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[SC2B] The Home Stretch

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[SC2B] The Home Stretch

Text bySaracen
June 4th, 2010 05:05 GMT

May 18, 2007. The day it all began. The day the floodgates opened, pandemonium struck, and all hell broke loose. The day South Korea was swept up in a tidal wave that spanned the globe and back. The day Starcraft II was announced.


"Hell, it's about time."


It's hard to imagine that it's already been three years since Tychus first growled his four immortal words. Since then, we've religiously stalked every Karune post and new unit release, tirelessly littered the forums with endless debates about MBS and Automine, and theorycrafted and speculated until our fingers turned blue. And now, as the beta comes to a close three years later, we can finally look back and breathe a sigh of relief.

Or can we?


We've interviewed some of the most successful beta players on their thoughts about this game's past, present, and future. Here's what they had to say.

Note: The interviews were conducted during patch 13.

Looking Back



It would be an understatement to say that the SC II community is currently thriving. Any comments on the activity of the community?
+ Show Spoiler +
Machine: Well we are dealing with a potentially massive community. We are not just dealing with all of the previous starcraft 1 players, but players from all different kind's of gaming background's, from War3 to WOW and other non blizzard games. So far it has been great with each event having thousands of viewer's, and I can only imagine that it will be even better once the game is released.

Incontrol: I wish I could say I was shocked. But frankly with how long we have waited. With how excited the very internet was when SC2 was announced all that time ago.. I am not surprised to be sitting here talking with you at the end of a tremendously successful beta. Teamliquid has exploded and with it the community has as well. I expect that growth to double or triple when the actual game releases.. truly an amazing time we live in.

IdrA: The activity is great, the number of people on the forums and on the servers is incredible. Quality is a bit questionable at times though.

LzGamer: The activity in the scII community is so much more Insane (in a good way) then I ever would have imagined in a beta atlest haha

Artosis: The SC2 community is huge and extremely active, despite the fact that there are limited beta keys out. Its amazing how many people are really getting into this game.

Jinro: Progress seems good, but the changes have been less dramatic than I'd have expected.


Are there any notable events throughout the beta that you think people should remember?
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Machine: All of the ITL matches have been amazing, and the big tournament's as well such as Hello Goodbye and the GosuCoaching tournament's.

Incontrol: HDH comes to mind. Hitting 20k viewers is simply stunning. "Hello Goodbye Tourney" with pure donations exceeding 1k$ and again attracting thousands of viewers. The almost starleague esque tourneys we already see in China/Korea.. did you guys see that stage Artosis/IdrA/tasteless played on? It was a taste of things to come.. rarely do we see a bunch of white guys playing on that stage but we did, and I think there is a LOT more to come.

IdrA: I don't know in general but blizzard beginning to nerf zerg immediately before all the real big prize tournaments started is gonna stick in my head for a while.

LzGamer: Oh man there were so many events in sc2 that stands out in my mind of Epic.. gotta remember the very first tournament (hello goodbye tournament) where IdrA beat Machine in the finals in some cool mass roach on roach action.. then we have the HDH tournament which was amazing through and through then all the awesome ITL's (remember the first ITL where I won beating IdrA in the finals??!!) good times good times and all the awesome tripple stike and gosucoaching tournaments and lets not forget the Insanly Boss Team Liquid invite tournaments!!

Artosis: I think that just the combination of all the events going on are very memorable. About 5 weekly cups on various servers, HDH, MLG getting involved, countless tournaments everywhere.


In the over three months of beta testing, how do you feel the game has progressed?
+ Show Spoiler +
Machine: It has come a long way. They still need to fix a few bug's but for the most part it is pretty solid.

Incontrol: The game has definitely taken shape. I cannot say I am fully satisfied. Less the game, more the ladder. No chatrooms, geographical divides with poor excuses and no lan support mean this game has some hindrances to deal with before it is even out of the proverbial gate. As far as the game goes specifically, I am happy with it's progression. Pretty damn balanced as well as fast and captivating. Watching some of these guys do 4-5 things at once is stunning.. and I KNOW there is a ton of improvement to be made. I also trust the diversity of the game to continue to change and evolve as broodwar did before.

IdrA: In terms of balance and patches, pretty poorly. Most of the time when they fixed a problem they did it sloppily or just created a new problem. I've lost faith in blizzard with every patch and now their incompetence seems to be coming to a head with all the stuff about bnet2. That really has been the worst part of the beta to me.

LzGamer: As far as the Game play itself I am more pleased now 3 months down the road.. as far as b.net 2.0 im pretty upset over that.

Artosis: The game was progressing beautifully for a long while there, but I feel it has certainly taken a step back with the last patch (balance-wise).


Gameplay



Have there been any patch changes that have stuck out to you are particularly good or bad?
+ Show Spoiler +
Machine: Well as a zerg player I must admit that I am not very fond of all the roach nerf's (especially the 2 supply nerf) but I am learning to find way's around some of the more recent patches.

Incontrol: There have been some no brainers like the bunker rush nerf, warpgate nerf and roach tinkering. Nothing really leaps out as exceptionally bad.. each patch I have a small outcry inside that slowly subsides after about a week.. I find the game has some figuring out to be had and most often people (myself included) that make a judgment right off the bat post a patch find that it isn't as bad as they think. I'm not ready to write Blizz off as a band of wizards yet but I have been pretty happy.

IdrA: Patch 12 broke a game that was pretty well balanced. 11 still had issues, and I don't really know how tvp was in it, but zvt and zvp were definitely as close to balanced as they had been since the start of the beta.

LzGamer: The patch where ravens dont need a fusion core to research HSM and the faster bc build time (which ever patch # that is, that one is my fav) that patch also has neat move attack pheonix's which are so cool to watch! :D

Artosis: The last few patches haven't seemed very good to me. The Ultralisk is even worse than before, and with all the insane Terran buffs, the game seems less balanced than it was a month ago.


Any thoughts on the most recent patch? (patch 13)
+ Show Spoiler +
Machine: Honestly I disagree with the Ultralisk HP nerf, and zerg still need's a counter to late game terran mech.

Incontrol: I am pretty happy with the most recent patch. I think the range decrease on the VoIdrAy is tremendously fair. Makes early game use a bit more complicated for the protoss while not effecting their late game utility too much. Massive units smashing forcefields seems necessary and the thor size decrease makes them a lot more useful. The damage decrease for the already incredibly underused and frankly, pointless ultralisk was interesting but they boosted it's damage to buildings.. what is blizzard saying? We want this giant unit to be less the bulldozer on the battlefield and more the crackling substitute in the base? Seems terrifically misguided to me.

IdrA: I find it pretty funny that they explicitly said they were looking to improve the ultra and make it a viable choice, then released a patch that actually nerfed it. I am glad they brought contaminate back though, I liked it a lot on the corruptor and it fits the overseer just fine. Didn't like the infested terran change, frenzy is useless and I quite often used fungal + infested to stop medivacs and light air harass, and infested will never be used over contaminate on the overseer. The infantry upgrade buffs were very strange, no idea where that came from.

LzGamer: Roach 2 supply THANK YOU BLIZZARD.

Artosis: The most recent patch was kind of silly....the Infested Terran was actually useful on the Infestor, but totally useless on the Overseer. I haven't even used frenzy yet, probably because the Ultralisk isn't nearly as good as it was before. Bad patch overall I think. Though I do like the Overseer's Contaminate spell.


What do you think of the patches overall? Has Blizzard shown competency in balancing the game?
+ Show Spoiler +
Machine: For the most part yes, and I believe that is because they are listening to the TL community. We play a bigger part than we know.

Incontrol: Blizzard's patching has been disappointing. A lot of what they did in 13 patches should have been done pre-beta to be honest. A LOT of no brainer crap that continued to hurt my trust in blizz's vision. Additionally, some of these patches have been brutally illogical. Overall however the game has continued to become MORE playable in my eyes with each patch so despite my complaints about the patching it is moving in the right direction as far as I am concerned. But rather than doing it in a flashy new Porsche they chose to drive the beta in a beat up pinto.

IdrA: Some of them were ok, like I said I felt patch 11 was pretty well balanced so they were somehow making progress, but none of the patches have really seemed good to me. I've said before that it often feels like theyre balancing matchups by making one race too strong early and the other too strong late, which is a horrible way to go about it. And they'd frequently address the wrong part of a problem, nerfing immortals and marauders by delaying them, or their abilities, instead of dealing with the fact that they, and roaches before all the nerfs, were really just too powerful compared to other units. So no, overall I wouldn't consider them really competent. They were stumbling towards something workable before but patches 12 and 13 were pretty awful.

LzGamer: I think blizzard is doing there best with the game balence.. its not a easy process to balence a game specially like starcraft II so alot of there change's are hit and miss but i think there getting closer and closer to getting things pointed in the correct direction.

Artosis: At first, I was really impressed with the changes. They would change very small things, kinda slowly, and it was working out really well. More recently it seems like they haven't been putting out as good patches. They thought they were buffing the Ultralisk, but its actually more useless now than before. Also, with more and more Terran buffs, the game becomes worse and worse.


What do you think about the current balance of the game? Are there problems that Blizzard still needs to fix, or do you think it will sort itself out eventually (by new maps, evolving strategies, etc.)?
+ Show Spoiler +
Machine: The most glaring imbalance that I can think of at the moment would have to be zerg's lack of a counter for Tank Thor late game. By making roaches 2 supply instead of 1 zerg just is not allowed enough units on the field to deal with the threat. I would suggest possibly reducing the damage that tank's deal to zergling's in order to allow zerg to get in close but even then I am not sure if that would be an successful counter.

Incontrol: Blizzard has said they will remain closely active with patching SC2 even post release. I have faith that that will be the case. As of now I think the game is very well balanced and completely viable for competitive play. Some tinkering needs to happen like the balancing of each races early-mid-late game. Protoss vs Zerg late game is exceedingly difficult.. which is fine but it does feel off. Likewise T v Z in general is far too difficult for the Zerg. They have so few viable options and the terran can literally utilize anything in any order to some degree of effectiveness... some of these problems are natural and intentional in their design but the degree of difficulty probably deserves some attention. This however was the way of BW until certain players made their name for reversing this like Nada in TvP and Bisu in PvZ.

IdrA: Zerg is broken, it lacks any unit strong enough to fight mid game terran and protoss armies on an equal footing, and with a 2 supply roach it cant mass well enough to overwhelm them through numbers. Also baneling vs baneling zvz is just as bad as the warpgate allins were pvp back before the warpgate nerf.

LzGamer: I think the current balence of the game is Protoss is the strongest race atm ~ and zerg and terran are fighting for 2nd place in race balence. I dont know if i have any direct "this will fix the game" idea's on the fly of moment like this.. I would have to think about it! so No comment

Artosis: Right now, for certain, ZvT is completely imbalanced. Terran mech is far, far too strong against Zerg. This can't be fixed in any way other than some new patches. I'm not completely sure on the other match-ups right now, as all I've been doing is trying to find a way to win ZvT.

Jinro: I think that there are things they could change to make the game better, yes, but new maps are also sorely needed. In particular, some of the more imbalanced maps need to go, they hurt boX series a lot I think.


