• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 04:03
CET 10:03
KST 18:03
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Rongyi Cup S3 - Preview & Info3herO wins SC2 All-Star Invitational14SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0
Community News
Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win3Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)38
StarCraft 2
General
StarCraft 2 not at the Esports World Cup 2026 Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win Oliveira Would Have Returned If EWC Continued herO wins SC2 All-Star Invitational PhD study /w SC2 - help with a survey!
Tourneys
$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) OSC Season 13 World Championship $70 Prize Pool Ladder Legends Academy Weekly Open! SC2 All-Star Invitational: Jan 17-18 Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Simple Questions Simple Answers
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 510 Safety Violation Mutation # 509 Doomsday Report Mutation # 508 Violent Night Mutation # 507 Well Trained
Brood War
General
Bleak Future After Failed ProGaming Career BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ [ASL21] Potential Map Candidates Gypsy to Korea
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 Azhi's Colosseum - Season 2 [BSL21] Non-Korean Championship - Starts Jan 10
Strategy
Zealot bombing is no longer popular? Current Meta Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Path of Exile Battle Aces/David Kim RTS Megathread Nintendo Switch Thread Mobile Legends: Bang Bang Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
How Esports Advertising Shap…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1746 users

[SC2B] Gas Matters - Page 5

Forum Index > News
188 CommentsPost a Reply
Prev 1 2 3 4 5 6 7 8 9 10 Next All
t3hw0lf
Profile Joined March 2010
United States45 Posts
April 26 2010 21:31 GMT
#81
Your math must be incorrect:

4(2) | 3.05 gas/second
5(2) | 3.33 gas/second
6(2) | 3.94 gas/second

The Increase from 4(2) to 5(2) is .28g/s, and the increase from 5(2) to 6(2) must also be .28g/s, making 6(2) worth 3.61g/s.

The only thing that could change this is if the map / spot you chose had a different distances. I would recommend redoing the data on a map where the gases are equidistant from the Hive/Nexus/CC
t3h 0nly
DarkChrono
Profile Joined March 2010
United States16 Posts
Last Edited: 2010-04-26 21:43:06
April 26 2010 21:36 GMT
#82
I'm laughing so hard at gasexpfunction.png (2nd graph). You interpolate from the data of 1,2,3,4,5,6 workers, and then add the caveat that that everything you've interpolated is meaningless. So essentially what you've done is intentionally introduced error to your data points by artificially fitting it to an inverse exponential, with no benefit. If you think about it, the real function should be like 1/x, but this is still meaningless, because as you discuss this formula only applies on the domain {1,2,3,4,5,6}.

If this seems harsh I apologize, the rest of the article was very interesting and it is great you are taking the time to do this.

e: oops I see this has been said about 5 times before.
Slardar
Profile Joined April 2010
Canada7593 Posts
April 26 2010 21:52 GMT
#83
The first thing that popped in my head was the effect of geysers returning 0 gas once depleted would have on the game. Perhaps an analysis of this has been discussed earlier and I've overlooked it. Otherwise a very good read for any aspiring SC2 Pro :D
blahman3344
Profile Blog Joined March 2009
United States2015 Posts
April 26 2010 22:41 GMT
#84
very interesting statistics there.
glad to know that there is no question between 3 or 4 workers on one gas geyser anymore.

with that, we are one step closer in analyzing sc2 =D
I like haikus and / I can not lie. You other / brothers can't deny
stork4ever
Profile Joined April 2010
United States1036 Posts
April 26 2010 22:58 GMT
#85
whoa, this is why i joined this forum
Onea
Profile Joined April 2010
United States35 Posts
April 26 2010 23:22 GMT
#86
Thank you for proving what most people "make an ASS out of U and ME"
Born to fast expand...
bongjwa
Profile Blog Joined August 2009
United States199 Posts
April 27 2010 00:01 GMT
#87
awesome research and write up i really enjoyed reading it! just felt as if it could've been summed up a lot quicker
http://www.teamliquid.net/forum/viewmessage.php?topic_id=123578 <--- my tournament. sign up!
brocoli
Profile Joined February 2010
Brazil264 Posts
Last Edited: 2010-04-27 00:19:58
April 27 2010 00:18 GMT
#88
Good initiative from OP, and nicely exposed, but this article is missing the most useful thing it could hold : analysis of far away geysers vs close geysers.

Also, any good game has research like this. It is what makes playing them more than just a passtime, and what makes playing them fun and rewarding.
aztrorisk
Profile Blog Joined April 2010
United States896 Posts
April 27 2010 02:03 GMT
#89
HMMM, i guess blizzard makes up for the depleted mining by adding a second geyser. However, this is devolution by not being about to mine 8 gas per mine!!!
A lock that opens to many keys is a bad lock. A key that opens many locks is a master key.
alaphonse
Profile Joined April 2010
Canada5 Posts
April 27 2010 02:05 GMT
#90
so this means that a 5(2) is better than a 6(2) in the start of the game cause this seems a little hard to understand . . .
I like starcraft 2 and i want a beta key (whats a quote?)
ironchef
Profile Blog Joined August 2004
Canada1350 Posts
April 27 2010 02:53 GMT
#91
Very interesting good to see hard data on the 3(2) > 3(1). Also 4(2) > 3(1)+ 1(1) .

