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[SC2B] Gas Matters - Page 10

Forum Index > News
188 CommentsPost a Reply
Prev 1 8 9 10 All
illya.boss
Profile Joined May 2010
Canada3 Posts
May 14 2010 02:56 GMT
#181
amazing stuff, but u lost me at exponential function
ksh ksh ksh ( its means something in zerg language)
dbergan
Profile Joined June 2009
United States17 Posts
May 18 2010 20:07 GMT
#182
Am I missing something? What is everyone fawning over? Seems like the OP only gave us two useful pieces of info:

1) In normal circumstances, any miner beyond #3 is a waste (duh... we can see the next guy waiting in line)

2) 3 miners on 2 geysers is slightly more efficient than 3 miners on 1 (not as obvious, but also not as helpful)

Everything else is chaff. I mean what role does an exponential regression function or "return on investment" have in a game of starcraft? "Sorry teammate, I would like to tech to mutas to counter his banshees, but if I put another drone on the gas I'm not getting an optimized return on investment."

If you're concerned about optimizing return on investment, never make any probe beyond the first 6 you get. Investment = free... therefore Return = ∞ ... there's some info that'll really help you climb the ladders.


Moral of the story: Never underestimate the power of a chart and mathematical jargon to impress those who don't understand it...
Feature suggestions for Starcraft 2 -- http://www.davidbergan.com/Summa/Starcraft_2
Eschaton
Profile Joined May 2010
United States1245 Posts
Last Edited: 2010-05-21 06:26:18
May 21 2010 06:24 GMT
#183
Lawls
Profile Joined May 2010
United States20 Posts
May 22 2010 23:47 GMT
#184
I am very much a fan of these statistic threads
Man's mind, once stretched by a new idea, never regains its original dimensions.
Serinus
Profile Joined May 2010
United States8 Posts
May 31 2010 05:08 GMT
#185
Couldn't you just say that 2.67 workers saturates a geyser?
theFBaum
Profile Joined June 2010
United States12 Posts
June 10 2010 16:07 GMT
#186
Hmm... Very interesting information gathered. I must say that most of the points proven in your post were assumed. However, having statistical data to back it up is nice.

The most interesting was the 3(1) vs. 3(2). I highly doubt I will utilize this information (75 extra minerals to get to start harvesting on the second gas isn't worth its value), I can see how it could possibly open up for some different opening builds.
"Do NOT make me count to Zmer'Glars!"
illsonmedia
Profile Joined June 2010
United States3 Posts
June 19 2010 16:06 GMT
#187
Very good analysis. I would agree "conclusions are both rather intuitive and fairly reasonable." Although it seems you didn't graph 3(1), perhaps it is hiding behind 3(2).

Props for your time and conclusion.
hejakev
Profile Joined August 2009
Sweden518 Posts
June 19 2010 16:47 GMT
#188
So we're all sticking to 3 on each, it seems. That's quite the in-depth analysis, it's good to know we've had it right all along
onionchowder
Profile Joined July 2009
United States137 Posts
August 10 2010 07:15 GMT
#189
Great post, very thorough and informative (dare I say overkill?)

I think it may be helpful to add a third column to that last table, for (gas/s per min investment)
The numbers would be as follows
1(1) .00592
2(1) .00857
3(1) .00889
3(2) .00743
2(2) .00592
4(2) .00871
4(1) .00727
5(2) .00833
6(2) .00876

Naturally, saturation 3(1) and 6(2) is the most efficient investment. it's notable that 4(2) and 5(2) are very close behind saturation in terms of investment efficiency,
Eric Guan is a sexy beast
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