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[GSTL] Incredible Miracle, Indeed

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[GSTL] Incredible Miracle, Indeed

Text byHeyoka
February 13th, 2011 21:08 GMT
[image loading]

Day 1 | Day 2 | Semifinals | Finals


For the past decade, the team league has been a celebrated tradition of Starcraft. First starting not long after the beginnings of Starleagues and becoming firmly established with the 2003 Ever Proleague, team competition takes emphasis off individual players and places it on how a practice squad as a whole can play. Motivation is given to players to perform not for their own good but for a greater goal, a shared goal where the burden is divided among housemates.

More than that, it highlights the experience of the casual spectator. It turns fans of individual players into fans of teams, it turns fans of teams into fans of players as they are cultivated one by one and nurtured to maturity. Team leagues are the glue that hold together the scene in times between leagues, as well as keeps the scene moving during slow or unimportant individual league seasons.

Now that proud tradition has made its way to Starcraft 2. Over the last week, GOM spent 4 days playing out a bracket style tournament of the top 8 Korean teams. Those familiar with Winner's League will recognize the format: play until you lose. Once you're in that booth, there is no leaving until you die or the other team is forced to tap out.

This is what the final standings looked like when the dust settled.

[image loading]


Of course there is more to the game that tallies and records. Each game is a story, a battle that unfolds 5 minerals at a time. No two are unique, and each is remembered for the circumstances and settings that made it unusual.
The league's opening day day began with two clans with a strong Brood War lineage. Appropriately enough, the opening match ended with Squirtle being awarded the illustrious All-Kill.

Day 1
By motbob


[image loading] vs [image loading]
For Our Utopia (fOu) vs Startale (ST)
+ Show Spoiler [Results] +
(R)GuMihofOu < Shakuras Plateau > (P)ST_Squirtle
(T)sCfOu < Crossfire SE > (P)ST_Squirtle
(T)TheBestfOu < Tal'Darim Altar > (P)ST_Squirtle
(T)NuclearfOu < Metalopolis > (P)ST_Squirtle

StarTale ► Advances to Semifinals
fOu ► eliminated


Set 1 - (R)GuMihofOu < Shakuras Plateau > (P)ST.Squirtle - [image loading][image loading]
+ Show Spoiler [Set 1 Recap] +
Gumiho spawned as Terran and was scouted quickly, never a good thing for a random player. A probe watched as he build two barracks, so Squirtle knew to get two gateways up to quickly pump stalkers, declining to get a quick second gas in the interest of staying alive against a possible early marine push, I assume. After Gumiho made 5 marines, he pushed out with his force and expanded safely at the same time, getting his command center up and running before Squirtle even started his nexus. When his natural finished, Gumiho had an enormous econ advantage but was way behind in tech; he didn't have anything except marines. All he had to do was to weather any 2-base gateway unit pushes and he'd have a huge advantage going into the mid-late game.

In one of the stupidest move that I have ever seen a Terran player make, Gumiho pushed out with a huge clump of marines and a single tank, exposing his force to Squirtle's hidden mass sentries. The only explanation that I have for this is that Gumiho simply assumed that Squirtle would rush for Colossus tech to counter the mass marines, when in fact Squirtle did not even have a robotics facility.

With the Terran army conveniently in the middle of the map, the following happened:

[image loading]

Note the stalkers in the back, off-screen. Gumiho lost his entire army, and proceeded to lose 17 SCVs in a (successful) defense of his natural. All of a sudden, the econ, army, and tech advantage belonged to Squirtle.

Squirtle immediately teched to DTs and sneaked 3 into Gumiho's natural and main, due to zero detection and a depot that was inexplicably left sunken. Fortunately for Gumiho, his force of marines and tanks were already in perfect position to initiate a powerful counter-attack. Squirtle picked a bad time to engage said force, running his zealots in 10 seconds before charge was finished. Gumiho easily won the battle and forced Squirtle to move the probes at his main to his third; at the same time, Gumiho cleaned up the DTs in his base. However, he used enough scans doing so that Squirtle was able to use a single DT to send the force sieging his main packing. Gumiho needed to wait until he could build a raven before he could push again.

At this point, Squirtle once again had the econ, tech, and army advantage. However, in the tradition of the game so far, he took unnecessary risks and initiated a base trade, leaving DTs behind in his exposed main to defend even though he should have assumed that Gumiho would get a Raven. The DTs were easily dispatched by Gumiho's newly-Raven-augmented force, and the base trade commenced. When the smoke cleared, Squirtle had a running base and production facilities, and Gumiho barely had either of those, but things might have turned out differently if Gumiho had been smarter about targeting pylons and warpgates. 1-0 Startale.

Set 2 - (T)sCfOu < Crossfire SE > (P)ST.Squirtle - [image loading][image loading]
+ Show Spoiler [Set 2 Recap] +
After watching game 1, I knew for a fact that there was no way that Squirtle would last long against the excellent players on fOu. Little did I know that in the following matches fOu would display a complete lack of preparation and general competence.

Crossfire SE is a map with an extremely long rush distance and a ramp into the main, meaning that a 2 rax marauder attack might not be the best strategy. Yet not only did scfOu try this build, he tried pushing up the ramp twice, once after the build had been scouted.

[image loading]
squirtle warps in a unit to cut off a marauder's retreat


After both ramp romps failed, Squirtle put down a dark shrine immediately. With the DT tech, he killed a bunch o' SCVs, delayed scfOu's nat (allowing his own nat nexus to get up first), and forced a bunch of turrets and scans. At one point, the worker count was 45 probes to 24 SCVs. With such a large income disparity, Squirtle simply built up an army for 3 minutes and then a-moved. Terrible micro in the final attack couldn't stop him from taking the game. 2-0 Startale.

Set 3 - (T)TheBestfOu < Tal'Darim Altar > (P)ST.Squirtle - [image loading][image loading]
+ Show Spoiler [Set 3 Recap] +
Very strange openings from both players: Squirtle went 4 gate into expansion in response to scouting TheBest's 2 rax, and TheBest went 2 rax into expansion )in response to the nexus). Then Squirtle went 2 stargate phoenix and colossus with thermal lance, all at once, stretching his gas supplies to the limit, while TheBest simply went MMM. Just completely wild play by Squirtle. TheBest knew a weak army when he saw it and tried moving up to Squirtle's natural to exploit the fact that Squirtle was light on gateway units, but had to back away when Squirtle correctly positioned just enough Colossi and sentries to be scary. Instead of stimming and a-moving, TheBest loaded up two dropships and flew into Squirtle's main, forcing Squirtle to split up his army and opening up an opportunity at the Protoss natural. While engaging on two fronts, TheBest managed to kill all of Squirtle's expensive tech units, but overstayed his welcome and lost most of his bio units to reinforcements. TheBest tried reinforcing his own army and kept engaging Colossus/sentry armies, which didn't work out well.

no picture because I'm really annoyed at how bad fOu is playing


Things equalized and both players took their third bases. TheBest build up a large viking army while Squirtle got bunches of phoenixes. Inexplicably, TheBest declined to get enough marines to effectively support his vikings; none of his barracks had reactors. Instead, he built a thor, which took down exactly zero phoenixes as his army of vikings, marauders, and medivacs died horribly to the Protoss army of phoenixes, zealots, and Colossi despite a complete lack of micro by Squirtle as he a-moved. Either the Protoss composition is completely imbalanced or TheBest had no idea how to engage it. With the baffling lack of game knowledge shown by fOu in this clan match, I'll assume the second possibility to be true. 3-0 Startale.

Set 4 - (T)NuclearfOu < Metalopolis > (P)ST.Squirtle - [image loading][image loading][image loading]
+ Show Spoiler [Set 4 Recap] +
Squirtle built up 5 void rays and attacked, seemingly taking Nuclear completely by surprise and destroying his natural command center. After that, Squirtle set up an effective contain and smashed Nuclear's pure marine force as it stimmed down the ramp into a waiting blob of forcefields and void rays. This game comes most highly recommended out of the four played by Squirtle since it was by far the most cleanly executed by both players. 4-0 Startale.

[image loading]
nonplussed





[image loading] vs [image loading]
Team SCV Life (TSL) vs Team Prime (Prime.WE)
+ Show Spoiler [Results] +
(P)TSL.Trickster < Shakuras Plateau > (P)HongUnPrime
(P)TSL.Trickster < Lost Temple SC2 > (T)PoltPrime
(T)TSL.aLive < Metalopolis > (T)PoltPrime
(T)TSL.aLive < Tal'Darim Altar > (Z)CheckPrime
(T)TSL.aLive < Scrap Station > (T)MarineKingPrime

TSL ► Advances to Semifinals
Prime ► eliminated


Set 1 - (P)TSL.Trickster < Shakuras Plateau > (P)HongUnPrime.WE - [image loading][image loading]
+ Show Spoiler [Set 1 Recap] +
HongUn and Trickster spawned at horizontal positions on Shakuras, meaning that Colossus attacks were especially deadly for whoever got them more quickly. Trickster 4 gated, but it was a very odd 4-gate: he didn't cut probes, he didn't get warp gate tech especially quickly, and he didn't seem particularly worried about being scouted (HongUn got a probe into his base without too much difficulty). Perhaps it was an anti-4gate 4 gate build: hypothetically, if HongUn went for an all-in, the 4 gate could allow Trickster to defend and have a better economy.

HongUn, however, went for a one-base robo build with four relatively late gates. After getting an observer, he went straight for colossus tech, and since Trickster wasn't doing a super-fast 4 gate, he couldn't punish HongUn for rushing to a high tech. What he could do, though, was expand, throw up a robo ASAP, and pray that HongUn's colossus attack didn't destroy everything.

HongUn went through the rock path, bashing down his opponent's rocks with ease. He was ahead in Colossi at all times, but, somehow, he couldn't win the battle. I re-watched what happened three times and it still didn't make any sense to me. HongUn had more Colossi, got lots of free shots off at the enemy before the battle started, and still wasn't able to break through to Trickster's base. I think what happened was a combination of Trickster's guardian shield, a single immortal which got good hits off on both stalkers and immortals, and just good micro in general by Trickster.

[image loading]
the red protoss ended up losing this, somehow


As Trickster had an extra expansion, once HongUn's attack failed, the game was pretty much over. TSL 1-0 Prime

Set 2 - (P)TSL.Trickster < Lost Temple > (T)PoltPrime.WE - No stars
+ Show Spoiler [Set 2 Recap] +
I don't want to recap this game. Simply put, what Trickster did in this game was an example of why he's one of the most underachieving players in SC2. Read on if you want to see how the Prime team was gifted their only victory in their GSTL experience.

Polt went for a pretty sloppy build order, building up about 300 gas and not using it, instead deciding to go 1 rax cc and immediately build two more rax. Trickster expanded quickly in turn. He played the opening perfectly, displaying a tight build order, a knowledge of when he could expand, and awareness of the different 1-base strategies Terran was likely to employ on Lost Temple (he had stalkers deployed at likely drop points). Then, when Polt moved out RIGHT BEFORE stim and combat shield finished, Trickster smashed half of his marine/marauder force to bits.

By all accounts, the game was over. Trickster was the better player, and he had a commanding lead. All signs pointed to the set moving into a long macro game, where Trickster would ride his advantage to victory. But instead of taking the safe route, Trickster made two more gates (for a total of six) and just started spamming gateway units next to Polt's natural, in an effort to kill him right away. As Tester lost more and more battles, he warped in more and more units. I counted the units lost in each battle to give you all a sense of the tragedy of this game.

First battle: Polt loses all of the SCVs at his natural and all of his MnM. Trickster loses all of his army but that's OK since he now has a massive economic advantage.

Second battle: Trickster loses a zealot and sentry for nothing.

Third battle: Trickster loses 2 stalkers, 2 sentries, and 6 zealots for 5 marauders and 4 marines.

Fourth battle: Trickster loses 3 zealots 2 stalkers for 2 marauders and 2 marines.

Fifth battle: Trickster loses 7 zealots, 2 stalkers, and 1 sentry for 3 marauders and 3 marines.

[image loading]
WHY WOULD YOU WARP IN UNITS IN THIS SITUATION


Polt went on to attack the natural and win, and I went on to cry myself to sleep. TSL 1-1 Prime.

Set 3 - (T)TSL.aLive < Metalopolis > (T)PoltPrime.WE - [image loading][image loading]
+ Show Spoiler [Set 3 Recap] +
After spawning in cross positions on Metalopolis, the builds of Polt and Alive diverged when Polt went cc after fac and Alive progressed up the tech tree to starport, aiming for a midgame force with a marine/tank backbone and raven/viking support. Alive started his expansion somewhat later than Polt, and once he did, Polt for some reason attacked instead of setting up a defensive position to protect his economic advantage. Additionally, he attacked in such a way that allowed Alive to use the high ground to destroy Polt's marines and half of his tank force.

After Alive sent Polt's force packing, he mounted an attack of his own. With a full-energy raven and complete control of the air, Alive skillfully picked apart Polt's defense, auto-turreting tanks, dropping marines on tanks, attacking both the main and natural at once, and basically showing that he was extremely comfortable using all of the tools in the Terran arsenal.

