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[SC2B] SC2 Pro Mod - Page 6

Forum Index > News
976 CommentsPost a Reply
Prev 1 4 5 6 7 8 49 Next All
Lakaniss
Profile Joined October 2009
Canada11 Posts
March 31 2010 15:43 GMT
#101
Best April fool EVA
NightOne
Profile Joined March 2010
Canada215 Posts
March 31 2010 15:44 GMT
#102
On April 01 2010 00:43 pat965 wrote:
Show nested quote +
On April 01 2010 00:41 NightOne wrote:
is this for serious or one epic troll to bilzzard? cause if this is real it would seriously tear the community in half...

if its serious then i must state that sc1 is yesterday and some people need to let go of that, modifying meanial things like "amount of units selected" and "automining" and calling it skill is seriously not the way to go. if you want to separate your own armies into groups of 10 then that is most certainly your choice, don't force the entire platinum community to follow that path, this should honestly be up for vote with a large part of the platinum community involved (not saying that plats are all pro-sauce, but its a start since there is no other dicernable way to seperate those that are "top tier" and those that aren't)

i'm not going to comment on the balance changes, because those are things that actually help the game, but making the game a little more inconvenient to play is not the way to go in terms of making the game "competetive"

there was alot of discussion and controversy about auto-mining and MBS and about how the game won't be as pro or whatever, but seriously people need to stop mistaking inconvenience of selecting your probes after you spawn for skill, not only are you going to have more bullshit buttons to push now (chronoboost) / queen/ mule after you have 2 base, now you have to select your drones/probes/scvs to mine after they spawn each time... imagine doing that on a chronoboosted nexus... that would be more redundant than all the other redundancies that you "removed' from the game

not to appear cynical, but i think this sc2mod could go a different direction. the balance part is good and its nice to be proactive to keep the game from being a roach-fest (single strategy viability) but removing smart-cast/automining/ etc is just plain stupidity in the sense that it's 2010 and most of us want to play an RTS where software can take care of the non-strategic part (and no, i am not saying that macro is bad, invoncenience is not macro skill either)


Looks like you're not READY FOR SOME E-SPORTS!


yeah i got totally owned...
Huanir
Profile Blog Joined May 2009
United States85 Posts
Last Edited: 2010-03-31 16:07:44
March 31 2010 15:44 GMT
#103
It's April 1 in Korea right now, isn't it?

EDIT: I <3 TL
Lord of the Rings was the greatest work of literature of the twentieth century, period. ~Orson Scott Card
Welmu
Profile Blog Joined November 2009
Finland3295 Posts
Last Edited: 2010-03-31 15:46:00
March 31 2010 15:44 GMT
#104
I changed from Warcraft to Starcraft, because Warcraft was simply too simple game. =D
+ Show Spoiler +
gimme starcraft 2 beta key so i can play =P
Progamertwitter.com/welmu1 | twitch.com/Welmu1
Manifesto7
Profile Blog Joined November 2002
Osaka27156 Posts
March 31 2010 15:44 GMT
#105
On April 01 2010 00:31 Defrag wrote:
Isnt it 2 early to post that?

April 1st is tommorow, not today ;o


It is April where I am.
ModeratorGodfather
Ziel
Profile Blog Joined May 2007
Malaysia241 Posts
March 31 2010 15:45 GMT
#106
Awesome April Fools! Gotta love the quotes on the Feedback section:

Also, there will be no LAN support. -Rob Pardo
Terrible terrible damage. -Dustin Browder
TheLittleOne Fan Club! Best game to date -> TLI RO4 TLO v Naz http://www.youtube.com/watch?v=91XjX59O-VQ
kerpal
Profile Blog Joined June 2009
United Kingdom2695 Posts
March 31 2010 15:45 GMT
#107
surely its past your bedtime though mani
Kennigit *
Profile Blog Joined October 2006
Canada19447 Posts
March 31 2010 15:45 GMT
#108
On April 01 2010 00:44 NightOne wrote:
Show nested quote +
On April 01 2010 00:43 pat965 wrote:
On April 01 2010 00:41 NightOne wrote:
is this for serious or one epic troll to bilzzard? cause if this is real it would seriously tear the community in half...

if its serious then i must state that sc1 is yesterday and some people need to let go of that, modifying meanial things like "amount of units selected" and "automining" and calling it skill is seriously not the way to go. if you want to separate your own armies into groups of 10 then that is most certainly your choice, don't force the entire platinum community to follow that path, this should honestly be up for vote with a large part of the platinum community involved (not saying that plats are all pro-sauce, but its a start since there is no other dicernable way to seperate those that are "top tier" and those that aren't)

i'm not going to comment on the balance changes, because those are things that actually help the game, but making the game a little more inconvenient to play is not the way to go in terms of making the game "competetive"

there was alot of discussion and controversy about auto-mining and MBS and about how the game won't be as pro or whatever, but seriously people need to stop mistaking inconvenience of selecting your probes after you spawn for skill, not only are you going to have more bullshit buttons to push now (chronoboost) / queen/ mule after you have 2 base, now you have to select your drones/probes/scvs to mine after they spawn each time... imagine doing that on a chronoboosted nexus... that would be more redundant than all the other redundancies that you "removed' from the game

not to appear cynical, but i think this sc2mod could go a different direction. the balance part is good and its nice to be proactive to keep the game from being a roach-fest (single strategy viability) but removing smart-cast/automining/ etc is just plain stupidity in the sense that it's 2010 and most of us want to play an RTS where software can take care of the non-strategic part (and no, i am not saying that macro is bad, invoncenience is not macro skill either)


Looks like you're not READY FOR SOME E-SPORTS!


yeah i got totally owned...

