UPDATE: You can keep up to date with the rest of the bracket in this thread
Intrepid reporters, Brood and Saracens, had a chance to site down with some of the participants in today's Teamliquid Invitational: US Edition. Each provides a little insight into their expectations for the event and what they are doing to prepare. Kick back and whet your appetite for the epicness that is about to unfold.
![[image loading]](http://www.teamliquid.net/staff/Kennigit/summaryinfo.png)
Saturday, May 08 6:00pm GMT (GMT+00:00)
![[image loading]](http://www.teamliquid.net/staff/funkie/participants.png)
>> More Information <<
The event goes live today at 2pm Eastern and will be casted by djWheat and TL's own Chill! Stream links will be provided on the right sidebar side of TL.
Interviews
Now as promised, let's see what some of the players have to say!
![[image loading]](http://www.teamliquid.net/staff/Kennigit/TLIUS/Day9.png)
TL: Overall, how are you feeling about your chances coming into this tournament?
Day[9]: I actually feel probably less good about playing Artosis, but more comfortable playing Incontrol or slush second round. To be honest, this week is the first week I actually get to sit down and play a lot. I thought it was going to be much earlier, but I spent about 30 hours trying to get all my new computer equipment to function.
I feel ok, but I'd probably flip a coin on me verse Artosis. I really think that when I practice I'm really comfortable at learning stuff and working kinks out. I also don't get nervous in tournaments, so that helps quite a bit, but Artosis is good, so that can only do so much.
TL: How do you think the difference in game styles on the Asia server is going to affect you in that matchup?
Day[9]: I downloaded a lot of replays from the Asia server, and the general trend that you see is just outrageous aggression, especially with zerg. They'll early expand and get two queens, but only have like six drones at their expansion as they try to just batter you down with speedlings and then roaches, a slow forward tech but a lot of aggression. You don't see that much on the American servers.
TL: How do you feel about your gauge of the strengths or weaknesses of the players in the tournament?
Day[9]: I'm going to speak in outrageous generalities. It's an interesting mix; I've played with many of the players on here. I actually met qxc a few days ago, and we played some games and he trashed me pretty hard. I think CauthonLuck is the best player in this tournament. Honestly, I think he is just out of control, on another level, and it's great because I get to cast him in the MLG showmatch things, and I get to just steal all his builds, and I have the replays!
I'm not gonna lie, as a commentator, I get the replays of all these events with the knowledge that they're never going to be released. That's the payment I receive for casting. I don't know too much about HuK, I've only played one game with slush way back, but other than that I'm pretty familiar with the rest of the gamers out there.
TL: Do you think doing something like your Day[9] Dailies makes your thought process more transparent to your opponents?
Day[9]: No. I've never really been that threatened by that idea. To be honest, they help me a ton. It's one thing to re-watch your replays and x3 it and just go yeah blah blah done, let me go back to playing. When I'm trying to really slowly articulate stuff, I occasionally say, "Wow, so that's true." This actually happened when I did NonY's phoenix games. I was just trying to blab on, to do things slowly, and there were a few things I noticed that I wouldn't have caught sight of normally because I was watching on fast speed and not x6. It really speeds up the learning process. I kind of cheat in that regard.
I definitely think it's far overrated, the idea of getting someone's replays and trying to get into someone's head and figure out what's in there. Really, you should be trying to figure out what the race is capable of, and then battling against those possibilities.
TL: Which, if any, of the recent balances changes will have a significant effect on the games?
Day[9]: I suppose the biggest one would be the neural parasite, for the Thors. It just works like permanently. I wish you could just shoot the tentacles. I suppose the immortal getting slowed a bit, but I don't think there's any bullshit strategy that I used as my linch-pin.
Infact, any time I found one of those strategies in practice where it was like, "Wow, this is really really good and I can't figure out how to stop it," I would not do that strategy. I would assume that everyone else would go and do it, so there was no reason for me to focus to much on it. First of all, it might get patched, and second of all I want to try to figure out a more stable method of play. For instance, the four warpgate immortal push. Everyone and his grandpa was doing that the first few weeks of beta, and I pretty much steered clear of that because you try it twice and you have the timing down perfectly. There's nothing else to learn. Yeah, you can win a bunch of games, but why just do that? I was trying to figure out ways to make the games extend longer, and just always have that idea in my pocket.
TL: Do you have any final thoughts for the audience out there?
Day[9]: I hope my brother beats white-ra in the HDH Invitational, because he beat me, but now that he's in this tournament I hope we meet in the grand final and I get revenge!
For WCGs and tournaments in BW, I was always shooting for first place. Here, I'm just shooting to win a game. I've just had a brutal last two weeks of the semester, so I'm just intentionally not putting pressure on myself to immediately jump out of a hellish end of the year, straight into being the best Starcraft 2 player possible. I don't think I'm physically capable of that.
