• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:14
CEST 01:14
KST 08:14
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 213ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon315.0.16 Hotfix (June 30) - Balance + Bug Fixes35Weekly Cups (June 22-28): Zergs thrive in new patch5[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)99
StarCraft 2
General
Serral wins Maestros of the Game 2 Weekly Cups (June 22-28): Zergs thrive in new patch MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon 5.0.16 Hotfix (June 30) - Balance + Bug Fixes HomeStory Cup In Early July
Tourneys
HomeStory Cup 29 Vespene Cup #1 — $300+ USD, July 10 Douyu Cup 2026: $20,000 Legends Event (June 26-28) Crank Gathers Season 4: BW vs SC2 Team League RSL Revival: Season 6 - Qualifiers and Main Event
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery Mutation # 530 One For All
Brood War
General
FlaShFTW vs A.Alm Grudge Match Event BW General Discussion Farewell Beloved Starcraft (Youtube Videos) BGH Auto Balance -> http://bghmmr.eu/ ASL 22 Proposed Map Pool
Tourneys
Escore Tournament StarCraft Season 2 The Casual Games of the Week Thread [Megathread] Daily Proleagues [ASL21] Grand Finals
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV Summer Games Done Quick 2026! ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread The Games Industry And ATVI Men's Fashion Thread
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 Cricket [SPORT]
World Cup 2022
Tech Support
How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 20723 users

[SC2B] Gas Matters - Page 5

Forum Index > News
188 CommentsPost a Reply
Prev 1 2 3 4 5 6 7 8 9 10 Next All
t3hw0lf
Profile Joined March 2010
United States45 Posts
April 26 2010 21:31 GMT
#81
Your math must be incorrect:

4(2) | 3.05 gas/second
5(2) | 3.33 gas/second
6(2) | 3.94 gas/second

The Increase from 4(2) to 5(2) is .28g/s, and the increase from 5(2) to 6(2) must also be .28g/s, making 6(2) worth 3.61g/s.

The only thing that could change this is if the map / spot you chose had a different distances. I would recommend redoing the data on a map where the gases are equidistant from the Hive/Nexus/CC
t3h 0nly
DarkChrono
Profile Joined March 2010
United States16 Posts
Last Edited: 2010-04-26 21:43:06
April 26 2010 21:36 GMT
#82
I'm laughing so hard at gasexpfunction.png (2nd graph). You interpolate from the data of 1,2,3,4,5,6 workers, and then add the caveat that that everything you've interpolated is meaningless. So essentially what you've done is intentionally introduced error to your data points by artificially fitting it to an inverse exponential, with no benefit. If you think about it, the real function should be like 1/x, but this is still meaningless, because as you discuss this formula only applies on the domain {1,2,3,4,5,6}.

If this seems harsh I apologize, the rest of the article was very interesting and it is great you are taking the time to do this.

e: oops I see this has been said about 5 times before.
Slardar
Profile Joined April 2010
Canada7596 Posts
April 26 2010 21:52 GMT
#83
The first thing that popped in my head was the effect of geysers returning 0 gas once depleted would have on the game. Perhaps an analysis of this has been discussed earlier and I've overlooked it. Otherwise a very good read for any aspiring SC2 Pro :D
blahman3344
Profile Blog Joined March 2009
United States2015 Posts
April 26 2010 22:41 GMT
#84
very interesting statistics there.
glad to know that there is no question between 3 or 4 workers on one gas geyser anymore.

with that, we are one step closer in analyzing sc2 =D
I like haikus and / I can not lie. You other / brothers can't deny
stork4ever
Profile Joined April 2010
United States1036 Posts
April 26 2010 22:58 GMT
#85
whoa, this is why i joined this forum
Onea
Profile Joined April 2010
United States35 Posts
April 26 2010 23:22 GMT
#86
Thank you for proving what most people "make an ASS out of U and ME"
Born to fast expand...
bongjwa
Profile Blog Joined August 2009
United States199 Posts
April 27 2010 00:01 GMT
#87
awesome research and write up i really enjoyed reading it! just felt as if it could've been summed up a lot quicker
http://www.teamliquid.net/forum/viewmessage.php?topic_id=123578 <--- my tournament. sign up!
brocoli
Profile Joined February 2010
Brazil264 Posts
Last Edited: 2010-04-27 00:19:58
April 27 2010 00:18 GMT
#88
Good initiative from OP, and nicely exposed, but this article is missing the most useful thing it could hold : analysis of far away geysers vs close geysers.

Also, any good game has research like this. It is what makes playing them more than just a passtime, and what makes playing them fun and rewarding.
aztrorisk
Profile Blog Joined April 2010
United States896 Posts
April 27 2010 02:03 GMT
#89
HMMM, i guess blizzard makes up for the depleted mining by adding a second geyser. However, this is devolution by not being about to mine 8 gas per mine!!!
A lock that opens to many keys is a bad lock. A key that opens many locks is a master key.
alaphonse
Profile Joined April 2010
Canada5 Posts
April 27 2010 02:05 GMT
#90
so this means that a 5(2) is better than a 6(2) in the start of the game cause this seems a little hard to understand . . .
I like starcraft 2 and i want a beta key (whats a quote?)
ironchef
Profile Blog Joined August 2004
Canada1350 Posts
April 27 2010 02:53 GMT
#91
Very interesting good to see hard data on the 3(2) > 3(1). Also 4(2) > 3(1)+ 1(1) .

