nice to track for "coach mode". Being able to keep track of OC/Nexus energy as well as production structures that are not making units would be nice. I guess Zerg might want to know about queen energy as well (yes there are cases where players will want to save energy to transfuse but they're the exception, and the point of this map is to practice multitasking).


Luckily I am still alive , unfortunately, I have stopped working on improving the map since it was taking up a huge chunk of my time that I can not spare right now. (I have to serve my freaking military service soon T.T and I'm working my ass off to put some money aside for when that happens)

I'd hate to see this fall into oblivion since I think it has helped a lot of people so I'll be trying to find someone to help me with keeping the map updated, fixing bugs and adding improvements.
I have a ton of ideas on how to make this map an even better tool and I'm really sad I can't implement them right now.

So if you have some reasonable knowledge on how the map editor works (you don't have to be pro or anything, I knew next to nothing when I started making this apart from some small knowledge on programming) and think you can tolerate my awful code please contact me and we'll see if we can bring this back to life again!
snappybean
Profile Joined December 2010
United States1 Post
December 22 2010 03:19 GMT
#588
Awesome trainer!! Thanks.

I just finally beat it on very easy... Couldn't figure out how to save the executor for quite a while.

One suggestion: I would love to see a live apm counter, since it's difficult to get replays to work.
I look forward to future revisions!
He who dies and runs away, lives to die another day. -Anonymous
ZeroTalent
Profile Joined December 2010
United States297 Posts
December 23 2010 22:54 GMT
#589
On December 21 2010 01:24 stet_tcl wrote:
I'd hate to see this fall into oblivion since I think it has helped a lot of people so I'll be trying to find someone to help me with keeping the map updated, fixing bugs and adding improvements.
I have a ton of ideas on how to make this map an even better tool and I'm really sad I can't implement them right now.

So if you have some reasonable knowledge on how the map editor works (you don't have to be pro or anything, I knew next to nothing when I started making this apart from some small knowledge on programming) and think you can tolerate my awful code please contact me and we'll see if we can bring this back to life again!

YGPM, especially since it looks like many of the coach metrics can't be figured out from regular replay files >_>.
Can we get an official definition of "all-in"? Please?
AlgoFlash
Profile Joined October 2010
Canada96 Posts
December 28 2010 19:19 GMT
#590
On December 02 2010 00:17 napp wrote:

i like the idea of this map but as it is right now i don't see it helping low level players out that much (there are much more basic things they need to figure out first rather than just playing faster) and the higher level players are just not going to get much out of this either.


I want to thank the maker of this map, it helps a lot. I know what unit composition I should get at every moment of a game but my apm is just too low to be able to macro efficiently while keeping track of my scouting lings, of my army etc...

This map allowed me to work hard on my apm and macro skills. And I keep working on it, I think it could be used at any level once you understand the basics/mechanics of the game.

What many people don't understand here is that between a bronze and a plat player, no one can tell which has the best understanding of the game. I am silver and sometimes a bronze player beats me. And sometimes I roflstomp a diamond player. Not being diamond only means that you are lacking one of the fundamental skills, you can have 100apm, crazy macro but totally forget to scout and you're done.

So, I believe this map can surely help any player at any level below diamond, and can probably help many diamond players.
"Fuck it, nerf rock and scissors." Paper
darmousseh
Profile Blog Joined May 2010
United States3437 Posts
December 28 2010 20:44 GMT
#591
Man, after using this map playing ladder games seem too slow without a little probe to be moving around constantly. Excellent map that has helped me improve my apm from 30 to about 90. Along with the micro map, and some day9 dailies i went from bronze to diamond.
Developer for http://mtgfiddle.com
ZeroTalent
Profile Joined December 2010
United States297 Posts
Last Edited: 2010-12-29 19:17:16
December 29 2010 18:29 GMT
#592
Bump for the OPer ... YGPM again :D.

Spoiler alert: it sounds like the OP doesn't have the bandwidth to keep the multitasking trainer up to date. I'm going to give it a shot, though I will probably wait until 1.2 is official so that I don't waste a bunch of work. He has a wishlist for the map, and I have my own, so we will be working through it. I may also try to make a separate multitasking map that tries to simulate different multiplayer battle conditions (early harass, defending 3rd/4th bases, etc.)

This is my first foray into SC2 hackery but I did already solve Rock Band 2, so it's nice to be back in the tools business.
Can we get an official definition of "all-in"? Please?
Thanatos720
Profile Joined December 2010
Canada3 Posts
December 30 2010 01:57 GMT
#593
Thank you for this awesome map.
Dricus
Profile Joined December 2010
Netherlands2 Posts
Last Edited: 2011-01-01 16:02:36
January 01 2011 14:54 GMT
#594
Amazing map indeed. Helps me (bronze level player) a lot with practicing the multitasking part of playing Starcraft II. I already have fast fingers (I can type approx 250-300 chars per minute without making mistakes), but still practicing to make use of that in Starcraft II. This map helps me a great deal to improve my multitasking skills.

@ZeroTalent:
It may be a good idea to start out with solving some bugs? For example: one thing I stumbled upon is that the map doesn't punish you when the energy of one of your queens exceeds the limit (which is 99 on Easy mode). It would be great if it did, because at the moment, missing larvae injects is one of my main weaknesses.

Edit:
Did a bit of additional testing and it looks like Queen energy checking works fine as long as you have only one Queen. With 2 or more Queens it doesn't work anymore.
Wipples
Profile Joined November 2010
Canada269 Posts
January 01 2011 19:39 GMT
#595
Lol i tried this on easy. Oh man im terrible Was fun though, definitely made me play faster trying to keep things moving.
dicey
Profile Joined November 2010
142 Posts
Last Edited: 2011-01-04 18:53:30
January 04 2011 18:51 GMT
#596
Oh wow, most exciting few minutes I had in SC2 for a while now =D Huge fan of the map.

By the way, after I downloaded the original and testing it in the editor simply didn´t work for me, I looked it up in custom games. Ziah and zen have 2 posted there (EU servers), not sure which I have played. Eitherway, big thanks to TL, the OP and the mapmaker xD

Edit:Did I really just revive a necro? Well, it is a good one, bump!
butchji
Profile Joined September 2009
Germany1531 Posts
January 04 2011 19:27 GMT
#597
Do there exist replays of pros playing it on impossible or so?
darmousseh
Profile Blog Joined May 2010
United States3437 Posts
January 04 2011 20:25 GMT
#598
On December 20 2010 19:15 Maelthorn wrote:
W-why do I have a .95 version...? Confused...

Also, I have an APM of 90 and I'm high Gold and I play terribly. If the game gets to the 20 minute mark, I generally have around 3000 minerals.

Where the hell is this APM coming from? I don't feel like I click a lot...


You'd be suprised at how fast you are actually playing when you get good at this map. I had 30 apm in gold and with this i jumped to 80apm in a game (I had like 120 apm while using the trainer).
Developer for http://mtgfiddle.com
Jampackedeon
Profile Joined November 2010
United States2053 Posts
January 04 2011 22:58 GMT
#599
Bookmarking this for when I get home from work. Looks like great training!
rob526
Profile Joined December 2010
United States8 Posts
January 04 2011 23:44 GMT
#600
Thanks this should help a lot xD
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