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RainDrop~vmyway

Forum Index > Replays
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MPXMX
Profile Joined December 2002
Canada4309 Posts
Last Edited: 2004-11-10 23:08:25
November 10 2004 23:07 GMT
#1
I think I'll never play a game this cool...
The way the zerg regained land control surprised me... I think most players would go for air if they had 2 islands, but then if the protoss has all the ground bases to him, it's a futile case. Raindrop didn't make any air units except for a handful of scourges and established himself on land with apparent ease... That nydus juggling was cool to transport 12+ ultras to the mainland. Nydus canal is one building i've never used in this game, but this guy seems to have vast experience with it.

I think the zerg could have won if he could spend better in late game although I do realize that the corsair harass(maybe that's too nice a word; that looked like corsair abuse ) must have been quite distracting , but if he could just get a bit more hydras and spread his overlords so they wouldn't die quite so quickly, he could take 6's 2nd natural and then, with better spending, max out on ultra ling, which is incredibly hard to stop even for a 200/200 protoss army.

Another confusing bit was when the toss went twice to "save" 12's natural. There was hardly anything in it and twice he risked losing his 9 establishment, which was key to his victory, to swarm/hydra/ultra.

Nice game though, good players... who are they? I'm pretty sure they are korean(maybe you'll tell me otherwise but I also tend to think they are "some random koreans" ) if so, I wonder how many "foreigners" could play a game of that class... If my speculations are correct it's discouraging to see some random koreans play a game only a handful of players across the globe could produce
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2004-11-10 23:50:11
November 10 2004 23:50 GMT
#2
Hm Twisted used to use RainDrop looooong ago so maybe it's him ^_^?

Or was it strafe who did.. hm--
Going to watch now =]
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Twisted
Profile Blog Joined September 2002
Netherlands13554 Posts
Last Edited: 2004-11-11 00:13:03
November 11 2004 00:02 GMT
#3
Hm yeah I used D89)RainDrop ;o dunno

IN DRONE PRO TEAM.
Moderator
hasuwar
Profile Joined April 2003
7365 Posts
November 11 2004 00:29 GMT
#4
I kept thinking, come on zerg, come on zerg! You can do this!

the swarms for cannons reminds me of my bgh days :D

plague faster for the win!
Diablo3 ID: Exalted#1710 -------R.I.P. http://hasuwar.isgsa.org. Much love to Toptalent
Monsen
Profile Joined December 2002
Germany2548 Posts
November 11 2004 00:49 GMT
#5
Plaque in replay = 10/10
MPXMX you evil Spoiler
11 years and counting- TL #680
MPXMX
Profile Joined December 2002
Canada4309 Posts
November 11 2004 01:51 GMT
#6
Hey, sorry, I didn't think people would make comments about the replay without watching the replay.
Twisted
Profile Blog Joined September 2002
Netherlands13554 Posts
November 11 2004 01:53 GMT
#7
On November 11 2004 10:51 MPXMX wrote:
Hey, sorry, I didn't think people would make comments about the replay without watching the replay.


They shouldn't

And I don't think it's a spoiler.
Moderator
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2004-11-11 04:19:03
November 11 2004 02:20 GMT
#8
"Zerg could have won"


That's a spoiler!
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Twisted
Profile Blog Joined September 2002
Netherlands13554 Posts
November 11 2004 04:22 GMT
#9
I don't think it's a spoiler because it's in the comments

People can comment on the game in the comment section, that's what it's for. That way it'll actually be useful instead of the WGT replay section for example where it's just GG

OH GG, REALLY GOOD^^^^^^^^

Don't watch comments before you watch the game:p
Moderator
MPXMX
Profile Joined December 2002
Canada4309 Posts
November 11 2004 04:41 GMT
#10
I guess they want some kind of "trailer" without any twists of the plot revealed!
NuclearAntelope
Profile Joined February 2003
United States1369 Posts
November 11 2004 05:33 GMT
#11
On November 11 2004 09:02 Twisted wrote:
Hm yeah I used D89)RainDrop ;o dunno

IN DRONE PRO TEAM.