[image loading]
so cool


Polt fell apart rather quickly. TSL 2-1 Prime.

Set 4 - (T)TSL.aLive < Tal'Darim Altar > (Z)CheckPrime.WE - [image loading][image loading][image loading]
+ Show Spoiler [Set 4 Recap] +
I watched this game a few days before recapping it, and I think I blocked it out of my memory, for various reasons. Read on as, together, we can relive some of my most painful memories.

Check 15 hatched and Alive went 1 rax cc, as might be expected on a map the size of four Steppes (of War). Check got supply blocked early and didn't jump out to as fast of an economic lead as he could have. Additionally, he made about 20 zerglings at once right before getting his lair, which didn't help him too much either in the econ department but which might have been necessary for survival against certain Terran all-ins. When Alive saw the lings, he built up an army of 7 blue flame hellions and started poking, but Check skillfully blocked off his natural using spine crawlers, putting his WC3 experience to good use. After getting to mutas and ending the Hellion threat, Check expanded and made 11 drones at once, securing the economic advantage for the midgame.

While Check was building up an economy, Alive was building up an army of Thors and marines -- but, cleverly, Check only built a token force of mutalisks, switching quickly to a large roach force to essentially hard counter Alive's composition. With the econ advantage (dampened somewhat by some good hellion drops by Alive) and the correct unit choice, it seemed like Check might move into zerg macro beast mode and take the game with ease.

Unfortunately, in Check's case, it seems like the "zerg beast macro mode" switch is permanently set to off. He is not a player known for his economy management.

Nevertheless, he had a lot of drones and a lot of units. What he should have done was to build more mutas in order to be able to nullify Terran harass quickly (while still maintaining a mainly roach composition), and to spread out overlords in order to spot that harass. Unfortunately, Check was largely blind regarding medivacs and hellions speeding across the map, so when he expanded, he had a very difficult time protecting his drones.

Additionally, Check got about 5 infestors as he took his fourth base, but didn't get off many fungals with them. He found it extremely difficult to attack the Terran army, which in the late-midgame had a few siege tanks mixed in.

On a map with massive flanking opportunities, Check did not attempt to do anything but attack head on with all of his units. An inspection of his hotkeys showed that he had all of his non-infestor units on one hotkey.

A combination of these factors meant that a climactic battle at the 20 minute mark ended in Alive's favor. From then on, Alive seemed to be everywhere, attacking with strike groups of marines, hellions, and medivacs. Likewise, Check seemed to fall apart, the limits of his multitasking skill having been reached.

[image loading]
check let all of the mutas at the bottom of this screenshot die from marine fire


The rest of the game was notable for Alive's planetary fortress wall in the middle of the map, which frustrated Check even further. As the game dragged on, Check looked more and more sloppy, pumping nothing but roaches against Alive's tanks, marauders, and planetary fortresses. A late broodlord switch attempted to turn the tide, but it wasn't enough. Check showed, once again, that he simply can't hang with the big boys. TSL 3-1 Prime.

Set 5 - (T)TSL.aLive < Scrap Station > (P)MarineKingPrime.WE - [image loading][image loading]
+ Show Spoiler [Set 5 Recap] +
In an unsurprising turn of events, MKP opened with 1 rax cc into 4 rax no gas, using his marines to break down the rocks in the middle of Scrap Station. Meanwhile, Alive likewise expanded and got siege tanks with siege mode and a starport. The early game became a race to see whether MKP could make it to Alive's base with his masses of marines before Alive had enough tech to defend. As it turned out, he wasn't quite in time: Alice had two bunkers and a medivac out by the time MKP arrived, which turned out to be enough to stop the waves of marines from doing critical damage.

Immediately after stopping the attack, Alive countered with a drop that killed four SCVs, and the rout was on. Blue flame hellions, tanks, and slow, steady play made things hell for MKP's marine-heavy style. After minutes of abuse and harass, Alive pushed MKP's main. Perhaps not surprisingly, MKP initiated a base trade, but with his production facilities under siege and with a smaller army, he couldn't pull through.

[image loading]
by now, this isn't an unfamiliar sight


The game ended with MKP making a final stand at his gold base, his 10 rax being slowly whittled away. TSL 4-1 Prime.


A beginning that might be most kindly described as inauspicious, saved mostly by the excitement a new format brings. What little was seen of the much anticipated new GSTL specific maps kept many of us interested, and while not wholly interesting yet they whet the appetite for more action.

GSL, as they tend to do, didn't keep us waiting and have another round of matches with only a day's wait. This time to finish up the round of 8 on the second half of the bracket.


Day 2
By tree.hugger and Hot_Bid


[image loading] vs [image loading]
Old Generation Starcrafters (oGs) vs Incredible Miracle (IM)
+ Show Spoiler [Results] +
oGsEnsnare < Shakuras Plateau > IMSeed
oGsTOP < Metalopolis > IMSeed
oGsHyperdub < Lost Temple > IMSeed
oGsMC < Scrap Station > IMSeed
oGsMC < Xel'Naga Caverns > IMMvp

Incredible Miracle (IM) ► Advances to Semifinals
Old Generation Starcrafters (oGs) ► eliminated


Set 1 - IMSeed < Shakuras Plateau > oGsEnsnare - 0 Stars
+ Show Spoiler [Set 1 Recap] +
Shared corridor positions.

Ensnare opens fast expand, adding barracks after putting down his CC. Seed opens 4-gate off 1 gas, but his proxy pylon gets scouted. Seed moves in, and his first six stalkers blow right through the bunker because Ensnare was too slow to pull SCVs. Ensnare hastily tries to erect bunkers at the top of his ramp, but Seed just runs right by them and Ensnare has to GG. Horrible game.

[image loading]


Set 2 - IMSeed < Metalopolis > oGsTOP - [image loading][image loading][image loading][image loading]
+ Show Spoiler [Set 2 Recap] +
Close air positions

Seed opens 2-gate robo while TOP opens fast factory for blue flame hellions. Seed's obs is out in time to spot the drop and TOP can't find any clear space to unload. TOP transitions into barracks and raven, while Seed adds two more gates for 4 total, and also gets a stargate for 1 phoenix and void rays. TOP finally expands, while Seed just continues to mass units. Seed finally moves out, and TOP sneaks two blue flame hellions in the back, scoring tons of probe kills.

Seed moves into TOP's natural with a huge zealot stalker sentry immortal void ray army, blowing right through TOP's army of hellions and marauders. TOP only has two vikings and a raven for air defense, and is unable to deal with the void rays. TOP turns his natural CC into a planetary but it's too late -- Seed runs his remaining army into TOP's main and forces the GG. Very unique and quirky build from Seed, TOP had no idea it was coming.

[image loading]


Set 3 - IMSeed < Lost Temple > oGsHyperdub - [image loading][image loading][image loading][image loading][image loading]
+ Show Spoiler [Set 3 Recap] +
Close positions

Hyperdub opens fast 1-rax CC, adding more barracks after. Seed opens fast double gas for sentries and hallucinate. Seed takes a fast secret expansion at another main, while simultaneously hallucinating an immortal that he happily parades in front of Hyperdub's army. Seed then expands again to his natural. Hyperdub, sensing something is amiss, moves out with MMM and kills Seed's natural. Thinking he's ahead, Hyperdub pulls back, but Seed is actually on two fully saturated bases. Seed just retakes his natural and techs to DT. His DT harass does plenty of damage, and while Hyperdub cleans them up, Seed is busy building 9 warpgates and teching to zealot charge.

Hyperdub moves out with MMM, ghosts, and a raven, but Seed just counters into Hyperdub's main, using many sentries back at Seed's main to keep Hyperdubs army out. Hyperdub is forced to float and run all his SCVs, and by the time Hyperdub finally gets up Seed's ramp, Seed brings his forces back and just has too many charge zealots for Hyperdub's army. Extremely inspired, creative play from Seed without even using the staple PvT units like immortals, colossus, and templar.

[image loading]


Set 4 - IMSeed < Scrap Station > oGsMC - [image loading][image loading][image loading][image loading]
+ Show Spoiler [Set 4 Recap] +

Seed proxies 2 gates outside MC's ramp. MC sends an early scout and finds nothing in Seed's main. MC sends out another probe, finds the 2 proxy gates, and adds a forge. Seed forces MC's first cannon to cancel, but MC does a good job walling off one of his cannons with his own buildings. Seed trades several zealots for probes while MC's cannons warp in, but MC is able to secure his main. The probe counts are very low for both players, but MC is able to get the upper hand by getting a few more stalkers and warpgate faster, and eventually overpowers Seed's forces. Seed GGs when his proxy gates are overrun.

Excellent defense by MC, he looked in trouble for most of the early game.

[image loading]


Set 5 - IMMvp < Xel'Naga Caverns > oGsMC - [image loading][image loading][image loading]
+ Show Spoiler [Set 5 Recap] +


MC opens 3-warpgate DT, while Mvp opens fast expand. Mvp finds and kills MC's proxy pylon, and he's forced to make another. Mvp seems to sense DTs, as he gets an engineering bay and second orbital before lifting to his natural. MC warps in 3 DTs, but Mvp has a turret and bunker to defend. MC loses one DT and morphs the remaining two into an archon, and then just attacks with his entire force. Mvp however has stim and easily defends.

MC adds more warpgates but instead of attacking takes his natural. Mvp pushes out with a large MM ball, but some nice forcefields allow MC to hold with an inferior number of sentry zealot once Mvp's stimpack runs out. MC rushes to storm, but Mvp has double his supply count (150 to 80) and the next attack ends it.

Mvp drops several mules while attacking to rub it in, and IM takes the victory over oGs. MC was significantly behind after the DTs did no damage and couldn't claw his way back into the game.

[image loading]




[image loading]
vs
[image loading]

SlayerS vs ZeNEX
+ Show Spoiler [Results] +
(T)SlayerS_BoxeR < Shakuras Plateau > (T)ZeNEXDestination
(T)SlayerS_Ryung < Lost Temple > (T)ZeNEXDestination
(P)SlayerS_Alicia < Tal'Darim Altar > (T)ZeNEXDestination
(T)SlayerS_Jjob < Crossfire SE > (T)ZeNEXDestination
(T)SlayerS_Jjob < Xel'Naga Caverns > (P)ZeNEXPuzzle
(T)SlayerS_Jjob < Metalopolis > (T)ZeNEXByun
(T)SlayerS_Jjob < Terminus RE > (T)ZeNEXON

ZeNEX ► Advances to Semifinals
SlayerS ► eliminated


Set 1 - (T)SlayerS_BoxeR < Shakuras Plateau > (T)ZeNEXDestination [image loading][image loading]
+ Show Spoiler [Set 1 Recap] +


      Destination opens with a double barracks expand while BoxeR techs quickly, relying on hellions for defense. Destination's early marine marauder push claims a decent number of BoxeR's scvs, and allows him to get his expansion up safely. BoxeR attempts to counter with a blue flame hellion drop, but Destination is on top of it, and shuts it down. BoxeR next tries cloaked banshees, which Destination kills off with slightly more difficulty. Comfortable at home, Destination bum rushes Boxer's natural with marauders, and tears everything apart before BoxeR agonizingly stabilizes. Both players noodle around with drops for a while, while Destination expands again and consolidates his lead. He tries a tremendous drop on BoxeR's massive tank defense, which doesn't work out, although it does a fair bit of damage. BoxeR tries to push out and gets a hard marauder slap for his trouble. He tries to expand and gets the same treatment.
      More expanding and more noodling around follows, with the decisive moment coming as Destination frolicks around Boxer's tank defense and tornadoes through the emperor's main. BoxeR sorta counter-attacks, and kills a base, but whatever. GG from Caesar. Somewhere in the Prime house, MarineKing wipes away a single tear.

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Set 2 - (T)SlayerS_Ryung < Lost Temple > (T)ZeNEXDestination [image loading]
+ Show Spoiler [Set 2 Recap] +


      Apparently the SlayerS coach isn't yet convinced that Destination can play good TvT, so he sends Ryung. Destination switches his tactics up (Somewhere in the Prime house, MarineKing wipes away a second tear.) from the first game and techs quickly, making a quick marine tank push that doesn't do any damage but scares Ryung a bit. Ryung replies with some cloaked banshee harass which Destination shrugs off with vikings. Ryung pushes out with sieged tanks and puts up a position at his watchtower, but Destination just rolls right into it with a slightly larger army and wins. Ryung gets an expansion up before Destination, but it doesn't really matter, because the ZeNEX terran has air control and the contain. He abuses this by doing aerial maneuvers over Ryung's base with vikings and dropping the mineral line, which tickles a bit. Ryung eventually gets a better air army and tries to push out, but Destination stomps the attack with his tank line. Ryung next tries to drop Destinations main and natural to some effect, but Destination doesn't pull much back to defend and (hey hey!) Ryung still can't get two feet out of his base without being squashed, so the cute stuff really doesn't work out too well, and Ryung eventually has to pull all his scvs and try to break the front. It goes poorly. GG.

