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Active: 1541 users

Is there a balance problem with Brood Lord + Infestor?

Forum Index > Polls & Liquibet
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Sated
Profile Blog Joined March 2011
England4983 Posts
November 08 2012 20:11 GMT
#1
--- Nuked ---
Drake
Profile Joined October 2010
Germany6146 Posts
November 08 2012 20:12 GMT
#2
in fact that even 90% of the pro zergplayers say there is one, i would like to hear why there is not from the ones who vote for that ^^ need something to laugh
Nb.Drake / CoL_Drake / Original Joined TL.net Tuesday, 15th of March 2005
CaptainPlatypus
Profile Blog Joined March 2009
United States852 Posts
November 08 2012 20:16 GMT
#3
I wouldn't say that there's a balance problem, I'd say that there's a design problem. A fix is necessary, but it isn't going to be as "simple" as tweaking the balance of the game.
xxpack09
Profile Blog Joined September 2010
United States2160 Posts
November 08 2012 20:16 GMT
#4
I'd call it a boring problem with BL/infestor moreso than a balance problem. Turtle until BL/infestor deathball and win is pretty boring to watch.
Archile
Profile Joined June 2011
United States403 Posts
November 08 2012 20:19 GMT
#5
I voted for Yes, but it's ok to wait for HotS

in response to CoR:
there are a few tools in the protoss arsenal that just aren't being used to full potential

for example:
KiWiKaKi's use of the mothership for recall vs Stephano in IPL3
MVP.finale's use of voidrays to deal with broodlords and infestors
use of double warp prism WITH DTS + ZEALOTS. I cannot make it clear enough how important it is to mix these

I am a high masters zerg and still lose to protoss in the lategame. Some know how to deal with it, some don't.

Those with mindsets like yours that you can just sit back and wait until it's balanced are wasting their time.
Just a bad player trying to be a little less bad
Savant.GL
Profile Joined July 2012
Germany502 Posts
November 08 2012 20:21 GMT
#6
I feel that BL infestor is a problem. It allows zergs who have been got really behind in the mid game to win with chain fungals.

THAT BEING SAID

I feel that too often players will look at a game and just say oh yeh BL infestor is OP when in fact the zerg outplayed the opponent, dealt with harass well and took a great victory.

My opinion is just making infestors 3 supply that way you cant get 40 infestors and still have a good BL/corruptor count
Savant
Yeah Cain
Profile Joined July 2011
United Kingdom8 Posts
November 08 2012 20:24 GMT
#7
Oh yeah, anyone who plays RTS knowns that insta-cast stun spells mixed with siege units is always a strong combo
Embrace the inevitable!
doner0
Profile Blog Joined July 2010
United States233 Posts
November 08 2012 20:24 GMT
#8
i honestly don't even think that the option to wait for HOTS is okay because it could be a while until it comes out for all we know, i mean it's blizzard we're talking about here. But i answered to wait a bit to see how players adapt because i still think there are some pretty awesome things just waiting to be discovered by players.
lamiller
Profile Joined September 2011
United States92 Posts
November 08 2012 20:39 GMT
#9
bring back the ghost snipe and we got ourselves a more reasonable game.... 2 snipes to kill a drone... dafuq is that bull?
DMZ
Profile Joined November 2011
Canada51 Posts
November 08 2012 20:42 GMT
#10
On November 09 2012 05:19 Archile wrote:
I voted for Yes, but it's ok to wait for HotS

in response to CoR:
there are a few tools in the protoss arsenal that just aren't being used to full potential

for example:
KiWiKaKi's use of the mothership for recall vs Stephano in IPL3
MVP.finale's use of voidrays to deal with broodlords and infestors
use of double warp prism WITH DTS + ZEALOTS. I cannot make it clear enough how important it is to mix these

I am a high masters zerg and still lose to protoss in the lategame. Some know how to deal with it, some don't.