Don't worry...a few people got owned worse LOL.
Pufftrees
Profile Joined March 2009
2449 Posts
March 31 2010 15:46 GMT
#109
Bleh, was so confused haha. GJ TL with an excellent mod!

+ Show Spoiler +
april first ftw ?
Chance favors the prepared mind.
ShineShineBear
Profile Joined November 2009
United States62 Posts
March 31 2010 15:46 GMT
#110
It might be an April Fools joke, but the positive feedback from the community might make Blizzard pay attention to some of the details (such as stalker fire animation). Therefore it actual is a very well thought out joke. I personally really like a lot of the changes, specifically firing animations.
Manifesto7
Profile Blog Joined November 2002
Osaka27156 Posts
March 31 2010 15:46 GMT
#111
On April 01 2010 00:45 kerpal wrote:
surely its past your bedtime though mani


I already went to bed, then checked TL with my phone, they got up after the family fell asleep to read the thread. I am so fucking mad about this mod, I don't want to play it at all!
ModeratorGodfather
Vexx
Profile Blog Joined March 2010
United States462 Posts
March 31 2010 15:46 GMT
#112
So, as I was reading it, here in the US at about noon Mar 31st, I strongly disliked it. Max unit selection and stupidity such as "workers don't auto-mine" made me feel sorry for the apparent IQ of "progamers." I didn't like anything about this mod.

But then I saw the lurker and I felt like I could take all the nonsense in this "pro mod" and more just to have it back. Roaches attack air too? I was sold.

So a tip of my hat to you. I'm glad I read this today because tomorrow my bullshit radar would have exploded while reading this. Great Apr 1st.
I am not nice.
zuqbu
Profile Blog Joined January 2007
Germany797 Posts
March 31 2010 15:47 GMT
#113
Observer

As an homage to great Starcraft moments, the observer now blocks turrets, cannons, and spore colonies when placed directly above them.


LOL well played :D
o_O
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
Last Edited: 2010-03-31 15:49:02
March 31 2010 15:47 GMT
#114
This sounds like an absolutely terrible idea. I am deeply offended and will file a personal greivance demanding NonY be stripped of his TSL title.
What fun is it being cool if you can’t wear a sombrero?
NoxFr
Profile Joined February 2010
France13 Posts
March 31 2010 15:47 GMT
#115
aaaaah got me
Nox.fra at SC2 beta
Integra
Profile Blog Joined January 2008
Sweden5626 Posts
March 31 2010 15:47 GMT
#116
At first I was skeptic but after reading the incredible detailed feedback from Dustin Browder and SangHo, eSTRO progamer that's posted on: http://www.sc2promod.com/feedback.html I totally fell in love with the whole idea.
"Dark Pleasure" | | I survived the Locust war of May 3, 2014
Kyo Yuy
Profile Joined January 2009
United States1286 Posts
March 31 2010 15:47 GMT
#117
On April 01 2010 00:45 Ziel wrote:
Awesome April Fools! Gotta love the quotes on the Feedback section:

Show nested quote +
Also, there will be no LAN support. -Rob Pardo
Terrible terrible damage. -Dustin Browder

I hope this SC2ProMod has LAN support, and I am also surprised that this mod doesn't address the issue of the autosplit.

As we all know, in Starcraft 1, the most important things in getting better at Starcraft are APM and proper splits. People spend years working on these things before they even worry about how to play the game, and that is why we have amazing bonjwa level players like Flash, Jaedong, and go.go.
#1 KawaiiRice fan :D
kerpal
Profile Blog Joined June 2009
United Kingdom2695 Posts
March 31 2010 15:48 GMT
#118
On April 01 2010 00:46 Manifesto7 wrote:
Show nested quote +
On April 01 2010 00:45 kerpal wrote:
surely its past your bedtime though mani


I already went to bed, then checked TL with my phone, they got up after the family fell asleep to read the thread. I am so fucking mad about this mod, I don't want to play it at all!


how can you hate on the future of esports though? i think if there's any community united and decisive enough to balace sc2 then TL is the one to do it..
Talic_Zealot
Profile Blog Joined February 2010
688 Posts
March 31 2010 15:48 GMT
#119
Ammm.. why the hell.. "bring back sc2 to pro gaming" .. the beta of the game has been out for a month and you decide it is hot 'pro gaming material'... and making in essentially the same as sc1 is the only way of it being so... I am really disappointed ! I knew that a sc1 remake mod will eventually come out and I'm ok with it.. but saying that it would be the only thing worth being played professionally ....i wasn't expecting you to dismiss the new game without giving it a chance... i'm just shocked..
There are three types of people in the universe: those who can count, and those who cant.
Volshok
Profile Joined August 2008
United States349 Posts
March 31 2010 15:49 GMT
#120
This has been one of the hardest tasks for the coders: Reworking the pathing of the stalker and the immortal to mimic the behavior of their predecessor, the dragoon. It’s not quite the same yet, but it’s damn close, as our players confirm.


I knew something was missing from the game. Thanks so much TL!
http://www.teamliquid.net/forum/viewmessage.php?topic_id=123657
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