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Set 3 - (P)SlayerS_Alicia < Tal'Darim Altar > (T)ZeNEXDestination [image loading][image loading]
+ Show Spoiler [Set 3 Recap] +


      SlayerS sends Alicia out next, which is a neat chance to see a recently promoted player. The protoss opens with three gateways, but the bite is taken out of any early pressure as Destination snipes a stalker at midfield, scouts the gateway count, and scalps another stalker and a sentry. Both players take their naturals and Alicia pushes out with a sentry/stalker combination. As this occurs, Destination
1) Scouts the attack with an scv.
2) Moves forward ahead of the attack to pick off Alicia's proxy pylon-minded probe.
3) Pulls back, reinforces, and then engages to his advantage.
      That's just smart. What isn't smart is Alicia's attack a minute later into four prepared bunkers and a standing marine/marauder army. To make things worse, the protoss dithers in front of the terran natural, allowing Destination to get a bunch of free zealot shots. After being repelled, both armies dance around the map middle, with Destination beautifully outflanking Alicia and forcing him out of the map center. Alicia withdraws to his natural ramp, but gets impatient really quickly (might've been because he had no tech!) and attacks into a perfectly prepared terran concave, which kills him. Destination drops two manner mules and Alicia obliges him with a GG.

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Set 4 - (T)SlayerS_Jjob < Crossfire SE > (T)ZeNEXDestination [image loading]
+ Show Spoiler [Set 4 Recap] +


On the verge of being all-killed by the most imbalanced PvT map of all time, SlayerS sends Jjob, (aka Dream.t)1988) who is new Code-A material, as discovered by TorcH, and probably their second best player. Destination doesn't hesitate to set the tone of the match, proxying two gateways outside his opponent's base in literally the most ingenious position ever, which clearly should've be visible, but somehow wasn't. He gets a good start, attacking as Jjob frantically tries to construct a bunker and killing a bunch of scvs. But once Jjob gets his bunker up, instead of playing the game out, Destination pulls half of his scvs and attacks for no apparent reason, which fails laughably. Having pulled defeat from the jaws of being decently ahead, Destination really has nothing else to do as Jjob gets up to three barracks and an orbital command.
      Old habits die hard, and Destination again attacks with a substantial scv contingent, which again fails. He gg's immediately. Three isn't bad, but it ain't four.

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Set 5 - (T)SlayerS_Jjob < Xel'Naga Caverns > (P)ZeNEXPuzzle [image loading][image loading][image loading]
+ Show Spoiler [Set 5 Recap] +


ZeNEX's #2 is Zotac Cup bonjwa Puzzle, playing under the name "FFMon" for no apparent reason. He one gate-expand-robos (like the baller that he is) and Jjob opens with two barracks but doesn't see the nexus, and bunkers his ramp. Eventually he gets the gist and moves out while dropping his own expansion. Puzzle realizes he's in a spot of bother and pulls probes to delay until an immortal, which saves the nexus at the cost of said probes. Meanwhile, Jjob has his own command center up, and flirts with an attack for some time before breaking the ice. Puzzle refuses to give Jjob his number, but is pretty loose with his forcefields, and Jjob gets the picture and backs off for the moment.
      Like a bad cold, however, Jjob comes right back, dropping into Puzzle's main and sniping the robo bay, then hitting on the main and natural at the same time and basically trading armies. Puzzle tries to make a move on the gold expansion, but engages Jjob at an awkward angle and is forced to pull out and retreat to his natural. Jjob positions himself at his own gold, and prepares for Puzzle, who doesn't have what it takes, and calls GG.

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Set 6 - (T)SlayerS_Jjob < Metalopolis > (T)ZeNEXByun [image loading][image loading]
+ Show Spoiler [ Set 6 Recap] +


ZeNEX ups the ante with the newly promoted Code S player Byun. The keyboard is so happy to see him that it immediately stops working, and the game is paused for a couple minutes. After the unpause, Jjob techs to starport for drops while Byun one-rax expands, then adds two extra barracks. Jjob's marine drop is pretty fruitful, although his attempt to bring hellions through the front doesn't get a lot done. Byun takes his expansion while Jjob follows up with a completely useless banshee and a double expansion (one hidden at the opposite main). Understandably, Byun is not expecting this and plays passively while teching up to tanks, which allows Jjob to get a solid defense in place and build a lead in the tank count. Byun tries a massive drop in Jjob's main, which seems like a great idea until everything dies and Byun retreats two medivacs lighter than before. Jjob doesn't waste time afterwards, getting missile turrets up around his base and pushing out. Byun does a neat job forcing a draw on the first push, but Jjob has many more tanks and an equal number of barracks, which grants him a slow push that Byun cannot stop. GG.

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Set 7 - (T)SlayerS_Jjob < Terminus RE > (T)ZeNEXON [image loading]
+ Show Spoiler [Set 7 Recap] +


Deciding that there's no such thing as too much TvT, ZeNEX ends with ON, who hasn't done squat in the GSLs but is probably some closet gosu or something. The game is on Terminus RE, which is looking like the most decent of the new maps. (But having only been played for star-studded Ace matches, it's not easy to tell.) Jjob again opts to tech before expanding, while ON mirrors a general ZeNEX preference for bio, opening with three barracks before also expanding. Jjob makes two critical errors in the early going, blundering away a hellion to three marines, then flying a banshee into an ambitious marine expedition for ON. These losses clear the way for ON to dance right past a bunker and into his opponent's main, where he savages about half of Jjob's scvs. His follow up is a drop which isn't so hot, but does keep Jjob pinned in his base and allows ON to consolidate his heavy economic advantage. Jjob eventually has enough scvs to make taking his natural worth it, but he does so as ON takes his third. ON thinks about elevatoring his army into the terran base, but smartly pulls back and attacks the front instead, taking out a building third command center, and the natural orbital. Jjob makes a valiant end of himself with a double drop at ON's main and third while ON makes a silly attack into the natural, but it's all too little, too late. A lot of nothing happens for a while, and then ON just attacks again (but better) and wins, although Jjob takes forever to acknowledge it. GG FOUR THREE ZEEE

NEX.

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The opening series finished and the field cut in half like so many peanut butter sandwiches, it was time to go to semifinals. Keeping up with the lightning round scheduling, they were an exact 24 hours after the previous matches finished. True to the nature of the entire event, things heated up once again and everyone kicked up their game a notch to go out there and capture a team trophy.

Semifinals
By TrueRedemption

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StarTale (ST) vs The SCV Life (TSL)
+ Show Spoiler [Results] +
(P)ST.Ace < Shakuras Plateau > (T)TSL.Clide
(P)ST.Ace < Metalopolis > (T)TSL.Rain
(P)ST.Ace < Lost Temple > (T)TSL.aLive
(P)ST.Ace < Crossfire SE > (P)TSL.Killer
(Z)ST.July < Scrap Station > (P)TSL.Killer


Set 1 - (P)ST.Ace < Shakuras Plateau > (T)TSL.Clide - [image loading][image loading][image loading][image loading]
+ Show Spoiler [Set 1 Recap] +
Clide 1 rax fast expands, Ace opting for a sentry heavy 3 gate expand. Clide’s scv notices the expansion and abruptly cancels his siege mode upgrade in favor of the blue flame hellion upgrade. Ace also manages scout the command center as it floated to the natural. A robo and a twilight council come up for Ace, a couple observers and a dark shrine quickly following. Clide’s blue flame hellion drop hit an unprotected main, the first two hellions racking up 13 kills in a single shot, the second two harassing the natural lightly before getting cleaned up. At the same time however Ace used a pylon and observer to warp in dark templar into the main. A raven eventually put an end to the harass, but not before ACE had managed to regain a worker lead.
As the drops concluded Clide had added added on barracks, committing to MMM + a raven, Ace’s charge had just finished and blink started, attempting to rely simply on gateway units. With incredible forcefields and blink the bio ball was only able to force a temporary retreat, additional DT warp ins pinned Clide back while Ace’s reinforcements were able to clean up the terran push. Clide returns to drops, a couple medivacs of bio managed to snipe Ace’s newly finished third. High Templar joined the fray but Ace was not in a position to push with his new advantage, instead attempting to double expand as Clide established a third. A single medivac with marauders forced a cancel on the 4th while ghosts began. With continued drop harassment Clide was able to get his 4th up while denying Ace’s, a couple strong EMPs prevented the protoss from moving out, but Ace had begun another tech switch to colossi.
As the colossi swung the army composition back in Ace’s favor he became more aggressive, using a small gateway force to pressure the back pathway between mains while simultaneously double expanding. The next wave of production was more than enough to handle the pressure, but Ace was not letting up sending another attack force down the other back path between 4ths, but met by a planetary fortress only a few SCVs were lost before the push was cleaned up. Hoping the pressure had created a momentary weakness Ace pushed through the middle, but poor spreading of his high templar allowed for a single perfect EMP to remove all their energy before a single storm went down. The small gateway army and few remaining colossi was not enough, marauders completely wiping out the protoss army, but not before a major micro mistake cost Clide all of his ghosts. Without an answer for newly warped in high templar Clide could not push his advantage, instead forced to respond to Ace’s attacks down the two back lanes as a new protoss ball began to accumulate. The constant harass had kept Clide too busy to ever match Ace’s 5th and 6th base , and up two bases the constant gateway pressure eventually proved too much for Clide’s MMM to handle. ST 1 : TSL 0

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Without a 5th base Clide eventually ran dry, losing yet another epic game on Shakuras.

Set 2 - (P)ST.Ace < Metalopolis > (T)TSL.Rain - [image loading][image loading]
+ Show Spoiler [Set 2 Recap] +
A two rax opening for Rain against Ace’s gateway robo gateway, heading for fast colossus as Rain teched to starport and added a third barracks. Rain pushed with a couple medivac before Ace’s second colossus had finished, the bio ball took out most of the gateway army before retreating, but the counter attack with two colossi was too much for Rain to handle. ST 2 : TSL 0


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Two colossi too many for one base bio to hold.

Set 3 - (P)ST.Ace < Lost Temple > (T)TSL.aLive - No Stars
+ Show Spoiler [Set 3 Recap] +
Alive opened 1 rax pressure into FE, Ace falling back on a three gate expand. Alive’s pressure caught a zealot but was ultimately deflected by a stalker on the high ground getting a few shots off before any engagement occurred. Ace pushed out next , his sentry heavy force not able to do much damage but allowing a safe retreat . Ace geared up for a 6 gate timing push, Alive attempted to prepare for it with bunkers at his expansion while keeping half his army behind the LOS breaker near Ace’s main, seemingly for a counter attack as the timing push engaged. A well placed pylon spotted this tactic however, and Ace’s gateway force was able to trap and quickly destroy the bio force, leading to a very one sided bust, Ace easily taking game 3. Ace actually went over to ST’s bench for a taunting celebration. ST 3 : TSL 0

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We're waiting for Seltzer and Torch's confirmation, but we believe Ace is taunting the TSL bench.

Set 4 - (P)ST.Ace < Crossfire SE > (P)TSL.SangHo - [image loading][image loading][image loading]
+ Show Spoiler [Set 4 Recap] +
Both players took their second gas indicating their mutual agreement to skip the 4 gate stage. Both players also went for robotics tech, Ace opting to immediately start a robo bay, SangHo delaying his until after an immortal finished. Upon scouting Ace’s faster robo bay SangHo attempted to push up Ace’s ramp, but the slightly delayed immortal was still out in plenty of time to turn back the attack with ease, Ace even showing a pylon at his natural. Anticipating this to mean an expansion SangHo began a nexus of his own, but Ace’s play was simply a fake, attempting to break just as SangHo’s expansion finished. With faster reinforcements and good immortal targeting SangHo managed to barely hold off the push, but Ace was able to deny mining from the natural long enough to get his own natural up. SangHo pushed with 5 colossi, catching Ace with only 3 colossi, and securing TSL’s first win of the day. ST 3 : TSL 1

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An impressive defensive hold here gave SangHo the edge to put the taunting Ace in his place.

Set 5 - (Z)ST.July < Scrap Station > (P)SangHo - [image loading][image loading][image loading]
+ Show Spoiler [Set 5 Recap] +
SangHo opened Nexus first followed by forge, July not beginning a hatchery until after his initial zerglings were out. The zerglings slipped through SangHo’s wall, majorly delaying any mining from the expansion until well after the zerg natural was fully operational. July’s additional four zerglings brought the destructible rocks to half health before a stalker was able to stabilize the protoss position. July quickly took his other three gas and spire, SangHo's first phoenix was met by 6 corruptors as a hatch built at the gold expansion. A hydra den and roach warren opened up the zerg tech, SangHo opted for two robotics and a few additional warpgates in attempt to trap the corruptors and break July with a fast two base push. A stalker immortal sentry army quickly tore down the rocks, but the push collided with a large roach hydra army more than capable of handling the push. SangHo was able to forcefield and retreat, but with the gold operational and a 4th building for July, SangHo was running out of time and options, falling back onto a 2 robo colossus max army single push as a last desperate move. July was maxed, on 4 bases, and bored, and thus decided to baneling drop the protoss army, forcefields keeping the remaining ground army out but the banelings able to significantly weaken the massing protoss force. As Sangho eventually was able to max and move out, July was more than prepared, the initial roach hydra corruptor force able to take out all but a small group of stalkers, but as a tidal wave of roaches rallied to the front SangHo was left with no no army, no third, and no option besides typing out. ST 4 : TSL 1

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SangHo’s 200 beat July’s 200, but with 48 roaches in production zerg quite literally had a 300 food army.




