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[VOD] $2k Map Contest TL Open sponsored by TLAF

Forum Index > News
272 CommentsPost a Reply
1 2 3 4 5 12 13 14 Next All

[VOD] $2k Map Contest TL Open sponsored by TLAF

Text byHeyoka
Graphics byMeko, HawaiianPig
December 7th, 2011 05:13 GMT

VODs Here:
Tournament Thread



Registration opens on Thursday, Dec 08 11:00pm GMT (GMT+00:00)
Tournament begins on Saturday, Dec 10 5:00pm GMT (GMT+00:00)



Team Liquid Map Contest TL Open (NA)
Casted by Orb


A few months ago, with the blessing of Blizzard, we ran a contest looking for some new maps. After a month of hard work and careful judging, we named seven finalists and now we are ready to show them off in a tournament. This TL Open will use exclusively these maps, giving a chance for people to show off their creations in a best-of-3 format. The maps (seen below) will be the only maps played throughout this event, even when picking for second and third games. There will be no ladder maps in the map pool.

Unlike previous TL Opens, best-of-3 matches will begin at the Round of 64. Rounds of 512, 256, and 128 will be best-of-1. Structure will be the same as normal TL Opens - Bo1 until Ro16 and then Best-of-3.

Click here to view early registered players for this week.



Team Liquid Map Contest TL Open Details


Registration for the tournament will open Thursday, Dec 08 11:00pm GMT (GMT+00:00).
Check-in begins on Saturday, Dec 10 4:30pm GMT (GMT+00:00).
Tournament begins on Saturday, Dec 10 5:15pm GMT (GMT+00:00).
View details and register here.


This tournament will have a prize pool of $2,000, with $1,000 going to the winner. The prize pool is sponsored by The Little App Factory.

Professional players can PM Hot_Bid for early registration. Please include Bnet NA id, code #, race, and country.

For those that haven't participated in a TL Open before, it's a great opportunity to play in a well-run event broadcast by some great commentators. If you'd like to help cast the earlier rounds of a TL Open, feel free to apply here.


The Maps


You can find these maps on NA/SEA/EU by searching for [TLMC].

Burning Altar

by Samro225am and TPW

[image loading]

- Features 3 bases per main, all spawn points enabled
- Xel'Naga towers do not give away too much information, a careful opponent can avoid its reach but a lazy opponent will walk in plain view
- When destroyed, rocks shorten attack paths to your opponents third, but also allow you to defend your own third quicker
- Map allows for both aggressive play and long macro games which means no strategies are eliminated on this map

Cloud Kingdom

by Superouman and ESV

[image loading]

- 2 player map with an easy to defend natural
- Many variations in terrain make deciding where to battle a pivotal decision
- Expansions become progressively more difficult to take as the game progresses
- Allows for clever tactical troop management and makes for long macro games
- Affectionally named "Bobby's Flying Castle" during test games, upon playing the map this name should be clear

Havens Lagoon

by Timetwister22

[image loading]

- Map increases in height as more and more expansions are taken
- Map emphasizes exploiting the height differences to gain an advantage
- Rewards players for controlling their units well and taking slightly longer paths for better position
- Allows for a variety of playstyles including air and harass based play due to the large space between mains
- One of the most enjoyed maps by playtesters

Korhal Compound

by monitor and ESV

[image loading]

- Formerly known as Daggoth Crater
- Features a natural flow to taking expansions
- Often results in split map situations where careful navigation around the middle is required
- The towers are useful in defence, but can easily be acquired by an attacker
- Usually results in long macro games

Ohana

by IronManSC and TPW

[image loading]

- Extremely technical map with many features
- Backdoor doesn't prove to be imbalanced as the second ramp allows you a second chance to defend
- Expansion layout only allows you to claim 4 bases with ease, you really have to work for the last base
- Many back passageways to allow players to do surprise attacks and counter attacks with ease

Sanctuary

by Grebliv and ESV

[image loading]

- Three player rotational symmetry with minimal positional imbalance
- Controlling the other main allows you to get an extra base in a split map scenario
- Map allows for standard macro play and key chokepoints around your third allow for good defensive positions
- An aggressive player can hold the Xel'Naga Watchtower and gain vision of the entire center, making this an important point to control
- Movement around the sides of the map can lead to surprise flanks

Twilight Peaks

by Ragoo and LoS

[image loading]

- 4 Player map with 3 bases per main, rotational symmetry with minimal positional imbalance
- The third looks easy to take on this map, but the towers give you a false sense of security and can lead to aggressive play off of two or three bases
- Once aggression has settled, players can easily obtain 5 bases and fight over the remaining 2 bases
- Allows for a diverse number of strategies to be played



Remember these maps can be found on NA/SEA/EU by searching for [TLMC]. Good luck and happy practicing!