Those with mindsets like yours that you can just sit back and wait until it's balanced are wasting their time.


I voted the same, as I feel lots of people seem to forget that there are ways of dealing with infestor BL. and terran- viking splits, seeker missile, ghost emp, harass. Infestor BL can definitely be beaten if the right counters are executed well.
“May God have mercy for my enemies because I won't.”- George S. Patton
pookums
Profile Joined December 2010
151 Posts
November 08 2012 20:53 GMT
#11
On November 09 2012 05:42 DMZ wrote:
Show nested quote +
On November 09 2012 05:19 Archile wrote:
I voted for Yes, but it's ok to wait for HotS

in response to CoR:
there are a few tools in the protoss arsenal that just aren't being used to full potential

for example:
KiWiKaKi's use of the mothership for recall vs Stephano in IPL3
MVP.finale's use of voidrays to deal with broodlords and infestors
use of double warp prism WITH DTS + ZEALOTS. I cannot make it clear enough how important it is to mix these

I am a high masters zerg and still lose to protoss in the lategame. Some know how to deal with it, some don't.

Those with mindsets like yours that you can just sit back and wait until it's balanced are wasting their time.


I voted the same, as I feel lots of people seem to forget that there are ways of dealing with infestor BL. and terran- viking splits, seeker missile, ghost emp, harass. Infestor BL can definitely be beaten if the right counters are executed well.


I think one of the main problems is that yes, Infestor BL may be countered. But the level of skill required to pull off Infestor BL seems to be far lower than what is required to counter it from protoss and especially from terran. There might be something within the current confines of the game from the other races that is roughly the same amount of skill and power as late game zerg but it remains hidden as of yet.
ShrykLdr
Profile Joined March 2011
Canada44 Posts
November 08 2012 20:53 GMT
#12
late game raven switches aren't used anywhere near enough yet, as well as protoss's need to be a lot more active, broodlord infestor destroy's deathball play, so you have to be more mobile or deal with it creatively. Let's wait till HotS and then worry too much since I feel like broodlord infestor is dying back a bit.

Plus, I just kinda want life to win another GSL, been chearing for him since zenex
HuK, Stephano, Scarlett, Neeb, Team EG, Demuslim,
LowEloPlayer
Profile Blog Joined March 2012
United States205 Posts
Last Edited: 2012-11-08 21:07:05
November 08 2012 21:05 GMT
#13
I don't think it's okay to just "wait for HotS" ... we have no idea when it's going to be released, and from how it's been going I'd prefer that it be released later rather than sooner so they can perfect it, but at the same time if they aren't going to fix something that "needs" fixing (I picked the maybe option) and screw over people whose livelihood or hobby or method of having fun is indeed this game... I just don't think that's very smart.

More about picking maybe: I am 80% sure that it's OP against Terran, because there's so little you can do. If you siege your tanks to zone infestors, you get screwed over by broodlings who now explode on impact and deal splash damage. Even well split vikings get owned because of fungals (which aren't exactly scarce when you have so many infestors and it only costs 75 energy), and if your army is dead because of fungals then infested terrans will help do the job. Any excess vikings will easily get cleaned up by corruptors. Not to mention Queens which are anti air and make another broodlord for 50 energy. The only thing I see which might work is Ghosts, but I feel that the EMP range is too small for it to really be effective, leaving you to use snipes which, while not bad, is not favorable and I honestly feel that a Zerg who's ontop of his stuff will keep 1-2 overseers around his army and just kill the ghosts with brood lords before it can really get anything done, and even if they can always just fungal to reveal.

