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[SC2B] SC2 Pro Mod - Page 23

Forum Index > News
976 CommentsPost a Reply
Prev 1 21 22 23 24 25 49 Next All
sas01
Profile Joined February 2010
Canada303 Posts
March 31 2010 18:41 GMT
#441
hmmm.... so this was a joke right??!!
i mean the game isn't even out yet..........
Kezzer
Profile Blog Joined December 2008
United States1268 Posts
Last Edited: 2010-03-31 18:42:57
March 31 2010 18:42 GMT
#442
We expected a thriving mod scene sooner or later. That this happened during the beta is a surprise to us though, and we are still discussing our official statement. Also, there will be no LAN support.



haha genious
Meta
Profile Blog Joined June 2003
United States6225 Posts
Last Edited: 2010-03-31 21:33:55
March 31 2010 18:42 GMT
#443
I like the balance changes, but I don't know what to think about getting rid of automine and infinite unit selection. I probably won't play it But, I can't wait to see the pros show off their skills with it.
good vibes only
GGQ
Profile Blog Joined July 2008
Canada2653 Posts
March 31 2010 18:42 GMT
#444
Happy April Fools day to you, too, TL.net
xlep
Profile Joined December 2009
Germany274 Posts
March 31 2010 18:43 GMT
#445
I feel so dumb for believing it till I came to the roach changes
skill is scissors beating rock
Kezzer
Profile Blog Joined December 2008
United States1268 Posts
March 31 2010 18:43 GMT
#446
On April 01 2010 03:42 Meta wrote:
Ha ha. Awesome


you edited out your post just before i could quote it
Weasel-
Profile Joined June 2009
Canada1556 Posts
March 31 2010 18:44 GMT
#447
I think the banner gave it away right away; with the Garena mascot dude and the font.
Space_C0wb0y
Profile Joined March 2009
Germany41 Posts
March 31 2010 18:44 GMT
#448
First we didn’t think it would be possible to create SC2ProMod before the SC2 release. After all, Blizzard hasn’t implemented much of the game yet, and large parts of the Beta are protected against crackers. They did a much better job obfuscating their SLO’s for example. However, after probing some of the less obvious registers it appeared that they forgot to properly pad a couple of the bigints on the D3D integration. From there, injecting a hook for SC2ProMod into the Hold-RIs was a piece of cake. The rest was straightforward assembly redialing.


No, why did you tell them. Now they will fix it, and the MOD won't work.
emucxg
Profile Blog Joined May 2007
Finland4559 Posts
March 31 2010 18:45 GMT
#449
Stopped trust on this until saw the Sangho's comment lol
Phantom
Profile Joined September 2004
Canada2151 Posts
March 31 2010 18:45 GMT
#450
omg, this was an amazing joke, i didn't catch on till i read the feedback and was like, rofl no way.

what caught me off guard was that it's not april first yet here, so i checked the date of the news, and low and behold it was posted 23:59 march 31st korean time, tricky tricky =P
http://www.gosugamers.net/starcraft2/members/Phantom
funnybananaman
Profile Joined April 2009
United States830 Posts
Last Edited: 2010-03-31 18:46:53
March 31 2010 18:45 GMT
#451
lol.. i am a retard
i'm pretty sure someone at blizzard is going to hear/have heard about this and shit their pants for about 5 seconds haha
538
Profile Blog Joined November 2008
Hungary3932 Posts
March 31 2010 18:45 GMT
#452
I believed it for a few paragraphs
BW fighting!
emucxg
Profile Blog Joined May 2007
Finland4559 Posts
March 31 2010 18:50 GMT
#453
the Sangho's feedback was copypasted from baezzi's channel...
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
March 31 2010 18:52 GMT
#454
oh man i just showed this to my bro and it's so satisfying to see his reaction hahah
ModeratorBlame yourself or God
Beyonder
Profile Blog Joined September 2002
Netherlands15103 Posts
March 31 2010 18:53 GMT
#455
On April 01 2010 03:42 Meta wrote:
I like the balance changes, but I don't know what to think about getting rid of automine and infinite unit selection. I probably won't play it But, I can't wait to see the pros show off their skills with it.

Why won't you play it?
Moderator
Neo27
Profile Blog Joined August 2009
United States154 Posts
March 31 2010 18:53 GMT
#456
You guys had me, until I read the feedback. Only one feed back. Dustin Browder's feedback.

Nice.

(And I have no idea what R1CH's quote means.)
"I was born too damn early! Where were these games when I was a kid?" - Angry Video Game Nerd
koOma
Profile Joined March 2010
Norway462 Posts
March 31 2010 18:58 GMT
#457
god i hope this is a april first joke.. This would split the community :\
He wears a mask so when he dogs his face / Each and every race could absorb the bass /// ST_Life
starcraft911
Profile Blog Joined July 2008
Korea (South)1263 Posts
March 31 2010 18:59 GMT
#458
APRIL FOOLS!
MaestroSC
Profile Blog Joined August 2009
United States2073 Posts
March 31 2010 18:59 GMT
#459
there is no way teamliquid is out to throw this in Blizzard's face before release. This is just a "fix these things now blizzard, we are serious this time."
TLOBrian
Profile Blog Joined March 2010
United States453 Posts
March 31 2010 19:00 GMT
#460
Cool for a joke, but if this was acutally implemented I don't agree with:

Auto Mine - Means people can focus more on unit micro
Attack Rally - More micro!
The Max unit selection - MORE DAMN MICRO
Auto Surround - More micro.
Auto Targeting - More Micro
SmartCasting - COME ON, This isn't SC1!!!!

High Ground advantage should be NO damage without vision and 30 percent chance with vision, units on high ground should also get .5 Range

Geyser thing is just RIDICULOUS

Xel Naga Watch tower thing is a shitty idea as well. Should be every seconds WITHOUT a unit there : P, requiring at least a teeny bit of extra clicks to use properly.

Queen - IT IS RIDICULOUSLY UNDERPOWERED ENOUGH!!!!!!

Lurker: Would be friggin sweet to have back.

Muta: I agree they should be able to stack, but only up to 4 mutas at a time. Thors would be the direct counter : )

Roach: Terrible idea!!! Roaches shouldn't be able to attack air!

Chrono Boost: Slow down anything other than a nexus??? Might as well take it out.

Stalker and Immortal: This isn't SC1

Mothership: Just....No.... -Shakes head-

Orbital Command: Might as well just take it out then.

Thor: Good idea, the charon boosters I mean. AA nerf means that it might as well NOT HAVE an air attack. It would just DIE to air.


Siege Tank: Not enough of a buff, Should be 75 Plus 5 to armored.

Ghost: Terran would RULE TvP, Sorry.

Marauder: GREAT IDEA!!! No Speed upgrade though, 3 mines is enough, and that should be researched.

Hellion: Another good idea, even though it doesn't make sense (Build a machine at a barracks?) to have it come out of a barracks, except if there was like a machine shop attachment or something for it. Stim would be overpowered....



Steven Bonnell II is the friggin man.
Prev 1 21 22 23 24 25 49 Next All
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