If you are interested in sponsoring a Team Liquid Open or one of our other events, please see our advertising / sponsorship page.
Facebook Twitter Reddit
@RealHeyoka | DreamHack StarCrafty Man
Crais
Profile Blog Joined March 2010
Canada2120 Posts
December 07 2011 05:16 GMT
#2
Sweet! Good shit!
RIP MBC Game Hero
juked
Profile Joined May 2010
United States628 Posts
December 07 2011 05:17 GMT
#3
Blizzard should take a couple of these maps
Diamond
Profile Blog Joined May 2009
United States9882 Posts
December 07 2011 05:17 GMT
#4
Sick!
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
LuckyFool
Profile Blog Joined June 2007
United States9009 Posts
December 07 2011 05:17 GMT
#5
Wow this is exciting.
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1971 Posts
December 07 2011 05:18 GMT
#6
Finally^^

Hope this gets some attention from all the tournament organizers.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
DeltruS
Profile Blog Joined April 2010
Canada2164 Posts
Last Edited: 2011-12-07 05:22:03
December 07 2011 05:20 GMT
#7
I think this tournament should be a much bigger deal. This is going to change the future of SC2 maps. It should have a prizepool that actually gets players to think about the exploits that can be preformed on the maps, and how their strategies change on the maps. I'm thinking like 6k. The money should come from Blizzard or donations.
http://grooveshark.com/#/deltrus/music
monitor
Profile Blog Joined June 2010
United States2388 Posts
December 07 2011 05:22 GMT
#8
This is going to be siiiiiccckkkk!! I hope it goes well.
unit
Profile Blog Joined March 2009
United States2612 Posts
December 07 2011 05:26 GMT
#9
blizzard should add a few of these to the ladder, and some tournaments should use the best ones i want new maps everywhere!

out with the old its time for a map revolution
sob3k
Profile Blog Joined August 2009
United States5385 Posts
December 07 2011 05:26 GMT
#10
On December 07 2011 14:20 DeltruS wrote:
I think this tournament should be a much bigger deal. This is going to change the future of SC2 maps. It should have a prizepool that actually gets players to think about the exploits that can be preformed on the maps, and how their strategies change on the maps. I'm thinking like 6k. The money should come from Blizzard or donations.


I agree 200 is far too low, TL opens in general don't happen too often and this is a special one, would be great if someone could come in with at least a few hundred more.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Probulous
Profile Blog Joined March 2011
Australia3894 Posts
Last Edited: 2011-12-07 05:31:54
December 07 2011 05:27 GMT
#11
This is going to be so brilliant.


Edit: Yeah, does seems like a measly prize pool. Unless these are going to get used for other tournies it is a little unfair on the map makers. They put a lot of time and effort into these, the competition should reflect that. You can't really examine the benefits or defficencies of a map in a short tournament without major players. These maps need exposure, I hope this gets them that.
"Dude has some really interesting midgame switches that I wouldn't have expected. "I violated your house" into "HIHO THE DAIRY OH!" really threw me. You don't usually expect children's poetry harass as a follow up " - AmericanUmlaut
imjorman
Profile Blog Joined December 2010
United States580 Posts
December 07 2011 05:28 GMT
#12
This should be quite the interesting tournament with all these cool maps

Good job TL keeping things interesting :D
You may say I'm a dreamer, but I am not the only one. - John Lennon
itkovian
Profile Blog Joined March 2011
United States1734 Posts
December 07 2011 05:28 GMT
#13
Really excited to see these maps played on! And also very curious to see how the games on Haven's Lagoon will play out.
=)=
Dexington
Profile Blog Joined January 2011
Canada6519 Posts
December 07 2011 05:32 GMT
#14
Woot + Orb casting. Siiiiiiiiick
"Man you guys are missing out waving your stats dicks about instead of watching this pvp" - bbm
happyness
Profile Joined June 2010
United States2398 Posts
December 07 2011 05:37 GMT
#15
A couple look good. But the important thing is that we're getting more different maps played, which is awesome
RumbleBadger
Profile Joined July 2011
322 Posts
Last Edited: 2011-12-07 05:38:51
December 07 2011 05:37 GMT
#16
Very excited about this. Map makers achieving what they've always wanted, recognition and possible ladder spots. Victory!

And I'm rooting for Burning Altar as my fav. Seems the most balanced imo, and also some cool new aesthetic ideas.
Games before dames.
Parnage
Profile Blog Joined February 2010
United States3546 Posts
December 07 2011 05:40 GMT
#17
Orb casting and maps that look original and fun? Very nice, very nice indeed. I am going to be looking forward to this. Cloud Kingdom and Haven's Lagoon both look like they'll be very fun to play and watch.
-orb- Fan. Live the Nal_rA dream. || Yordles are cool.
BraneSC2
Profile Joined May 2010
United States118 Posts
December 07 2011 05:43 GMT
#18
The design of these maps could create interesting matches. I'm sure most would be interested to see the outcome!
No fighting in the war room!
Jerglings
Profile Joined September 2010
United States95 Posts
December 07 2011 05:48 GMT
#19
This is going to be really badass. The maps look beautiful, unique, and fun. I wouldn't be surprised if this is the tournament that changes the state of map pools today. Hopefully we'll get to see a competitive and interesting player pool to support this. Can't wait, very exciting.
"I'd rather find out my wife was cheating on me than keep losing like this. At least I could tell my wife to cut it out."
DYEAlabaster
Profile Blog Joined August 2011
Canada1009 Posts
December 07 2011 05:52 GMT
#20
Could we just make this the new blizzard map pool? Please?
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