Actually forgot about Ravens. I guess those could also work, but they'd be better with just a slight buff IMO (just like how Ghosts probably need some kind of minor buff for Terrans to be able to combat BL-Infestor).
hmm... let's think about it
FHC Nex
Profile Joined July 2011
Bulgaria44 Posts
November 08 2012 21:08 GMT
#14
The amount of micro required to split your vikings / ravens is just insane (for a non-professional player). I sometimes casually play with Z against lower-ranked friends and the difference is noticeable. Yeah sure, it can be done, but when you take into account the unit movement and the fact that the game tries to stack your units every time you issue a Move command ... every time i see the corruptor ball I shudder (even when I have thors to deal ~some~ splash damage in a desperate attempt to turn the tide of the battle).
"It seems that whenever a Terran wins its because "Terran OP" not because the player played well. "Terran OP" has been around since beta and its became an excuse for losses"
markrevival
Profile Joined January 2012
United States222 Posts
November 08 2012 21:09 GMT
#15
obviously there is a problem. Even if you just look at the recent tournament results, zerg is having dominance not even seen by Terran during T imbalance time.
ClairvoyanceSC2
Profile Joined February 2012
United States758 Posts
November 08 2012 21:12 GMT
#16
Needs to be fixed immediately, November is a huge months for many tournaments going on, should be fixed ASAP.
MrMotionPicture
Profile Joined May 2010
United States4327 Posts
November 08 2012 21:12 GMT
#17
I just wish that Fungal acted like Plague did in BW.
"Elvis Presley" | Ret was looking at my post in the GSL video by Artosis. | MMA told me I look like Juanfran while we shared an elevator with Scarlett
synapse
Profile Blog Joined January 2009
China13814 Posts
November 08 2012 21:18 GMT
#18
On November 09 2012 06:12 MrMotionPicture wrote:
I just wish that Fungal acted like Plague did in BW.

I think ensnare would be better.
:)
Danule
Profile Joined October 2012
Canada20 Posts
November 08 2012 21:40 GMT
#19
How is wait for HOTS even an answer? what about people who want to keep playing WOL? will WOL forever be dominated by zerg?
@w@
TranceNinjax
Profile Joined October 2012
United States7 Posts
Last Edited: 2012-11-08 21:47:57
November 08 2012 21:46 GMT
#20
If they nerfed infestors too much. Zerg will lose.

There'is a reason why it's in the game. If there was a massive design flaw, it would have been fixed already..

Maybe just take off the energy thing. that's the only nerf it needs.

While we're at it, why dont we buff ultras too?
Trance is not just music. It's a way of life.
FlowerBunny
Profile Joined December 2010
Sweden187 Posts
November 08 2012 21:50 GMT
#21
How can Yes only have 47%? Freakin' zergs voting no...
I was a Terran player. I am a Terran player. I will always be a Terran player
Deimos0
Profile Blog Joined May 2008
Poland277 Posts
November 08 2012 22:07 GMT
#22
The thing is, that using Mothership is still very random when it comes to results, just like when P tries to land good vortex. Good recalls are somewhat similiar - of course you can outmanouver Zerg with this ability, but it doesn't change a fact that you have very little margin of possible mistake on when and where recall, so still Z is at advantage with less effort.
protect me from what I want
Sakkreth
Profile Joined February 2011
Lithuania1096 Posts
November 08 2012 22:11 GMT
#23
On November 09 2012 06:46 TranceNinjax wrote:
If they nerfed infestors too much. Zerg will lose.

There'is a reason why it's in the game. If there was a massive design flaw, it would have been fixed already..

Maybe just take off the energy thing. that's the only nerf it needs.

While we're at it, why dont we buff ultras too?


There is more than one massive design flaw and it's not fixed.

"Support" unit infestor is never a bad choice and is good against everything and can be massed.
Collosi makes pvp dumb when u get into collosi phase, imagine pvp without collosi.
Sentries, u have to make them to stay alive. Supposed to be defensive unit, used in strongest 2 base all-ins.