I'm just gonna try to take it easy, try to kill Artosis a little bit, and then go back to casting all the games. In between my games, I'm going to be casting all the other rounds. Front row seats, baby!
![[image loading]](http://www.teamliquid.net/staff/Kennigit/TLIUS/Artosis.png)
TL: How are you feeling about the upcoming TLI?
Artosis: I'm feeling quite good about it. If I can survive the early game during this tournament, I feel I can definitely win it.
TL: Your first opponent is Team Liquid celebrity Day[9], who plays random. What are your thoughts about playing against random as well as the coming match?
Artosis: Well, as a zerg player I realy hate to play against random. Zerg is very susceptible to cheese, and you need to prepare differently for it vs different races. Also, players who play as Random (I did for a very long time at the beginning of the beta) tend to be very strong at aggression in the early game, from playing mass games on both sides of the matchup. Random players tend to not know what to do late game so well due to having gotten there far less times (its just math ), so if I make it past the initial rushes without a lot of damage I should be able to win easily. BUT, that being said, DAy9 and I have a long long long history together, and historically he is the one person in USA who really always had my number. Long story short: I expect to win but it could be quite a stressful match.
TL: You played Terran in Broodwar. Why did you decide to switch to Zerg for Starcraft 2?
Artosis: I really hate TvP in this game. Its completely broken, has been from day 2 or 3. Also, I feel that Zerg has the highest skill cap, you can always be doing something very useful to improve your standing in the game. That's the type of race I like to play, one where I can always push myself.
TL: Being the closest in proximity to IdrA at the moment, do you have any comments about his absence?
Artosis: There are 2 reasons. First, the lag and latency on the US and EU servers are completely garbage for us while living in Korea. Its so frustrating to play knowing your opponent has a huge advantage on micro for the entire game, especially when you consider we both enjoy to play a macro based style where we have to defend lots of cheesey play. Second, its at the ungodly hour of 3am in the morning for us. I can take naps and rest to make up for this, while he is on a very strict schedule on CJ Entus, and cannot do this. Its a good choice by him to turn down this event.
TL: If you could avoid facing anyone in this tournament, who would it be and why?
Artosis: I guess that player might be Attero. I really don't know anything about this guy, and he's random.
TL: What are your thoughts on the maps released so far?
Artosis: Incineration Zone and Kulas Ravine are perhaps the worst maps I've ever seen. They are both completely imbalanced. The rest, aside from Desert Oasis (which has already been removed from this tournament) seem to be alright so far.
TL: What do you think about all of the matchups? Are there any that are particularly fun to play, or that you feel are stronger than the others?
Artosis: I don't really care to play ZvZ, it becomes boring pretty fast. Zerg vs Terran is by far the most complex matchup in the game, and while I find it very frustrating, I have great fun playing it as well. Zerg vs Protoss can be really, really fun vs a good Protoss as well, but 99.9% of the Protosses on all the ladders are just cheesing allin newbies.
TL: What do you think of the design of the Zerg race in Starcraft 2? Are there any changes you would like to see?
Artosis: I'd like to see hive tech be more worth it. Ultras are completely garbage right now, and it seems the only reason to go to hive is to get the 3rd roach upgrade and broodlords.
TL: What are your favorite and least favorite units in Starcraft 2 and why?
Artosis: My favorite unit is the Infestor. Its so fun to use, and I feel like when I really get down exactly how and when to use what spells, it will be a ridiculously good spellcaster. My least favorite unit is the Reaper. Totally ridiculous unit. Causes me lots of headaches.
![[image loading]](http://www.teamliquid.net/staff/Kennigit/TLIUS/Slush.png)
TL: How are you feeling about the upcoming TLI?
Slush: I think it's really great, with the prize pool and the roster it will be exciting! The community will be well served with a lot of good matchups right of RO16. I'm sure TL will be well prepared for this event.
TL: Your first opponent is iNcontroL, whom you narrowly lost to in an intense game on Blistering Sands in the USA vs Canada 2 showmatch. What do you think of your opponent, and your overall chances?
Slush: Every members of team EG are VERY good manner and they are doing so much for the community, iNcontroL is no exception. He has a different style than what i'm used to practice to it will be fun and entertaining for the community i think.
TL: You are a part of Root Gaming, which is one of the top Starcraft 2 teams at the moment. How did this team come about, and how did you become a part of it?
Slush: I'm really gonna give credit here to warturtle and other admins who have made Teams tournament. With these tournaments, people have made teams and some rivalries begun. Root invited me in after two succesful triple strike cup for Team Quebec.