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Incredible Miracle (IM) vs ZeNEX
+ Show Spoiler [Results] +
(Z)IMLosira < Shakuras Plateau > (T)ZeNexByun
(Z)IMLosira < Metalopolis > (Z)ZeNEXKyrix
(P)IMYonghwa < Crevasse > (Z)ZeNEXKyrix
(P)IMYonghwa < Tal'Darim Altar > (T)ZeNEXNuke
(P)IMYonghwa < Lost Temple > (P)ZeNEXPuzzle


Set 1 - (Z)IMLosira < Shakuras Plateau > (T)ZeNexByun - [image loading]
+ Show Spoiler [Set 1 Recap] +
Byun opens with a reaper into expand with no wall off, LosirA was able to capitalize with a pool first speed opening, running into the main costing SCV mining time as well as scouting the quick factory. Without any threat of attack LosirA droned up and immediately took a third, starting a fast 4th as soon as his third finished. Byun began pushing tanks from two factories. After establishing enough tanks to safely hold his natural Byun transitioned into a few thors while adding 4 reactor barracks. LosirA was fully saturated as Byun tore down the back rocks to begin pushing. Despite a seemingly safe tank crawl, Byun was broken by a large roach baneling force, losing all his tanks and thors. LosirA repeatedly attacked, preventing Byun from ever establishing a significant tank / thor count. Unable to actually kill Byun outright Losira continually traded armies, so comfortable with his position that at one point his zerglings /danced just outside the terran main. Byun eventually was able to establish a planetary at the 6oclock expansion, but Byun’s mutalisks wrecked havoc at the natural and main, allowing a huge baneling force to amass and wipe out the base with a single click, leaving Byun without two minerals to rub together. IM 1 : ZeNEX 0

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When lings are break dancing within sight of your mineral line, its probably time to surrender.

Set 2 - (Z)IMLosira < Metalopolis > (Z)ZeNEXKyrix - [image loading]
+ Show Spoiler [Set 2 Recap] +
Kyrix opened speedling before expansion, but in cross positions LosirA’s hatch first build gave him the early advantage. Losira’s roaches prevented any early speedling harass, Kyrix opting for a baneling nest despite seeing the roaches. Kyrix’s banelings caught all of Losira’s zerglings and roaches on the ramp, and the remaining mass speedlings overwhelmed LosirA’s remaining forces for a quick gg. IM 1 : ZeNEX 1

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Its pretty hard to get a distinctive picture from a ZvZ, so many end this way.

Set 3 - (P)IMYonghwa < Crevasse > (Z)ZeNEXKyrix - [image loading] [image loading]
+ Show Spoiler [Set 3 Recap] +
An easy hatch first is matched by YongHwa’s forge first expand, a gateway completing the wall off until the destructible rocks were removed. Behind this wall YongHwa went quick stargate, a stark contrast to Kyrix’s fast third before lair. When YongHwa’s voidray made it to the zerg third Kyrix was well prepared, a couple queens there to chase it off before any damage was done. YongHwa attempted to transition into the make everything build, going for colossus, two starport void ray, and five gateways all off two base. Around 150 food the protoss finally expanded again, well after Kyrix had a 4th, using an interesting corruptor ling hydra army, moving to pressure the new third. The voidray heavy army were able to clean up the corruptors before the colossi could be taken down. Unsure of what to do Kyrix reinforced with more of the same, but as the protoss ball reached max mostly on voidrays with a few colossi, Kyrix did not have the economy to begin to stop it, YongHwa convincingly took an anticlimactic game 3. IM 2 : ZeNEX 1

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A protoss death ball straight out of a nightmare.

Set 4 - (P)IMYonghwa < Tal'Darim Altar > (T)ZeNEXNuke - [image loading][image loading]
+ Show Spoiler [Set 4 Recap] +
Nuke opens with light 2 rax pressure which quickly escalated when YongHwa lost his initial stalker in a gateway robo gateway opening. Rather than do devastating economic damage right there however, Nuke waited outside the protoss main to bunker walk his way in, but the delay this caused actually allowed an immortal to finish, YongHwa ultimately holding the delayed pressure with ease. Both players expanded and teched, YongHwa starting opting for colossus tech as Nuke transitioned into mass bio + medivac play. A timely drop caught YongHwa just as he was starting his colossus push, sniping the robotics facility but sentries prevented a second force from wrecking the natural as the colossi ball chased off the drop. Nuke’s continued drop harass spotted YungHwa’s dark templar tech, allowing him to prevent any significant economic damage. Drop play continued to work for Nuke, but YungHwa had no intention of moving out, and although the protoss defense was less than perfect, Nuke was having less and less success with the bio harass as YongHwa took his third and started +3 attack and zealot charge. Behind in tech, supply, and upgrades, Nuke seemed to crack under the pressure, and after a couple miserable attempts to crack the protoss defense YongHwa eventually earned a convincing gg without ever actually assaulting the terran base.
IM 3 : ZeNEX 1

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This game should have absolutely ended right here, but the sentries had such mean looks they scared Nuke into waiting for a few bunkers.

Set 5 - (P)IMYonghwa < Lost Temple > (P)ZeNEXPuzzle - [image loading][image loading]
+ Show Spoiler [Set 5 Recap] +
Both players get their second gas, Puzzle opting to go twilight council for blink, YongHwa instead racing to colossi, robo bay before immortal. YongHwa’s observer saw the blink coming and immediately began chronoing out his immortal. A good forcefield kept Puzzle from having any vision up the ramp, the blink threat losing most of its advantage as a second immortal finished for YongHwa, who also had built a twilight council and immediate dark shrine in hopes of catching Puzzle without any detection. Content to simply contain his opponent Puzzle anticipated this move, getting his own robotics facility. Upon scouting this robo with his observer YongHwa canceled his dark shrine and began researching blink, just as Puzzle began a dark shrine of his own. As blink finished YongHwa burst through the contain, his blink stalkers preventing any sort of retreat costing Puzzle most of his army. Without an army or expansion Puzzle did what he could to buy time with dark templar but it was not enough as YongHwa a-moved IM into the finals. IM 4 : ZeNEX 1

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An immortal and a force field this good is all it takes to beat a blink build PvP


The stage was set, the curtains drawn, and cliched idioms of all sorts ready to be unleashed. It was time for the finals.

Finals
By Xxio


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Like any good finals, the night started with the team entrances.


A tournament consists of much more than the games that are played. The games are the meat and potatoes of it, but they do not dictate the quality of the tournament as a whole. Camera work, big name players, commentary, and overall production value play a massive role in creating a entertaining and memorable experience for the spectator. These aspects create a visceral tournament experience, even for those of us watching back at home; an atmosphere powerful enough to make you slam your desk and jump out of your seat or cover your face in disbelieving horror. As it should have, this atmosphere crescendoed throughout the GSTL and reached a climax in finals.

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The GSTL finals between IM and StarTale came after four days of upsets, bad manner, and insane strategies. As we have seen in the GSL, among other StarCraft 2 tournaments, a finals can often turn out quite underwhelming. However, though it had a tough act to follow, this finals did not disappoint. Indeed, it exceeded all expectations.

The mood was set with twenty minutes of hype from coach interviews, the team entrances, and more subtle touches like the team banners hung on the walls, player profiles, and the lighting. The best, however, was the introduction video. This was the first time we've seen a high quality introduction video from GOM and judging from all of you who were active on TL, nerd chills were rampant. Throughout, Artosis and Tasteless were in top form, giving us the little details and reminding us why these finals were sure to be the best thing since sliced bread. Then the first match started between Troumen and Junwi, two old school OSL bronze medallists, on Shakuras Plateau. The best of nine was about to begin.

(T)Troumen < Shakuras Plateau > (Z)Junwi [image loading][image loading]
+ Show Spoiler +
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"NO Junwi, that is NOT how you stop a tank push."


Cross positions did not deter Troumen from bunker rushing, but whether this attack was genuine or just to make Junwi pull drones, the damage was negligible. Troumen hunkered down in his two bases and Junwi, as zergs often do, became a bit too comfortable. When the terran rolled out with a massive force of tank marine and siege walked up to Junwi's natural, there was nothing but zerglings and a handful of slow banelings to defend. With tank spread and attention to marine control Troumen easily defended against Junwi's banelings and won the game. It was scary how much this simple siege tank push reminded me of Brood War.

Troumen high-fives his team while a spectrum of lights flash across the studio and gives the camera a finger wag. While Artosis explained exactly and precisely how cool and punishing that timing attack was, YongHwa, all murder face, got his keyboard out and prepared to send Traumen back to his bench.

(T)Troumen < Crevasse > (P)Yonghwa [image loading][image loading][image loading][image loading]
+ Show Spoiler +
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"Lol don't worry Squirtle, Papa July will take care of it."


Crevasse was the map of choice for IM, a long map most welcomed by spectators and players after suffering the terrors of Steppes of War. Both players safely expanded and went through the motions of their build order without a hint of early aggression. YongHwa moved out with his first colossus and Troumen, after killing YongHwa's observer, did the same. Troumen's army looked to annihilate YongHwa but key force fields choked off Troumen's stimmed marines, letting YongHwa's colossus take some pot shots before retreating. Troumen continued to push to YongHwa's base but he overcommitted and was caught, flanked, and overwhelmed. YongHwa expanded, using dark templar and a warp prism to keep Traumen in his base. Troumen, for his part, also tried to harass but at 30 workers to YongHwa's 70 it was clear who had come out ahead. More dark templar were warped in behind the terran's mineral lines, YongHwa content to bleed his opponent to death. Troumen made a last ditch attack then left the game.

(T)Virus < Scrap Station > (P)Yonghwa [image loading]
+ Show Spoiler +
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"I won with void rays! High fives!"


On Scrap Station, ST, determined to end YongHwa's run with a terran, sent out Virus. YongHwa used void rays to scout and harass, then crack Virus' defensive line and close out the game eight minutes in. YongHwas was on a roll – it was time for ST to bring out the big guns. The question was, who would the coach send out next? YongHwa was the real deal, that much was certain, so ST sent the God of War himself. Watching July get up from the bench and the crowd cheer him to the booth sent shivers down my spine. This was JulyZerg playing in a StarCraft 2 team league, and he was about to play one of IM's most dangerous protoss.

(Z)July < Metalopolis > (P)Yonghwa [image loading][image loading][image loading]
+ Show Spoiler +
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"Rofl! I knew he was going to try something sneaky! I'm so good."


The game starts, cross positions on Metalopolis and the the camera cut to a shot of MVP. YongHwa techs straight to dark templar and expands while July, lair finished, fully saturates both bases. Tushin, whether by chance or because he felt that something was a bit off, morphed an overseer and left it to hover over his natural right before YongHwa warped in his dark templar. The three dark templar were caught together, surrounded by zerglings, and taken off the map. July's mutalisks popped and with tight control he skirted YongHwa's base, picking off probes. His economy devestated, YongHwa had no recourse but to all-in with five warp gates. A heavy stalker sentry army and walls of force fields threatened to break July's natural but steady reinforcements and unit control whittled down YongHwa's army until there was nothing left. July double fist-pumps and gets ready for a ZvZ versus Losira.

(Z)July < Crossfire SE >(Z)Losira [image loading][image loading]
+ Show Spoiler +
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"You see that? Yea, you're all dead. I'm not even kidding."


Jets of smoke shoot between the booths as the game loads on Crossfire SE. Losira takes his natural first while July opts for gas before pool. Baneling nest finished, July's determination to get into his opponent's main was unflinching, despite seeing a mass of roaches clogging Losira's ramp. A row of banelings attempted to break the armoured guardians, but only brought a couple down to the red. Losira counter attacked and brought IM up 3-2, two games away from first place.

July slowly packed up his keyboard, in no rush to leave the booth. Losira gave his high-fives and sauntered over to the ST bench to give them a thumbs down Caesar would have been proud of. Ok! This is a series worthy of a finals.

(T)Bomber < Lost Temple SE > (Z)Losira [image loading][image loading][image loading][image loading]
+ Show Spoiler +
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"Ace what the hell man, you didn't even do anything." "Shutup! This is my Moment!"


With five games come and gone it was time for Bomber, ST's best terran, to have his turn in the booth. Close positions on Lost Temple looked to favour the terran but a 13 gas 14 pool combined with the decision to not wall off from Bomber led to the loss of a his first two marines and a scout on his expansion build. Rather than completely wall off with a depot Bomber dared to still leave a gap guarded only by marines. Losira, of course, prepared for a baneling bust. The banelings did minimal damage but the zerlgings ended up killing quite a few scvs and Bomber's first tank. As they were retreating the zerglings could have killed off a tech lab right before stim finished but Losira decided a ceremony was in order and danced the zerglings on Bomber's ramp, leaving the tech lab burn down. The investment was not worth it however, as Bomber soon attacked with a marine siege tank push that destroyed Losira's natural and effectively ended the game. Bomber's marines danced next to a pile of dead baneling goop while we get a corner shot of ST cheering on their bench.