haha drone team
it was like twisted/mid/anon/raven/ultrathehacker right?
people are similar in nature. its the experience of life that makes them so different.
Liquid`Ret
Profile Blog Joined October 2002
Netherlands4514 Posts
November 11 2004 09:55 GMT
#12
newb rep

erwin
Team Liquid
Twisted
Profile Blog Joined September 2002
Netherlands13554 Posts
November 11 2004 17:49 GMT
#13
Moderator
Sir Alex
Profile Joined March 2004
United States159 Posts
November 11 2004 18:09 GMT
#14
Gotta agree with ret, this replay made me kinda sad. I usually cheer for the toss player, but man... macroing off only six gates for that long, and just kind of sitting there letting the zerg get back in the game... then FINALLY winning with a strat that he should have used fifteen minutes earlier... I feel sorry for the zerg player here. He fought real hard, made a nice comeback, plague, dark swarm, nydus canal, everything. Just couldn't stop the carriers I guess.
Liquid`Ret
Profile Blog Joined October 2002
Netherlands4514 Posts
November 11 2004 23:06 GMT
#15
fyi i was joking, i didn't actually watch the rep.
Team Liquid
Casper...
Profile Joined October 2002
Liberia4948 Posts
November 12 2004 07:54 GMT
#16
was blue hacking or what
the cannon shot at the lurkers on cliff ffs
JAM THE FUCKER!
Casper...
Profile Joined October 2002
Liberia4948 Posts
November 12 2004 07:56 GMT
#17
yeah ok i'll chalk it up to residual shuttle vision
does the new vers of bw chart just not show suspicious actions or what?
cuz in all games there's always stuff that shows up as suspicious regardless
JAM THE FUCKER!
Twisted
Profile Blog Joined September 2002
Netherlands13554 Posts
Last Edited: 2004-11-12 08:11:56
November 12 2004 08:11 GMT
#18
It's a bug. When units walk on cliffs, just on the edge, then shit from above the cliff can see what's on it.

I mean above on the map of course, not really "above" the cliff.
Moderator
Casper...
Profile Joined October 2002
Liberia4948 Posts
November 12 2004 08:13 GMT
#19
high level summary:

p tries his best to give the game away after having z on the 2 isles and fails
JAM THE FUCKER!
Casper...
Profile Joined October 2002
Liberia4948 Posts
November 12 2004 09:15 GMT
#20
On November 12 2004 17:11 Twisted wrote:
It's a bug. When units walk on cliffs, just on the edge, then shit from above the cliff can see what's on it.

I mean above on the map of course, not really "above" the cliff.


i thought that was only when the player under has a unit right by the cliff's edge too
JAM THE FUCKER!
MPXMX
Profile Joined December 2002
Canada4309 Posts
Last Edited: 2004-11-12 15:21:52
November 12 2004 14:19 GMT
#21
Haha, I don't think it's a bug, twisted, casper, I think it's even explained in the "manual" that comes with the game.

A unit is sometimes visisble when it comes very close to the edge of the cliff. Just think of a mountain in front of you with a plateau on the top... you cannot see someone on top of the mountain yet away from the edge, but you can see someone close to the edge
Twisted
Profile Blog Joined September 2002
Netherlands13554 Posts
November 12 2004 17:49 GMT
#22
No, when it's a cliff like, on 9 position, and you look from "under" the cliff, you can't see shit.

On 3 cliff, you can.
Moderator
ajian
Profile Joined February 2004
China56 Posts
November 13 2004 10:18 GMT
#23
good rep
Strength Pride Discipline
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
November 14 2004 08:36 GMT
#24
It's because the top edge of a cliff only has roughly 2 squares of unpassable terrain, whereas the bottom edge of a cliff has roughly 3 (and sides have roughly 4). As a result, units that walk against the top edge of a cliff may end up being slightly less than 2 squares away from the low-level ground and this puts them outside of the cliff's "shadow", so that any unit can see them.

In general, you should never try to explain anything in SC based on how it would work in the real world .

This was a good rep, by the way .
Resonate
Profile Joined October 2002
United Kingdom8402 Posts
November 18 2004 22:05 GMT
#25
[B]In general, you should never try to explain anything in SC based on how it would work in the real world .


Werd!
Memory lane in nice
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