Newer players, and most players in general, tend to like debate about which race is mechanically the hardest and how certain races are overpowered. Do you have any comments about this?
+ Show Spoiler +
Machine: Overall I don't find any of the races nearly as hard mechanically as starcraft 1, but I guess I would have to say either Terran or Zerg because the warpgate mechanic makes macro very easy for protoss. As far as which race is the most imbalanced, I would have to say that I can't clearly say which race in total is the most imbalance but their certainly are unit combination's that seem to be very strong such as Void ray's vs Terran, Mech vs Zerg, and Broodlord's.

Incontrol: I think this is the new "apm" argument. It is pointless to argue but surely rooted in some truth. Zerg is the most difficult mechanically. Spreading creep, spitting on hatches, positioning overlords with creep as well as managing everything else t/p has to makes them the most challenging mechanically. Controlling a terran army is still the most difficult with ghosts, stim, siege, cloak etc etc.. all commonly being associated with a unit composition. Protoss has the most difficult late game mechanic in that _everyone_ forgets to use chrono boost on things late game and energy runs up (it works on warpgates people!)

IdrA: I think that, overall, protoss is the easiest and terran the hardest mechanically. Zerg has the least forgiving macro mechanic, but also the most powerful if used correctly so that balances out to an extent. Terran is definitely the strongest race right now.

LzGamer: I dont get into these "omg this unit is OP QQ" threads I just try my best to find ways aka strats around these so called imbalences.

Artosis: Mechanically, I'm not sure which race is the hardest. It is certainly either Terran or Zerg, with Protoss being the easiest. My gut is that Terran macro might take a bit more speed, while Zerg macro is a bit sloppier and a bit harder to "keep track of".

Jinro: I'm not really sure here. Currently most people seem to think Terran are the strongest, but when looking at league results, there's a fairly even spread... HDH was won by a Protoss, with a PvZ final, and no full terran player was in the top 4. 17173 World Cup was won by a zerg with a ZvZ final and a Terran in 3rd place (TvZ). Kaspersky was won by a Zerg with a TvZ final. ASM-1 was won by a Terran, but that's already a patch or two ago.


Do you think there are still “unbeatable” or “overpowered” strategies?
+ Show Spoiler +
Machine: Like I have mentioned before I believe Siege tank Thor Viking is very hard for zerg to deal with at the moment, and I have also noticed that it is very hard for terran's to deal with void ray's even after the range nerf (-1 range LOL)

Incontrol: Nope. I used to bitch about Broodlords but they frankly are just like several things found in broodwar. It used to be that if you allowed a terran to get maxed on 3-4 bases while going mech on Hearbreak or Destination or something you were completely screwed ZvT. The same kind of scenarios apply in SC2.. Broodlords are expensive and situational, if you allow them to get there you usually have yourself to blame. The closest to "unbeatable" or problematic imo is ZvP in general. Zerg needs to win 1 conflict to have full control of the game. I believe it stems from the inject larvae where a zerg can simply reload and punish the slightest mistake too fast and too heavily. Perhaps changing injection to +3 larvae or something will help in that regard.

IdrA: Turtle mech + vikings and ravens vs zerg is unbeatable on most maps if executed correctly.

LzGamer: If there are Unbeatable or overpowered strategies I have not seen them.

Artosis: Yeah, absolutely. Well-played Terran mech against Zerg, as well as a well done Banshee/Tank/Marine allin are both pretty much unbeatable for Zerg. There is also a timing where Protoss can move out with a ball of units that Zerg just can't seem to be able to stop. For examples of this just look at IdrA vs White-Ra and IdrA vs Tester from the most recent big tournament finals. I can't speak on TvP strategies at the moment.

Jinro: (cont'd from previous) I'd say there are no unbeatable strategies, tho there are probably a few that are currently stronger than they should be, especially on the current map pool (i.e mech on steppes of war).


Is there any matchup in which a specific race is disproportionately strong at a certain point in the game (e.g. Protoss early game or Zerg late game)?
+ Show Spoiler +
Machine: It seems as though Protoss is very hard to deal with early game, I do not think this is imbalanced, I think it is just the way the game must work out for now, Zerg I believe is very strong mid game (especially vs protoss) and a four base Terran is very hard to stop late game.

IdrA: Well before the last 2 patches zerg was underpowered early and overpowered late in both matchups. I dont know what the state of tvp was but at a couple points throughout the beta it had been the same, terran had a really strong rush but if protoss survived they couldnt lose.

LzGamer: Zerg and Protoss lategame macro mechanic's destroy terran's Production wise. Even though im not sure that early game any specific race is more powerful then the next.

Artosis: This is such a hard question to answer correctly. I could write 10 pages on various balance issues at different times of the game in different matchups on different maps. One good example is the power of a Thor drop on Lost Temple vs Zerg. Completely too strong if handled correctly by Terran. But, this is probably a map-only issue. Several of the maps are horribly balanced, and Can't really be included in this question. Kulas Ravine, Incineration Zone, and Desert Oasis, for example, are completely imbalanced maps. On the more "balanced" maps, it seems like the Protoss mid-game against Zerg might be too strong. The Terran (mech-based) late-game against Zerg is for sure imbalanced.


Any thoughts on mirror matchups? Have they improved from SC1?
+ Show Spoiler +
Machine: Well after the roach nerf it seems that zvz is basically how it was in starcraft 1 except infested terrans are tier 1 tech. TvT is also playing out a lot like it was in SC1 but PvP is by far the most exciting of the new 3 mirror matchup's because it usually tend's to be longer games with a lot of high tech unit's and big army battles.

Incontrol: Mirror matchups are tremendously exciting. TvT is STILL the advanced chess game with spotting and devastation galore. PvP is the most 1 dimensional of the 3 in my opinion but it is still charming in that early zeal micro or late game colossus control has a tremendous effect on the outcome. ZvZ was fairly bland but the roach nerf makes that matchup far more diverse than it ever was in SC1.

IdrA: I know nothing about tvt, I didn't really like pvp when I played it but it may have changed since, and zvz was very good by mirror matchup standards, as skill intensive as sc1 tvt but more exciting, before the roach armor/supply nerfs. Now its move commanding banelings into mineral lines.

LzGamer: Mirror matchup's in sc2 remind me almost perfectly of scbw alot of the same style's of game play (specialy zvz now that ling/baneling/muta is the new standard ^^)

Artosis: Zerg vs Zerg was alive and healthy with the 1 supply roach. There was a huge range of viable strategies, a beautiful mirror matchup. With the 2 supply roach, it has become the most disgusting matchup I have ever seen. ling/baneling. Absolutely a garbage matchup now, baneling micro consists of spreading them so they don't die to your opponent's banelings, and then right clicking them into your opponent's mineral line. Completely skill-less, horrible to play, horrible to watch, horrible for the health of the game. Terran vs Terran is worse than in SC1. In SC1 it was a great matchup, with tons of viable openings, lots of tempo-based play, mobility with dropships, area control, map control, all sorts of neat stuff. I could talk for days about all the cool stuff in SC1 TvT. From what I've heard from the top Terran players in SC2, is that it is down to purely Tank/Viking, and that there is no way to attack into this combo realistically. I heard some people say that before the tank splash buff, it was more interesting because marauders could be used, but I am unsure of the matchup overall. Protoss vs Protoss is pretty gross from what I've been told. Warp-gate allins FTW?

Jinro: Initially I thought so, but now I'm not so sure. I think TvT has probably become less interesting. I don't watch enough PvP or ZvZ to really comment, but the incessant baneling wars of ZvZ seem a bit dull, tho old-style ZvZ wasn't exactly a thriller to begin with.


What do you think about the design of the races? Are they well-designed, or are they lacking in certain aspects? How will this affect the game, and especially higher level play?
+ Show Spoiler +
Machine: I think they are well designed, at the beginning of the beta I never would have guessed that warpgates would be balanced but I have since changed my mind. The game plays beautifully but some unit's still have not found their place in competitive play and I hope blizzard make's some adjustment's in order to do so.

Incontrol: I've always said Protoss was the most complete race. I think they are completely well made both stylistic and game play wise. Terran has a bit of a new identity but I still get that "scrappy" feel from them that I loved in SC1. Zerg went from swarming alien bugs to gross liquidy mud creatures that semi-resemble bugs. I feel they became most complicated in SC2 stylistically and are perhaps (for now) the most boring and misunderstood race thus far.

IdrA: I think in terms of basic design they're all quite good. Zerg is kind of lacking in the swarm-y feel its supposed to have, but not too much so. Theres plenty of diversity and fun units that fit their race, and it is all balanceable, I don't see anything thats really a fundamental unfixable problem.

LzGamer: TBH I am a Terran user incase somone doesnt know that~ but I wish there was mines in this game.. the vulture in scbw made the most Insanly awesome spectator wise games ever~ mines getting in a minaral line and blowing up 20 probes that kinda stuff would make the croud go WILD and send shivers down my spine. so i wish sc2 had a unit that could lay mines.. (maybe the hellion PLEASE BLIZZARD <3) this would help in all aspects of the game!!

Artosis: I really like the overall design of the races. Protoss I have no problems with design-wise. Terran seems pretty cool, but the Marauder makes them too different from SC1. The Marauder makes Terran in addition to their strong attributes from SC1. Zerg's design I think is really awesome, more so than in SC1. You -literally- creep across the map haha. Sadly, they are a bit lacking in units, and with the constant nerfs to the Roach, doesn't even have a staple unit like the other 2 races.

Jinro: In some aspects, I think the races are a bit too similiar, like how in SC1 a zerg with 2 bases would be behind a Terran or Protoss with the same number, since they didn't saturate their drone lines in the same.... whereas now, zerg kinda does. It's not a huge deal tho, and zerg still wants to stay ahead in bases.


Over the past 3 months, the skill level of the players has rose dramatically. Do you see the game being taking to new levels upon the release, or do you feel that the skill level will inevitably plateau; that is, has Blizzard given us enough tools to keep on improving?
+ Show Spoiler +
Machine: I think that the skill level will improve, but by adding MBS and automining blizzard has created a reachable ceiling. It might not be perfected at first, but I definitely think it will be reached in the future.

Incontrol: I am pleased to report I see this game continuing to evolve and continuing to move progressively up in the skill department. There are simply so many aspects of each race that are so physically demanding AND cerebrally challenging that there should always be room for improvement. Will it be to the same degree as SC1 and occur for as long? I cannot say, but we will have a tremendously challenging game for at least the next several years.

IdrA: If the bulk of the current sc1 pros switch over it will definitely plateau, and it wont take all that long. The mechanical skill ceiling just isn't very high.

LzGamer: Ya i think upon game release we will see players getting better and better i think this game will evolve skill wise years to come~

Artosis: The game, if balanced well, offers endless ways to improve. I can see so many little things which can be improved in my play, and I estimate that I won't begin to be happy with my game until I'm executing my play at 300+ APM. Anyone who says the game is too easy is wrong. There's a LOT to do.

Jinro: I think there is still plenty of room to grow, the question is better asked in a few years I'd say.


Brood War has been played competitively for over a decade, and still there seems to be room to improve. Any comments on the longevity of SC II, or is it too early to tell?
+ Show Spoiler +
Machine: It is very hard to measure up to the Dynasty that was Starcraft1, hopefully starcraft2 will find a way to do so but it is way too early to tell.