(T)Bomber < Tal'Darim Altar > (T)MVP [image loading][image loading][image loading][image loading][image loading]
+ Show Spoiler +
[image loading]
[image loading]
"Omg his units were all like this and he almost won." "Lol...don't do that again please."


Bomber walks over the IM team with Ace who, much to the amusement of the IM players, performs his own marine dance. After that, IM really had no choice but to send MVP and put a stop to ST's ceremonies. Bomber and MVP, the best terran for each team, made for one of the best games of StarCraft 2 to date. Unsurprisingly, it was on one of the new GSL maps, Tal'Darim Altar.

Bomber showed us incredible mechanics and strategy in this game. His TvT that night was so good that he had his team cheering, IM praying, and MVP making Backho-esque sighs. Though he lost, to be able to do so well in arguably the most dynamic match up in the game – against MVP – shows that Bomber is one of the best players in the world. After having his overextended army crushed, MVP managed an epic comeback with some of the most solid defence since HongUn vs. Fruitdealer and Brood War level macro. What ultimately killed Bomber was a huge flank combined with MVP shutting down drops and overly eager infantry. When Bomber's bombardment finally slowed, MVP was left barely alive, but with enough units to K.O. the exhausted Bomber Muhammad Ali style.

MVP left his booth and began to converse with NesTea, his win over Bomber not worthy of a ceremony from a GSL champion. With Artosis hailing the match as “the greatest game ever”, who did ST have left to send out? The God of War had been defeated and MVP had slipped from the clutches of death. Undefeated in the GSTL and 12-3 in PvT in 2011, Squirtle, all-killer of fOu was about to take the stage.

(P)Squirtle < Terminus RE > (T)MVP [image loading][image loading][image loading][image loading][image loading]
+ Show Spoiler +
[image loading]
[image loading]
*Summoning Squirtle*


Squirtle opened with a fast expansion, MVP with a double fast expansion. Wary of a terran massing on 3 bases, Squirtle made the first move. With vision from a hallucinated phoenix dark templar were warped in to MVP's main. Dark templar killed a handful of scvs but more importantly, stopped mining in MVP's main for one minute and destroyed the engineering bay right before +1 attack finished. Having scouted and severely damaged MVP's economy Squirtle decided he was safe to start pumping out double upgrades and take his third.

On MVP's side of the map an armory was up and researching, but the engineering bay had not been remade and Squirtle was closing in on +2 +2. A drop from MVP sniped Squirtle's templar archives and two bought upgrades, and another a couple minutes later the twilight council and dark shrine. When MVP moved out on four bases Squirtle wisely sacrificed his fourth base while waiting for his mothership to reach his army. When it got there, Squirtle smashed through MVP, his 3-3 upgrades making all the difference for his gateway unit composition. It looked to be in the bag for Squirtle but MVP managed to scrape together enough units to hold his choke. A couple minutes later it became clear just how unbelieable MVP's macro is. With only a few patches of minerals he was able to re-secure his fourth and produce a fresh army of tanks and vikings. Far larger than the protoss army, it destroyed Squirtle's sixth base, then his army when Squirtle tried to break a deep line of siege tanks. Rather than take bases and turtle MVP tried to keep his momentum going. As soon as he entered Squirtle's side of the map however he was crushed by chargelots, immortals and storms. The army he had miracled up was dead, and so was he.

(P)Squirtle < Xel'Naga Caverns > (Z)NesTea [image loading][image loading][image loading]
+ Show Spoiler +
[image loading]
[image loading]
"We did it! Woo!" "Who was that guy that did the marine dance?"


Squirtle emerged from his booth victorious. July wrapped his arms around teammates while MVP laughed off the loss, knowing who would be sent out next – NesTea, the best zerg player in the world and, as Artosis puts it, IM's most clutch player. Squirtle beat one GSL champion, but could he beat two? Game nine, the final game of this incredible night, tournament, and experience was about to begin.

Squirtle was the obvious player to send versus MVP, but his PvZ is nothing to sneeze at either. The match started on Xel'Naga Caverns and Squirtle went for a fast void ray build, NesTea gas before pool. The first void ray was easily repelled from NesTea's base but when it was joined by a group of gateway units and phoenix later on, NesTea's queens were caught and killed running back to the natural from the middle of the map and NesTea found himself backed into a corner, literally, at his natural. For a couple of seconds that is. Then the hydras popped and cleaned everything up. NesTea did not hesitate from sending a stream of hydralisks straight to Squirtle's base and ending the ninth game of the GSTL finals.


[image loading]
IM takes first place after a very close finals. Much credit is due to clutch players like YongHwa, who had previously not received fanfare or expectations.


Confetti filled the air as IM cheered, hugged, and sprayed each other with champagne in the centre of the stage. The pieces of the tournament had come together to create something great. The GOM production team and commentators prepared the stage and the players delivered an amazing, memorable night of StarCraft 2. When everything is polished and in order a tournament can be something truly special; an event you tell your non-esports friends about and reminisce over in class. The GOM studios held this event this past week. I hope to experience a GSTL again, and on a much larger scale. Finding sponsors is no easy task but I urge GOM to implement a full team league as soon as possible, even if that means spreading out the seasons of the GSL. I would also like everyone to commend GOM for stepping up the quality of their tournament coverage with, as noted at the beginning, a high quality introduction video, player profiles, a studio befitting of such amazing games, and the first map pool that facilitates entertaining games. Without these things the tournament would have been something entirely different, the quality of games not getting the attention and support they deserve. Check out the GSTL winners interview for NesTea's take on the new maps and what coach Kang thinks about the IM lineup.


The event may have come off the gates at a snail's pace, but it more than made up for that with an extraordinary finish. The last series in this had nearly everything that Starcraft has to offer. Long games, back and forth action, (miraculous?) comebacks, favorites losing to newcomers, and it the outcome was in question until the very last game.

Heres to team leagues, may they blossom into a bountiful field where all fans can reap the rewards. May we get more historic all-kills.

[image loading]

Special thanks to KevinAce for wonderful pictures of the final event.
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@RealHeyoka | ESL / DreamHack StarCraft Lead
cujo2k
Profile Joined October 2007
Canada1044 Posts
February 13 2011 21:11 GMT
#2
I think Im is way better than anyone couldve possibly predicted. Too bad ogs and tl wasn't allowed to be one team though cuz I think they would've had a decent shot to take them down.
THE ANSWER IS 288
.Enigma.
Profile Joined January 2011
Sweden1461 Posts
February 13 2011 21:11 GMT
#3
Great write-up, the games were better then all the other GSL finals combined.
"Jupiters c*ck!" - Quintus Lentulus Batiatus
Dubpace
Profile Joined August 2010
United States251 Posts
February 13 2011 21:12 GMT
#4
Was such a great team league, and a great write up.

I appreciate that the little celebrations were included in many of the match reports.

IM Fighting!
TrueRedemption
Profile Blog Joined September 2009
United States313 Posts
February 13 2011 21:12 GMT
#5
Wow that legionnaire post, what a link right there...
Writer
JWD
Profile Blog Joined October 2007
United States12607 Posts
February 13 2011 21:15 GMT
#6
Amazing article. I'm so glad you 5-starred the MVP-Bomber game, that was an outrageous outrageous comeback.
✌
Drock
Profile Joined October 2010
United States305 Posts
February 13 2011 21:18 GMT
#7
The gstl was incredible, my wife wasn't too fond of all the time i spent watching the games lol (i watched every single match) but it was well worth it. I cannot wait for the next one! For some reason I like this much more than the regular gsl. Something about the whole team dynamic really makes it more interesting for me.
I kinda miss Idra...
mark05
Profile Joined March 2009
Canada807 Posts
February 13 2011 21:20 GMT
#8
i love that team league it gave us so many great games, sadly it was onlt 4 days
yes, I'm MarkOhFive
pm_squad
Profile Joined April 2010
Mexico180 Posts
February 13 2011 21:22 GMT
#9
Wow way to spoil the team league for those of us who havent watched it yet =/
Spekulatius
Profile Joined January 2011
Germany2413 Posts
February 13 2011 21:23 GMT
#10
Great read. I couldn't watch the finals due to sucky internet connection, but I now feel up to date Thanks!
Always smile~
zerious
Profile Joined August 2010
Canada3803 Posts
February 13 2011 21:24 GMT
#11
great job
C.W.
Profile Joined August 2010
88 Posts
February 13 2011 21:25 GMT
#12
I feel like the Ace-games should get more love - was very fun to watch those and the skilllevel of Ace very impressive.

Also very happy to see such awesome SC2- teamleague games and hope we will get to see much more!

IM fighting!!
t(','t)
Ciel
Profile Joined October 2010
Hungary289 Posts
February 13 2011 21:29 GMT
#13
Squirtle taking out MVP in Game 8 on Terminus was just amazing, I think it was easily the best PvT i have seen in SC2 so far.
OverKiLL.
Profile Joined October 2010
United States199 Posts
February 13 2011 21:33 GMT
#14
fantastic writeup once again, the screenshots for the games were awesome
OmniscientSC2
Profile Blog Joined January 2010
United States713 Posts
February 13 2011 21:33 GMT
#15
Can't say I agree with all the ratings, but this write up is awesome Thank you very much. Showed the Bomber v MVP game to a few friends
"Did you know about Day and the Wicker Basket?" - Harem "Hi, I'm from Texas." -TLO
T0fuuu
Profile Blog Joined May 2009
Australia2275 Posts
Last Edited: 2011-02-13 21:34:24
February 13 2011 21:33 GMT
#16
On February 14 2011 06:22 pm_squad wrote:
Wow way to spoil the team league for those of us who havent watched it yet =/

It was a week ago.. . .

The new maps made the team league better to watch than all 3 gsl finals and the player lineups of both the final teams was amazing. I am so glad to see July happy and playing again.
oursblanc
Profile Joined April 2010
Canada1450 Posts
February 13 2011 21:33 GMT
#17
Best finals so far.
An oasis of horror in a desert of boredom!
0mgVitaminE
Profile Joined February 2009
United States1278 Posts
February 13 2011 21:35 GMT
#18
Can't wait to see more of this, sad that I missed it live :/
Hi there. I'm in a cave, how bout you?
HolyArrow
Profile Blog Joined August 2010
United States7116 Posts
February 13 2011 21:36 GMT
#19
How do you have Bomber vs MVP rated higher than Squirtle vs MVP? The game had TWO (count em), TWO friggin' motherships!
zerious
Profile Joined August 2010
Canada3803 Posts
February 13 2011 21:37 GMT
#20
MVP was down by at least 60 supply vs Bomber. So amazing.
faylayen
Profile Joined August 2010
Netherlands62 Posts
February 13 2011 21:46 GMT
#21
Squirtle somehow was a big surprise for me, doing so well in this league. (pleasant surprise!)

I did not remember him as strong as he performed here.
Doughboy
Profile Joined April 2010
United States721 Posts
February 13 2011 21:47 GMT
#22
Really good read, I agreed with the majority of the stars ratings. And yeah I totally agree that a full sc2 team league like proleague would be awesome.
"Don't be distracted by the what if's, should'ves, and if onlys. The one thing you choose yourself - THAT is the truth of your universe." Fav T: Sea, Leta, Really Fav P: Free, Snow Fav Z: ZerO, GGplay, Jaedong, Neo.G_Soulkey
Shockk
Profile Blog Joined July 2010
Germany2269 Posts
February 13 2011 21:54 GMT
#23
A very nice writeup and a good read. I agree with the ratings on most of the games I've seen so far, and I'll rewatch some of the group stage games with high ratings that I've missed.

What I really liked was the comment about the team league being such a special format. Couldn't agree more. I really enjoyed it and hope there'll be more team leagues or fights in the future.
supersoft
Profile Joined April 2010
Germany3729 Posts
February 13 2011 22:06 GMT
#24
what? Bomber vs. Lousira/squitle vs mvp doesn't get 5 stars?
hmunkey
Profile Joined August 2010
United Kingdom1973 Posts
February 13 2011 22:13 GMT
#25
On February 14 2011 06:11 cujo2k wrote:
I think Im is way better than anyone couldve possibly predicted. Too bad ogs and tl wasn't allowed to be one team though cuz I think they would've had a decent shot to take them down.

They were allowed to play as a team and they were registered as oGs-TL. They just didn't play -- probably because oGs didn't want to put out Zergs and because of Assembly.
MgZ)ResT
Profile Joined November 2005
France60 Posts
February 13 2011 22:13 GMT
#26
waouh what a great job of newser! gratz ^^
MicroGamerZ
rysecake
Profile Joined October 2010
United States2632 Posts
February 13 2011 22:16 GMT
#27
On February 14 2011 06:36 HolyArrow wrote:
How do you have Bomber vs MVP rated higher than Squirtle vs MVP? The game had TWO (count em), TWO friggin' motherships!