TL: You have been performing extraordinarily well in recent showmatches and tournaments such as the Triple Strike Cup, and, most recently, beating out White-Ra in the GosuCoaching showdown. So, you will face one of the top European Terrans DeMusliM in a highly anticipated BO9 this Saturday. What are your thoughts?
Slush: These showmatches are really great, it gives me an oppotunity to play vs top euro gamers. Since it's a best of 9 it gives a lot of good matches for people to watch. DeMusliM had a really succesful beta so far and im really looking forward to see his play style.
TL: If you could avoid facing anyone in this tournament, who would it be and why?
Slush: It would be qxc/cauthonluck. Since we're all brothers in root it's like if day9/tasteless play each other.
TL: What are your thoughts on the maps released so far?
Slush: Really good question, I know that blizzard try to make different maps as much as possible for 1v1, but i really hope we're gonna see some pro maps soon. We need more terrain diversity for exemple: the bushes in LT/Kulas etc, They are good but i really want blizzard to try and make them more dense, so that you can literaly ambush an army in the bushes. Right now they are almost useless, they only block visions and they are at some akward spots.
TL: What do you think about all of the matchups? Are there any that are particularly fun to play, or that you feel are stronger than the others?
Slush: I think zerg is strong because the mechanics are almost the same as broodwar, so korean would have an easy time being good with them. I think with the time, toss and terrans will become better when they figure out timings and optimized strategies.
TL: What do you think of the design of the Zerg race in Starcraft 2? Are there any changes you would like to see?
Slush: Yes, it's too macro oriented, theres not enough abilities that a unit can do. If you take protoss for exemple, almost every single unit has an ability, blink, forcefield, charge, attack while invis, gravity beams, etc. while zerg it's potition and attack move.
TL: What are your favorite and least favorite units in Starcraft 2 and why?
Slush: I don't like roaches/marauders/Immortals, I don't think a unit should be a tank AND a ranged unit at the same time. Immortals could be fine but roaches and marauders are too massable. My favorite units are banelings, i don't really use them but it adds action to the show Oh and Terran really need spidermines, I would replace the ignite upgrade with spider mines so that siege tanks would actually be useful.
TL: Thanks for your time, and best of luck in the tournament!
Slush: Thanks! Shoutout to the root members, <3 you guys !
![[image loading]](http://www.teamliquid.net/staff/Kennigit/TLIUS/Machine.png)
TL: Your first opponent is Louder, who was also a top American player in Starcraft Broodwar, but who is now playing Terran. What do you predict the outcome will be?
Machine: Louder is a very hard opponent, I predict 2-1 for me but close games.
TL: In the most recent USA vs Canada showmatch, you were Team USA's MVP, beating Drewbie in set 6 when the USA was down 2-3, and then winning the Ace match against KiWiKaKi. Do you have any comments on how competitive the Starcraft 2 scene is compared to what you're used to?
Machine: I think the starcraft 2 scene in general is a lot less competitive so far, starcraft one foreigners are skating by with just having better overall mechanic's than their opponent's. In starcraft one showmatches I practiced on average 200 games before every single event but recently I have not been practicing much at all.
TL: Starcraft 2 is gathering a number of people from diverse gaming backgrounds. As a top American player on the USA A team in Starcraft Broodwar, how do you think gamers from other backgrounds, such as Warcraft 3 and Counter Strike, stack up?
Machine: I think that the other top gamers from other games have the dedication it takes to become top players but lack the overall mechanical advantage that starcraft one has given us.
TL: What do you think of the skill curve in Starcraft 2? Is there enough to separate the cream of the crop from the above-average gamers?
Machine: Well as far as the ladder goes, platinum is a joke. It is very hard to determine skill levels because I do not practice very often and when I do it is with a select few people.
TL: If you could avoid facing anyone in this tournament, who would it be and why?
Machine: LzGaMeR because he smells.
TL: What are your thoughts on the maps released so far?
Machine: I don't know the new maps.
TL: What do you think about all the matchups? Are there any that are particularly fun to play, or that you feel are stronger than the others?
Machine: Protoss is fun to play because it is the only race that requires any real micro. Zerg seems very strong.
TL: What do you think of the design of the Zerg race in Starcraft 2? Are there any changes you would like to see?
Machine: I want to see scourges or a use for ultralisks.
TL: What are your favorite and least favorite units in Starcraft 2 and why?
Machine: My favorite unit would have to be the sentry with the forcefield, because it is such a fun and effective unit. I really would like ultralisks to be changed somehow so they are usefull.
Well, that's all for now, but the clock is ticking and you can be sure we'll be back soon with live Starcraft 2 at its finest. Tune in, or miss out - it's your call!
This post was made by the Team Liquid Starcraft 2 Coverage Team. For more of TL's coverage, please visit the Team Liquid Starcraft 2 Beta Page.