IdrA: Well sc2 definitely wont match brood war in terms of that, 10 years down the road and you still see flash with idle scvs and jaedong throwing away mutas (bad as it sounds thats a very, very good thing if you want a real esport). But that doesn't preclude longevity, plenty of games still support strong professional scenes without the depth or skill requirements of broodwar, and I doubt those were as hyped and popular as sc2 will be. Plus just about every competitive rts player in the world is going to be playing sc2, so that in itself will drive the competition.
B.Net

LzGamer: Too early to tell~ im hoping for another decade.

Artosis: It is too early to tell, but there are a ton of ways to improve right now.

Jinro: Too early to tell for sure, but I'd be surprised if the game wasn't around as a competitive force in 5 years time.


B.Net



What do you think about Battle.net 2.0 in respect to competitive play? Is it helping or hindering it, and how?
+ Show Spoiler +
Machine: With lack of chat channels, thing's like tournament's and clan war's I assume will be much harder to organize, but we will see I suppose.

Incontrol: Bnet2.0 is a pretty girl with absolutely no brains and a mouth like a hurricane. I love LOOKING at the interface of Bnet2.0 with all it's flashy little emblems and countdowns but it is devastatingly bad for both competitive and recreational play. I feel like I am alone in the abyss and it becomes incredibly drab and boring. That is me.. a guy sitting on vent with 10+ people who has a friend list 20+ strong.. and STILL I feel lonely.. come on? Not to mention the lack of support for lan play, geographical divide and the already heinous amount of copies I will have to buy to play this game. Blizz better love and NEED the money they are getting cheaply from this game because thus far they won't be earning my loyalty from raw eSport dedication alone.. it will be a product of a robin hood jacking this game from the idiot hands of Blizz and making it accessible and fun for everyone through force. I am thinking ICCUP2.0 or something of the likes. Or.. or just maybe, someone at blizz pulls their head out of the sand and acts on their claim to care about the community and eSports.

IdrA: It's utterly horrible. As much as I've disliked some of what they've done in terms of balance and gameplay patching the balance team are miracle workers compared to the whoevers making decisions about bnet2.

LzGamer: There are 2 BIG BIG Things that b.net 2.0 needs to fix..
#1 There needs to be a US server overall Ranking no diffrent divisions.. I want it too mean somthing to be the Top of the highest division. not for some random newb who doesnt know how to play the game to be Ranked number 1 of Diamond division #289
#2 Please give us chat channels.. Do you know how hard running a tournament is.. where all the players dont meet up at the same place? gotta keep msging people over and over. Making it so hard to find a game to Cast or anything else. Also one of the big things about sc2 that I find is missing.. is the lack of making friends on sc2. on scbw I made countless friends from meeting people in Clan x17 or op TOT) ect on sc2.. its so lonely if you dont have friends already.. its like all you can do is solo que a game and ask that person "hey wanna be my friend" over and over.. its really sad.

Artosis: So far, bnet 2.0 is bad. The league system doesn't make sense at this point, but that might improve with the addition of the ProLeague upon release. Obviously not having LAN support has the potential to hurt competitive play.

Jinro: It is absolutely hindering it. No global ranking means once you reach the top of your division (which, in most cases, is easy as there are way more divisions than there are good players) there are no goals left. The lack of chat channels makes organizing tournaments a nightmare, and the lack of cross realm play greatly hampers international competition.


Any thoughts on the lack of chat channels, LAN, and server segregation?
+ Show Spoiler +
Machine: I honestly cannot believe that they did not add the possibility's for LAN play. This frustrates me the most because I know their will be problems at offline event's like USA finals and other big lan's in the future because of this. Server Segregation is just sad in my opinion, because of the segregation I believe that some servers might play different styles like we see now but overall I don't think it will play a huge impact other than separating the community. I also have no clue why they would not add chat channels, I honestly cant even think of one reason so it just blows my mind.

IdrA: Lack of chat channels is an annoyance and kind of stupid on their part since the social aspect of the game is fun, but also a big part of what drives people to keep playing, and to get more people playing. But lack of lan and server segregation is beyond awful. I flew to a tournament in china, some of the best players in the world were there, hundreds of people came to spectate live, tens of thousands more watched online, the production values were great, big team of tech people running the show. And every single game lagged horribly... at a live event. If they let the game ship without addressing a problem like that they have no clue what they're doing with regards to esports. Server segregation is nearly as bad. I have to buy 3 copies of the game, plus expansion packs, if I want to play tournaments on other servers? Even if I just want to play with my American friends? The official justification on that one is that latency issues between servers would decrease game quality, but its not hard at all to put a suggested server button and a little warning on the login screen. As annoying as the "omg blizzard big evil greedy corporation" people are, when a company is actually removing functionality from their game in order to force you to buy more copies of the same goddam thing something is very wrong.

Artosis: =[ Chat Channels are a huge part of the community feel in SC1. I will always miss going into some popular channel and just shooting the shit with everyone. No LAN seems bad at first glance, but as long as the latency is good, it might be OK. Server segregation just means Blizzard gets 150$ out of me instead of 50$. Its quite annoying of course. But, it makes sense to have different servers for latency issues. It should just all be accessible from 1 50$ purchase =[.

Jinro: In addition, it's a terrible blow (the loss of chat channels) to the social side of battle.net.


With an easily accessible match history, build order viewer, and publicly released reps, Blizzard seems to want to “level the playing field” for newer aspiring players. What kind of an impact do you feel this will have?
+ Show Spoiler +
Machine: I do not like it because the top players who actually work to make the build's see no reward because some random player can just add him and write down his build order. They really do just want everyone to win.

Incontrol: Yep I've been bitching about this from the beginning. Blizz has sold out and worked hard to make a game that is very much so newb friendly. I was a lot more worried about this pre-beta but post beta I find myself less concerned. The game itself is still tremendously challenging. All the other aspects that are still pro-noob give me hope that perhaps this game can be salvaged for the competitive scene.

IdrA: I don't particularly like it, but it will depend on how easy it is to make alternate accounts. If I can make another ID to practice in private without anyone knowing anything about it, I'm fine with official ladder matches being open to the public. However it means they will have to have a very big prize at the end of the ladder or none of the top players will play, to avoid having the replays released.

LzGamer: makes it that much easier to "solve the game" I think its kinda bad.. still at the end of the day the better players will win the tournaments (i hope)..

Artosis: People will be able to learn a lot faster than before because of this. Scratch that 150$ statement from above, if they are going to publicize every game I play, I will probably have a couple smurf accounts haha...

Jinro: It's ridiculous, private games should never appear in your matchlist, or at least the build orders shouldn't. I'll give an example from a recent tournament I played (Viking Cup #2 finals). My opponent for the finals was Failo from Denmark, so throughout the day leading up to the final, I simply checked through all his practice TvT games and looked at the build orders he'd been using. On Incineration Zone I noticed that he had an 8 rax cheese prepared, so I simply decided to go 10 rax to counter it. I never go 10 rax TvT, but this time, because I KNEW what he was doing, I did it and got a free win instead of what would have been a very likely loss, had I done a normal 12 rax or even my standard adaption for maps such as Incineration Zone - the 11 rax.


Do you have any comments about the ID system (no unique nicknames), and whether or not your privacy feels infringed upon?
+ Show Spoiler +
Machine: Well someone stole my Machine. Machine in the previous patch (thanks buddy) so I am already feeling the effect's. Once again I am not sure why blizzard would allow it. I guess I should be happy that someone would want to pretend to be me, but its just kind of annoying for now.

Incontrol: Not worried about it.

IdrA: Not having unique ID's is just silly, I'd imagine its just an oversight from removing the .identifiers that will be fixed soon. As for privacy, I don't use facebook so I don't know how that all ties in, but it is really annoying to have to give out your email to allow someone to add you. It doesn't really seem appropriate, but again I have the feeling that its just something that wasn't fully thought through that will be changed soon.

LzGamer: Ya its kinda garbage atm.. having to give people my email to play them in a tournament and visa versa.. its pretty lame. chat channels and let people add "LzGamer" not "insert email here"

Artosis: Yeah, that sucks. There's multiple Artosis ids out there. Its going to happen some, but probably not that much. If you pay 50$ for a copy of SC2 and you want to have the same ID as me, well, I guess imitation is the sincerest form of flattery? Especially when it costs you money to do it hahaha.

Jinro: It's bad and it's going to get worse if nothing is changed. Having only 1 ID means that anyone famous is going to be harassed to no end - this might not be much of a problem now, since nobody is really famous yet, but imagine what a future BoxeR would have to go through. I think, and hope, that the current ID system is indeed a temporary state of affairs. Having only 1 account also discourages you from playing any race other than your main, as it will adversely affect your ability to find good games when playing more seriously. For instance, I'd love to play some mess-around ladder games as random, but I'm not gonna do it, since my zerg isn't even a 10th as good as my terran, which means I'll lose a lot - which is fine, but when I then start playing terran again, I'll be playing against worse players and it won't be productive.


What do you think about the friend system?
+ Show Spoiler +
Machine: Friend system seems fine, although I think its quite odd that they added all of your facebook friend's, it is going to be quite odd the first time my sister request's a friend invite.

Incontrol: Friend system is ok. Communication on bnet2.0 isn't.

IdrA: It's clunky and inconvenient, especially the limited chat commands. Its far from the biggest problem, but it could definitely be done better.

Artosis: Really, really annoying right now. I just want to add IDs to my friends list. I hate trying to track people down for their emails.


Your overall thoughts on B.Net 2.0?
+ Show Spoiler +
Machine: Has a long way to go, no chat channels is a must IMO, and I would love the possibility of a LAN option, other than that I guess I like the auto-matchfinder (although I never play ladder) it seems that works well, and I can add friend's to my friend's list so that is good.

Incontrol: Bnet2.0 is a pretty update to Battlenet but someone forgot to make it work. No channels? WHY? WHY? What reason could you POSSIBLY give for not wanting paid customers to be able to communicate randomly and en masse? WHAT POSSIBLE REASON?

IdrA: Well I think its pretty clear, right now I would be very, very happy if they just reverted to bnet1 for wings of liberty and reworked the entire thing, except taking into account the things people want this time.

LzGamer: needs alot of work. chat channels / Offical Ranking not 300 #1 ranked players in diamond.. thats just pointless

Artosis: Rather have 1.0 back.

Jinro: Looks like a fancy sportscar, handles like a rusted up tractor. They have good things in there (the publishing system, the automatchmaker) but then some absolutely glaring omissions such as the lack of chat channels, no local hosting for custom games, a really terrible custom game browser, no chat commands, no online replays, no cross realm play.... And so on. Oh, and no LAN, together with a cap on how many people can connect from one IP just makes me shake my head - look at what happened at several TL LANs, or the lag problems of Stars War in China, despite being in the same room. It's sad really.


Other



Are there any other problems that you feel need to be addressed before the release, or patched later?
+ Show Spoiler +
Machine: Protoss still has not been removed from the game, I had expected this a few patches ago but it seems that blizzard has been delaying that until release.

Incontrol: No

IdrA: Nothing not already mentioned I don't think.

LzGamer: Give terran mines. AND fix the stuff I have already adressed over and over and I will be the happiest person ever on sc2!

Artosis: I'd like to see the game a bit more balanced before the release. The tournaments now are fun and everything, but don't really mean too too much. When the game releases, everyone will be keeping track, and I'd prefer that be with a more balanced version of the game than we have now.