Because Mvp made an amazing comeback in the Bomber game. The Squirtle game was just squirtle starving Mvp and making 1 big push. Don't get me wrong, that game was really good too, but the motherships don't exactly make it awesome for me at least.
The Notorious Winkles
Asha
Profile Blog Joined November 2010
United Kingdom38255 Posts
Last Edited: 2011-02-13 22:24:42
February 13 2011 22:19 GMT
#28
Awesome write up, it was a great event capped off by a particularly special finals. I think you might have been a little harsh on a few games, but don't disagree with much on the whole ^^

(I'm a little sad there's no mention of Artosis, because while the commentary doesn't really factor into the gameplay, the genuine passion and excitement from him during the MVP/Bomber and MVP/Squirtle matches really added to the occasion.)

Oh also, there's a mention of Jjob being Dream.t)1988, but no reference to Troumen being Silent_Control? Thought it might be worth adding given the noting of his first game push being very BW-esque

On February 14 2011 07:16 rysecake wrote:
Show nested quote +
On February 14 2011 06:36 HolyArrow wrote:
How do you have Bomber vs MVP rated higher than Squirtle vs MVP? The game had TWO (count em), TWO friggin' motherships!


Because Mvp made an amazing comeback in the Bomber game. The Squirtle game was just squirtle starving Mvp and making 1 big push. Don't get me wrong, that game was really good too, but the motherships don't exactly make it awesome for me at least.


I agree that the MVP/Bomber game was arguably better, it was really back and forth and super exciting, but you're definitely underselling the Squirtle/MVP game summarising it that way xD

Sabu113
Profile Blog Joined August 2009
United States11048 Posts
Last Edited: 2011-02-13 22:21:24
February 13 2011 22:19 GMT
#29
Squirtle v MVP was dare I say underrated here.

+ Show Spoiler +
Incredible watching him crush through absolutely massive tank lines. One of the best PvT's in a tournament of great PvTs.

Mvp's recovery was impressive, but I thought MVP's quick expoing and very effective dropping along with super eco opening made Squirtle's decision making quite impressive.
Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME', because she saw it in a Sasha Grey video ...-Wombat_Ni
Char711
Profile Blog Joined October 2010
United States862 Posts
February 13 2011 22:24 GMT
#30
As I haven't bought a pass from GOM for any event yet, I absolutely love these posts. You did an awesome job retelling it all and I actually got a feel for some of the pure epic that occurred. I'm also glad that you put pictures in, since many posts don't have them and they give me something to connect the descriptions to.

Thanks again! <3
"If you can chill, chill." -Liquid`Tyler "Special tactics." -White-Ra
Barbiero
Profile Blog Joined September 2010
Brazil5259 Posts
February 13 2011 22:31 GMT
#31
Losira vs Bomber is probably the funniest match in the history.


And Squirtle vs MVP is the most epic one.
♥ The world needs more hearts! ♥
Al Bundy
Profile Joined April 2010
7257 Posts
February 13 2011 22:32 GMT
#32
Wow, amazing article, good job. Finals were definitely epic.
o choro é livre
Vei
Profile Joined March 2010
United States2845 Posts
February 13 2011 22:32 GMT
#33
On February 14 2011 06:15 JWD wrote:
Amazing article. I'm so glad you 5-starred the MVP-Bomber game, that was an outrageous outrageous comeback.

That game... how did MVP not lose it? did Bomber make some huge mistake I missed?
www.justin.tv/veisc2 ~ 720p + commentary
RoyaleBrainSlug
Profile Joined December 2010
United States295 Posts
February 13 2011 22:36 GMT
#34
so did the osl writting team just.... stop?
Zileas is my Homeboy
Woony
Profile Blog Joined August 2010
Germany6657 Posts
Last Edited: 2011-02-13 22:37:20
February 13 2011 22:36 GMT
#35
On February 14 2011 07:32 Vei wrote:
Show nested quote +
On February 14 2011 06:15 JWD wrote:
Amazing article. I'm so glad you 5-starred the MVP-Bomber game, that was an outrageous outrageous comeback.

That game... how did MVP not lose it? did Bomber make some huge mistake I missed?


Yes, Bomber went overaly agressive and lost a lot of stuff to highground siegetanks in MVPs main for almost nothing in return.
leo23
Profile Blog Joined November 2010
United States3075 Posts
February 13 2011 22:39 GMT
#36
Superb article! Losira's dancing zerglings was pretty funny.
banelings
nemahsys
Profile Joined April 2010
Canada457 Posts
Last Edited: 2011-02-13 22:41:57
February 13 2011 22:41 GMT
#37
you have that ki soo v polt game nailed man. trickster just doesnt seem to know when he should attack and when he should sit back and macro up. we see this sloppy play from him a lot these days.
DJ Wheat, if you read this, plz get Lo3 back on itunes stat!
zerious
Profile Joined August 2010
Canada3803 Posts
February 13 2011 22:42 GMT
#38
On February 14 2011 07:36 RoyaleBrainSlug wrote:
so did the osl writting team just.... stop?


Stork fans
nemahsys
Profile Joined April 2010
Canada457 Posts
February 13 2011 22:43 GMT
#39
On February 14 2011 07:16 rysecake wrote:
Show nested quote +
On February 14 2011 06:36 HolyArrow wrote:
How do you have Bomber vs MVP rated higher than Squirtle vs MVP? The game had TWO (count em), TWO friggin' motherships!


Because Mvp made an amazing comeback in the Bomber game. The Squirtle game was just squirtle starving Mvp and making 1 big push. Don't get me wrong, that game was really good too, but the motherships don't exactly make it awesome for me at least.



the squirtle game was not just squirtle making one big push. I'm pretty sure you missed a lot of that game dude.
DJ Wheat, if you read this, plz get Lo3 back on itunes stat!
Carbonthief
Profile Joined October 2010
United States289 Posts
February 13 2011 23:00 GMT
#40
Awesome games.

Poor FOU. That was brutal. I really don't think Choya would have made a difference.
nekuodah
Profile Joined August 2010
England2409 Posts
Last Edited: 2011-02-13 23:02:31
February 13 2011 23:01 GMT
#41
On February 14 2011 06:22 pm_squad wrote:
Wow way to spoil the team league for those of us who havent watched it yet =/


Haha gtfo if you really cared you would of checked them out by especially considering the hype about some of the finals games like MVPs tvt. Thanks for the great writeup let me read up on the day i missed out on, i always love reading these and i find the opinion on the quality of the games similiar to mine, thanks for the quality content.

Ps: thought ogs would take the league but IM definatly deserved it and it was great to see some new players who definatly deserve code S like bomber/squirtle/seed startale and IM definatly have players who are amazing but havnt managed to prove themselves yet due to whatever reason.
Roggay
Profile Joined April 2010
Switzerland6320 Posts
February 13 2011 23:05 GMT
#42
The GSTL was so good! The team dynamic definitly added a lot. The Final was the most epic thing I have seen in sc2 yet.
Draconicfire
Profile Joined May 2010
Canada2562 Posts
February 13 2011 23:05 GMT
#43
Watched the finals today, and man, that series was amazing.

Love the new maps, love the strats, love the players.
@Drayxs | Drayxs.221 | Drayxs#1802
Markam
Profile Joined September 2010
Poland71 Posts
February 13 2011 23:11 GMT
#44
MVP vs Squirtle should be 5 stars too, good macro oriented game with mothership. Who cares about comebacks
biskit
Profile Joined August 2010
Australia355 Posts
February 13 2011 23:12 GMT
#45
Great write up, I can see the games again on my mind.
dezi
Profile Blog Joined April 2010
Germany1536 Posts
February 13 2011 23:14 GMT
#46
GSTL was so much more fun to watch. Hope the next GSL is just as good
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
Taniard
Profile Joined June 2010
United States114 Posts
February 13 2011 23:17 GMT
#47
The Terminus Re game between Squirtle and Mvp was the most epic PvT I have ever seen. Seriously that game was incredibly sick! I think the larger maps are definitely going to make for much more interesting games if this is anything to go by. Congrats to IM and great article write up!
An amateur practices until he can get it right, a professional practices until he can't get it wrong.
FILM
Profile Joined September 2010
United States663 Posts
February 13 2011 23:18 GMT
#48
Excellent write-up! I'll definitely have to give some of the earlier matches with 3-4 stars a second look.
Artosis:  "It's like Detroit in there."   Tasteless:  "Lots of shootings and damaged buildings."
WinterNightz
Profile Blog Joined August 2010
United States111 Posts
February 13 2011 23:27 GMT
#49
Really, there were two big horrible things about the GSTL.
First, there wasn't more of it. Second, now every tournament I ever watch will leave me thinking, "well, it was ok, but it wasn't any Feb2011 GSTL."

Seriously. That was the most amazingly epic 3-day tournament ever. I just wish there could have been more somehow. I want to watch it over and over and overrrr.
beetlelisk
Profile Blog Joined July 2008
Poland2276 Posts
February 13 2011 23:49 GMT
#50
Amazing, amazing write up ^________^
Reading this gave me a feeling that watching games live gives me
wwww
CooDu
Profile Blog Joined September 2010
Australia899 Posts
February 13 2011 23:49 GMT
#51
Great write up! I'm still trying to catch up on some of the games from the first couple of days as I missed a few. Now I know which ones to watch!

I really enjoyed this league. The maps were great and it was good to see some new faces show some considerable skill.

Can't wait for GSL march with new maps!
Just a simple guy, going wherever this journey takes me.
Caos2
Profile Joined November 2008
United States1728 Posts
February 14 2011 00:09 GMT
#52
After reading some posts about GSLT, there's a good chance I'll become a GOM season ticket buyer.

STARTALE FIGHTING!
57 Corvette
Profile Blog Joined July 2010
Canada5941 Posts
February 14 2011 00:21 GMT
#53
motbob's bias on the day one results kinda turned me off reading the entire thing. I continued though.

The other reviews were top notch, well done everyone, and congratz to IM.
Survival is winning, everything else is bullshit.
motbob
Profile Blog Joined July 2008
United States12546 Posts
February 14 2011 00:29 GMT
#54
Bias?
ModeratorGood content always wins.
mordk
Profile Blog Joined November 2010
Chile8385 Posts
February 14 2011 00:41 GMT
#55
Give us SC2 team icons for our sig bars plz! :D
sylverfyre
Profile Joined May 2010
United States8298 Posts
February 14 2011 00:42 GMT
#56
My only wish/hope for the future is that they'll adopt a format that will see more matches! I would LOVE a round robin of teams, or group stages so we can see more combinations of opposing teams against :D
yawnoC
Profile Joined December 2010
United States3704 Posts
Last Edited: 2011-02-14 00:43:33
February 14 2011 00:43 GMT
#57
Incredible write up. Thanks for going through the effort :D
GG - UNiVeRsE is the best player in the WORLD
Fa1nT
Profile Joined September 2010
United States3423 Posts
February 14 2011 00:50 GMT
#58
It was a dissapointment to see the last game essentially come down to

NesTea -> "Oh, I lost almost sll my drones... but he lost his army... better all-in with zergling/hydra!"

If this happened 15 seconds later, Squirtle would of had a colossus out and there is absolutely NOTHING nestea could do with 5-10 hydra vs a colossus sniping from the high ground.

I just wanted to see squirtle, someone without much spotlight this until GSTL, to beat both MVP and NesTea.
FarbrorAbavna
Profile Joined July 2009
Sweden4856 Posts
February 14 2011 00:55 GMT
#59
great writeup, really great. Like watching the games all over again. The GSTL really is something else compared to the GSL. They both have their place but imho the GSTL with the whole group dynamic is just more interesting and fun, also allows for ceremonies in a way that just cant be done in the GSL :D

For anyone who hasnt seen the GSTL, and the finals in particular, go do it. The sooner the better.

Again, a great write up. A wall of text has never been so enjoyable to read.
Do you really want chat rooms?
57 Corvette
Profile Blog Joined July 2010
Canada5941 Posts
February 14 2011 00:59 GMT
#60
I don't know, it just seemed a little agressive towards the players who made mistakes. No one is perfect, especially when playing in a major SC2 tourney like the GS(T)L.
Survival is winning, everything else is bullshit.
mcc
Profile Joined October 2010
Czech Republic4646 Posts
Last Edited: 2011-02-14 01:03:24
February 14 2011 01:02 GMT
#61
On February 14 2011 09:29 motbob wrote:
Bias?

I think he means your jabs at new maps and Protoss (I guess) ? But who knows.
EDIT: no matter, disregard
BluePabs
Profile Joined November 2010
United States317 Posts
February 14 2011 01:03 GMT
#62
This really was an awesome tournament...I'm happy it was received so well by everyone.
Pudge_172
Profile Blog Joined August 2010
United States1378 Posts
February 14 2011 01:03 GMT
#63
I hope GSL decides to add a real team league soon.

They do need to allow 5 member teams though so they can get more teams into the league. If they do Bo7 regular season and Bo9 playoffs that would be AMAZING.

