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[UMS] Multitasking Trainer v0.94 - Page 31

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 29 30 31 32 33 37 Next All
GregoRoach
Profile Joined December 2010
United States20 Posts
January 04 2011 23:49 GMT
#601
Is there any way to get spectators in the game?

If not, what would have to happen to make it possible?
MechaniX_
Profile Joined October 2010
United States5 Posts
January 05 2011 01:09 GMT
#602
Does it work for Mac?
dicey
Profile Joined November 2010
142 Posts
January 07 2011 15:58 GMT
#603
On January 05 2011 10:09 MechaniX_ wrote:
Does it work for Mac?


As I wrote in an above post, I managed to look it up after Creating a Custom Multiplayer game within regular Starcraft2. So if you are able to play Sc2, you might find it therein too. Good luck!
zingmars
Profile Joined April 2010
Latvia189 Posts
January 09 2011 09:47 GMT
#604
Well, this hasn't been updated for awhile now, has it. Will we ever see v1.0 I wonder. This is a really great map, but it's still kind of unfinished, and there is room for a lot of features to be added. I really hope that the guy who made this map will pick it up again and continue developing it
"I think there is a world market for maybe five computers." -- Thomas Watson
plasemeious
Profile Joined November 2009
United States244 Posts
January 10 2011 03:10 GMT
#605
So are you suppose to use the mini map for the probe and has anyone seen an increase in their play in real games
ZeroTalent
Profile Joined December 2010
United States297 Posts
January 11 2011 01:43 GMT
#606
On January 09 2011 18:47 zingmars wrote:
Well, this hasn't been updated for awhile now, has it. Will we ever see v1.0 I wonder. This is a really great map, but it's still kind of unfinished, and there is room for a lot of features to be added. I really hope that the guy who made this map will pick it up again and continue developing it


I'm trying! But the OP seems to have sadly gone into hiding. I would really rather pick up the existing trainer rather start from scratch.
Can we get an official definition of "all-in"? Please?
tadL
Profile Joined September 2010
Croatia679 Posts
Last Edited: 2011-01-13 03:48:17
January 13 2011 03:45 GMT
#607
Just tested it, hard stuff for a casual but really usefull. I´m the kind of player who nows in theorie how and what to do but lagging in speed so thx a lot sir !
Aideh
Profile Joined December 2010
United Kingdom11 Posts
January 13 2011 16:20 GMT
#608
Played it on very easy. Got an INSANE headache. Played a match and felt that i played 100 times better

Can't recommend this enough guys, going to just drill this after my exams :S

Also would be interested in helping with development (as a lot of people are) if the OP doesnt have enough time on his hands
baskerville
Profile Blog Joined April 2010
541 Posts
January 13 2011 16:23 GMT
#609
just keep bumping
he'll turn up or you'll get help
http://www.teamliquid.net/mirror/smilies/random-big.gif
phailed
Profile Joined August 2010
United States8 Posts
January 16 2011 06:15 GMT
#610
OHH Proberto why are you soo annoying!
banerangs
nerdyindeed
Profile Joined January 2011
United States2 Posts
January 16 2011 20:49 GMT
#611
i love playing this map
i can feel myself getting better at the game day by day.
only thing that i would like to see more of perhaps is consequences for getting supply blocked and not making worker units constantly.
yes this will make it just that much more difficult but i see this more as a tool rather than a game.
and having this would make your macro just that much better.
just an idea.
En Taro Tassadar
HarmoniCa
Profile Joined August 2010
Sweden33 Posts
January 21 2011 12:49 GMT
#612
is there any way to play this while being connected to battlenet? can feel lonly if you do this 1+hour each day
Rabbitmaster
Profile Joined August 2010
1357 Posts
January 21 2011 14:57 GMT
#613
On May 12 2010 22:35 Chriamon wrote:
Very nice.

Some input, on moving the probe around from the beginning; shouldn't we be focused on our build order completely from the beginning, and start the probe running on 10 supply or something, or perhaps we must send a scout to a region which will start the probe running.



How much do you focus on "build orders" before 10 food?
God is dead.
ZerOfy
Profile Joined October 2010
United Kingdom405 Posts
Last Edited: 2011-01-21 21:24:06
January 21 2011 21:22 GMT
#614
Anyone beat 'Impossible' yet? I've yet to find an effective build order for Protoss.. I will eventually crack it though.
My life for Aiur!
RuN1
Profile Joined December 2010
Brazil13 Posts
January 26 2011 16:53 GMT
#615
I really really like this man. Helps me keep track of so much. I'm sure my game is gonna get a whole lot better.

Thanks for this great training app !
Its no measure of health to be well adjusted to a profoundly sick society.
Raembo
Profile Joined December 2010
Indonesia46 Posts
Last Edited: 2011-01-27 01:21:37
January 27 2011 00:16 GMT
#616
great map! I appreciated it! thanks!

"People don't change, they only adapt"
Drej
Profile Joined January 2011
United States15 Posts
January 27 2011 17:12 GMT
#617
Thanks for the map!
NerdHerder
Profile Joined January 2011
United States5 Posts
January 30 2011 17:14 GMT
#618
This is awesome! I never realized how bad I was until playing with this training map. This will either make me a lot better or cause me to just give up and go back to playing 1st person shooters.
gardis
Profile Joined November 2010
Switzerland18 Posts
January 30 2011 17:21 GMT
#619
would be nice if the map is a little bit larger its pretty small
more then 2 expos dont possible..

but great job so far!
BoxedLunch
Profile Joined January 2011
United States387 Posts
January 31 2011 19:25 GMT
#620
this map would be cool if the probe could queue up more than one waypoint.

as is, it's kinda bad
In theory, practice and theory are the same. In practice, they are not
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