Etc. Etc.
WhiteRa, NaNiWa, Creator, sOs, Krr, ForGG, MMA, Zest ||
Madars
Profile Joined December 2011
Latvia166 Posts
Last Edited: 2012-11-08 22:31:55
November 08 2012 22:18 GMT
#24
On November 09 2012 05:19 Archile wrote:
MVP.finale's use of voidrays to deal with broodlords and infestors

Which game it was? Was it in games vs Lee, Jae-Dong?

I have seen players try to use voidrays vs BL+Infestor combination, but so far Voidrays instantly melt to fungals+infested terrans. Perhaps one needs 3 times as many voidrays as zerg has infestors?

I like the idea to make infestor take 3 supply
<3 Alexis Eusebio, Lee Shin Hyung, Choi Seong Hun, Joo Sung Wook, Jang Min Chul, Kim Yoo Jin, Lee Young Ho, Lee Shin Hyung, Yun Young Seo, Kim Joon Ho, Jeong Jong Hyeon, Eo Yoon Su, Johan Lucchesi, Ilyes Satouri
Destructicon
Profile Blog Joined September 2011
4713 Posts
November 08 2012 22:23 GMT
#25
The critical problem with Infestors is that, Zerg's are entirely reliant on them now, it feels like the entirety of the race is build from the ground up with infestors in mind.
A nerf to infestors would probably also require a redesign and re balance of zerg across the board. All the other nerfs that terran got, to ghosts, BFH, tanks etc, well it was never as far reaching and bad because terran has such a solid lineup of viable units, and if you nerf one it doesn't the entirety of the race.

However, I feel that, for the sake of SC2, for the better of the game, I believe that Blizzard needs to go for the hard way out, and just nerf infestors and rebuild the zerg race.

Also, how the infestors are nerfed is very important. Ghosts, HT and Ravens have one thing in common, they have diminishing returns, no one makes too many of them, because after a certain number they become less useful. Infested Terrans don't have any diminishing returns, as long as the spell remains the way it is now, it will never be a bad idea to get too many infestors. The other problem is that, fungal doesn't really have diminishing returns either. It is damage over time, but it keeps units in place so you can fungal them again.
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
Sapp
Profile Joined March 2011
Poland173 Posts
November 08 2012 22:24 GMT
#26
On November 09 2012 05:53 pookums wrote:
Show nested quote +
On November 09 2012 05:42 DMZ wrote:
On November 09 2012 05:19 Archile wrote:
I voted for Yes, but it's ok to wait for HotS

in response to CoR:
there are a few tools in the protoss arsenal that just aren't being used to full potential

for example:
KiWiKaKi's use of the mothership for recall vs Stephano in IPL3
MVP.finale's use of voidrays to deal with broodlords and infestors
use of double warp prism WITH DTS + ZEALOTS. I cannot make it clear enough how important it is to mix these

I am a high masters zerg and still lose to protoss in the lategame. Some know how to deal with it, some don't.

Those with mindsets like yours that you can just sit back and wait until it's balanced are wasting their time.


I voted the same, as I feel lots of people seem to forget that there are ways of dealing with infestor BL. and terran- viking splits, seeker missile, ghost emp, harass. Infestor BL can definitely be beaten if the right counters are executed well.


I think one of the main problems is that yes, Infestor BL may be countered. But the level of skill required to pull off Infestor BL seems to be far lower than what is required to counter it from protoss and especially from terran. There might be something within the current confines of the game from the other races that is roughly the same amount of skill and power as late game zerg but it remains hidden as of yet.



ya, but look at the midgame. How many timeings terran or protoss can preform? countless. Zerg? not so much. how hard it is to play terran or protoss midgame? compared to zerg, not THAT hard at all.
It's easy to say "nerf the shit out of something" but ask yourself how the game would look like without bl/inf.
Quote? O.o?
Sapp
Profile Joined March 2011
Poland173 Posts
November 08 2012 22:28 GMT
#27
On November 09 2012 07:23 Destructicon wrote:
The critical problem with Infestors is that, Zerg's are entirely reliant on them now, it feels like the entirety of the race is build from the ground up with infestors in mind.