Jinro: Some units do not handle as well as they should, in particular the siege tank and perhaps the mutalisk as well. I'd like to see some of the changes from Project Micro implemented into the game. Many people complain about how strong mech is when it reaches a critical mass, and one change I'd like to see to attempt to address this (I have no idea if it will work) is making siege tanks capable of overkilling again, but reducing their cost (SC1 cost: 150/100, 2 supply, SC2 cost: 150/125, 3 supply). Basically, because all siege tank attacks are instant in SC2, they will never waste shots. If you order 5 siege tanks to shoot at a zergling, only one will fire. This makes them a lot less vulernable to friendly splash (dropping 1 zealot on top of a tank won't lead to 10 tanks firing at it, but rather 3), and makes a lot of push-breaking tactics meaningless (such as sending in 2-3 units ahead of your army to make all tanks waste their first round of fire at them).


What do you think of SC II as a spectator sport? How is it doing in comparison to SC1?
+ Show Spoiler +
Machine: It is a very flashy game with a ton of technical aspect as well, so I believe as a spectator sport that it has the best of both world's.

Incontrol: I think the game will outperform SC1 as a spectator sport. Camera rotation, prettier graphics, complete in game analysis of all statistics.. going to be great.

IdrA: There's plenty of potential in it. People complain about it being too boring or slow paced or whatever right now, if you go back and watch early sc1 games some of them were absolutely painful. The game is still in beta, players aren't that good yet, and there's still plenty of exciting gameplay. If the problems get fixed sc2 has a very bright future in esports.

LzGamer: I Love watching sc2 its a beautiful game and is holding alot of promise with being a great spectator sport. only thing scbw has on it that sc2 doesnt have.. is those OMG Moments. like when one Dark temp would get into a zergs main and kill all his drones without him noticeing (due to scbw didnt tell you.. that you were getting attacked becasue dt was 1 shoting drones) or when a reaver drop would happen and everyone would hold there breath when the scarab would be going to the minaral line.. or when a mine would would go off and be able to amaze the croud.

Artosis: I haven't actually watched too much SC2 yet, but I think if you have the right commentators on it, explaining what's going on, the game is going to be great for spectators.

Jinro: Too early to say, when we get a big Korean event I'll let you know. It's looking good so far


Do you still follow or play SC1?
+ Show Spoiler +
Machine: Yes, I am currently trying to re-learn sc1 in order to miraculously qualify for WCG USA finals somehow, and I am about to watch LEE JAEDONG VS FLASH after I get done writing this!

Incontrol: No.

IdrA: I follow it lightly, watch big matches and most of cj's games and keep track of most of the results just out of curiosity. I haven't really been playing at all, but during the beta downtime I think I'll go back to sc1 for a few weeks to qualify for wcg usa.

LzGamer: follow yes / Play not since beta came out.. might pick it back up for WCG USA though.

Artosis: Not really. I know what's going on for the most part in SC1 just because I work in Korea and talk with people a lot, but I'm no longer playing it at all or watching any games.

Jinro: I still watch it some, but I haven't followed the progaming scene closely since about 2006~2007. I mostly watch individual league finals and semis, with the occasional recommended vods thrown in there.


Any comments on the overall design of SC II (graphics, sound, etc.)?
+ Show Spoiler +
Machine: It is a very beautiful game that is for sure, I like the sound's as well except for in game mic (have to listen to LzGamer's mouth) no but on a serious note, everything look's and sound's stunning.

Incontrol: Looks amazing. But that might be because I played SC1 for 10+ years.

IdrA: I listen to music while I play so I can't really comment on the sound too much, except that the zerg girl sounds weird when she says minerals, the graphics look good and dont interfere with gameplay on the right settings. 3D makes air units and judging ranges involving cliffs very annoying, but that was unavoidable. Overall I don't think the whole modern game package is great for rts gameplay, but they've executed it well and it doesn't really interfere with the game too much so I'm happy with it.

LzGamer: no comment

Artosis: The graphics are obviously great, even though I play on the lowest settings because its easier to understand what's going on that way. The sound is pretty good, but the Zerg voices can be annoying haha.

Jinro: The game is drop-dead gorgeous, but I think anyone who has played it knows this


Do you have anything to say to the general public (words of advice, etc.)?
+ Show Spoiler +
Machine: WISH ME LUCK IN EVERYTHING CUZ I WILL NEED IT! and I would like to give a shout out to Green tea for being delicious yet nutritious.

Incontrol: When something changes for this game. Scream. Take a deep breath, then give it some time. Things aren't as bad as it seems. This game will be great, even if blizzard doesn't want it to be!

IdrA: That Frank Pearce interview seems to already be setting people off, but everyone really needs to make a concerted effort to tell blizzard what they're doing wrong. I suspect a large part of the problem is simply unawareness of what the community really wants, that can be fixed.

Artosis: SC2 is VERY NEW. SC1 was much worse at this stage in its life. If you don't like SC2, give it some time, its definitely a good game. There's going to be a huge amount of skill needed as it becomes more and more balanced.


What are your overall feelings about SC II? Has it lived up to its predecessor so far?
+ Show Spoiler +
Machine: As skeptical as I was in the beginning, I think the game is awesome, and will hopefully keep improving.

IdrA: In some ways yes, some ways no. There are a lot of problems that absolutely need to be fixed, but at the core of it all is a well designed game with massive potential.

LzGamer: No way to say that atm.. cant compare a Beta with The best game of all time(SCBW)! But im going into this looking at the glass half full.. 123 SC2 FIGHTING!!!

Artosis: For how long the game's been out, its amazingly good.

Jinro: Gameplay wise, mostly yes. You need to keep in mind that SC2: WOL should be compared to Starcraft 1, without Brood War. Yeah, the game is currently not really as deep as SC:BW, but given time and two expansions, I am sure it will get there - it is off to a fantastic start. Battle.net 2.0 is holding it back a lot unfortunately


A bit of TL;DR for the lazy: There are a variety of opinions about game play. In general, the game has been well designed - it looks and feels wonderful - though there might be a few issues with racial and unit balance. B.Net 2.0, on the other hand, has been a letdown, as the lack of chat channels and LAN makes hosting tournaments a chore. Furthermore, many changes, such as the build order viewer and publicly released replays, as well as server segregation, will hurt pro-level play. In the end, most would just prefer having the old 1.0 back. That said, the general consensus is that SC II is turning into a wonderful game and spectator sport as well - it's fun to play and watch, and the progress it's made has been amazing. Though there are some kinks (and some glaring flaws), the future looks bright for our beloved sequel. Here's to ten more exciting and fun-filled years!
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Eeeegor
Profile Joined April 2005
Australia809 Posts
June 04 2010 05:11 GMT
#2
Thanks - the comments on BNet 2.0 were especially interesting
Day9 Made Me Do It
calgar
Profile Blog Joined November 2007
United States1277 Posts
June 04 2010 05:11 GMT
#3
Wow, awesome! I think the game has a whole lot of potential even despite all the problems with it right now.
Smgzy
Profile Joined May 2010
United States187 Posts
June 04 2010 05:19 GMT
#4
you missed one part where idra was bolded because voidray has idra in it. a few grammatical errors with apostrophes where they aren't needed as well but a good read nonetheless. Thanks
p4NDemik
Profile Blog Joined January 2008
United States13896 Posts
June 04 2010 05:21 GMT
#5
On June 04 2010 14:05 Saracen wrote:
Any thoughts on the most recent patch? (patch 13)

Haha two patches came out in the time it took to put this together, gotta love Blizzard churning out those patches! Great article, enjoyed it thoroughly Sara.
Moderator
Alou
Profile Blog Joined March 2010
United States3748 Posts
June 04 2010 05:23 GMT
#6
Great read. This phase of beta has been great. Can't wait for the launch
Life is Good.
FetusFondler
Profile Blog Joined February 2010
United States246 Posts
Last Edited: 2010-06-04 05:26:11
June 04 2010 05:25 GMT
#7
Great read, can't wait for Beta to be back up!
None are so busy as the fool and knave.
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
June 04 2010 05:25 GMT
#8
i love how how the Zergs are bitching about the game and LZ is happier then ever ^^ really great stuff, i have 1 hour to finish my essay gonna finish reading after, thanks
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
MacWorld
Profile Blog Joined January 2009
Sweden227 Posts
June 04 2010 05:25 GMT
#9
Why not take after every other sport on this planet when it comes to ranking?

8 div 8
7 div 7
6 div 6
...
1 elite division?

Good writeup
Saracen
Profile Blog Joined December 2007
United States5139 Posts
June 04 2010 05:27 GMT
#10
On June 04 2010 14:19 Smgzy wrote:
you missed one part where idra was bolded because voidray has idra in it. a few grammatical errors with apostrophes where they aren't needed as well but a good read nonetheless. Thanks

That was completely intentional.

On June 04 2010 14:21 p4NDemik wrote:
Show nested quote +
On June 04 2010 14:05 Saracen wrote:
Any thoughts on the most recent patch? (patch 13)

Haha two patches came out in the time it took to put this together, gotta love Blizzard churning out those patches! Great article, enjoyed it thoroughly Sara.

<3

On June 04 2010 14:25 FetusFondler wrote:
Haha, of course IdrA is still complaining... :D

Please remember that I got his interview during patch 13, which was almost a week ago. Since then, Blizzard has made some changes to the balance of the game, so IdrA's responses might be different now. Given the situation at the time, I think he justified his statements well, regardless of whether I agree or disagree with them.
blabber
Profile Blog Joined June 2007
United States4448 Posts
Last Edited: 2010-06-04 05:31:43
June 04 2010 05:31 GMT
#11
Zergs: "ZvT is imba"
Terrans: "nothing is imba! "
blabberrrrr
antelope591
Profile Joined October 2007
Canada820 Posts
June 04 2010 05:32 GMT
#12
I totally agree with their opinions on Bnet 2.0. However their opinions on gameplay were a bit race-biased. For example on one question Incontrol says PvZ is too hard while Idra says that ZvP is too hard late game for that exact same question -_-
Moonling
Profile Blog Joined May 2010
United States987 Posts
June 04 2010 05:37 GMT
#13
Great interview guys! very interesting points and a very good read :D
1% of koreans control 99% of starcraft winnings. #occupykorea.
renshank
Profile Joined April 2010
United States41 Posts
June 04 2010 05:38 GMT
#14
This is really fun to see, which of course just confirms that I am a huge SC2 nerd (and that these players are all pretty intensely into the game and thus have interesting things to say).

I really appreciate it. Team Liquid Forever.
Memento Mori
I_Love_Bacon
Profile Blog Joined August 2009
United States5765 Posts
June 04 2010 05:43 GMT
#15
That was a lot to read. I loved IdrA's dismay that the zergs were nerfed before the big prize pool tournaments. An understandable complaint. Nothing new or exciting was really brought up from any of this, but it was still an enjoyable read.