The obvious questions I guess is are there any interesting fast 2 refinery builds to take advantage of this. Perhaps to speed up a gas heavy timing attack?


“Because your own strength is unequal to the task, do not assume that it is beyond the powers of man; but if anything is within the powers and province of man, believe that it is within your own compass also.” - Marcus Aurelius
bay
Profile Joined April 2010
United States20 Posts
April 27 2010 03:07 GMT
#92
Wow- really fantastic article. This is the kind of stuff I have been looking for! Thanks so much Great job-
SichuanPanda
Profile Blog Joined March 2010
Canada1542 Posts
April 27 2010 03:10 GMT
#93
There are high-yield geysers in the editor, so once release I'm sure we'll see maps popping up all the time that have high-yield gas, completely changing the pacing of gas.
i-bonjwa
Wintermute
Profile Joined March 2010
United States427 Posts
Last Edited: 2010-04-27 03:28:07
April 27 2010 03:25 GMT
#94
On April 26 2010 23:43 Archerofaiur wrote:
ESCIENCE!


But seriously is there any game on the face of the earth that recieves this kind of dedicated research. Im sure Halo doesnt have statistical analysis on a professional level.


World of Warcraft theorycrafting blows SC theorycrafting away in terms of sheer volume and complexity.

At this point, it's complicated enough that the community uses mods, monte carlo simulations, and any other automation they can to determine optimal gear setups, talent specs, and DPS rotations.

It's amazing the level of dedication people have to figuring out things that aren't real.
Don't let me say this, but you're no worse than me; it's crazy.
iheartpurplez
Profile Joined April 2010
Canada54 Posts
April 27 2010 03:33 GMT
#95
this was extremely well written !
the content was nice too, not sure how significant it may turn out to be due to all the things you mentioned at the end,

great post nonetheless!
my love for you, my life for aiur
Wi)nD
Profile Joined April 2010
Canada719 Posts
April 27 2010 03:46 GMT
#96
On April 26 2010 17:36 prOxi.swAMi wrote:
SCIENCE.

Seriously, very interesting. Kudos for going so in-depth into it. Your graphs got me thinking, I think SC2's release will hopefully add some really interesting graphs in their scores screen. The current ones are good but just two is not enough there's room for way more.



+1
CaptainPlatypus
Profile Blog Joined March 2009
United States852 Posts
April 27 2010 04:29 GMT
#97
So if I have two refineries and 3 SCVs mining each, how long will it take before my government develops alternative energy sources?
Jacopana
Profile Joined September 2009
El Salvador210 Posts
April 27 2010 04:50 GMT
#98
Great Analisys, so I guess I was right, thanks for the confirmation. GJ
Iri
Profile Joined January 2010
150 Posts
April 27 2010 06:19 GMT
#99
Is there any possibility of adding scv and drone mining lost to the minerals per gas rate comparison? Obviously a non-issue for protoss, but I would be particularly interested to see if the 3(2) and 4(2) come out as far ahead with mining lost taken into account.
Opportunities multiply as they are seized. -Sun Tzu
hacpee
Profile Joined November 2007
United States752 Posts
April 27 2010 06:30 GMT
#100
As for the maths, I think the WoW community does the most analysis out of all the blizzard games. They run simulations and derive equations used by blizzard and run cost/benefit analysis fairly regularly with every new mechanic introduced.
Prev 1 2 3 4 5 6 7 8 9 10 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 57m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 210
BRAT_OK 56
StarCraft: Brood War
Sea 3648
Hyun 270
Jaedong 246
Mong 215
Larva 214
ToSsGirL 92
910 73
Shuttle 71
Dewaltoss 53
Rush 47
[ Show more ]
Shinee 30
GoRush 25
Bale 18
NotJumperer 17
Yoon 16
Dota 2
XaKoH 580
NeuroSwarm97
Fuzer 63
League of Legends
C9.Mang0394
Heroes of the Storm
Khaldor104
Other Games
Liquid`RaSZi852
JimRising 599
WinterStarcraft586
Happy313
Mew2King263
KnowMe176
Sick65
febbydoto18
Organizations
Other Games
gamesdonequick926
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH142
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 3
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos902
Upcoming Events
The PondCast
57m
HomeStory Cup
1d 2h
Korean StarCraft League
1d 17h
HomeStory Cup
2 days
Replay Cast
2 days
HomeStory Cup
3 days
Replay Cast
3 days
Replay Cast
4 days
Wardi Open
5 days
WardiTV Invitational
6 days
Liquipedia Results

Completed

Proleague 2026-01-27
OSC Championship Season 13
Underdog Cup #3

Ongoing

CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Acropolis #4 - TS4
Rongyi Cup S3
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025

Upcoming

Escore Tournament S1: W6
Escore Tournament S1: W7
Acropolis #4
IPSL Spring 2026
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
LiuLi Cup: 2025 Grand Finals
HSC XXVIII
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.