Pendol2 Siz)Cyp
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nortydog
Australia3067 Posts
On December 09 2005 09:25 Sacajawea wrote: same here! it makes you so much more safe and then you can macro more!Jim i do! I mean if you have 4 marines just sitting there, bunker adds like 4x more durability, why not~ | ||
QuietIdiot
7004 Posts
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Shiv
France447 Posts
![]() Both players completely wasted their advantages. The terran lost his entire group of marines + tank to 2 dts when he had turrets just next to them. Sure he was taking care of the one dt remaining in his base, but he could've be cautious when seeing the dt drop and backed them, a move that would probably have won him the game. He also only thought of using his lifted-proxyfactory when it was in the red, burning to death. At one time after a protoss drop into the terran's main, one zealot remains. The terran sieges 3 tanks, and doing so manages to lose one. Then there's the protoss player who will not expo once against a terran with one command center and one bunker as a whole, major threat. Who afterwards failed at securing his only expo that came reaaally late, despite the fact that he had almost burned down a starport. Who later on expoes where there ain't probably more than 800 minerals, though you're right, the game was already over. I think there are more of these little annoying mistakes that actually would have changed the game. Well this really ain't a shitty rep, and maybe I'm mistaken for some of the things I've said here. But calling it fabulous or top notch is just too much for me. ![]() | ||
sutureself
United States192 Posts
I thought it was one of the more interesting games I've seen lately. The early action was fantastic. On that note, hindsight is 20/20, and everyone makes mistakes. I agree that the T losing the attacking force to DT's probably could have been avoided/handled better, but his attention was focused on his main, I think. Also, I agree that the toss really failed to expand until way too late. Other than that I thought it was a great game. At first I didn't understand why the toss would expand to the used-up main near the end of the game, but then I thought that maybe he did that because that would be the place the terran would be least likely to scan. He was at such a disadvantage in units he had to be desperately sneaky. Maybe I'm wrong. | ||
RiSE
United States3182 Posts
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