And best o' luck to all of you going for WCG USA.
" i havent been playin sc2 but i woke up w/ a boner and i really had to pee... and my crisis management and micro was really something to behold. it inspired me to play some games today" -Liquid'Tyler
Latham
Profile Blog Joined May 2007
9560 Posts
June 04 2010 05:50 GMT
#16
Very nice read ^^! Especially enjoyed Idra's and Artosis' comments ^_^ hahahaha and I love how everyone is bashing b.net 0.2 xD.
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/list/4JknvV
Deleted User 31060
Profile Blog Joined September 2007
3788 Posts
June 04 2010 05:51 GMT
#17
please make blizzard (and activision) employees read this.
Peaked at C- on ICCUP and proud of it! @Sunyveil
Titusmaster6
Profile Blog Joined September 2007
United States5937 Posts
June 04 2010 05:52 GMT
#18
Damn this is extensive! Thanks for the interviews. My favorite has to be Idra and Artosis haha.
Shorts down shorts up, BOOM, just like that.
jusayO
Profile Joined May 2010
Canada60 Posts
June 04 2010 05:58 GMT
#19
Great read, and good work Saracen!

I have one question...

The almost starleague esque tourneys we already see in China/Korea.. did you guys see that stage Artosis/IdrA/tasteless played on?


What event was this? I must have missed something along the way in beta.
무릎의 춤이 더 즐겁게 훨씬 때 스트리퍼가 울고있다
Nokeboy
Profile Joined December 2008
United States1009 Posts
June 04 2010 06:00 GMT
#20
Awesome read! I cringed every time I saw Lz type croud instead of crowd though. I like to think pro players have some sort of education!
blagoonga123
Profile Blog Joined July 2007
United States2068 Posts
June 04 2010 06:08 GMT
#21
i can't believe i read the entire thing.
FOOL! Pain is my friend! Now let me introduce you to it!
fantomex
Profile Joined June 2009
United States313 Posts
Last Edited: 2010-06-04 06:09:51
June 04 2010 06:09 GMT
#22
Its still depressing that so many supposedly smart people don't understand why divisions are important.

The community is not eying the big picture right now. All we can do is hope Blizzard is instead.

And did I miss it, or was there not a single mention of hacking? /sigh
Replay or GTFO
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
June 04 2010 06:13 GMT
#23
Great read. Always nice to hear from top players. Interesting that only Idra thinks that the game can reach a skill plateau.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
knyttym
Profile Blog Joined December 2006
United States5797 Posts
June 04 2010 06:20 GMT
#24
Nice set of interviews. Really liked the first section of gameplay comments
Goatlust
Profile Joined August 2009
Australia131 Posts
June 04 2010 06:36 GMT
#25
A nice read.
Schryver
Profile Joined April 2010
United States29 Posts
June 04 2010 06:41 GMT
#26
Awesome job. I love hearing what the high level players have to think about the changes.
Ideas
Profile Blog Joined April 2008
United States8097 Posts
June 04 2010 06:51 GMT
#27
protoss easiest mechanics? wtf

plz interview nony/nazgul/white-ra next time plz
Free Palestine
Half
Profile Joined March 2010
United States2554 Posts
June 04 2010 06:54 GMT
#28
Agreed a lot with Idra and NoNy.
Too Busy to Troll!
afirlortwo
Profile Joined April 2010
United States161 Posts
June 04 2010 06:56 GMT
#29
very interesting read, thanks!
Just a momentary diversion on the road to the grave
Ronald_McD
Profile Blog Joined November 2008
Canada807 Posts
June 04 2010 06:56 GMT
#30
It seems like the majority of pros agree that the 2 supply roach nerf was a little excessive. It comes up so many times in these questions, it just really shows you that it's fucking with a lot of matchups, including ZvZ.
FUCKING GAY LAGS
EximoSua2
Profile Blog Joined February 2010
United States216 Posts
June 04 2010 07:18 GMT
#31
Could IdrA possibly be any more of a dried up old vagina?

User was temp banned for this post.
Ordained
Profile Joined June 2010
United States779 Posts
June 04 2010 07:32 GMT
#32
So even pros are Biased when it comes to balance.
"You are not trying to win, you are trying to be awesome" -Day[9]
Vei
Profile Joined March 2010
United States2845 Posts
June 04 2010 08:03 GMT
#33
I love comparing Idra's comments to everyone else's :| Jesus, was he really content with patch 11 SC2? The matchups are so much more diverse/interesting now. Is ling bling muta really worse than roach v roach?

Did he want zvp zvt to just be FE + mass hydra and infestors every god damn game? -_-
www.justin.tv/veisc2 ~ 720p + commentary
andiCR
Profile Blog Joined March 2008
Costa Rica2273 Posts
June 04 2010 08:18 GMT
#34
excellent read! keep em coming!!
Nightmare1795 wrote: I played a guy in bronze who said he was Japanese. That was the only game I ever dropped a nuke, which was purely coincidental.
DrakanSilva
Profile Blog Joined March 2010
Chile932 Posts
June 04 2010 08:22 GMT
#35
Awesome guys, great read.

In there are the point of view of thousands of people... everyone of you guys pointing out very interesting things.

Thanks a lot, i would love to translate it to spanish if somebody wanna help just contact me (at partner thread, US, Diamond, Terran).

Great job guys
In the beginning there was nothing... and then exploded
samachking
Profile Blog Joined August 2007
Bahrain4949 Posts
June 04 2010 08:34 GMT
#36
Thanks for the excellent write up and interviews.
"And then Earthlings discovered tools. Suddenly agreeing with friends could be a form of suicide or worse. But agreements went on, not for the sake of common sense, or decency, or self preservation, but for friendliness."
dduz
Profile Joined February 2010
Sweden4 Posts
June 04 2010 08:35 GMT
#37
Awesome! Really good interviews with good players.

At first I thougt Idra was moaning and bitching about the Roach nerf way to much. After reading on I somehow started to agree with everything he said. Very good points from Idra.
Dirr Dirr
Geisterkarle
Profile Blog Joined September 2008
Germany3257 Posts
June 04 2010 08:41 GMT
#38
Just my thoughts, expressed by people that count
Great interview!
There can only be one Geisterkarle
Jaug
Profile Joined February 2010
Sweden249 Posts
June 04 2010 08:47 GMT
#39
So just about every one feels like the community as a whole about bnet 2.0. Wake up activision.
bias-
Profile Joined October 2004
United States410 Posts
June 04 2010 08:55 GMT
#40
Thank you so much for this, it was very very needed. All of you guys seemed honest in your answers too, so thanks fo that as well.
For serious minds, a bias recognized is a bias sterilized.
Roxen000
Profile Blog Joined April 2008
1226 Posts
June 04 2010 09:06 GMT
#41
Wow this is awesome. Thanks guys.
._.
emucxg
Profile Blog Joined May 2007
Finland4559 Posts
June 04 2010 09:13 GMT
#42
Bnet2.0 is a pretty girl with absolutely no brains and a mouth like a hurricane. I love LOOKING at the interface of Bnet2.0 with all it's flashy little emblems and countdowns but it is devastatingly bad for both competitive and recreational play. I feel like I am alone in the abyss and it becomes incredibly drab and boring. That is me.. a guy sitting on vent with 10+ people who has a friend list 20+ strong.. and STILL I feel lonely.. come on? Not to mention the lack of support for lan play, geographical divide and the already heinous amount of copies I will have to buy to play this game. Blizz better love and NEED the money they are getting cheaply from this game because thus far they won't be earning my loyalty from raw eSport dedication alone.. it will be a product of a robin hood jacking this game from the idiot hands of Blizz and making it accessible and fun for everyone through force. I am thinking ICCUP2.0 or something of the likes. Or.. or just maybe, someone at blizz pulls their head out of the sand and acts on their claim to care about the community and eSports.


lololol
drlame
Profile Joined February 2010
Sweden574 Posts
June 04 2010 09:13 GMT
#43
Good read. I like Idras answers the most, seems like he took it a bit more serious, anyways no one seems to like bnet2 xD.
bontez
Profile Joined March 2010
United States165 Posts
June 04 2010 09:39 GMT
#44
great read. Thanks a lot!
SixZ
Profile Joined December 2009
Iceland35 Posts
June 04 2010 09:48 GMT
#45
Wonderfull read. I agree with alot of what Idra says but I hope hes wrong about the skill cap
It's nice to be important but it's more important to be nice. -Scooter
Regrets
Profile Joined April 2010
United Kingdom12 Posts
June 04 2010 09:52 GMT
#46
Interesting article, however Lz should stick to speaking down the microphone. That grammar was extremely painful to read.
Spec
Profile Blog Joined July 2009
Taiwan931 Posts
June 04 2010 10:48 GMT
#47
I am now a converted IdrA fan, that man speaks the truth!
Eye for an eye make the world go blind - Gandhi
Aurdon
Profile Blog Joined April 2010
United States2007 Posts
June 04 2010 11:04 GMT
#48
Fantastic Article. I read every word of it.

VereZ
Profile Joined April 2010
France34 Posts
June 04 2010 11:19 GMT
#49
Nice interview, thanks!
slowmanrunning
Profile Joined March 2010
Canada285 Posts
June 04 2010 11:28 GMT
#50
I think they need to keep divisions, because they allow noobs and casual players to get a sense of compitition as they fight to get higher in their silver league, but also integrate either global, or realm leaderboards. All in all I think new units added in HotS will add amazing variety to the game just like lurkers, corsairs, and medics did in broodwar.

The game is in an amazing state for a beta, and as a spectator sport I think it outdoes bw in quite a few ways. I just sincerely hope they come up with great units for HotS, because that along with the protoss disc will completely change the gameplay dynamics.

Also I seriously dislike the sensor tower, it makes harass impossible. Which in my opinion is too strong a counter part to terran mech.
I aim to become a hydralisk and then stop posting, cause I don't wanna be a queen...
madagascar
Profile Joined March 2010
United States21 Posts
June 04 2010 11:40 GMT
#51
idra's responses are the best
why do people who give advice never seem to follow any
xtfftc
Profile Blog Joined April 2010
United Kingdom2343 Posts
Last Edited: 2010-06-04 12:11:52
June 04 2010 11:51 GMT
#52
IdrA: I don't particularly like it, but it will depend on how easy it is to make alternate accounts. If I can make another ID to practice in private without anyone knowing anything about it, I'm fine with official ladder matches being open to the public.

It will be relatively easy, you will just have to pay $50 (per server) more.

P.S. All bow before Idra the prophet!
CCGaunt
Profile Blog Joined April 2010
United States417 Posts
June 04 2010 12:00 GMT
#53
I really love these articles because I respect top players like idra and the rest, it's really interesting to compare what they think to your own thoughts. It also gives a great sense of community, <3 tl, more of a community than bnet 2.0
Take me to Korea
ForgetfulGiant
Profile Joined June 2010
Canada8 Posts
Last Edited: 2010-06-04 12:17:41
June 04 2010 12:13 GMT
#54
Disclaimer, I couldn't logon with regular username at work for some reason, so I created new username just for this post.