and that is because ANYTHING else, doesn't work
Quote? O.o?
Conny Duck
Profile Joined June 2011
Austria90 Posts
November 08 2012 22:33 GMT
#28
If they fix (nerf into olivion) infestors they also need to fix the other things like the immortal allin. In opposition to the immortal allin its actually quite hard to get to an good Broodlord-Infestor composition. (Zerg player here obv.)
QuietFrank
Profile Joined August 2012
United States6 Posts
November 08 2012 22:46 GMT
#29
On November 09 2012 05:16 CaptainPlatypus wrote:
I wouldn't say that there's a balance problem, I'd say that there's a design problem. A fix is necessary, but it isn't going to be as "simple" as tweaking the balance of the game.

I think most people miss this distinction, and the wording of the poll doesn't go a long way toward helping this.

Zerg late game is badly designed, but zerg isn't particularly unbalanced. So I voted no.
To be quiet frank...
mhael
Profile Joined January 2012
United States102 Posts
November 08 2012 22:47 GMT
#30
It needs to be fixed right away because we put so much stock not so much in our personal ladders, but in the GSL, OSL, MLG winners and it makes the games/tournaments boring.

I play SC2 when I can fit it in my busy schedule; but I never miss GSL. I want good games in GSL and I am tired of the zergs just ROLLING over everyone.

Toss needs a air splash unit like a corsair from BW. Zerg needs the cost of BL to go up and the spell energy cost on infestor spells to go up. Chain fungal and infested terran with a 200/200 army = about a 260/200 army + broodlings from the BL. Too many units to block someone from getting under BL and shooting the real units - not the free ones.

FIX THIS!!!!
TerrabeaSt
Profile Joined September 2012
Germany1 Post
November 08 2012 22:56 GMT
#31
ghost need more dmg
that is ok so i think that
snively
Profile Blog Joined August 2011
United States1159 Posts
November 08 2012 22:58 GMT
#32
On November 09 2012 05:16 CaptainPlatypus wrote:
I wouldn't say that there's a balance problem, I'd say that there's a design problem. A fix is necessary, but it isn't going to be as "simple" as tweaking the balance of the game.


yeah, thats a really good way to put it.


i voted for waiting for hots
My religion is Starcraft
Interstellar
Profile Joined May 2012
Mexico67 Posts
November 08 2012 23:18 GMT
#33
The Temptest should help balance the problem with Broodlords in HOTS for the complainers, but the thing is, also, if you LET a Zerg player get to tier 3 units then it's really more your lack of skill than the spell being OP. I've lost and won against Zerg playing BL/Infestor and it all depended on how well I harrassed and delayed their tier 3 units.
El que es chingon, es chingon.
Repomies
Profile Joined October 2011
Finland73 Posts
November 08 2012 23:20 GMT
#34
Yes, it needs to be fixed. There's roughly a bit over half a year time before HotS comes out so the wait is too long. I don't think any huge changes should be made. Bliz could experiment with supply costs or energy consumption. Just making it a little bit less advantageous for start would be okay
Saigon2246
Profile Joined October 2012
Hungary23 Posts
Last Edited: 2012-11-08 23:27:51
November 08 2012 23:26 GMT
#35
There'is a reason why it's in the game. If there was a massive design flaw, it would have been fixed already..


People, it's not just Inf-BL, the real problem is the GAME-DESIGN, you should have realized that by now.

If someone hasn't noticed yet, the entire game is a MASSIVE DESIGN FLAW, not just Infestor-Brood Lord.

