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Forum Index > Replays
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Kaotu
Profile Blog Joined October 2004
United States986 Posts
Last Edited: 2006-01-26 07:18:34
January 26 2006 07:18 GMT
#1
Holy...

I don't want to put any spoilers, but this is the first long (over an hour) ZvP rep I think I've ever thoroughly enjoyed. Hardly a dull moment and an ending that makes you get up from your seat (really awesome final batlle).

Oh and those DA's were pretty awesome :D
iNcontroL *
Profile Blog Joined July 2004
USA29055 Posts
January 26 2006 07:26 GMT
#2
holy fuck -.-
TopGear
Profile Joined November 2005
United Kingdom796 Posts
January 26 2006 07:35 GMT
#3
Wow, that map was mined out very quickly.

ZERG MINERAL HACK ANYONE?
Liquid`Drone
Profile Joined September 2002
Norway28821 Posts
January 26 2006 07:42 GMT
#4
yeah lol this game is pretty fucking awesome :D
Moderator
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
January 26 2006 07:46 GMT
#5
Nice swarm usage at the end.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
January 26 2006 07:51 GMT
#6
omg i hated the ending,
*spoiler*
that protoss should have won its like he went afk (my theory si that he pasued the game and ameba unpaused ><), he could have easily just used feedback on the defilers before the cast swarm (when he had 2 carriers) and had 1k still at the end. Its still a good game, but that protoss... that game was his
Administrator~ Spirit will set you free ~
Cloud
Profile Blog Joined November 2004
Sexico5880 Posts
January 26 2006 07:51 GMT
#7
1 base toss vs 9 base zerg fighting--
BlueLaguna on West, msg for game.
IdrA
Profile Blog Joined July 2004
United States11541 Posts
January 26 2006 07:58 GMT
#8
On January 26 2006 16:51 Plexa wrote:
omg i hated the ending,
*spoiler*
that protoss should have won its like he went afk (my theory si that he pasued the game and ameba unpaused ><), he could have easily just used feedback on the defilers before the cast swarm (when he had 2 carriers) and had 1k still at the end. Its still a good game, but that protoss... that game was his

i think it was like 7-8 hydras and 2 carriers with no interceptors, he woulda eliminated him before the carrs could kill the hydras even without swarm i think. but ya it looked like the toss kinda did nothing for alot of that last attack when he had a good shot at winning it.
http://www.splitreason.com/product/1152 release the gracken tshirt now available
paper
Profile Blog Joined September 2004
13196 Posts
January 26 2006 08:31 GMT
#9
noooo =T

he shouldve made some gateways for zeals or something =T
Hates Fun🤔
OctoPuSs
Profile Blog Joined May 2004
Canada5279 Posts
January 26 2006 08:45 GMT
#10
awesome game but the ending wasn't as cool as I wanted it to be !
Depression is just a sarcastic state of mind. Liquid`HerO Fighting!
decafchicken
Profile Blog Joined January 2005
United States20166 Posts
January 26 2006 08:56 GMT
#11
<3 ameba

For such a boring name he's a sexy ass playa~
how reasonable is it to eat off wood instead of your tummy?
2006forReal
Profile Joined January 2006
Canada29 Posts
January 26 2006 15:00 GMT
#12
Didnt like the beginning much. ALl the zvps I watch toss ends up with huge force and z delays like every game I see. BUT the ending was really cool. All those swarms and units it was like fireworks.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
January 26 2006 15:10 GMT
#13
On January 26 2006 16:58 HungZerg wrote:
Show nested quote +
On January 26 2006 16:51 Plexa wrote:
omg i hated the ending,
*spoiler*
that protoss should have won its like he went afk (my theory si that he pasued the game and ameba unpaused ><), he could have easily just used feedback on the defilers before the cast swarm (when he had 2 carriers) and had 1k still at the end. Its still a good game, but that protoss... that game was his

i think it was like 7-8 hydras and 2 carriers with no interceptors, he woulda eliminated him before the carrs could kill the hydras even without swarm i think. but ya it looked like the toss kinda did nothing for alot of that last attack when he had a good shot at winning it.

he had 5+ carriers with no interceptors just sitting there and like 1k in the bank
Administrator~ Spirit will set you free ~
bioboyAT
Profile Joined July 2004
Austria1765 Posts
January 26 2006 16:44 GMT
#14
OH MY FUCKING GOD WHAT AN ENFIGHT !!!!!!

this game roxx
Milchmann | DeadVessel: Milchmann pwns. I fail.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
January 26 2006 20:23 GMT
#15
--;

Boring game..

Also, why the bloody hell did he MC 4 overlords at the end? Why did he keep the archon in the overlord (at 7)? Why didn't he use the swarm to his advantage with the archons etc.. yeah.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
RowdierBob
Profile Blog Joined May 2003
Australia13426 Posts
January 26 2006 22:26 GMT
#16
It was boring as batshit for the first 45 mins, but got pretty good at the end.
"Terrans are pretty much space-Australians" - H
iloveoo
Profile Joined April 2003
634 Posts
January 26 2006 22:34 GMT
#17
Kwakka vs JJu anyone?

fantastic rep
Unaborted babies shoot up their school, molest children, and make shitty music.
-_-
Profile Blog Joined November 2003
United States7081 Posts
January 26 2006 23:12 GMT
#18
On January 27 2006 05:23 FrozenArbiter wrote:
--;

Boring game..