I read and read and read these posts almost everyday, and I remain STUNNED at how naive everyone is regarding patches/balancing. I have no idea why people assume that the games balance should increase linearly as we progress through the patches. While patches may very well be improvements indirectly, the purpose of the patch is primarily data gathering. If I was Blizzard and I had a game that was pretty good, I would not waste the final weeks of my BETA making micro adjustments(not the SC vernacular "micro"). I would really rock the boat, and patch in nonsensical nerfs and buffs. All for the sake of data gathering, and defining where exactly the game should be.
I'm guessing people have this mental block that prevents them from seeing a "patch" as not necessarily an improvement. Balancing this game, like it or not, is through trial and error, laced with educated guesses. I don't see why the patches shouldn't tinker and deform as much as possible in order to triangulate the best balance more accurately.
WHY DO PEOPLE THINK the patches are moving linearly toward the final product? just becasue there are 15 or 16 patches does not mean that all the chronological changes are set in stone, and that the final product, say patch 19 or whatever, follows perfectly from the previous patches.
The final product may take things from patch 7 results a little from patch 11 results, and a little from 14 results....WHO KNOWS? As if anything Blizzard changes restricts them from going back to previous settings. lol.
Gawd, when you're trying out new build orders, you no doubt sometimes try some wonky stuff out of curiosity. And sometimes overstepping like this shows you all kinds of little things. Just because you go from a 60/40 win rate to a 30/70 winrate during this experiment does not mean you are becoming a worse player does it? You are using the experience to improve/expand your previous ability, by adding the newly discovered data to your previous paradigm.
The criticisms all over this site are awesome and constructive and help add data to the project. It's these emotional brats that cry as if their sacred cow is being dragged all over the countryside behind a speeding vehicle. They are dragging the cow around as much as possible ON PURPOSE!

Rant complete, now back to work...
Full
Profile Joined April 2010
United Kingdom253 Posts
June 04 2010 12:21 GMT
#55
Machine: Like I have mentioned before I believe Siege tank Thor Viking is very hard for zerg to deal with at the moment, and I have also noticed that it is very hard for terran's to deal with void ray's even after the range nerf (-1 range LOL)

Incontrol: Nope. I used to bitch about Broodlords but they frankly are just like several things found in broodwar. It used to be that if you allowed a terran to get maxed on 3-4 bases while going mech on Hearbreak or Destination or something you were completely screwed ZvT. The same kind of scenarios apply in SC2.. Broodlords are expensive and situational, if you allow them to get there you usually have yourself to blame. The closest to "unbeatable" or problematic imo is ZvP in general. Zerg needs to win 1 conflict to have full control of the game. I believe it stems from the inject larvae where a zerg can simply reload and punish the slightest mistake too fast and too heavily. Perhaps changing injection to +3 larvae or something will help in that regard.

IdrA: Turtle mech + vikings and ravens vs zerg is unbeatable on most maps if executed correctly.

LzGamer: If there are Unbeatable or overpowered strategies I have not seen them.

Artosis: Yeah, absolutely. Well-played Terran mech against Zerg, as well as a well done Banshee/Tank/Marine allin are both pretty much unbeatable for Zerg. There is also a timing where Protoss can move out with a ball of units that Zerg just can't seem to be able to stop. For examples of this just look at IdrA vs White-Ra and IdrA vs Tester from the most recent big tournament finals. I can't speak on TvP strategies at the moment.

Jinro: (cont'd from previous) I'd say there are no unbeatable strategies, tho there are probably a few that are currently stronger than they should be, especially on the current map pool (i.e mech on steppes of war).



I really did rofl at this bit. Everyone says something along the lines of "ZvT is extremely difficult for zerg", and the Terran just goes ahead and says that there no OP strategies.

Im not a terran or zerg though, so i can't comment, just found it funny.
Boundz(DarKo)
Profile Joined March 2009
5311 Posts
June 04 2010 13:03 GMT
#56
Dear Blizzard employees... read this, and remember what you read. Thank you.
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
June 04 2010 13:12 GMT
#57
On June 04 2010 18:13 emucxg wrote:
Bnet2.0 is a pretty girl with absolutely no brains and a mouth like a hurricane. I love LOOKING at the interface of Bnet2.0 with all it's flashy little emblems and countdowns but it is devastatingly bad for both competitive and recreational play. I feel like I am alone in the abyss and it becomes incredibly drab and boring. That is me.. a guy sitting on vent with 10+ people who has a friend list 20+ strong.. and STILL I feel lonely.. come on? Not to mention the lack of support for lan play, geographical divide and the already heinous amount of copies I will have to buy to play this game. Blizz better love and NEED the money they are getting cheaply from this game because thus far they won't be earning my loyalty from raw eSport dedication alone.. it will be a product of a robin hood jacking this game from the idiot hands of Blizz and making it accessible and fun for everyone through force. I am thinking ICCUP2.0 or something of the likes. Or.. or just maybe, someone at blizz pulls their head out of the sand and acts on their claim to care about the community and eSports.


lololol


Battle.net 2.0 in a nutshell.
"trash micro but win - its marine" MC commentary during HSC 4
LundiZ
Profile Joined December 2008
Sweden39 Posts
Last Edited: 2010-06-04 13:31:54
June 04 2010 13:30 GMT
#58
Awesome writeup! I looked forward to the Bnet 2.0 part when I saw this and the responses didn't disappoint me Now let's hope Blizzard reads this and Husky's video about Bnet 2.0. (maybe sum that up and put it in the OP also?
twitter.com/lundiz
Glaurung
Profile Joined May 2010
United States22 Posts
June 04 2010 14:04 GMT
#59
Wow, I hated every one of Lzgamer's comments. The only useful ones here were Machine, INcontrol, IdrA, and Jinro's. Also Artosis.
masterring
Profile Joined June 2010
Croatia1 Post
June 04 2010 14:06 GMT
#60
Idra whines to much. Every time he loses he blames unbalance. After White-Ra beats him game five at HDH he didn't even gg. Bad loser.
Accer
Profile Joined May 2010
Korea (South)319 Posts
June 04 2010 14:16 GMT
#61
Very interesting to read. I like that the players have very optimistic views for the game despite their very serious concerns about the current balence/bnet. All in all this leaves me very excited to see the development post-launch.
Potion
Profile Joined April 2010
United States24 Posts
June 04 2010 14:17 GMT
#62
SC2 seems like a hit or miss for me at this point. The Bnet issues are obviously issues, though they are so glaring, and the public outcry so deafening that I can't imagine they won't be fixed. I like the look and feel of the game, for the most part, but there's just a few nagging things that seem to get in the way.
rAize
Profile Blog Joined July 2009
Germany135 Posts
June 04 2010 14:20 GMT
#63
Great read, well apart of the usal Idra bullshit that at times didnt make sense, if Idra reads this, I live in Berlin / Germany, if you ever here to visit, gimme a pm...I got business to do with you.

User was banned for this post.
"You may only set your birthday once, so make sure it's correct!"
Zoltan
Profile Blog Joined March 2010
United States656 Posts
Last Edited: 2010-06-04 14:40:32
June 04 2010 14:40 GMT
#64
Great read- but idra i hate you for ruining every spoiler by having ur name in it.

seriously you suck and are shorsighted.

seriosuly stop being a good player so i can stop hearing about you.

seriously though. You suck idra.

Edit: I got ninja'd by another idra-hater!
2nd edit: AND HES GERMAN!
'HOW LONG HAVE THOSE REAPERS BEEN KILLING MY PROBES?!?!
WniO
Profile Blog Joined April 2010
United States2706 Posts
June 04 2010 14:43 GMT
#65
agreed with idra quite a bit. good read all together.
asdfTT123
Profile Blog Joined June 2009
United States989 Posts
June 04 2010 14:50 GMT
#66
I must say I agree with Idra the most and Lz the least. Great read!!!!
n.Die_Jaedong <3
Puosu
Profile Blog Joined April 2007
6985 Posts
June 04 2010 15:01 GMT
#67
Now lets hope Blizzard reads this, absolutely amazing how informative the comments by the top players were. Really, really liked this.

Thanks to the interviewers and ones being interviewed.
pluck
Profile Joined May 2010
Estonia4 Posts
June 04 2010 15:06 GMT
#68
what do you think - how long will i take for a BW mod for it to come out? 2 months? 3?
TheYango
Profile Joined September 2008
United States47024 Posts
June 04 2010 15:13 GMT
#69
On June 05 2010 00:06 pluck wrote:
what do you think - how long will i take for a BW mod for it to come out? 2 months? 3?

How is this relevant to the topic?

It's worth noting that despite all of Idra's misgivings about the game, he doesn't believe that they're unfixable. He hasn't given up on the game like many people on this forum.
Moderator
Clearout
Profile Blog Joined April 2010
Norway1060 Posts
June 04 2010 15:35 GMT
#70
Great read! I really enjoyed it, thanks! Very interesting reading their differing opinions regarding balance and gameplay
really?
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
June 04 2010 15:49 GMT
#71
I like this, I agree with most of it, although from the balance discussion it's extremely obvious which race each one mains <_<
Uranium
Profile Blog Joined May 2010
United States1077 Posts
June 04 2010 15:50 GMT
#72
While they disagreed on a variety of game issues, I think everyone can agree that WE NEED CHAT CHANNELS.

Incontrol hit it right on the head when he said:
No channels? WHY? WHY? What reason could you POSSIBLY give for not wanting paid customers to be able to communicate randomly and en masse? WHAT POSSIBLE REASON?
"Sentry imba! You see? YOU SEE??!!" - Sen | "Marauder die die!" - oGsMC | "Oh my god, she texted me back!" - Day[9]
GenesisX
Profile Blog Joined February 2010
Canada4267 Posts
Last Edited: 2010-06-04 15:52:08
June 04 2010 15:51 GMT
#73

Are there any other problems that you feel need to be addressed before the release, or patched later?
Machine: Protoss still has not been removed from the game, I had expected this a few patches ago but it seems that blizzard has been delaying that until release.


LOL
133 221 333 123 111
GrandSmurf
Profile Joined July 2003
Netherlands462 Posts
June 04 2010 16:08 GMT
#74
good read. this gave me the final nudge in deciding not to buy the game just yet. they will get there probably and untill then, they will have to wait to cash my 50 euro.
One time that happened and I just stopped everything, selected the offending SCV, hit Cancel, moved it over to my Barracks, made a Marine, had the Marine shoot it to death, then left the game.
TSM
Profile Blog Joined June 2010
Great Britain584 Posts
June 04 2010 16:32 GMT
#75
cant wait till release protoss storn too good and fungal growth as well zealots are to good hp needs to be smaller orbital command build time to decrease but part fromm that it's that best game evr

The person to smile when everything goes wrong has found someone to blame it on - arthur bloch **** tl:dr *user was banned for this post*
crms
Profile Joined February 2010
United States11933 Posts
June 04 2010 16:34 GMT
#76
so is lzgamer just trollin in all the balance and match up questions?
http://i.imgur.com/fAUOr2c.png | Fighting games are great
0mgVitaminE
Profile Joined February 2009
United States1278 Posts
June 04 2010 16:39 GMT
#77
Chat channels will promote gang behavior, as well as money laundering and other criminal activity.
Hi there. I'm in a cave, how bout you?
xav
Profile Joined April 2010
United States34 Posts
June 04 2010 16:45 GMT
#78
Fun writeup. I laughed at the comments on the mirror matchups, some are just so true. I especially liked Idra and Jinro's analysis of things so far. Nice to see that players on both sides of the intelligence spectrum agree that battle.net really badly needs to be improved.