I. Clump up/death ball effect
which leads to
-AoE insanely powerful and 200/200 battles taking less than a minute
which leads to
-the slightest mistakes to be punished very hard, very few epic comebacks
which leads to
-boring gameplay for viewers

II. Spells that deny movement and micro (force field, fungal and vortex)
which leads to
-spells are gamedeciding thus the game needs to balanced around spells
-even maps are forced to be designed around ffield to allow protoss taking a third

III.Hard counter design
which leads to
-whole game balanced around key units/spells that prevent an other unit being op (marine-colossus/infestor)
which leads to
-very strong units, which need very strong counter-units, that will render the countered units almost useless
which leads to
-game very unforgiving thus annoying to play against certain compositions because the skill required to pull of a strategy and to defend against that certain strategy is vastly different (BL-Infestor, PvT templar-colossus deathball lategame, then after battle instant remax on chargelots)
which leads to
-no real midgame
which leads to
-games turning into snoozefests as people rather just sit on their bases until they reach 200/200 armies because doing anything else is just suboptimal.

Now I ask you, do you really think that these issues are fixed.
Myles
Profile Blog Joined March 2010
United States5162 Posts
November 09 2012 00:00 GMT
#36
I'm not positive there's a balance problem, but there's certainly a design problem. It's boring as fuck to watch and not much better to play.
Moderator
Sajaki
Profile Joined June 2011
Canada1135 Posts
November 09 2012 00:23 GMT
#37
I voted that it's a problem, but to wait till hots. "standard play" will be so jumbled by then any changes made now to current units would make things more complicated. Although I would LOVE a minor infestor nerf and a hydralisk buff ...
The broodlord itself isnt the problem IMO. Just the infestor.
Inno pls...
forsakeNXE
Profile Joined October 2011
Germany539 Posts
November 09 2012 00:44 GMT
#38
Fungal should slow like 90% 80% Movement speed and/or infestors shoul cost 3 supply and/or fungal should not be able to stack up so you have a narrow window which allows movement. At least my openipn on that one. As Terran.
Let's learn together!
Nothing-
Profile Joined May 2012
United States5 Posts
November 09 2012 00:47 GMT
#39
On November 09 2012 07:24 Sapp wrote:
Show nested quote +
On November 09 2012 05:53 pookums wrote:
On November 09 2012 05:42 DMZ wrote:
On November 09 2012 05:19 Archile wrote:
I voted for Yes, but it's ok to wait for HotS

in response to CoR:
there are a few tools in the protoss arsenal that just aren't being used to full potential

for example:
KiWiKaKi's use of the mothership for recall vs Stephano in IPL3
MVP.finale's use of voidrays to deal with broodlords and infestors
use of double warp prism WITH DTS + ZEALOTS. I cannot make it clear enough how important it is to mix these

I am a high masters zerg and still lose to protoss in the lategame. Some know how to deal with it, some don't.

Those with mindsets like yours that you can just sit back and wait until it's balanced are wasting their time.


I voted the same, as I feel lots of people seem to forget that there are ways of dealing with infestor BL. and terran- viking splits, seeker missile, ghost emp, harass. Infestor BL can definitely be beaten if the right counters are executed well.


I think one of the main problems is that yes, Infestor BL may be countered. But the level of skill required to pull off Infestor BL seems to be far lower than what is required to counter it from protoss and especially from terran. There might be something within the current confines of the game from the other races that is roughly the same amount of skill and power as late game zerg but it remains hidden as of yet.



ya, but look at the midgame. How many timeings terran or protoss can preform? countless. Zerg? not so much. how hard it is to play terran or protoss midgame? compared to zerg, not THAT hard at all.
It's easy to say "nerf the shit out of something" but ask yourself how the game would look like without bl/inf.