Also, why the bloody hell did he MC 4 overlords at the end? Why did he keep the archon in the overlord (at 7)? Why didn't he use the swarm to his advantage with the archons etc.. yeah.


I think he thought zerg was just going to sit there so he was just going to mc anything he could and wait for his energy to come back.
oj-
Profile Blog Joined November 2004
United States368 Posts
January 27 2006 00:23 GMT
#19
On January 27 2006 05:23 FrozenArbiter wrote:
--;

Boring game..

Also, why the bloody hell did he MC 4 overlords at the end? Why did he keep the archon in the overlord (at 7)? Why didn't he use the swarm to his advantage with the archons etc.. yeah.

agreed I am glad I am not the only one who thought this. Midian is my favorite replay poster too
came back for Starcraft Remastered
Locked
Profile Joined September 2004
United States4182 Posts
January 27 2006 03:02 GMT
#20
On January 27 2006 08:12 -_- wrote:
Show nested quote +
On January 27 2006 05:23 FrozenArbiter wrote:
--;

Boring game..

Also, why the bloody hell did he MC 4 overlords at the end? Why did he keep the archon in the overlord (at 7)? Why didn't he use the swarm to his advantage with the archons etc.. yeah.


I think he thought zerg was just going to sit there so he was just going to mc anything he could and wait for his energy to come back.


no the zerg just baited him so he didn't have energy for the final fight -_-
UMS map pack http://teamliquid.net/forum/viewmessage.php?topic_id=50442
XaI)CyRiC
Profile Joined October 2002
United States4471 Posts
January 27 2006 04:01 GMT
#21
I found this game quite boring at times, had to x16 a lot of it. Plus all the good parts were overshadowed by the GoRush vs Stork match.
Moderator
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
January 27 2006 05:16 GMT
#22
On January 27 2006 12:02 Locked wrote:
Show nested quote +
On January 27 2006 08:12 -_- wrote:
On January 27 2006 05:23 FrozenArbiter wrote:
--;

Boring game..

Also, why the bloody hell did he MC 4 overlords at the end? Why did he keep the archon in the overlord (at 7)? Why didn't he use the swarm to his advantage with the archons etc.. yeah.


I think he thought zerg was just going to sit there so he was just going to mc anything he could and wait for his energy to come back.


no the zerg just baited him so he didn't have energy for the final fight -_-

Stupid to fall for it.. What did he need overlords for .. He didn't have DTs.. Protoss had cannons for detection.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Into.Love
Profile Joined January 2006
China172 Posts
January 27 2006 05:44 GMT
#23
Uh the archon was parasited...That's what the green aura means, though I would assume you know that...

And as someone stated, it seems maybe the game was paused and ameba unpaused or something like that, because a toss with that kind of control and attention would not stop making interceptors and completely lose control at the most critical moment for no apparent reason.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
January 27 2006 07:40 GMT
#24
On January 27 2006 14:44 Into.Love wrote:
Uh the archon was parasited...That's what the green aura means, though I would assume you know that...

And as someone stated, it seems maybe the game was paused and ameba unpaused or something like that, because a toss with that kind of control and attention would not stop making interceptors and completely lose control at the most critical moment for no apparent reason.

SO WHAT!?!?

The toss was confined to a REALLY, REALLY small space, it's not like he could go anywhere. He could just put the archon somewhere where it would make itself useful.. as a bait for instance, or just put it wherever.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
TopGear
Profile Joined November 2005
United Kingdom796 Posts
January 27 2006 23:56 GMT
#25
He prolly mind controled the ovies because he thought ameba had put units in them. Only real explanation I can think of. Or to put his units in.
KienO
Profile Joined November 2005
Germany214 Posts
January 28 2006 01:35 GMT
#26
I found the game rather boring, maybe my expectations were to high.
Xd2
Profile Joined January 2006
Peru77 Posts
January 28 2006 01:51 GMT
#27
he mind controlled so his supply would be large since he has not too much minerals now he has to make ovies and spend his mineral.. that worked
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
January 29 2006 07:54 GMT
#28
On January 28 2006 10:51 Xd2 wrote:
he mind controlled so his supply would be large since he has not too much minerals now he has to make ovies and spend his mineral.. that worked

OR, he could ignore making new units until he's lost some units -,.-!
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
RivetHead
Profile Joined March 2005
United States842 Posts
January 29 2006 07:55 GMT
#29
i dont think that would work. overlords count towards max zerg supply, they dont count towards toss unit supply. and you can mindcontrol over max unit supply for zerg, so it was useless. and those ovies were flying right towards the front of the toss's defense, so its obvious there wouldnt be units in them. honestly that was a really bad choice that probably costed the toss that game, or at least made it last longer.
I *heart* bisu, nada, mind, and the lakers
HeavenS
Profile Joined August 2004
Colombia2259 Posts
January 31 2006 13:27 GMT
#30
whats up with these 3 shitty reps midian? cmon now i kno ur not trying to do ekii's job.
Im cooler than the other side of the pillow.
SoMuchBetter
Profile Blog Joined April 2003
Australia10606 Posts
February 01 2006 10:36 GMT
#31
overall a boring game that i had running on a mix of x8 and x16, but the ending made me smile
AUSSIESCUM
TeamLiquid eSTROgeneral #1 • RIP
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