LzGamer apparently doesn't have an education, or is english a new language for him? He was barely able to jam out coherent sentences and thoughts. For the sake of readability you may want to omit his statements if you don't want to actually edit peoples' own writing.
pluck
Profile Joined May 2010
Estonia4 Posts
Last Edited: 2010-06-04 17:30:43
June 04 2010 17:29 GMT
#79
On June 05 2010 00:13 TheYango wrote:
Show nested quote +
On June 05 2010 00:06 pluck wrote:
what do you think - how long will i take for a BW mod for it to come out? 2 months? 3?

How is this relevant to the topic?

It's worth noting that despite all of Idra's misgivings about the game, he doesn't believe that they're unfixable. He hasn't given up on the game like many people on this forum.


Stop being such a butthurt pirate, your extensive practice hours wont go to waste.

It's not about those things being irreparable, but it's if and when they are going to be fixed. Lets take a hypothetical situation.

These things are not fixed by the time a BW mod comes out. Now at that point we have basically two games of which the first one is a well tested and much loved 10 year old game in a new shell. The second is a sequel game that is not well balanced with having boring and unimaginative new units that seem to be illogical successors for the old ones. Which one would be played?

Obviously this would be affected by many things (where the money will be at and which would be more promoted) but potentially it could split the community in two.

Yeah, i am biased, but I'm eager to see how this turns out.

Edit:

And yes, the game is still in beta. Sucks they picked this art style tho.
nemahsys
Profile Joined April 2010
Canada457 Posts
June 04 2010 17:38 GMT
#80
IdrA seemed extremely race-biased in that interview...not even attempting to hide it either.
DJ Wheat, if you read this, plz get Lo3 back on itunes stat!
Therapist
Profile Joined April 2010
United States97 Posts
June 04 2010 17:40 GMT
#81
Idra and Artosis responses were very good.
nt
Profile Joined June 2010
United States1 Post
June 04 2010 17:42 GMT
#82
What was that Starleague like tournament that idrA and Artosis were playing sc at.?
rawr
torm3ntin
Profile Joined October 2009
Brazil2534 Posts
June 04 2010 18:36 GMT
#83
So Idra is still on CJ but playing SC2 for them or what?
Grubby and Ret fan, but a TERRAN player :D
Hyde
Profile Blog Joined November 2007
Australia14568 Posts
June 04 2010 18:40 GMT
#84
Although I'm not surprised that they all stopped playing and following SCBW I am a little saddened by it.
Because when you left, Brood War was all spotlights and titans. Now, with the death of the big leagues, Brood War has moved to the basements and carparks. Now, Brood War is unlicensed brawls, lost teeth, and bloody fights for fistfulls of money - SirJolt
petered
Profile Joined February 2010
United States1817 Posts
June 04 2010 18:45 GMT
#85
This was fantastic. Thank you for taking the time to put this together.
This, my friends, is the power of the Shikyo Memorial for QQ therapy thread. We make the world a better place, one chainsaw massacre prevention at a time.
hejakev
Profile Joined August 2009
Sweden518 Posts
June 04 2010 19:07 GMT
#86
It's great to see such a collective agreement for the implication of chat channels.

Excellent interview. It feels good to know that people so high in the SC2 community are fighting for the same things we commoners are fighting for.
Branch.AUT
Profile Blog Joined May 2010
Austria853 Posts
June 04 2010 19:18 GMT
#87
great read! Thanks for putting it together.
Really interresting what they all had to say, really have to agree with idrA (no i'm not an idrA fanboy) on most of his points
kajeus
Profile Joined May 2010
United States679 Posts
June 04 2010 19:32 GMT
#88
I was surprised to learn that Artosis is the only well-known American player on the panel who can write intelligently.
pro-MoMaN, pro-HuK, pro-Millenium
khellian
Profile Joined February 2010
Korea (South)922 Posts
June 04 2010 19:35 GMT
#89
On June 04 2010 23:20 rAize wrote:
Great read, well apart of the usal Idra bullshit that at times didnt make sense, if Idra reads this, I live in Berlin / Germany, if you ever here to visit, gimme a pm...I got business to do with you.

WTF is that supposed to mean? lol
On topic: Great and interesting read, thanks! ^_*
Potion
Profile Joined April 2010
United States24 Posts
June 04 2010 19:38 GMT
#90
On June 05 2010 00:50 Uranium wrote:
While they disagreed on a variety of game issues, I think everyone can agree that WE NEED CHAT CHANNELS.

Incontrol hit it right on the head when he said:
No channels? WHY? WHY? What reason could you POSSIBLY give for not wanting paid customers to be able to communicate randomly and en masse? WHAT POSSIBLE REASON?

Because they'd rather you met each other via the Facebook link in-game, which will also lead you to their new casual gaming ventures they're getting into.
XiMeAoW
Profile Joined May 2010
United States13 Posts
June 04 2010 19:39 GMT
#91
Very interesting interview. good job.
Osh
Profile Blog Joined June 2009
United States48 Posts
June 04 2010 20:36 GMT
#92
Incontrol: I am pretty happy with the most recent patch. I think the range decrease on the VoIdrAy is tremendously fair.

I felt this to be very informative : )
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2010-06-04 20:55:05
June 04 2010 20:41 GMT
#93
On June 04 2010 21:21 Full wrote:
Show nested quote +
Machine: Like I have mentioned before I believe Siege tank Thor Viking is very hard for zerg to deal with at the moment, and I have also noticed that it is very hard for terran's to deal with void ray's even after the range nerf (-1 range LOL)

Incontrol: Nope. I used to bitch about Broodlords but they frankly are just like several things found in broodwar. It used to be that if you allowed a terran to get maxed on 3-4 bases while going mech on Hearbreak or Destination or something you were completely screwed ZvT. The same kind of scenarios apply in SC2.. Broodlords are expensive and situational, if you allow them to get there you usually have yourself to blame. The closest to "unbeatable" or problematic imo is ZvP in general. Zerg needs to win 1 conflict to have full control of the game. I believe it stems from the inject larvae where a zerg can simply reload and punish the slightest mistake too fast and too heavily. Perhaps changing injection to +3 larvae or something will help in that regard.

IdrA: Turtle mech + vikings and ravens vs zerg is unbeatable on most maps if executed correctly.

LzGamer: If there are Unbeatable or overpowered strategies I have not seen them.

Artosis: Yeah, absolutely. Well-played Terran mech against Zerg, as well as a well done Banshee/Tank/Marine allin are both pretty much unbeatable for Zerg. There is also a timing where Protoss can move out with a ball of units that Zerg just can't seem to be able to stop. For examples of this just look at IdrA vs White-Ra and IdrA vs Tester from the most recent big tournament finals. I can't speak on TvP strategies at the moment.

Jinro: (cont'd from previous) I'd say there are no unbeatable strategies, tho there are probably a few that are currently stronger than they should be, especially on the current map pool (i.e mech on steppes of war).



I really did rofl at this bit. Everyone says something along the lines of "ZvT is extremely difficult for zerg", and the Terran just goes ahead and says that there no OP strategies.

Im not a terran or zerg though, so i can't comment, just found it funny.

I actually said that there's no UNBEATABLE strategies, but that there are overpowered builds (i.e mech on a map like steppes of war).

On June 04 2010 14:58 jusayO wrote:
Great read, and good work Saracen!

I have one question...

Show nested quote +
The almost starleague esque tourneys we already see in China/Korea.. did you guys see that stage Artosis/IdrA/tasteless played on?


What event was this? I must have missed something along the way in beta.

Stars War in China.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
MutaDoom
Profile Blog Joined January 2009
Canada1163 Posts
June 04 2010 21:08 GMT
#94
Great read. I agree with what they are saying for the most part, with the exception of bringing in mines again(Mech>>>>>>Z as it is).

123 LZGAMER SC2 FIGHTING!
Mykill
Profile Blog Joined February 2009
Canada3402 Posts
June 04 2010 21:10 GMT
#95
great interviews
i still find PvT to be so hard
[~~The Impossible Leads To Invention~~] CJ Entusman #52 The problem with internet quotations is that they are hard to verify -Abraham Lincoln c.1863
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
June 04 2010 21:18 GMT
#96
What pisses me off the most is how they went on about Bnet2.0 being revolutionary. It's not revolutionary, it's worse than 1.0.

I don't get it, at all, where did you get the gall to say Bnet2.0 was revolutionary? I hope it was just hype, you spewing rainbows over it even though you knew it was shit, because if any of you people at Blizzard actually thought we'd be impressed, you're naive to the point of mental retardation.

The game itself is great, but big fucking props on fucking up Bnet.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
hejakev
Profile Joined August 2009
Sweden518 Posts
June 04 2010 21:37 GMT
#97
On June 05 2010 06:18 Osmoses wrote:
What pisses me off the most is how they went on about Bnet2.0 being revolutionary. It's not revolutionary, it's worse than 1.0.

I don't get it, at all, where did you get the gall to say Bnet2.0 was revolutionary? I hope it was just hype, you spewing rainbows over it even though you knew it was shit, because if any of you people at Blizzard actually thought we'd be impressed, you're naive to the point of mental retardation.

The game itself is great, but big fucking props on fucking up Bnet.


They haven't released a response since that travesty of an interview with Frank Pearce, have they? I have to know if they're really not going to include chat channels or if that dildo Frank Pearce just didn't know what he was talking about.

It's a shame that Blizzard doesn't realize what a huge mistake they're making and how easy it would be to fix it.
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
June 04 2010 21:53 GMT
#98
LzGamer: Roach 2 supply THANK YOU BLIZZARD.

lol

Thanks for little interviews. Nice to see what the high level players have to say about these things.
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
June 04 2010 22:00 GMT
#99
Awesome interviews.

Voidray blew my mind.
Patches
Profile Joined May 2010
United States43 Posts
June 04 2010 22:06 GMT
#100
Critiques are interesting when they contain personality and opinion. Props to Idra. I could care less how much I end up agreeing with him on this or that, I'm just glad he's around to stir the pot.

Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
June 04 2010 22:18 GMT
#101
warpgates makes macro easier? lol wtf is this shit. warpgates make macro harder.... try making units out of gateways/barracks, then try out of warpgates. It is quite obvious which is much harder to do imo and in my experience.
hejakev
Profile Joined August 2009
Sweden518 Posts
June 04 2010 22:23 GMT
#102
On June 05 2010 07:06 Patches wrote:
Critiques are interesting when they contain personality and opinion. Props to Idra. I could care less how much I end up agreeing with him on this or that, I'm just glad he's around to stir the pot.



He's a great player, and though he's famous for having horrible manners, I think that's what's awesome about him. Korea is too calm, it needs that old-fashioned American temper here and there.

And I actually agreed with him on just about everything he said, if not all of it.
sc1saus
Profile Joined May 2010
15 Posts
June 04 2010 22:38 GMT
#103
Hope Blizzard reads these comments on B.net and starts working on it.
Zlasher
Profile Blog Joined February 2010
United States9129 Posts
June 04 2010 22:56 GMT
#104
omg did anyone see that

Void Ray
VoidRay
VoIdrAy

mind, blown.
Follow me: www.twitter.com/zlasher
CeveRR
Profile Joined July 2009
Sweden16 Posts
June 05 2010 00:06 GMT
#105
I really do hope blizzard takes all (is there actually ANYONE?! outside blizzard that likes b.net 2.0?? god damn..) of this into concern cus 2.0 could be made better on a commodore 64. sigh
Mr.Ch4rms
Profile Joined August 2008
Canada84 Posts
June 05 2010 00:26 GMT
#106
omg i shouldve read teh TL;DR first, sums it up so nice.
thats it stroke me clover
7mk
Profile Blog Joined January 2009
Germany10157 Posts
June 05 2010 00:58 GMT
#107
On June 05 2010 07:18 Mastermind wrote:
warpgates makes macro easier? lol wtf is this shit. warpgates make macro harder.... try making units out of gateways/barracks, then try out of warpgates. It is quite obvious which is much harder to do imo and in my experience.