Really? Are you stuck in pre queen patch land? What countless mid game timings are you talking about? Lately the only midgame timing you see in TvZ is BF hellion. Otherwise, it's harass, go full-on macro and try to do something before BLs. In fact, it seems that zerg has the upper hand when it comes to midgame timings nowadays (just look at how Life and Leenock have been winning so many of their games).
DavoS
Profile Blog Joined October 2012
United States4605 Posts
November 09 2012 01:03 GMT
#40
On November 09 2012 05:42 DMZ wrote:
Show nested quote +
On November 09 2012 05:19 Archile wrote:
I voted for Yes, but it's ok to wait for HotS

in response to CoR:
there are a few tools in the protoss arsenal that just aren't being used to full potential

for example:
KiWiKaKi's use of the mothership for recall vs Stephano in IPL3
MVP.finale's use of voidrays to deal with broodlords and infestors
use of double warp prism WITH DTS + ZEALOTS. I cannot make it clear enough how important it is to mix these

I am a high masters zerg and still lose to protoss in the lategame. Some know how to deal with it, some don't.

Those with mindsets like yours that you can just sit back and wait until it's balanced are wasting their time.


I voted the same, as I feel lots of people seem to forget that there are ways of dealing with infestor BL. and terran- viking splits, seeker missile, ghost emp, harass. Infestor BL can definitely be beaten if the right counters are executed well.


TvZ is still good since Vikings can deal with Brood/corruptor unless they turtle way too hard on too few bases. PvZ is the problem here, though I do wish Terrans would use Ravens more. They have the spare gas normally anyway, why not get a raven and save the scan energy?

Anyway, I've always held that Phoenix need to suck less. An air superiority unit shouldn't need an upgrade to win a 1 on 1 with a mutalisk. Or, Crank's been doing a lot of Zealot/warp prism/carrier play that works really well. Why not do more of that?
"KDA is actually the most useless stat in the game" Aui_2000
lamiller
Profile Joined September 2011
United States92 Posts
November 09 2012 01:11 GMT
#41
Does anyone not remember how interesting the games were before the queen buff/ovi speed? ZvT was the best matchup there was to watch.... IMO ZvP has always been boring to watch because its almost the same as it today. Immortal all-in/colossi all-in... Then if you have a nonaggression game thats when Z get BL infestor and then just rapes... games were much more interesting IMO before the snipe nerf... snipe was pretty much T's one chance at effectively stop bL infestor and it didnt leave T completely screwed for the eventual tech switch if you fought off BL infestor
-Lullaby-
Profile Joined October 2012
Canada7 Posts
November 09 2012 01:28 GMT
#42
I think with the very-powerful queen the whole show is just a little too much for zerg.
imJealous
Profile Joined July 2010
United States1382 Posts
November 09 2012 02:36 GMT
#43
There's no balance problem there's just a fun level problem. Protoss has to cheese to win. Zerg has to BL infestor to win. Hopefully HotS can fix this by giving viable options to both races (and hopefully taking fungal and forcefield out of the game in the process), but it will take continuous work even after the release of the game just like WoL and even BW.
... In life very little goes right. "Right" meaning the way one expected and the way one wanted it. One has no right to want or expect anything.
neptunusfisk
Profile Blog Joined July 2012
2286 Posts
November 09 2012 15:45 GMT
#44
Hey Blizzard, give BW a SC2-style matchmaking ladder already
maru G5L pls
tMomiji
Profile Blog Joined July 2011
United States1115 Posts
November 09 2012 18:22 GMT
#45
On November 09 2012 11:36 imJealous wrote:
There's no balance problem there's just a fun level problem. Protoss has to cheese to win. Zerg has to BL infestor to win. Hopefully HotS can fix this by giving viable options to both races (and hopefully taking fungal and forcefield out of the game in the process), but it will take continuous work even after the release of the game just like WoL and even BW.


Um, NO. Neither forcefield nor fungal should be taken out of the game unless fungal was replaced with the infamous plague, or should I say PLAYGU. However both could use a little nerfing. Yes, a protoss player says FF should get a nerf...shock horror.
"I wonder if there is a league below copper? If so, I would like to inhabit it." -TotalBiscuit "In the event of a sudden change in cabin pressure, ROOF FLIES OFF!" -George Carlin <3 HerO <3 Kiwikaki <3 MKP
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