The obvious questions I guess is are there any interesting fast 2 refinery builds to take advantage of this. Perhaps to speed up a gas heavy timing attack?


“Because your own strength is unequal to the task, do not assume that it is beyond the powers of man; but if anything is within the powers and province of man, believe that it is within your own compass also.” - Marcus Aurelius
bay
Profile Joined April 2010
United States20 Posts
April 27 2010 03:07 GMT
#92
Wow- really fantastic article. This is the kind of stuff I have been looking for! Thanks so much Great job-
SichuanPanda
Profile Blog Joined March 2010
Canada1542 Posts
April 27 2010 03:10 GMT
#93
There are high-yield geysers in the editor, so once release I'm sure we'll see maps popping up all the time that have high-yield gas, completely changing the pacing of gas.
i-bonjwa
Wintermute
Profile Joined March 2010
United States427 Posts
Last Edited: 2010-04-27 03:28:07
April 27 2010 03:25 GMT
#94
On April 26 2010 23:43 Archerofaiur wrote:
ESCIENCE!


But seriously is there any game on the face of the earth that recieves this kind of dedicated research. Im sure Halo doesnt have statistical analysis on a professional level.


World of Warcraft theorycrafting blows SC theorycrafting away in terms of sheer volume and complexity.

At this point, it's complicated enough that the community uses mods, monte carlo simulations, and any other automation they can to determine optimal gear setups, talent specs, and DPS rotations.

It's amazing the level of dedication people have to figuring out things that aren't real.
Don't let me say this, but you're no worse than me; it's crazy.
iheartpurplez
Profile Joined April 2010
Canada54 Posts
April 27 2010 03:33 GMT
#95
this was extremely well written !
the content was nice too, not sure how significant it may turn out to be due to all the things you mentioned at the end,

great post nonetheless!
my love for you, my life for aiur
Wi)nD
Profile Joined April 2010
Canada719 Posts
April 27 2010 03:46 GMT
#96
On April 26 2010 17:36 prOxi.swAMi wrote:
SCIENCE.

Seriously, very interesting. Kudos for going so in-depth into it. Your graphs got me thinking, I think SC2's release will hopefully add some really interesting graphs in their scores screen. The current ones are good but just two is not enough there's room for way more.



+1
CaptainPlatypus
Profile Blog Joined March 2009
United States852 Posts
April 27 2010 04:29 GMT
#97
So if I have two refineries and 3 SCVs mining each, how long will it take before my government develops alternative energy sources?
Jacopana
Profile Joined September 2009
El Salvador210 Posts
April 27 2010 04:50 GMT
#98
Great Analisys, so I guess I was right, thanks for the confirmation. GJ
Iri
Profile Joined January 2010
150 Posts
April 27 2010 06:19 GMT
#99
Is there any possibility of adding scv and drone mining lost to the minerals per gas rate comparison? Obviously a non-issue for protoss, but I would be particularly interested to see if the 3(2) and 4(2) come out as far ahead with mining lost taken into account.
Opportunities multiply as they are seized. -Sun Tzu
hacpee
Profile Joined November 2007
United States752 Posts
April 27 2010 06:30 GMT
#100
As for the maths, I think the WoW community does the most analysis out of all the blizzard games. They run simulations and derive equations used by blizzard and run cost/benefit analysis fairly regularly with every new mechanic introduced.
Prev 1 2 3 4 5 6 7 8 9 10 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 46m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ViBE196
Nina 128
ZombieGrub113
ProTech108
FoxeR 39
SpeCial 0
StarCraft: Brood War
Bale 9
Counter-Strike
Coldzera 1307
Super Smash Bros
Mew2King71
Other Games
summit1g9793
Grubby4374
FrodaN1979
shahzam373
C9.Mang0303
KnowMe136
UpATreeSC49
PPMD37
JuggernautJason16
Organizations
Dota 2
PGL Dota 2 - Main Stream127
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 105
• Adnapsc2 9
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Scarra1017
Other Games
• imaqtpie915
• Shiphtur298
Upcoming Events
Replay Cast
46m
HomeStory Cup
11h 46m
Replay Cast
1d
HomeStory Cup
1d 11h
OSC
1d 13h
WardiTV Weekly
3 days
The PondCast
4 days
Replay Cast
5 days
CrankTV Team League
5 days
Replay Cast
6 days
[ Show More ]
CrankTV Team League
6 days
Liquipedia Results

Completed

YSL S3
Douyu Cup 2026
Murky Cup 2026

Ongoing

IPSL Spring 2026
Acropolis #4
CSL Season 21: Qualifier 2
SCTL 2026 Spring
HSC XXIX
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

CSL 2026 Summer (S21)
Escore Tournament S3: W2
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Eternal Conflict S2 E2
Heroes Pulsing #3
Eternal Conflict S2 E1
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.