I find warpgates to be the easiest way to macro by far
beep boop
SagaZ
Profile Blog Joined May 2009
France3460 Posts
June 05 2010 01:55 GMT
#108
interesting read, not alot of new things being brought tho. other than artosis whinning ALOT bout the roach nerf
Be nice, buy wards and don't feed double buff.
LittLeLives
Profile Blog Joined April 2010
United States692 Posts
Last Edited: 2010-06-05 02:03:02
June 05 2010 02:01 GMT
#109
Haha Bnet 2.0. Good one.
More like Bnet 0.2
amirite? :D

Thanks for this. Idra is pretty spot on with how I feel about SC2 as a whole. Hope Blizzard swallows their pride and realize they made a mistake.
Playguuu
Profile Joined April 2010
United States926 Posts
June 05 2010 02:35 GMT
#110
LZ and typical terran not able to admit there's a problem/imbalance with their race. Yeah roaches were OP for a long time, now they're acceptable in your eyes that you can just go mech and have no problems with zerg. There really is no reason a 200/200 zerg army with stored larva and bank minerals can't break a 120/200 terran mech army, that's just criminal.
I used to be just like you, then I took a sweetroll to the knee.
WGT-Baal
Profile Blog Joined June 2008
France3363 Posts
June 05 2010 02:51 GMT
#111
On June 04 2010 14:11 Eeeegor wrote:
Thanks - the comments on BNet 2.0 were especially interesting


this!

Nice read, thanks
Horang2 fan
swanized
Profile Blog Joined September 2009
Canada2480 Posts
Last Edited: 2010-06-05 03:29:10
June 05 2010 03:27 GMT
#112
I find it funny they want us to goble that SC2 might beat BW as a spectator sport just since they have a small chance of beating the koreans at this game



love Idra

I think the BM is more of an attitude he is giving himself to stir up the pot because when you find him out of competitive SC scene he looks really nice

just my 2 cents
Writer
SixSongs
Profile Blog Joined March 2006
Poland1455 Posts
June 05 2010 04:59 GMT
#113
Great read. I agree about chat channels. And in general BN 2 sux.
The Prince of DroneS
jax1492
Profile Joined November 2009
United States1632 Posts
June 05 2010 05:06 GMT
#114
great read, im always interested in irda and artosis's thoughts are on sc2 matters.
Flames
Profile Blog Joined March 2010
United States105 Posts
June 05 2010 06:37 GMT
#115
Interesting read. The comments on Bnet 2.0 was the most interesting by far to me. I hope Blizzard addresses these problems in time for release.
Do unto others as you would have others do unto you. I reject your reality and substitute my own!
404.Delirium
Profile Joined May 2008
United States1190 Posts
June 05 2010 08:59 GMT
#116
Wow, that was a great article. Great fun and a great way to tie up the close of Beta.
seriously next disrespectful comment in this blog is ip ban. Be happy or get the hell out. // SC2 is like playing with neutral-colored Play-Doh while BW is like colorful Legos.
Soel
Profile Joined June 2010
90 Posts
June 05 2010 09:48 GMT
#117
Wow idra really makes himself look like a jack ass in that interview.

Every single reply is negative, or whining about roach nerf. Lol.
{ToT}ColmA
Profile Joined November 2007
Japan3260 Posts
June 05 2010 11:41 GMT
#118
nice read, thanks \o-;
The only virgins in kpop left are the fans
RA
Profile Joined October 2008
Latvia791 Posts
June 05 2010 12:32 GMT
#119
Really nice commentaries. Maybe all these questions should have been asked after the beta ends, but it still makes it very interesting to read opinions of higher tier players than myself.

Thing is I totally agree with all of them, obviously Machine's and Lz's comments about zerg changes make me agree even more since I'm a zerg player as well.

With all the old bm and bullshit IdrA associated for me, these comments made me like him even more. Straight on the point.

I really feel like they overdid it with Roach. Roach needs 3 upgrades as of now to be completely effective and marauder can go even without stim and concussion. And the costs are ridiculously different with the ridiculously different effectiveness. All of this is said because even protoss doesn't go too well, maybe even worse, against marauders with support and marauders are tier1. Nothing can stop them propely from other races on tier1. (It doesn't mean I lose to marauders all the time, but I've been playing all 3 races on purpose and I feel that when I play terran it's easy-mode ground army wise for me and totally imba on tier1 - slow/stim + micro = gg).

Ultralisks are still useless for me. Frenzy spell is plain lol if I might say so since I don't even feel it deserves any serious description, a spot filler.

Overall I feel Protoss is the most balanced with some issues, nothing feels truly weak or extremely strong. Proper use constitutes worth/effectiveness, feels as good/similar as in BW. Zerg is in the middle with some units being nerfed and even useless (everyone knows which those are by now) and Terran being the most peaky balance wise (usually with peaks over what I would call balance point of equilibrium). With tank damage nerf one peak fell down for me, not sure how it's gonna show itself yet.

In case anyone from developers read the forums an happen to read the mortal comments as well I could summarize zerg units (things I don't mention - I agree with):

Zergling - too weak on damage dealing;
Roach - too much supply with the effectiveness nerfs and required upgrades;
Hydralisk - too slow, even bulky;
Infestor - frenzy?
Ultra - starting to forget there is such a unit (no sarcasm or exaggeration);
Mutalisk - great, really love it;
Corruptor - overall balanced + dmg bonus is somewhat useful;
Queen - great as well, balanced and effective with proper use;
Broodlord - serves their function;


CeveRR
Profile Joined July 2009
Sweden16 Posts
June 05 2010 15:29 GMT
#120
obviously blizzard dont give a fuck what we think or they would have fixed all of this already since the whole community addressed how much bullshit it is from the very beginning
NuKedUFirst
Profile Blog Joined March 2010
Canada3139 Posts
June 05 2010 16:31 GMT
#121
Very good interviews! I agree with everything LZ, IdrA, Artosis, Machine and jinro say, although the opinions on balance were biased.
FrostedMiniWeet wrote: I like winning because it validates all the bloody time I waste playing SC2.
P00RKID
Profile Joined December 2009
United States424 Posts
June 06 2010 06:18 GMT
#122
I read it all, and I agree with almost everything (except some of the conflicting balance issues, but they are still 90% right)

Great interviews and some really good quotes in there to remember
"Does your butt hurt? 'cause you fell from heaven once the cast was over?" Artosis
RAZROK
Profile Joined March 2010
Latvia49 Posts
June 06 2010 12:49 GMT
#123
Obviously too many Z's interviewed. Tbh everything, where T is invovled is imba. Its just that the race didnt recieve any nerfs, just got buffed and buffed just because people were not winning with it. The problem wasnt the race itself, it was people who were playing it.
You will not win because I will not lose!
SyyRaaaN
Profile Joined May 2010
Sweden136 Posts
June 06 2010 22:33 GMT
#124
Intresting interviews and its always intresting to listen to the pro:s about their views of the game. As always with interpretations and opinions, they can't really be correct or incorrect, just well argumented for =).

One thing boggles me though, that you actually will switch over and play this game and give it a reputation that it honestly doesn't diserve. Good luck however with your gaming!
No Quote
Setz3R
Profile Blog Joined March 2010
United States455 Posts
June 07 2010 20:27 GMT
#125
Its great to know that most of the top players and influential players of the world are carrying the majority of views! We all want to have a great game at release Blizzard, hopefully you guys hear our call and work with us like you used to. We all love your games and are extremely loyal. Out of all the games I've beta tested I can safely say this is the most fun, greatest community, and BEST beta test I might ever have. It was a huge pleasure to be apart of this.
twitch.tv/setz3r
LyZerGAciD
Profile Joined May 2010
5 Posts
Last Edited: 2010-06-08 17:50:05
June 08 2010 17:49 GMT
#126
just found this nice interviews i agree wit anything mentioned about bnet 2.0 and the balance issues (though terrans seem too happy and thus keeping quiet concerning this topic OFC) and hell yea add spidermines to Hellions, let Tanks siegemode (oh well) IN MID AIR seriously the only part were i grew "suspicious". Overall gj to saracene :D.
DreamOen
Profile Joined March 2010
Spain1400 Posts
June 08 2010 23:31 GMT
#127
good to read!
Tester | MC | Crank | Flash | Jaedong | MVP
Jawk
Profile Joined May 2010
6 Posts
June 09 2010 04:38 GMT
#128
A good and interesting read for sure!~
KevinAce
Profile Joined May 2010
United States101 Posts
June 09 2010 08:48 GMT
#129
Lot of good info...thanks for the interviews. I'm an American over here in South Korea (for 1 year) and quite excited for the release. I hope the momentum from beta carries over.

Anyone over here in SK and want to get together? Artosis? Idra?
LootMarket.com
Zerksys
Profile Blog Joined August 2009
United States569 Posts
June 09 2010 10:48 GMT
#130
Interesting take on the new bnet. I noticed the lack of chat channels and how annoying it was to get people together but I didn't really pay any attention to it because most of the time I was focused on just kind of learning the game. Now that it's been brought up though, I can see how much of an annoyance it could be.
What's that probe doing there? It's a scout. You mean one of those flying planes? No....
Sueco
Profile Joined September 2009
Sweden283 Posts
June 09 2010 18:18 GMT
#131
Blizzard needs to read this. How do we know if blizz reads this? If they acknowledged Husky's kitten video then this interview needs to become their bloody manifest.
Stato
Profile Joined June 2010
United Kingdom51 Posts
June 14 2010 11:47 GMT
#132
Well said by all players, Blizzard actually needs to read this and f*(&*&*&*&* implent some of it, how can they say, "do they really want chat channels" has the world gone mad?!
thorkos
Profile Joined March 2010
2 Posts
June 14 2010 20:23 GMT
#133
Regarding question:

"With an easily accessible match history, build order viewer, and publicly released reps, Blizzard seems to want to “level the playing field” for newer aspiring players. What kind of an impact do you feel this will have?"

I disagree with each and every one of the interviewee's answers. This discourages "cheese" strats and encourages overall perfect play. Think of professional sports. Top teams trade tapes, and dedicate teams of analysts to watch their opponents. Being prepared for an opposing style encourages a better all around game.
theFBaum
Profile Joined June 2010
United States12 Posts
June 17 2010 00:28 GMT
#134
Really great read. I enjoyed getting a view from the pro GameR Side of things.

This Game is going to be insane. Think back on SC1 after its release and on the problematic issues it had with online play. Now look at Where SC2 is pre-launch. SC2 is far ahead of its predecessor. Granted, the online gaming scene is much different from back then, but the potential here is Just as high as in SC1. I can't imagine what will emerge with the releases of the two "expansions" (essentially they're Just part 2 & 3). I am very excited.
"Do NOT make me count to Zmer'Glars!"
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