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On September 20 2010 05:24 dogabutila wrote: 13pool isn't bronze proof just saying. So much 6 pool there.
13 pool is bronze proof. It is some very tricky micro but i have beaten 6 pool rushes with this (and 14 pool). one cool trick is to keep on sending all your drones on 1 mineral patch to confuse the zergling AI so he cant effectively pick off drones with his lings.
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On September 20 2010 05:53 kmillz wrote:Show nested quote +On September 20 2010 05:24 dogabutila wrote: 13pool isn't bronze proof just saying. So much 6 pool there. 13 pool is bronze proof. It is some very tricky micro but i have beaten 6 pool rushes with this (and 14 pool). one cool trick is to keep on sending all your drones on 1 mineral patch to confuse the zergling AI so he cant effectively pick off drones with his lings.
a bronze leauger wouldnt do that
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You can beat 6 pool with a 15pool so 13 should be pretty simple.
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its only problem is that it isnt a very good build against most of the stuff going on on the ladder (5 rax reaper, canon contain)
On September 20 2010 06:16 kNyTTyM wrote: You can beat 6 pool with a 15pool so 13 should be pretty simple. No, not really, it's close with 14 pool, 15 pool you re alraedy dead. If he's very far away then yes, but why woudl you 6 pool on Desert Oasis?
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On September 20 2010 05:53 kmillz wrote:Show nested quote +On September 20 2010 05:24 dogabutila wrote: 13pool isn't bronze proof just saying. So much 6 pool there. 13 pool is bronze proof. It is some very tricky micro but i have beaten 6 pool rushes with this (and 14 pool). one cool trick is to keep on sending all your drones on 1 mineral patch to confuse the zergling AI so he cant effectively pick off drones with his lings. Since when do bronze leaguers micro?? did you miss the thread where the guy wins 1000s of games rushing with his first 6 workers?
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Keep up the good work Liquipedia team :D
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I posted in the discussion section on the Liquipedia page, but I figure I may as well post here as well. This BO doesn't say anything about dealing with 4gate, and that's what I'm most afraid of whenever I play against protoss. It's hard enough to defend on one base, and almost feels like an auto-lose if I've fast expanded. I really feel the article should address this.
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You don't even need good micro to hold a 6 pool with a 13 pool (especially a bronze leaguer's 6 pool), just build your spawning pool right in front of one of your gas lines and then build a spine crawler right in that gas line (front of the crawler is guarded by the pool and one side by the hatch) and then fight near it/send drones there in emergency. Pull a few drones to kill any offensive crawlers he starts, they are only a problem if he gets 2+ up, otherwise your ling production will just overwhelm.
13 pool is a build order win against 6 pool I'd say.
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Agree with the above 13pool vs 6pool comments. 6pool is just an awful build in anything but zvp.
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Thx, but idk, 13 pool/gas is too hard on eco, I think 15 gas 15 pool or just 15 hatch 14 pool 13 gas works much better
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On September 20 2010 10:47 Tazza wrote: Thx, but idk, 13 pool/gas is too hard on eco, I think 15 gas 15 pool or just 15 hatch 14 pool 13 gas works much better It's why i like 14 gas 14 pool better you get similar timings but a better off econ in the end. i think 15 pool play lends it self to a 1 base zerg imo
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On September 20 2010 06:39 Mastermind wrote:Show nested quote +On September 20 2010 05:53 kmillz wrote:On September 20 2010 05:24 dogabutila wrote: 13pool isn't bronze proof just saying. So much 6 pool there. 13 pool is bronze proof. It is some very tricky micro but i have beaten 6 pool rushes with this (and 14 pool). one cool trick is to keep on sending all your drones on 1 mineral patch to confuse the zergling AI so he cant effectively pick off drones with his lings. Since when do bronze leaguers micro?? did you miss the thread where the guy wins 1000s of games rushing with his first 6 workers?
Yes lmao where is this thread?
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Just waiting for when someone adds bronze proof to 5rax reaper build :O
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Hey all, new to TL. Question;
Why take the drones off the gas?
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On September 20 2010 14:47 Mykal wrote: Hey all, new to TL. Question;
Why take the drones off the gas? Because you want more minerals and dont need more gas at that point in the game. Obviously your going to put them back on later but having 3 more workers on minerals will increase your mineral income, which is what you really need at that point.
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On September 20 2010 05:18 erulabs wrote: I have actually been doing a slightly modified opening of this build since I really started maining Zerg. My build is as follows:
9 over 12 pool 12 gas 16 queen 18 overlord 19 ling (gas trick, fast ling is for killing scout) @100 gas speed, take drones off gas and expand
Versus protoss that is scouted to be 2 gate rushing, or terran that _is not_ walling (properly), I continue mining gas and build baneling nest @50, take units off gas at 100 (four banelings), and expand.
This build once I really mastered it took me from 1100pt random to 1400pt zerg. This build is roughly the same economically as Sheths (due to 2 extra drones before starting to make lings/save for expo, but 1 less before saving for pool), but it also gets speed out slightly earlier rather than more lings out (this is to deal with very early reaper/reaper speed).
Also, a note of 12 pool over 13. 12 pool is still larvae efficient, inotherwords, the hatchery never stops "larae production", even though you reach 2 larvae while waiting for minerals for pool. This gets your queen out faster, which is insanely helpful against crazy proxy 6/1gate play i've been seeing on 2 player maps lately. The only draw back is having 2 lings instead of 4, although the 2 come out (1 drones worth of time) earlier. 12 pool is also superior against Random players, as 13 pool against 6pool becomes a matter of micro, whereas 12 pool simply wins (due to lings and queen).
Also, about the baneling addition. If you do the gas trick to build a zergling on 19 and _leave_ the gas geyser, you can get to 150 gas very quickly. Then just move all 6 drones back to minerals and expand behind the bust. This strategy is not only not _all in_ (i've had it fail 100% and have gone on to win many many times), it only sets you 2 or 3 drones behind where you would have had you skipped banelings. It also gives Zerg pressure on Terran early game (!!!), which IMO, is worth any amount of minerals.
sounds very interesting! Have you tested doing a double extractor trick to do the 12 pool? how does that compare to your build?
Do the banelings come out in time to deal with a 2 gating protoss (I assmuse you mean a normal 12-13 gate, not double 10 gate)?
It seems your build exchanges a minimal economical disadvantage to be a lot safer vs cheese and early pressure, sounds like it might help me reduce all those stupid losses vs cheese.
You should write an article about it! That's what the liquipedia is there for!
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Netherlands6142 Posts
On September 20 2010 07:57 Chronocide wrote: I posted in the discussion section on the Liquipedia page, but I figure I may as well post here as well. This BO doesn't say anything about dealing with 4gate, and that's what I'm most afraid of whenever I play against protoss. It's hard enough to defend on one base, and almost feels like an auto-lose if I've fast expanded. I really feel the article should address this.
Obviously we left this part out in purpose to try and lure you guys into contributing ;o
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@mathemagician1986: Thanks! Yeah, it works with double gas trick to 12 too, but I find that is to fast and cuts to much on droning past the 2nd overlord, although, for an "all in" kind of bust it might be better.
The baneling nest does come out _after_ a proxy 2 gate hits, but you'll be fine against it without banelings. Once you hold it off (speed will have just finished), banelings ensure a win back at his base.
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On September 20 2010 05:24 dogabutila wrote: 13pool isn't bronze proof just saying. So much 6 pool there.
I think it is about vs. P not Z.
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