10 teams would allow for 9 matches for each team and you could have 3rd place playoff against 2nd place with that winner playing off against 1st place for the championship.
Diablo 3 Blog Me & My Mom http://www.teamliquid.net/blogs/viewblog.php?id=336890
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
February 14 2011 01:10 GMT
#64
Hmmm... the Alive vs CheckPrime match seems to be a bit underrated, though I guess not every macro game is going to please everyone, especially with sloppy play.

Squirtle vs MVP also seems underrated by half a star, IMO. Oh well. Perhaps seeing stuff live clouds my sense of taste.

Anyways, excellent write-up. Though it seems that not all the games were tip-top amazing, I think the team format brings a level of drama and tension to the series that makes up for poor play.

I hope they have televised Team Leagues more often. Gisado and Zotac had some nice clan matches, though they were relatively unnoticed compared to the GSTL. I think it would be interesting for GOM to introduce a regular GSTL and maybe even try out a non-Winner's League format.
ㅇㅅㅌㅅ
PetitCrabe
Profile Blog Joined September 2010
Canada410 Posts
February 14 2011 01:23 GMT
#65
One day, one day, not this day, but one day, University of McGill will be on that list of teams...
precisioNist
Profile Joined November 2010
Philippines18 Posts
February 14 2011 01:30 GMT
#66
This so awesome!! Goodjob GOM TV for hosting such an awesome event.. GSTL finals was so good, it was better than the Super Bowl -.- I hope ST and IM become rival teams from this experience..

ST_July vs IMNestea
ST_Bomber vs IMMvp
ST_Squirtle vs IMYonghwa
ST_Ace vs IMSeed

They even have perfect counterparts...
"For the Swarm..."
Lucidx
Profile Joined December 2010
United States122 Posts
February 14 2011 01:47 GMT
#67
IM has this. Mvp is on an awesome hot streak.
" I would rather get AIDS then get hit by a bus then have my expansion blocked by a pylon" - Day[9]
YunhOLee
Profile Blog Joined April 2005
Canada2470 Posts
February 14 2011 01:53 GMT
#68
the finals are a must watch for anyone that didnt see it, enjoyed every single minutes of it pretty much
Live it, love it, play it, kill it. JulyZerg and IPXZerg greatest TL.net fan
Noev
Profile Blog Joined January 2010
United States1105 Posts
February 14 2011 01:53 GMT
#69
one of the best finals i have ever watched, this is exactly what Team Leagues should be like, hope to see more games of this caliber
thesmoosh
Profile Joined September 2010
113 Posts
February 14 2011 02:00 GMT
#70
Why do we even need star ratings, they're pretty much always crap and ruin a lot of good games by being overly judgemental in the case of this post for example. Also, no one is ever going to agree with your ratings.

It's just better to pick a few games as your favorites and list them as "must watch" games or something to that effect.
StyLeD
Profile Joined January 2011
United States2965 Posts
February 14 2011 02:09 GMT
#71
Someone please explain to me how Bomber is even considered such a top tier player. There were multiple instances of his mis-microing (or not even trying to micro) his units, and poor economy control...
"Even gophers love Starcraft" - Tasteless. || Davichi | IU <3
Fa1nT
Profile Joined September 2010
United States3423 Posts
February 14 2011 02:21 GMT
#72
On February 14 2011 11:09 StyLeD wrote:
Someone please explain to me how Bomber is even considered such a top tier player. There were multiple instances of his mis-microing (or not even trying to micro) his units, and poor economy control...



He essentially beat MVP in a macro game.
nathangonmad
Profile Joined September 2010
United Kingdom317 Posts
February 14 2011 02:21 GMT
#73
On February 14 2011 11:09 StyLeD wrote:
Someone please explain to me how Bomber is even considered such a top tier player. There were multiple instances of his mis-microing (or not even trying to micro) his units, and poor economy control...


Because he beat allot of top players?
Keep trying Leenock
PartyBiscuit
Profile Joined September 2010
Canada4525 Posts
February 14 2011 02:33 GMT
#74
On February 14 2011 11:09 StyLeD wrote:
Someone please explain to me how Bomber is even considered such a top tier player. There were multiple instances of his mis-microing (or not even trying to micro) his units, and poor economy control...

I agree that his unit control seemed very nervous, especially against Losira. But he does have decent results (currently 3rd in ELO): http://www.teamliquid.net/tlpd/sc2-korean/players
the farm ends here
whaty0uwant
Profile Blog Joined December 2010
New Zealand346 Posts
February 14 2011 02:36 GMT
#75
Wow are you fucking serious? you gave losira vs byan 1 star? LOL
znowstorm
Profile Blog Joined November 2010
Australia281 Posts
February 14 2011 02:38 GMT
#76
Awesome write-up of an awesome event. I watched every game :D
SushilS
Profile Joined November 2010
2115 Posts
Last Edited: 2011-02-14 03:09:33
February 14 2011 03:09 GMT
#77
Aww. Game 8 opening esp with the FE from (P)Squirtle and the double FE ResponSe from (T)MVP deserved some mention imo...
iceiceice: I’m going to make this short; I am the one true tinker player.
elementz
Profile Joined October 2010
United States281 Posts
February 14 2011 03:09 GMT
#78
some of this guys showed that they can play a lot better if they are not stressed by the lights, in a team league you can always fall back to your teammates because it is a best of 5+. and some of this guys just relax and play amazingly like they haven't played before in individual leagues.



also wow @TSL zerg&protoss invites.
this mah s#$%$
zerious
Profile Joined August 2010
Canada3803 Posts
February 14 2011 03:34 GMT
#79
On February 14 2011 11:21 Fa1nT wrote:
Show nested quote +
On February 14 2011 11:09 StyLeD wrote:
Someone please explain to me how Bomber is even considered such a top tier player. There were multiple instances of his mis-microing (or not even trying to micro) his units, and poor economy control...



He essentially beat MVP in a macro game.


If he did beat MVP in a macro game, then he wouldn't have 30 less marines than MVP at the end.
kirbynator
Profile Joined October 2010
Canada503 Posts
February 14 2011 03:53 GMT
#80
4,5 stars for set 8 really O_o?
Euronyme
Profile Joined August 2010
Sweden3804 Posts
February 14 2011 03:55 GMT
#81
On February 14 2011 12:34 zerious wrote:
Show nested quote +
On February 14 2011 11:21 Fa1nT wrote:
On February 14 2011 11:09 StyLeD wrote:
Someone please explain to me how Bomber is even considered such a top tier player. There were multiple instances of his mis-microing (or not even trying to micro) his units, and poor economy control...



He essentially beat MVP in a macro game.


If he did beat MVP in a macro game, then he wouldn't have 30 less marines than MVP at the end.


That's not how you count macro man.. If you lose units, it's not due to mad macro.
I was very impressed by bomber's play, honestly.
I bet i can maı̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̨̨̨̨̨̨ke you wipe your screen.
zerious
Profile Joined August 2010
Canada3803 Posts
Last Edited: 2011-02-14 04:01:25
February 14 2011 04:01 GMT
#82
On February 14 2011 12:55 Euronyme wrote:
Show nested quote +
On February 14 2011 12:34 zerious wrote:
On February 14 2011 11:21 Fa1nT wrote:
On February 14 2011 11:09 StyLeD wrote:
Someone please explain to me how Bomber is even considered such a top tier player. There were multiple instances of his mis-microing (or not even trying to micro) his units, and poor economy control...



He essentially beat MVP in a macro game.


If he did beat MVP in a macro game, then he wouldn't have 30 less marines than MVP at the end.


That's not how you count macro man.. If you lose units, it's not due to mad macro.
I was very impressed by bomber's play, honestly.


We should blame it on his bad economy management then
Garnet
Profile Blog Joined February 2006
Vietnam9021 Posts
February 14 2011 04:17 GMT
#83
Much more entertaining that most of the BW PL games I've watched tbh.
Deadlyhazard
Profile Joined May 2010
United States1177 Posts
February 14 2011 04:23 GMT
#84
Awww come on I haven't watched GSTL yet, and this comes up and spoils it because I know the teams that played. While it's somewhat of a clever title, please try not to be THAT obvious. Especially on the front-page..
Hark!
bennyaus
Profile Blog Joined October 2010
Australia1833 Posts
February 14 2011 04:43 GMT
#85
The real question is, why have you guys (who are complaining about spoilers) not watched the GSTL, yet, given it is almost a week old.
I play Random - HuK, DRG + Liquid fan
kazie
Profile Blog Joined September 2010
258 Posts
Last Edited: 2011-02-14 05:13:10
February 14 2011 05:11 GMT
#86
i agree with spoiler on front page being a bad idea
whaTITdoz
Profile Joined April 2010
United States92 Posts
February 14 2011 05:55 GMT
#87
I watched the GSTL today but read this ahead of time and did not mind. I love reading the write-ups if I don't have time to watch it and didn't mind the title.
KMARTRULES
Profile Joined August 2010
Australia474 Posts
February 14 2011 06:03 GMT
#88
Im sorry but the Losira-Bomber game deserved 6 stars. It was too good, which combined with Ace dancing should really bump it to 7 stars.
kellymilkies
Profile Blog Joined August 2010
Singapore1393 Posts
February 14 2011 06:07 GMT
#89
tbh , teamleague is so amazing. Makes me hype so much more than normal GSL. Cause seeing all those players stacked on each other on the stands makes me shiver! HYPE!! Can't wait for next GSTL!!
Be the change you wish to see in the world ^-^V //
Highways
Profile Joined July 2005
Australia6103 Posts
February 14 2011 06:25 GMT
#90
I found the GSTL much more exciting than the GSL.

- Seeing new people go on a devastating run
- Seeing players who don't get much air time
- Much more drama, with team selections/ceremonies etc...
- The finals between IM and ST was sooo epic!
#1 Terran hater
starcraft2rush
Profile Joined February 2011
306 Posts
February 14 2011 06:27 GMT
#91
BELIEVE THE HYPE! The finals were the best games I've seen so far in sc2. The new maps introduced in GSL team leagues brought back some broodwar style back and forth games.

Simply put they were amazing games to watch. Well worth the price of admission and I hope sc2 continues to grow in this direction.
Flexis
Profile Joined April 2010
Sweden235 Posts
February 14 2011 06:34 GMT
#92
By far the best sc2 experience to this date for me.
More GSTL would be win! :D
Krehlmar
Profile Joined August 2010
Sweden1149 Posts
February 14 2011 06:37 GMT
#93
Seriously the finals was probably the most exciting I have been about esports ever.

Had I known in advance how good it would've been I'd paid like 40$ to be at the finals live.

Easily best spent 4.99$ ever.
Great tournament GomTV. Enjoyable during most of it, somewhat many TvT/PvT but some really memorable moments whilst the finals just blew my mind away.
<3
My Comment Doesnt Matter Because No One Reads It
DarkRise
Profile Joined November 2010
1644 Posts
February 14 2011 06:47 GMT
#94
I always thought that IM was a 2 man team (MVP and Nestea) but hell I was wrong wrong wrong...
IMSeed and Yongwha surprised me with their new builds taking out some good players.
MVP vs Bomber was definitely the best game even though i loathe TVT who cares it' just an awesome game.
I'm looking forward for the next GSTL
BenKen
Profile Joined August 2009
United States860 Posts
February 14 2011 06:50 GMT
#95
On February 14 2011 13:23 Deadlyhazard wrote:
Awww come on I haven't watched GSTL yet, and this comes up and spoils it because I know the teams that played. While it's somewhat of a clever title, please try not to be THAT obvious. Especially on the front-page..


Uh, it's a "Starcraft Progaming News" website buddy. Says so on the banner. Does ESPN.com have spoilers for the superbowl a week after it's done?
I deadlift for Aiur
Adalonus
Profile Joined February 2011
United States6 Posts
Last Edited: 2011-02-14 06:58:31
February 14 2011 06:54 GMT
#96
Brilliantly written. I would have rated some of the matches differently, but the sign of a good critic is one who doesn't give out top ratings easily. Some amazing matches in there and the Bomber vs MVP made me want to go play some TvT games.

On February 14 2011 06:22 pm_squad wrote:
Wow way to spoil the team league for those of us who havent watched it yet =/


At first, thought this was a pretty dumb post. My initial thought was "Why read the post if you haven't seen it and don't want to ruin it? It clearly is going to be full of spoilers". Then I took a look at the topic's title and I have to agree with this post. While I thought the title was great, it is very revealing to who won. Maybe try a title a bit less revealing next time?

Edit:
+ Show Spoiler +
On February 14 2011 15:50 BenKen wrote:
Show nested quote +
On February 14 2011 13:23 Deadlyhazard wrote:
Awww come on I haven't watched GSTL yet, and this comes up and spoils it because I know the teams that played. While it's somewhat of a clever title, please try not to be THAT obvious. Especially on the front-page..


Uh, it's a "Starcraft Progaming News" website buddy. Says so on the banner. Does ESPN.com have spoilers for the superbowl a week after it's done?


Saw the post above and pretty much just ate my words. I guess I shouldn't go to the news if I don't want to see it.
Reasonable
Profile Joined September 2010
Ukraine1432 Posts
February 14 2011 07:23 GMT
#97
Great post! Even though I watched most of it, I still found it very informative. Thank you very much
revoN
Profile Joined February 2010
Japan804 Posts
February 14 2011 07:29 GMT
#98
The team league is the best thing that happened to SC2 yet (regular GSL is a joke). It's actually funny that GOM wasn't even considering a team league a while back. Here's to hoping they'll make GSTL their main event.
StarCraft도 Quake도 좋아해요.
tyrless
Profile Joined July 2010
United States485 Posts
February 14 2011 08:02 GMT
#99
On a purely entertainment basis, the Losira-Bomber game was like a 10/5, just because Tastosis was so hilarious
Majynx
Profile Joined October 2010
United States1431 Posts
February 14 2011 08:16 GMT
#100
Excellent write-up. Really enjoyed watching the GSTL. Got to see players you don't normally see and watch the players interact with their teammates. IM vs ST in the finals was definitely not a let down! Hoping that the next GSTL will be just as entertaining as this one if not more.
Rokk
Profile Joined March 2010
United States425 Posts
February 14 2011 08:26 GMT
#101
Really good writeup. A lot of the game recaps sounded incredibly cynical, however, to the point of being off-putting.
Seraph.yongweihua
Profile Joined April 2010
Canada224 Posts
February 14 2011 08:43 GMT
#102
Bomber vs MVP game was so epic. I'm seriously can't wait to see Bomber play in the next gsl. He's going to be a force to be reckoned with.
amd098
Profile Blog Joined January 2011
Korea (North)1366 Posts
February 14 2011 09:21 GMT
#103
god what an amazing set
the dancin lings and marines, lol
and squirtle calling out fruit dealer, man oh man
North Korea is best Korea!
Mindflow
Profile Joined November 2010
Korea (South)320 Posts
February 14 2011 09:31 GMT
#104
IM HWAITING!!!
Begtse
Profile Joined October 2010
France135 Posts
February 14 2011 09:37 GMT
#105
GOM need to make this GSTL growth.

It was at least as good as GSL if not better..
DisaFear
Profile Blog Joined September 2010
Australia4074 Posts
February 14 2011 10:05 GMT
#106
Holycow, this was a magnificent read
Sad to say I was busy and couldn't watch these games...
How devious | http://anartisticanswer.blogspot.com.au/
Mawi
Profile Joined August 2010
Sweden4365 Posts
February 14 2011 10:13 GMT
#107
Squirtle so awesome Terran are fire based pokemons btw <3 Artosis,
Forever Mirin Zyzz Son of Zeus Brother of Hercules Father of the Aesthetics
Nephrite
Profile Joined December 2010
Australia202 Posts
February 14 2011 10:18 GMT
#108
Great Tourney overall, capped off by a awesome finals.
MVP vs Bomber was simply incredible.
T: MVP, Polt, MKP, Boxer... P: Hero, MC, Inca , VINES... Z: Coca, DRG, Zenio, Leenock
statez
Profile Joined September 2010
Australia101 Posts
February 14 2011 10:48 GMT
#109
man the IM coach looks so creepy.
ST Bomber
Drazzzt
Profile Joined September 2002
Germany999 Posts
Last Edited: 2011-02-14 11:32:29
February 14 2011 11:20 GMT
#110
Yeah, really nice games.

GOMTV videos are not working for me right now. Is this just me?

EDIT: Nevermind, it was due to a big screw up of my flash player versions.... :/
Be Nice, Be Fair, Be Mannered.
WhiteDog
Profile Blog Joined November 2010
France8650 Posts
February 14 2011 12:43 GMT
#111
Artosis is boring with his "greatest game ever" every now and then.
Well whatever, at first I did not wanted to buy the ticket cauz I'm freeking short on money and wanted to take the ticket for the GSL only, but the GSTL seems to be worth it!

man the IM coach looks so creepy.

Yeah.... -.-
"every time WhiteDog overuses the word "seriously" in a comment I can make an observation on his fragile emotional state." MoltkeWarding
Silahsor
Profile Joined January 2011
Turkey59 Posts
February 14 2011 13:00 GMT
#112
Excellent tournament & interesting games. Some of the final sets were really epic !
1a2a3aPro
Profile Joined July 2009
Canada227 Posts
February 14 2011 13:17 GMT
#113
First starting not long after the beginnings of Starleagues and becoming firmly established with the 2003 Ever Proleague, team competition takes emphasis of individual players and places it on how a practice squad as a whole can play.


... Come on. We can edit better than that can't we? That's the second sentence.

Good write-up regardless.
legendre20
Profile Joined November 2010
United States316 Posts
February 14 2011 13:45 GMT
#114
Everything was kind of so-so until the finals.. The finals were freakin' awesome. Hopefully the rest of the team league will be as exciting as that
"Sen, lings are OP" - HelloKittySS /// <3 http://www.twitch.tv/legendre20 <3
GreenFaction
Profile Joined June 2010
United States82 Posts
February 14 2011 14:06 GMT
#115
Awesome write up, thank you so much. I missed this first GSTL, but I definitely won't miss the next one. @T0fuuu I agree always happy to see July happy. I want him to get better-- for some reason his zvz just doesn't seem to be up to par in sc2
gg
knf
Profile Joined May 2008
Sweden282 Posts
February 14 2011 14:20 GMT
#116
Second to last game, without spoiling anything, was the most nerdgasmatic I've witnessed since iloveoov was a freshling. Beauuuutiful!!!! :D
I was born to fast expand!
Heimatloser
Profile Joined March 2009
Germany1494 Posts
February 14 2011 14:23 GMT
#117
julys pvz was great, but nesteas pvz was even greater.
july showed a very strong but easy to copy and much easier to counter style of pvz, nestea on the other hand is so damn clinical. 1 wrong move by squirtle made him lose the game, and i dont even know what exactly the wrong move was (probably he shouldnt have attacked in the first place)
All what KT currently needs is a Zerg and a second Terran
clickrush
Profile Blog Joined May 2010
Switzerland3257 Posts
February 14 2011 14:35 GMT
#118
great work as allways!

just a little thing: you linked the BW versions of LT instead of the SC2 ones.
oGsMC: Zealot defense, Stalker attack, Sentry forcefieldu forcefieldu, Marauder die die
Boundz(DarKo)
Profile Joined March 2009
5311 Posts
February 14 2011 15:33 GMT
#119
Man if I could see the vods of these games ;o)
Linz
Profile Joined February 2011
Belgium151 Posts
February 14 2011 15:39 GMT
#120
Nice read, thanks a lot!
And btw, you have put MKP as Toss in the TSL-Prime game ;-)
"The plural of anecdote is not data."
hiawatha
Profile Joined December 2010
United States120 Posts
February 14 2011 17:24 GMT
#121
Yo Squirtle, I'm really happy for you, and imma let you finish, but Ace vs Clide was the BEST MATCH OF ALL TIME
Aragos
Profile Joined October 2010
France182 Posts
February 14 2011 17:38 GMT
#122
Nice team !
motbob
Profile Blog Joined July 2008
United States12546 Posts
February 14 2011 17:46 GMT
#123
[image loading]
ModeratorGood content always wins.
PukinDog
Profile Joined September 2010
United States131 Posts
February 14 2011 17:53 GMT
#124
Great writeup, and I totally agree with the ratings, especially the 4 star for MVP-Squirtle, and the 5 for MVP-Bomber.

People forget that MVP messed up against Squirtle, when he let that DT take out the E-bay. For half the match, MVP had no upgrades on his bio-ball, against 2-2 Protoss Death ball. Also, the way that Squirtle's Immortals melted those tanks was scary to behold.

I've watched the finals 6 times now. I know every match by heart.
You must macro like every SCV is bringing not minerals, but Pie.
Hushfield
Profile Blog Joined July 2010
Belgium80 Posts
February 14 2011 20:45 GMT
#125
Great writeup for a great final series between IM and ST. LosirA's dancing game was awesomely entertaining and then there was MVP vs Bomber. What a spectacular comeback. Congrats to IM for a deserved win. Bet losirA felt pretty relieved after big brother zerg NesTea's game though.
MarshalClaw
Profile Joined October 2010
United States27 Posts
February 15 2011 00:20 GMT
#126
This series was *so* good. I had more fun watching this than I had watching any of the prior GSL seasons (and I've watched all of them except for season 1).
Lensman
Profile Joined October 2010
United States17 Posts
February 15 2011 04:42 GMT
#127
Whats up with all the low ratings? We you watching the same games I was? The simple fact that the maps were better made these games more fun to watch than 90% of the GSL games in the past. We also saw so much Protoss domination and surprisingly strong unknowns. What are those low ratings based on?
sc2guy
Profile Joined November 2010
291 Posts
February 15 2011 05:43 GMT
#128
"Cross positions did not deter Troumen from bunker rushing, but whether this attack was genuine or just to make Junwi pull drones, the damage was negligible."

Wrong analysis. It made Junwi waste alot of mining time and it is crucial for any early sc2 game...
✿◕‿◕✿ Taeng
sc2guy
Profile Joined November 2010
291 Posts
February 15 2011 05:51 GMT
#129
With five games come and gone it was time for Bomber, ST's best terran, to have his turn in the booth.

Source? IMO, because ST Bomber is the last terran sent out, doesn't mean he is the best. Based on tournment standings, Rainbow is the best terran since he is in Code S. Based on recent results, Bomber has shown great results (3-4 against oGsMC). Anyway, please do not include such information in match writeups when there is no way to verify them
✿◕‿◕✿ Taeng
dtz
Profile Joined September 2010
5834 Posts
February 15 2011 07:56 GMT
#130
The source is probably every interview conducted with Startale's opposition which is basically

"What do you think will be the key to winning today / What is your strategy for today"
Answer by every team : "We need to take out bomber asap"
PartyBiscuit
Profile Joined September 2010
Canada4525 Posts
February 15 2011 13:40 GMT
#131
On February 15 2011 14:51 sc2guy wrote:
With five games come and gone it was time for Bomber, ST's best terran, to have his turn in the booth.

Source? IMO, because ST Bomber is the last terran sent out, doesn't mean he is the best. Based on tournment standings, Rainbow is the best terran since he is in Code S. Based on recent results, Bomber has shown great results (3-4 against oGsMC). Anyway, please do not include such information in match writeups when there is no way to verify them

Again, I refer to his results http://www.teamliquid.net/tlpd/details.php?section=sc2-korean&type=players&id=561&part=games&league=standard
the farm ends here
Nobu
Profile Joined June 2010
Spain550 Posts
February 15 2011 16:32 GMT
#132
I've just watched the VoD's, and i think it's been the better finals we could have had right now. Cool games, great maps, BM all over the place, and 2 AMAZING games in the end, I have really enjoyed it, can't wait to see the GSL 5
"There's farmers and there's gamers, farmers get up early, gamers sleep in." Artosis
Tschis
Profile Joined November 2010
Brazil1511 Posts
February 15 2011 16:43 GMT
#133
On February 15 2011 02:24 hiawatha wrote:
Yo Squirtle, I'm really happy for you, and imma let you finish, but Ace vs Clide was the BEST MATCH OF ALL TIME


I don't agree but I lol'ed big time xDD

//tx
"A coward is not someone that runs from a battle knowing he will lose. A coward is someone who challenges a weak knowing he will win."
PsAjko
Profile Joined February 2011
Germany8 Posts
February 15 2011 17:10 GMT
#134
Sick matches. Luved like all o' them
GypsyBeast
Profile Joined December 2010
Canada630 Posts
February 15 2011 19:12 GMT
#135
this makes me so excited for the future of starcraft 2
Ya? Well ill BM you harder! Another win in 10 seconds flat! -Rainbow Dash playing SC2.
Asha
Profile Blog Joined November 2010
United Kingdom38255 Posts
February 15 2011 20:13 GMT
#136
On February 15 2011 14:51 sc2guy wrote:
With five games come and gone it was time for Bomber, ST's best terran, to have his turn in the booth.

Source? IMO, because ST Bomber is the last terran sent out, doesn't mean he is the best. Based on tournment standings, Rainbow is the best terran since he is in Code S. Based on recent results, Bomber has shown great results (3-4 against oGsMC). Anyway, please do not include such information in match writeups when there is no way to verify them


[image loading]
[image loading]

We saw across the whole tournament that being in Code S doesn't necessarily count for anything, with numerous players from Code A (or lower) taking out Code S players comfortably. Given coaches comments, his results in Zotac etc, it's pretty obvious they consider him one of their absolute best players.
andrewlt
Profile Joined August 2009
United States7702 Posts
February 15 2011 20:58 GMT
#137
Kinda fitting that 3 of the 4 new maps gave us the best 3 games of the finals. Too bad they didn't play that many games on them compared to the old maps in the earlier rounds.
da_head
Profile Blog Joined November 2008
Canada3350 Posts
February 17 2011 05:35 GMT
#138
incredible series. both the bomber vs mvp and squirtle vs mvp games were incredible and i hope just a small glimpse for what is yet to come in sc2's future. fuck the haterzzzz
When they see MC Probe, all the ladies disrobe.
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